Jokem |
I have a question about this result.
8 Struck by two rays Roll twice more, ignoring any “8” results
Does 'Ignore any "8" result mean to re-roll until a 1-7 is obtained, or does it mean the roll of "8" missed/did nothing.
My inclination is to use the re-roll option, but the spell description is not clear.
seebs |
seebs wrote:I would say "ignore" means "keep rolling until a non-8", because otherwise you aren't really being struck by two rays.This is how I have always played it, but the RAW seems to suggest you throw out any further results of an 8.
But you still have to pick two rays somehow.
I believe there's other prior art in the rules for "ignoring results of X" meaning "reroll if you get those until you get something you aren't ignoring".
Kirth Gersen |
I'm moderately fond of it. Granted, mostly the energy damage is lame, but the SOL effects in an AoE spell are fairly cool, so you've got a 5/8 chance (more or less) per target of forcing a save to avoid losing the fight. And a 60-ft. cone is much better than the piddly 15-ft. one that color spray gives you at 1st level.
Aldarionn |
Prismatic Spray is MUCH more amusing as a DM spell than as a player spell. You can literally see the panic in your players eyes when you tell them their opponent unleashes a cone of colorful light and break our your D8.
Being sent to another plane might not be that bad for an enemy, but for a player it can pose a serious set of challenges, especially if they are not the party Wizard!
Devilkiller |
I agree that you should keep rolling until you get a non-8
A group of monsters with a Prismatic Spray SLA more or less devastated our 17th level party last night. I guess pretty much any save or lose power can be powerful if it is spammed a bit. One familiar took 80 lightning damage (ending up at -2 hp) and was turned to stone. The other was just turned to stone. An animal companion used with Mounted Skirmisher was also turned to stone, thereby limiting our ability to perform full attacks. Unfortunately our arcane caster who can fix petrification was also turned to stone despite rerolling her saving throw.
I'll grant that our other two PCs only took a total of 10 damage between them, but almost our entire stock of wands and scrolls was turned to stone. We're in a time crunch don't have anybody left who can cast Teleport to get back to town and fix things, so instead we had a player sit there bored for 5 hours wishing she could play again.
In another campaign we recently got hit with Waves of Exhaustion, and it wasn't quite as bad. It is a great spell, but it doesn't have the same potential to take our most or all of the party if there are a few bad d20 rolls.
Jokem |
I agree that you should keep rolling until you get a non-8
A group of monsters with a Prismatic Spray SLA more or less devastated our 17th level party last night. I guess pretty much any save or lose power can be powerful if it is spammed a bit. One familiar took 80 lightning damage (ending up at -2 hp) and was turned to stone. The other was just turned to stone. An animal companion used with Mounted Skirmisher was also turned to stone, thereby limiting our ability to perform full attacks. Unfortunately our arcane caster who can fix petrification was also turned to stone despite rerolling her saving throw.
I'll grant that our other two PCs only took a total of 10 damage between them, but almost our entire stock of wands and scrolls was turned to stone. We're in a time crunch don't have anybody left who can cast Teleport to get back to town and fix things, so instead we had a player sit there bored for 5 hours wishing she could play again.
In another campaign we recently got hit with Waves of Exhaustion, and it wasn't quite as bad. It is a great spell, but it doesn't have the same potential to take our most or all of the party if there are a few bad d20 rolls.
I suppose your divine caster was neutralized also. Many of them get Break Enchantment which can undo petrification. At least the familiar at -2hp got stoned so stopped bleeding out, right?
Devilkiller |
@Jokem - Our divine caster is an Inquisitor, and apparently he doesn’t know Break Enchantment. The arcane cast knows it, but she's a statue. I think her familiar had a scroll of Stone to Flesh, but he's a statue too. The petrification of the -2hp familiar was kind of a mixed bag. Another damaging effect might have killed him, but at least then we’d have the haversack full of wands he was carrying.
If we weren’t under a time constraint we could just march back to town and fix things up with minimal risk (nobody would die unless they rolled two nat 1’s in a row). As things stand he probably won’t be back in action before the end of the campaign anyhow.