PRISMATIC SPRAY


Rules Questions

Silver Crusade

I have a question about this result.

8 Struck by two rays Roll twice more, ignoring any “8” results

Does 'Ignore any "8" result mean to re-roll until a 1-7 is obtained, or does it mean the roll of "8" missed/did nothing.

My inclination is to use the re-roll option, but the spell description is not clear.


It says ignore, not re-roll, so you treat a result of 8 as absolutely nothing.


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I would say "ignore" means "keep rolling until a non-8", because otherwise you aren't really being struck by two rays.


seebs wrote:
I would say "ignore" means "keep rolling until a non-8", because otherwise you aren't really being struck by two rays.

Plus, what happens if you then roll another 8 after you ignore the first (second) 8? MADNESS!


seebs wrote:
I would say "ignore" means "keep rolling until a non-8", because otherwise you aren't really being struck by two rays.

This is how I have always played it, but the RAW seems to suggest you throw out any further results of an 8.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I too have considered it to mean keep rolling until you get a non-8.


Aldarionn wrote:
seebs wrote:
I would say "ignore" means "keep rolling until a non-8", because otherwise you aren't really being struck by two rays.
This is how I have always played it, but the RAW seems to suggest you throw out any further results of an 8.

But you still have to pick two rays somehow.

I believe there's other prior art in the rules for "ignoring results of X" meaning "reroll if you get those until you get something you aren't ignoring".


Is it just me or does this spell seem rather unimpressive for a 7th level spell?


I'm moderately fond of it. Granted, mostly the energy damage is lame, but the SOL effects in an AoE spell are fairly cool, so you've got a 5/8 chance (more or less) per target of forcing a save to avoid losing the fight. And a 60-ft. cone is much better than the piddly 15-ft. one that color spray gives you at 1st level.


DrDeth wrote:
Is it just me or does this spell seem rather unimpressive for a 7th level spell?

The Spell is a relic form times Long past. But it could do with a new set of wheels and a paint job.

And to the OP. I vote keep Rolling to avoid that one in 512 is not being hit.


Yes, it is a bad spell when compared to other level 7 spells (Lol waves of exhaustion or waves of ecstasy). If you know you are going to win a fight it can be funny to use though.


When prismatic spray came out, the largest, toughest, red dragon the game had to offer had 88 hit points.

Silver Crusade

Me, I used it once. Three Demons flying above our melee monkeys reach.
I nailed two, once stoned, the other popped to another plane.
Of course my Wizard lands hard on outsiders with SR.

Thx for all the responses.


Prismatic Spray is MUCH more amusing as a DM spell than as a player spell. You can literally see the panic in your players eyes when you tell them their opponent unleashes a cone of colorful light and break our your D8.

Being sent to another plane might not be that bad for an enemy, but for a player it can pose a serious set of challenges, especially if they are not the party Wizard!


I agree that you should keep rolling until you get a non-8

A group of monsters with a Prismatic Spray SLA more or less devastated our 17th level party last night. I guess pretty much any save or lose power can be powerful if it is spammed a bit. One familiar took 80 lightning damage (ending up at -2 hp) and was turned to stone. The other was just turned to stone. An animal companion used with Mounted Skirmisher was also turned to stone, thereby limiting our ability to perform full attacks. Unfortunately our arcane caster who can fix petrification was also turned to stone despite rerolling her saving throw.

I'll grant that our other two PCs only took a total of 10 damage between them, but almost our entire stock of wands and scrolls was turned to stone. We're in a time crunch don't have anybody left who can cast Teleport to get back to town and fix things, so instead we had a player sit there bored for 5 hours wishing she could play again.

In another campaign we recently got hit with Waves of Exhaustion, and it wasn't quite as bad. It is a great spell, but it doesn't have the same potential to take our most or all of the party if there are a few bad d20 rolls.

Silver Crusade

Devilkiller wrote:

I agree that you should keep rolling until you get a non-8

A group of monsters with a Prismatic Spray SLA more or less devastated our 17th level party last night. I guess pretty much any save or lose power can be powerful if it is spammed a bit. One familiar took 80 lightning damage (ending up at -2 hp) and was turned to stone. The other was just turned to stone. An animal companion used with Mounted Skirmisher was also turned to stone, thereby limiting our ability to perform full attacks. Unfortunately our arcane caster who can fix petrification was also turned to stone despite rerolling her saving throw.

I'll grant that our other two PCs only took a total of 10 damage between them, but almost our entire stock of wands and scrolls was turned to stone. We're in a time crunch don't have anybody left who can cast Teleport to get back to town and fix things, so instead we had a player sit there bored for 5 hours wishing she could play again.

In another campaign we recently got hit with Waves of Exhaustion, and it wasn't quite as bad. It is a great spell, but it doesn't have the same potential to take our most or all of the party if there are a few bad d20 rolls.

I suppose your divine caster was neutralized also. Many of them get Break Enchantment which can undo petrification. At least the familiar at -2hp got stoned so stopped bleeding out, right?

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Say the name of the spell properly gentlemen. Some day it will be Jack Vance's birthday.

It's called "The Most Excellent Prismatic Ray".


@Jokem - Our divine caster is an Inquisitor, and apparently he doesn’t know Break Enchantment. The arcane cast knows it, but she's a statue. I think her familiar had a scroll of Stone to Flesh, but he's a statue too. The petrification of the -2hp familiar was kind of a mixed bag. Another damaging effect might have killed him, but at least then we’d have the haversack full of wands he was carrying.

If we weren’t under a time constraint we could just march back to town and fix things up with minimal risk (nobody would die unless they rolled two nat 1’s in a row). As things stand he probably won’t be back in action before the end of the campaign anyhow.

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