Imbalance Via Rolls


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So one member of the party decided they wanted to roll for stats and the other two didn't bother to oppose that decision (the fourth was missing at the time) so I said "Hey, sure, roll for your stats." Simple 4d6d1 method. From my end of the table things are pretty fine, but the players are less excited. In terms of point buy, three members landed around 20 points, while the fourth landed somewhere past 50. The lower members are having trouble picking up everything they wanted with their random stat arrays and are worried that the fourth's high everything is going to have them cowering behind him for the entire game.

Does anyone else use a rolling system and have to deal with imbalance like that or does everyone use point buy to avoid this problem in the first place? Should I switch to a point buy system even now that the rolls are out and on the field, rolling back the rolls? Should I just provide some extra points to the weaker members, or should I also rein in the powerhouse? Or is everything just fine as it is?


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Yeah, issues like this are why point buys are better/more reliable. At the very least you should make the 50 pointer roll again until he gets something reasonable.


That is part of the fun with Rolling stats. Someone will be Superman and someone Green arrow. There is Lots of things that imbalance the game and stats is one of them. I
I suggest you go with it this time and then decide how it was when you have tryed it out. Pehaps it turns out to be no problem at all.
If the 3 not so happy guys cant live with that tell then they can remake for 20 points. But let the guy that rolled good keep his uber stats.
If the guy that wanted rolled stats is one of the concerned crowd tell him to think over his next suggestion, as well.;)


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Arachnofiend wrote:
Yeah, issues like this are why point buys are better/more reliable. At the very least you should make the 50 pointer roll again until he gets something reasonable.

Yes let him reroll til he get no stat above 8. That will teach him not to be lucky at your table.


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Personally I got rid of rolling for stats to avoid this exact problem.

As a player it sucks to roll poorly (or even decently) while someone else rolls nothing lower than a 16 and then you end up feeling more like a sidekick.

My suggestion is yes, apologize and tell them you didn't realize it would be a problem and that you want to use point buy. If you want to be generous give a 25 point buy.

Shadow Lodge

Or you can give the other players the same roll as the higher roll.

This is an issue with rolling stats.

The person who rolled highest, were they the one asking to roll in the first place?

What I do with rolling stats is either convert the highest rolled into a point buy number for everyone or give everyone the same high array.


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Arachnofiend wrote:
Yeah, issues like this are why point buys are better/more reliable. At the very least you should make the 50 pointer roll again until he gets something reasonable.

Yes let him reroll til he get no stat above 8. That will teach him not to be lucky at your table.;)


...I'd let him reroll a bad stat spread, too.

Of course, the point would be moot because I'd have an array that everyone uses to begin with.

The Exchange

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Too late now, but if rolls seem like a good idea to your group, have everybody roll 3d6 (not the usual 4d6 drop 1) until you have a total of twelve rolls. Then everybody's allowed to use six of those results as their stats. (Unsurprisingly, players will choose the best 6 unless something really weird is going on.) Stat parity is achieved, 'lucky rolling' (if you believe in that sort of thing) provides only a portion of its usual benefits, and the whole group will rejoice when somebody rolls a 15+.


One method is to have everyone roll for stats but have the players vote on whose set of rolls to use. Then every player has the same overall stats but can assign them to ability scores as they wish.


Arachnofiend wrote:
Yeah, issues like this are why point buys are better/more reliable. At the very least you should make the 50 pointer roll again until he gets something reasonable.

Unfortunately, with rolling, who decides what is/isn't reasonable? I mean, the whole process is excessively arbitrary. What specific combination of scores amounts to "reasonable"?

Do you use point buy as a guideline? "This is over a 25 PB build, so re-roll"? Well you might as well skip the middle-man and just use point buy. Literally the only reasons to roll ability scores are...

A) To sort of pick your class for you.
B) The hope to roll absurdly high.

Sovereign Court

This is why I don't use the roll method anymore.

Last time I tried some people got really bad rolls, and that's easy enough to fix; I just said everyone who's not happy can rebuild for 15 or 20 points. So basically you get point buy with the chance to roll better than that.

However, occasionally you get those extreme rolls. If someone got 25pts while others got 20 I'd say don't be jealous. When it's 50/20 though, I think that's too extreme. However, there's not really any fair way you can downgrade someone's points.

Since I don't know any fair way to make someone tone it down if they roll too well (and because "roll too well" is so arbitrary), I'm sticking with point buy.

I think it's fine for someone to be luckier than other players now and then, but I don't want the imbalance to be so long-lasting, which is what rolling for abilities does.

Liberty's Edge

I tried to GM for my friends who are used to a roll system. They complained that the 25pt buy was too limiting.

Darned if you do, darned if you don't.


Ashiel wrote:
Arachnofiend wrote:
Yeah, issues like this are why point buys are better/more reliable. At the very least you should make the 50 pointer roll again until he gets something reasonable.

