
Bandw2 |

Diplomacy DCs are calculated using the targets Cha modifier. So low Cha characters have lower Diplomacy DCs and are easier to request aid from.
haha, I didn't think about that. I suppose it would be easier to convince someone though if they were less used to handling people.
like if you could convince them that it was their idea...

MrSin |

Deadmanwalking wrote:The issue with that is that someone with low Charisma is actually more helpful and eager to please than a high Charisma guy...which makes that explanation not make a lot of sense.Good point. Maybe would should subtract, rather than add, the Cha modifier?
We could rename it. Make it a 'charisn'tma' modifier. Maybe an off chance of realizing the pitfalls of expectations and escaping from the whole ordeal under a bit of stress.

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Deadmanwalking wrote:The issue with that is that someone with low Charisma is actually more helpful and eager to please than a high Charisma guy...which makes that explanation not make a lot of sense.Good point. Maybe would should subtract, rather than add, the Cha modifier?
That doesn't make a lot of sense either. High Charisma making you easier to manipulate is not a very sensible idea.
The way it works, with Low Charisma people easier to talk into things makes sense if they're socially awkward, but still desire the approval of others...which makes sense, it just disagrees with the linked (unofficial) description.

Bandw2 |

bugleyman wrote:Deadmanwalking wrote:The issue with that is that someone with low Charisma is actually more helpful and eager to please than a high Charisma guy...which makes that explanation not make a lot of sense.Good point. Maybe would should subtract, rather than add, the Cha modifier?That doesn't make a lot of sense either. High Charisma making you easier to manipulate is not a very sensible idea.
The way it works, with Low Charisma people easier to talk into things makes sense if they're socially awkward, but still desire the approval of others...which makes sense, it just disagrees with the linked (unofficial) description.
yeah, the thing was a guideline for players, and obviously doesn't cover every type of person. With your example I definitely think the game took a darker turn for the low charisma scores that necessary.

PossibleCabbage |

I would never punish people for stats they rolled. If you're following what the dice say, and the dice say something unpleasant, you just have to go with that. I get a little annoyed when I see a bunch of people dumping CHA to 7 in a point buy system, but it's not something that they really need to be punished for.
Where I do tend to ride people's choices for their Charisma score, is that I like to give XP awards for good roleplaying, and players whose characters have a very low CHA and don't act like it have a lot harder time earning those in my games. If you're a low CHA character, and you play like it though, then you're fine. Well, you're fine except NPCs probably won't like you very much if you are RPing your 5 CHA correctly.

Bacon666 |
We all know ppl url that have low cha. They may be over eager, butt ugly, smelly or just simply annoying.
Take this a step further on low cha chars.
NPC's will at first impression find them odd, perhaps think they are stupid and most likely hope that dealings will be over as soon as possible.
Low cha chars will have more difficulties negotiateing prices (penalty on diplomacy) etc.

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Haha. I love the suggestions! I probably won't kill unless they do it to themselves . I say punish but that's probably because I'm in the middle of reading the dresden files. Jim Butcher just punishes dresden. A more accurate way to say it is how can I use this low charisma in funny or creative ways to help grow their bond with their character.
I think its $3USD or something but there is a product that is D20 and the fate system or something like that.
The Dresden files RPG uses the fate system too.
Basically you have a bunch of positive and negative 'aspects'.
If you act 'in character' with the aspects then the GM will give you some points to be used in a later roll or some sort of plot related advantage (ie a convenient exit door), if you act out of character with your aspects then the GM gives you a plot disadvantage or throw some points into an enemy roll or to negate your roll.
Worth checking out.

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One time only, certainly not as a regular thing, a GM could mess with Charisma-dumping PCs by pitting them up against a Sorcerer who has devised a spell to use his Charisma modifier in place of another attribute modifier. (Str 10, Cha 20, cast a spell and use the +5 from his Charisma to affect his attack and damage rolls, and, for a brief time, enjoy the encumbrance of a Str 20 character. 2nd level, 1 round / level.)
And, the logical next step in the line of research would be to devise an offensive spell that does that same thing to another individual, replacing an attribute modifier with the 'force of their personality', blessing those with a high Charisma with the ability to use that modifier in place of a weaker attribute, or cursing those with a dumped Charisma to have to use that -2 or -3 modifier in place of their min-maxed +5 Strength modifier for 1 round / level! (3rd level, touch range, 1 rd/level, mind-affecting (no insta-gibbing Cha 1 constructs or vermin), doesn't affect attributes that are non-abilities.)
A custom bestow curse that swaps / reverses a targets highest and lowest Attribute scores can also be a sneaky way to annoy a min-maxed character for an encounter (until they can get it cured / removed). Enjoy that new Str 7 and Cha 20, Mr. Barbarian! Again, something to be done exactly once, to mix things up, and not trotted out over and over. The fun of the game is letting the PCs revel in their cool powers, and challenging them anyway, not find endless excuses for why they can't have nice things.
There's also Charisma damaging or draining monsters or poisons, but that just seems mean and overly specific. GM vs. player is pointless, IMO. It's supposed to be a dialogue, not a fight.

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PF, I recently introduced the party to a high charisma barbarian (in a viking setting).He was named Drogar the Dashing and all manner of doors naturally opened for him. They soon saw the advantages of having his presence and it rubbed off on them.
Throw in potions, wands and belts (perhaps limited to daily usage) to boost Cha. So that they begin to appreciate how much better people treat them for a while.
Or like some vaguely mythic power make them all beautiful or charismatic for helping a divine being?
Then there is the rival party, all talented and normal, but with the personality to get others to help them. Looks and charm become just one more reason to hate them, but watching people do what they ask (or tell) could be instructive.
cheers

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Hello, Purplefunk!
I can understand your willingness to "punish" players that tend to make a CHA dump stat and than try to roleplay their way around it.
I usually tend to joke around this all the time. For example,
1) they are usually do not behave themselves well and are very loud in public places. So as soon as their character says something aloud, even adressed to other player, NPC is stopping any negotiations with a party, ".. until this screaming nervous guy won't leave my premises"
2) When a party is in a tavern, there are other guys who perceive low-CHA as freaks, and tend to bring out a mess - throw some litter (like, chicken bones) to bring out a fight. They are ready to excuse, that "village drunk should not be there & drinking".
3) When character with low-CHA brings out a tirade full of cool arguments, I ask my party to do an INT check (DC 20-(his CHA modifier)) result for them to understand and use that information, because "he is mumbling something, letting bubbles of saliva out of his mouth and spitting around". If no one in party made INT check, I do not allow them to use same argument. This makes them, to close his mouth as soon as he has an idea, just not to make it harder for a party.
4) Open market usually like those guys, because they tend to fail any price negotiations. Most of traders are naming - Ugly face discount = (10-CHA)* 5% just for fun (or 50% - Ugly face discount if selling loot). I ask for Diplomacy roll (bargaining rules from Ultimate Campaign) if they want to balance this more.
When player ask me, why do I do all that, I usually say:
- Hey, you look like muscle mountain, scarified all around, beaten to a death, carring lots of weapon & heavy armor, your clothes look all dirty. Someone might believe that your soul is rich & full of good intentions, but just a case, this is a chance to double a daily profit, so they just evaluate a possibility to rip you off.
Over a time, CHA-dumped characters learn their way around. They tend to spend more money buying clean clothes, negotiate only with fellow team members, do not participate any social activities, fill themselves out of place and if they really value those characters, they spend money & time to fix this. They tend to invest in Diplomacy skill, buy bonus CHA magic items & magic enchantments or multiclass into something, that helps them to figure that. If not, party usually "votes them out" or they just switch to a new character concept.
I don't thing this is "punishing" character, that just building a game, intensifying their weakness. According to Core Rulebook, if you lack Charisma - you lack a character's personality, personal magnetism, ability to lead, appearance. I interpret those words as, you are hard to make & maintain friendship, your actions tend to make life people around you worse, you are not trusted enough to be leader and your appearance is making you lots of problems.
Using CHA damaging poisons and Charm spells around campaign, would be straight ahead "punishing" and I would not play again with DM, which allows himself to do stuff like that. As DM, you should keep balance between in-game and out-of-game information.

Smarnil le couard |

Redneckdevil wrote:A caharacter with very low cha scores but high diplomancy skill....im reminded of a shakespearian play with a fellow with an enormous nose but could sweet talk the pants off ladies.Cyrano de Bergerac was a real person, lived in France in the early 1600s.
The story you have in mind was a play based on his life, written in 1897 by Edmond Rostand.
Cyrano (the real one) was also one of the very first "science-fiction" writers, with two novels depicting adventures on the Moon or on the Sun.
That said, you can now come back to the real subject of the thread...

Kazaan |
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The main issue people have in misunderstanding Charisma is confusing qualitative matters with quantitative matters. Qualitative refers to "how much" or "how many" and would be expressed as a number. 16 oz of blueberries is a qualitative value; it tells you how much weight worth of blueberries you have. Qualitative values tell you "what kind". Fresh blueberries is a qualitative value; it tells you that these blueberries are Fresh. It is possible to quantify a quality such as by saying, Fresh blueberries picked 2 days ago. That lets you compare how fresh they are given another set of blueberries that were picked, maybe, 7 days ago. Thus, we end up with 16 oz of 2 day fresh blueberries.
Back to Charisma. It's a numeric score, therefore it's a quantitative value; how much of something you have. What something does it tell you how much you have? Well, it lists a few subdivisions; appearance (not beauty, appearance), personality, ability to lead, and personal magnetism. I boil all these down to Confidence as that is what they are all reliant on. So, what does "how much appearance" mean? What does "how much personality" mean? Well, "appearance" and "personality" are qualitative values so first, we need to pick a quality just as we did with the fresh blueberries. And here, we run into the first problem; people tend to not pick a single quality but they pick two qualities and set them on a dual scale. They'll take appearance and, instead of taking a single matter of appearance such as "beauty", they'll take two "beauty" and "ugliness" and juxtapose them with a higher quantity leading towards one and a lower quantity leading towards the other. This is incorrect. You pick just a single quality to measure at a time. So, if another character would find yours Beautiful, a qualitative value, the value of your Charisma would determine "how much" beauty you have. If you are considered beautiful, 16 Charisma would be a stronger presentation of beauty than 10 Charisma which would be stronger than 7 Charisma. You're still beautiful in all cases, even with 1 Charisma, but 1 Charisma is the weakest presentation of beauty while still being considered beauty. If you have less than 1 point worth of beauty, then beauty isn't a valid quality for you to be measuring. You aren't beautiful to this character in the slightest. It'd be like trying to measure how Blue an Orange is. But if you are Ugly, Charisma also determines the strength of your ugliness. Low charisma means that you're ugly in the "eww, gross" kind of way while incredibly high Charisma means you're mind-shatteringly ugly. Same goes for any other quality; intimidating appearance, noble personality, etc. A person who is incredibly prideful has great confidence that leads to that pride, but they do not have low Charisma simply for their hubris. They have high Charisma that presents as a Hubristic personality. Yes, they are irritating and caustic... that's the point. Their personality is strong and affects those around them. If someone has a strong personality of Pride and they are constantly affecting those around them because of it, how can you say they have low Charisma? If they had low Charisma, they'd still be prideful, but it wouldn't have a significant impact on others. They'd toot their own horn but no one pays them much heed. The strength of both appealing and unappealing personality, appearance, etc. is governed by your Charisma and more Charisma means more of the quality, for good or for ill. Or, to put it another way, "He did great things... terrible, but great."

GâtFromKI |
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So I feel like prices will be higher for them off course and randomly fights will stay because they looked at someone wrong but I'm wondering if any of you have good ideas how to punish these people.
The same way you reward a Charisma of 16, but in reverse. If in your game, a 16-Cha character get random help and gift because he looked at someone right, then a 5-Cha character may provoke random fight. If a 16-Cha character get auto-discount at shop, then a 5-Cha character may suffer increased prices. etc.
In a word, you consider every reward you offer to a 16-Cha character, and apply the symetric punishment to the 5-Cha character.

Kazaan |
A 5-Cha character won't "provoke" a random fight, they will be victimized by a random assault. If they have the skills to fight back, they were sorely underestimated. If the lack those skills, they'll likely be trounced. It would take a 16 Cha character to, merely by their force of personality, "provoke" someone to want to fight them... and then share a beer afterwards.

Tormsskull |
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Some suggestions:
The characters will not inspire others to follow them.
NPCs may have a bad feeling about the characters. As if something is just a bit off about them.
The characters will be forgettable. When NPCs are relaying stories of the heroes, they will probably forget the name or actions of the characters with that low of a Charisma, or attribute the good actions to other heroes with higher Charisma.
NPCs may regard the characters as ugly, even if the player describes their character as attractive.
And as others have said, don't think of it as a punishment, think of it as the world reacting to the characters.
Edited to add: OP, as you'll no doubt see, different people have different understandings of what the stats mean. Some people think that a Charisma 3 and a Charisma 18 are the same except for the modifiers. Others play that the stats go beyond just the modifiers.
Whatever you choose, just be consistent and you'll be all set.

MrSin |

A 5-Cha character won't "provoke" a random fight, they will be victimized by a random assault.
5 Charisma doesn't mean you have the looks of Frankenstein or a 90 pound nerd. Personally, it doesn't sound that fun if every time you cut a street corner you have to fight combat with 2 lvl 1 rogues when your a level 15 fighter.
Tormsskull wrote:NPCs may regard the characters as ugly, even if the player describes their character as attractive.This is bad advice. CHA has nothing to do with Physical Attractiveness.
A lot of people have lower charisma than ghouls. Personally, I don't find them that attractive.

Keep Calm and Carrion |

Good luck with the game! I hope you and your players have enough fun to keep it going a long, long time.
If your game runs long enough, sooner or later the PCs are going to make enemies who are smart and powerful, and those enemies are going to look for vulnerable spots to hit the party in. Said enemies can exploit the PCs’ low charisma both indirectly and directly.
Acting indirectly, they can spread rumors and prejudice ahead of the low-charisma PCs, perhaps using enchantments to stir up anger, spite and envy. With poor bluff and diplomacy scores, those PCs will have a hard time dealing with unfriendly authorities and populations, and may wind up with law enforcement, bounty hunters and/or howling mobs after them.
Acting directly, they can employ monsters, poisons and spells that inflict charisma damage or drain against the PCs. They might animate totenmaskes or ghosts with corrupting gaze; might summon kithangian demons or nightmare creatures; might hit them with ungol dust poison or with the contagion spell to cause bubonic plague or leprosy. No matter how many hit points those 5-charisma PCs have, two bites from a totenmaske are likely to take them out.

Kazaan |
Kazaan wrote:A 5-Cha character won't "provoke" a random fight, they will be victimized by a random assault.5 Charisma doesn't mean you have the looks of Frankenstein or a 90 pound nerd. Personally, it doesn't sound that fun if every time you cut a street corner you have to fight combat with 2 lvl 1 rogues when your a level 15 fighter.
You completely missed the point. "Provoke" a fight implies that the character made a strong impression for someone to want to fight them. They did or said something that pissed someone off to the point that a fight started. Low-Cha characters don't do this; it defies the concept of low-Cha which means low-impact personality. It's less provocative. But if a Wizard with 7 cha is walking through a back alley, he looks meek and easy and a few Rogues might consider him "easy pickings". Sure, they'll likely end up getting roasted for their trouble and this is a commonly used trope. The muscular barbarian with 7 cha might walk through the same back alley and the riff-raff will leave him alone, but the equally muscled fighter with 16 Cha might consider himself more than a match for the 7 cha Barbarian. Who's to say who'd win that encounter. But the 16 Cha wizard walking through the back alley will invoke thoughts of, "Wow... I've... I've got a bad feeling about this one, Chuck." especially from a Rogue who has a decent wis and/or sense motive. The whole game is synergistic in nature and you can't just have a single metric by which you gauge a character. It's incredibly shallow to simply say, "low charisma means you're ugly" or "low charisma provokes fights". Low Charisma or High Charisma is simply one of many tools available to determine how the encounter plays out. Just as with building a house, you need to use all the tools necessary to properly construct it; you can't say, "I'll build this house using only saws." Well, you could say that... and you could probably even try it. Don't ask me to take up residence, though.

kyrt-ryder |
Continuing to DM them should be punishment enough.
Put another way- if you're the type of DM who's going to actively punish players for their character, then being DM at all is punishing to those players. No need to go out of your way or double-dip the discipline (unless you're into that kind of thing...)

Phoebus Alexandros |

#1: Ability scores do not actually tell you anything about the character.
They do. :)
Ability Score: ... These scores represent a creature's most basic attributes. The higher the score, the more raw potential and talent your character possesses.
...
Strength measures muscle and physical power.
...
... And so on.
How do they emasure these things? See below.
What they do is signal you as a GM regarding what aspects of the character the player in question feels are important, or wants to explore. Low Charisma does not necessarily mean "this character is ugly/unlikeable/unfriendly." It means, instead, "this character may or may not be friendly or attractive, but regardless the player is not very interested in exploring or highlighting his/her social exploits."
To be fair, ability scores can tell you both of these things. They can certainly indicate a player's disinterest in a certain aspect of the game, but they can just as easily be a player's specific desire to play an unlikeable curmudgeon.
#2: Ability scores give relatively minor incremental bonuses or penalties to certain endeavors, full stop. There is no need to "interpret" what they mean.
The interpretation is inevitable, though. There's a reason why the method of rolling 2d6 and adding 6 for each attribute is labeled "Heroic", and why High Fantasy and Epic Fantasy allow for greater points spreads for starting characters: it's because higher attributes reflect an exceptional individual. Someone who rolls a Strength of 18, for instance, has exceptional musculature and physical power. Someone who rolls a 10-11 is average.
A character with a 5 Charisma has a -3 penalty when making Diplomacy checks, and therefore is likely to fail them, which will have the result of people not being especially nice to him. On the other hand, if he maxes out his Diplomacy (and other social skill) ranks and takes Skill Focus: Diplomacy, etc, then people will probably tend to treat him very well despite his low Charisma. Such a player may call such a character "charismatic" and be correct regardless of his Charisma score. The system will bear out his assertion.
A character with a 5 Charisma may be a rude recluse or may be one of the twins from "Blades of Glory". If that same character maxes out his Diplomacy, etc., they would be the kind of person we refer to as a snake-oil salesman, or a used-car salesman, etc. Either way, while that's a very interesting concept for a character, it's not indicative of the natural "personal magnetism" that the Charisma attribute refers to.
Does the sum of all those modifiers ultimately determine the result? Sure! But that's no reason to reduce the two to being the same thing. You can see the difference in every day life. I've seen Colonels give speeches that properly conveyed the intent of the speaker, were received well, and succeeded in keeping the troops in formation from being pissed off about being under the sun. On the flip side, I've also seen younger officers who are obviously naturally charismatic but are obviously not practiced speakers. I've also seen Colonels who are obviously charismatic on top of being practiced speakers and the effect this had on top of a good speech. It's not the same thing every time. :)
#3: If you absolutely must assign some "meaning" to the abilities, then think of them merely as rough indicators of potential rather than of actual capability.
But that's the thing. There is absolutely a measure of capability. Strength 18 and Strength 10 have absolutely different capability standards in terms of how much you can carry. A spellcaster with a key attribute of 15 not only can't cast as many bonus spells as one with a score of 18, nor can he cast spells of 6th level or higher.

PossibleCabbage |

Insain Dragoon wrote:16 cha fighter? What did he dump to afford that?Nothing.
He rolled it. :)
This is why I like rolling for stats, it's the only way classes that don't use charisma can end up with high(sometimes even middling) CHA scores without handicapping themselves.
Maybe in my next campaign we'll do like a 15 PB for 6 stats, and roll for Charisma. (If anybody wants to play a CHA-based class, we'll have to work something out.)

kyrt-ryder |
TriOmegaZero wrote:Insain Dragoon wrote:16 cha fighter? What did he dump to afford that?Nothing.
He rolled it. :)
This is why I like rolling for stats, it's the only way classes that don't use charisma can end up with high(sometimes even middling) CHA scores without handicapping themselves.
Maybe in my next campaign we'll do like a 15 PB for 6 stats, and roll for Charisma. (If anybody wants to play a CHA-based class, we'll have to work something out.)
One alternative is to hand out immense point buy. One GM rolled for his players (claiming to do 4d6 drop the lowest, but it was for an online game and he did the rolling by hand without a camera) and offered them 40pb no-dumping-under-10-for-points if they didn't like the results.
Most of us took the rolls, but the point being, absurdly high point buy is an option.

Ciaran Barnes |

They chose "lack of presence" as their low stat, so don't feel that you have to make things easy for them.
Lack of presense is a fine way to describe it. Since the OP asked for advice I will offer it.
1) Set up a situation where they are to wait somewhere quietly for a contact to meet them. The contact looks and waits, then leaves, havingdecided that the PCs decided not to show up.
2) If they reliably avoid using Charisma-based skills, periodically have them roll Charisma checks when they meet NPCs to see what kind of opinion the NPC forms.
3) Have them build relationships with recurring NPCs. Single interactions call for skill checks, ongoing relationships instead call for Charisma checks.

graegos |
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I'm starting a game with my friends this Thursday and two of them are starting with vertu low rolled charisma, the lowest being 5. If it was intelligence, they would be 3 points away from not being able to speak!
So I feel like prices will be higher for them off course and randomly fights will stay because they looked at someone wrong but I'm wondering if any of you have good ideas how to punish these people.
Thank you
You don't, well, you shouldn't. You GM the game so that everyone involved has fun. Intentionally increasing prices for them, putting them constantly into combat etc just creates a hostile environment for the players which can adversely affect the players who don't have characters with low charisma.
Instead of figuring out how to make playing the campaign harder for them you should ask them why their characters have low charisma in the first place and go from there. This is because charisma is a collection of personality, social and physical traits which makes it a complicated stat.
You could just give them a Charisma of 10 and call it a day. You are the GM, after-all.

HL-Gwydion |

I have a Chaotic Neutral Half-Orc Barbarian with a low Charisma. He doesn't talk much, but when he does it is direct, to the point, pull no punches, honest to a fault & raw.
Scenerio: In a difficult Campaign with the group trying to figure a way out through diplomacy & bargaining with stronger opponents, attempting to work a deal of "we do something for you, you help us get out" kinda thing. It is near complete when they ask us to kill a group of creatures bothering them for their help. It is a delicate balance of diplomacy as they are considering just killing us, then going after the others themselves. Too much talk-talk goes on so I blurt out:
"why don't you just tell them that we have already killed them all & they need to help us get out?"
It didn't go well....
Low charisma can be played any number of ways. Do you couple a low Charisma with low Comeliness as well? Are they ugly AND socially inept? Then maybe add 1 bonus point to intimidate for every point under 10 in Charisma.
Is it something that can get pity from others & work to your parties advantage?
Maybe a hat of disguise & items that will raise the characters charisma should be a GROUP GOAL.
It's ALL fun, you just need to explore the possibilities!

Nazerith |

I did not see this recommendation while skimming, but I apologize if it was offered.
When parties face challenges people tend to take on "roles" where they operate with their strengths and cover for other party members weaknesses. Depending on the characters and game this can make characters seem one dimensional or shallower than they really are as people perform the same roles over and over.
As your campaign proceeds I would have as least an "event" or scenario that separates the characters (like getting arrested or separated by some force), possibly individually or smaller groups. Then you can use these periods to have characters face challenges that highlight their strengths AND weaknesses. This allows you to emphasize the varied aspects of characters and can really highlight the true depths of characters, their abilities and personalities.
Some events should "punish" their weaknesses (course this punishment is really just extra challenge that can be rewarding in its own way) and some events should reward their strengths.

PossibleCabbage |

PossibleCabbage wrote:This is why I like rolling for stats, it's the only way classes that don't use charisma can end up with high(sometimes even middling) CHA scores without handicapping themselves.
Maybe in my next campaign we'll do like a 15 PB for 6 stats, and roll for Charisma. (If anybody wants to play a CHA-based class, we'll have to work something out.)
One alternative is to hand out immense point buy. One GM rolled for his players (claiming to do 4d6 drop the lowest, but it was for an online game and he did the rolling by hand without a camera) and offered them 40pb no-dumping-under-10-for-points if they didn't like the results.
Most of us took the rolls, but the point being, absurdly high point buy is an option.
If you give people an absurdly high point buy, aren't fighters, barbarians, etc. still going to dump Charisma? Just put all those points into Str, Dex, Con, Wis, Int instead.
I mean, if you want to have a fighter with a 14+ Cha, without feeling like you've made yourself much less effective in combat, you're going to have to roll those stats.

PathlessBeth |
Kazaan wrote:A 5-Cha character won't "provoke" a random fight, they will be victimized by a random assault.5 Charisma doesn't mean you have the looks of Frankenstein or a 90 pound nerd. Personally, it doesn't sound that fun if every time you cut a street corner you have to fight combat with 2 lvl 1 rogues when your a level 15 fighter.
Imbicatus wrote:A lot of people have lower charisma than ghouls. Personally, I don't find them that attractive.Tormsskull wrote:NPCs may regard the characters as ugly, even if the player describes their character as attractive.This is bad advice. CHA has nothing to do with Physical Attractiveness.
Emphasis mine. In pathfinder, ability scores are numbers, not opinions.
To the people who think physical attractiveness is defined by charisma (which apparently does not include the authors of the monster manual or bestiary:) ), physical attractiveness is not an opinion, it is exactly what your charisma score is.Personally that idea breaks my verisimilitude, so I don't use it, but apparently there are people who do do that.
If you give people an absurdly high point buy, aren't fighters, barbarians, etc. still going to dump Charisma? Just put all those points into Str, Dex, Con, Wis, Int instead.
I mean, if you want to have a fighter with a 14+ Cha, without feeling like you've made yourself much less effective in combat, you're going to have to roll those stats.
Not really, no. The way point buy works, higher stats give diminishing returns. Moving a stat from 17 to 18 costs 4 points and gives a very small benefit. In fact, for a large part of the character's life, it gives no benefit at all (between levels 4 and 7, a character who started with a 17 in their main stat will have an 18, while a character who started with and 18 will have a 19. A 19 confers no additional benefits beyond what an 18 gives).
On the other hand, for the same number of points, you could move your charisma from 8 to 12. That is +4 on an awful lot of rolls for very little cost.Now, if the campaign consists of nothing but 100% straight combat against pure embodiments of evil, then sure, charisma is always going to be a dump stat. That isn't point-buy's fault, that is the fault of the DM who decided to remove situations in which charisma is useful.

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kyrt-ryder wrote:PossibleCabbage wrote:This is why I like rolling for stats, it's the only way classes that don't use charisma can end up with high(sometimes even middling) CHA scores without handicapping themselves.
Maybe in my next campaign we'll do like a 15 PB for 6 stats, and roll for Charisma. (If anybody wants to play a CHA-based class, we'll have to work something out.)
One alternative is to hand out immense point buy. One GM rolled for his players (claiming to do 4d6 drop the lowest, but it was for an online game and he did the rolling by hand without a camera) and offered them 40pb no-dumping-under-10-for-points if they didn't like the results.
Most of us took the rolls, but the point being, absurdly high point buy is an option.
If you give people an absurdly high point buy, aren't fighters, barbarians, etc. still going to dump Charisma? Just put all those points into Str, Dex, Con, Wis, Int instead.
I mean, if you want to have a fighter with a 14+ Cha, without feeling like you've made yourself much less effective in combat, you're going to have to roll those stats.
Depends on what else you do. I let my PCs use Charisma instead of Wisdom for Will Saves, if they want (they can use whichever is higher). This makes high Charisma martials much more viable.
I also give them 25 point-buy, with no stats over 16 before racials and minimal dumping (only one stat below 10, and that not below 8). This combination works out very nicely in my experience.

Kwauss |

So, they chose to keep their ability score rolls and use cha as a dump stat. They've even said they'd like to see the IC results of this. I'd oblige them - for every time having a high STR (etc.) is useful, a time where a high cha would benefit you (and a low one penalize) should occur. I let my players choose what aspects determine their low stat - it could be looks, it could be a bad stutter, it could be complete insensitivity to those around them. Then NPCs can react accordingly.
I do think you need to be the arbiter of game balance, and make cha-based skills as meaningful as combat skills. I'm all for RP-driven stat-dumping, I'm against munchkin stat-dumping. Remember that to be impressively ugly as a benefit, that's still a positive CHA.
It's great when players use resources to overcome their shortcomings - but keep in mind you'll need to boost diplomacy for when you're telling the truth, Bluff for when you're not, and Intimidate for when you're trying to compel or impress. If they spend necessary resources to overcome their low CHA, they'll begin to do fine in CHA-driven scenes.

Arachnofiend |

kyrt-ryder wrote:PossibleCabbage wrote:This is why I like rolling for stats, it's the only way classes that don't use charisma can end up with high(sometimes even middling) CHA scores without handicapping themselves.
Maybe in my next campaign we'll do like a 15 PB for 6 stats, and roll for Charisma. (If anybody wants to play a CHA-based class, we'll have to work something out.)
One alternative is to hand out immense point buy. One GM rolled for his players (claiming to do 4d6 drop the lowest, but it was for an online game and he did the rolling by hand without a camera) and offered them 40pb no-dumping-under-10-for-points if they didn't like the results.
Most of us took the rolls, but the point being, absurdly high point buy is an option.
If you give people an absurdly high point buy, aren't fighters, barbarians, etc. still going to dump Charisma? Just put all those points into Str, Dex, Con, Wis, Int instead.
I mean, if you want to have a fighter with a 14+ Cha, without feeling like you've made yourself much less effective in combat, you're going to have to roll those stats.
You can't buy higher than an 18. The more points you have, the more points you have to put into your lower stats.
How does rolling fix the problem anyways? The only way your fighter is going to have high charisma is if he rolled stupid high across the board. Charisma is still the low stat because dumping is a fault with the game, not the player.

PossibleCabbage |

How does rolling fix the problem anyways? The only way your fighter is going to have high charisma is if he rolled stupid high across the board. Charisma is still the low stat because dumping is a fault with the game, not the player.
You can always have your players roll in order for their stats. That is, their first roll is their strength, their last roll is their charisma.
Obviously if you do this, then you have people roll before they decide what sort of character they're playing.

Arachnofiend |

Well yeah. Then you just have people look at their rolls, sigh, and say "well, guess I'm playing a sorcerer".
If you're going to go through all this trouble to ensure players invest in a stat that the game punishes them for investing in maybe you could instead put that effort into removing the penalties for investing in that stat? DMW's suggestion of choosing between wisdom or charisma for will saves is a good one.

Zhayne |
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I'm starting a game with my friends this Thursday and two of them are starting with vertu low rolled charisma, the lowest being 5. If it was intelligence, they would be 3 points away from not being able to speak!
So I feel like prices will be higher for them off course and randomly fights will stay because they looked at someone wrong but I'm wondering if any of you have good ideas how to punish these people.
Thank you
Don't. They're only at what, a -15% chance to succeed compared with a 'normal' person? Not that big a deal.
Plus, 'punishing' is not part of a GM's job. If you think it is, stop now.

Ipslore the Red |

You can't buy higher than an 18.
Setting aside the rest of the discussion, this is not relevant until you have a ridiculously high point-buy. Let's say you "only" want 5 stats at 18 like Cabbage said. You'll need 17 points apiece, so 85 points total. Until you reach that threshold, Charisma will still be dumped to get more points, because outside of specific builds or roles there is no meaningful disadvantage to doing so in a well-rounded team. At 85, Charisma will not be raised because there will be no points left. After 85, then and only then will Charisma usually be raised.

Chengar Qordath |

How does rolling fix the problem anyways? The only way your fighter is going to have high charisma is if he rolled stupid high across the board. Charisma is still the low stat because dumping is a fault with the game, not the player.
Pretty much this, all the way. Charisma is a popular dump stat because there it has the lowest out-of-class utility of any stat. Unless there are class features involved, it does little beyond feeding charisma-based skills and opposed charisma checks. Every other ability score feeds into other important things like saving throws, skill points, offense, and HP.
It also doesn't help that a lot of the charisma-based skills don't reward having multiple characters invested. Most of the time—unless you're doing an intrigue/social focused campaign—you can get by with a single character acting as the face of the party for sensitive negotiations.
I do like the idea of having charisma as an alternative to wisdom for will saves. Given how important will saves are for a lot of martial classes, it would at least make putting a few spare points there not a bad choice.

Name of Doom |
The hard thing I find in this whole thing is that most characters, especially those in MAD classes, really need to get their points from somewhere. Take an average human fighter as an example. They will probably want an 18 in strength, so that's 16+2 for being human. There's ten points. They want to be able to take some hits, so they take a 14 in constitution. There's 15 points. Then they also need armor class, since they are the front line, and would like some CMD too, so a fourteen in dexterity. There's 20 points. Then you are left with the three mental stats, one of which is determining their will save, which is vital. So the fighter is left asking: should I take out of intelligence, which affects all of my skill growth, or out of charisma, which affects only social skills. Oh, and with one feat (intimidating prowess) I become very good at one social skill, so I've still got something.
As a fighter the party has certain expectations from him in combat; namely, dealing damage, not dying, and not being mind controlled. Charisma just makes the most sense to drop from a combat perspective (i.e. what a FIGHTer is supposed to do).
I use a fighter as my example, though it applies to others too, but I've rambled long enough haha