Unfortunately, with rolling, who decides what is/isn't reasonable? I mean, the whole process is excessively arbitrary. What specific combination of scores amounts to "reasonable"?

Do you use point buy as a guideline? "This is over a 25 PB build, so re-roll"? Well you might as well skip the middle-man and just use point buy. Literally the only reasons to roll ability scores are...

A) To sort of pick your class for you.
B) The hope to roll absurdly high.

Oh don't get me wrong, point buys and arrays are objectively better at giving everyone in the party a fair shake than any means of dice rolling (with the possible exception of the above suggested "roll the dice and then everyone uses the same spread" which is still basically an array). The only people who really benefit from it are those who are expecting to and do roll significantly higher than the other players, which in my view is an absolutely terrible way to approach a team base RPG and I'd rather not have that kind of person at my table.


Forthepie wrote:

I tried to GM for my friends who are used to a roll system. They complained that the 25pt buy was too limiting.

Darned if you do, darned if you don't.

This sounds like more of just a darned if you do.


At our table we use a roll 4d6 drop the lowest, rolled 7 times drop the lowest, place stats where they want.
If the scores are not acceptable players can choose to point buy at the tables rolled average.
We also have a unanimous vote to see if the entire table agrees with ALL the rolls, if not, start over. Generally if someone has an absurdly high roll they are willing to change it to match the table (or they will never get any loot as everyone tries to catch up with gear). So far I am the only player to roll 3 4's ever (I made the mistake of using my GM dice who hate players), so I used point buy and it worked out.

Maybe your table should vote on a total reroll?


Deadalready wrote:
One method is to have everyone roll for stats but have the players vote on whose set of rolls to use. Then every player has the same overall stats but can assign them to ability scores as they wish.

How does that work? Can you explain in more detail?

Liberty's Edge

I suspect this is how it works:

4 players, each roll 4d6, 7 times, drop lowest.

so you might have the following arrays

17,15,12,13,9,10
13,12,11,13,7,8
18,12,18,12,18,10
15,14,13,12,14,10

Or something, whatever.

Each player then votes on which array they think is best. In my example there might be one really good one that you think everyone will vote on. So the votes are tallied and the winning array is the one everyone uses.


Ah, I see now... I read over the 'every player has the same overall stats' bit.

Sovereign Court

@Guardianlord: if you get to point-buy up to a BP equal to the average
BP of the people who rolled, won't you get better-than-average scores? No uneven stats for example?


Mondoglimmer wrote:

So one member of the party decided they wanted to roll for stats and the other two didn't bother to oppose that decision (the fourth was missing at the time) so I said "Hey, sure, roll for your stats." Simple 4d6d1 method. From my end of the table things are pretty fine, but the players are less excited. In terms of point buy, three members landed around 20 points, while the fourth landed somewhere past 50. The lower members are having trouble picking up everything they wanted with their random stat arrays and are worried that the fourth's high everything is going to have them cowering behind him for the entire game.

Does anyone else use a rolling system and have to deal with imbalance like that or does everyone use point buy to avoid this problem in the first place? Should I switch to a point buy system even now that the rolls are out and on the field, rolling back the rolls? Should I just provide some extra points to the weaker members, or should I also rein in the powerhouse? Or is everything just fine as it is?

Rolling dice is something I enjoy more for the fun of messing with the numbers, and trying to pick a class that will work best with the stats I roll. 1 or 2 good ability scores: Wizard, Sorcerer, Cleric, or another SAD class. 4 or 5 good ability scores: Fighter, Monk, Warpriest, or another MAD class. If I'm going to do it, I'm going to do it with more experienced players.

With new players, I prefer a point buy. If people really want to roll stats, I'd advise the use of a dice pool mechanic, 24d6, take 18, or something similar.

Cap. Darling wrote:
Arachnofiend wrote:
Yeah, issues like this are why point buys are better/more reliable. At the very least you should make the 50 pointer roll again until he gets something reasonable.
Yes let him reroll til he get no stat above 8. That will teach him not to be lucky at your table.

Yes, it's better to punish the other 3 players by making them be green arrow, then try and keep all of the players at an even playing field in a team-based game.


Arachnofiend wrote:
Ashiel wrote:
Arachnofiend wrote:
Yeah, issues like this are why point buys are better/more reliable. At the very least you should make the 50 pointer roll again until he gets something reasonable.

Unfortunately, with rolling, who decides what is/isn't reasonable? I mean, the whole process is excessively arbitrary. What specific combination of scores amounts to "reasonable"?

Do you use point buy as a guideline? "This is over a 25 PB build, so re-roll"? Well you might as well skip the middle-man and just use point buy. Literally the only reasons to roll ability scores are...

A) To sort of pick your class for you.
B) The hope to roll absurdly high.

Oh don't get me wrong, point buys and arrays are objectively better at giving everyone in the party a fair shake than any means of dice rolling (with the possible exception of the above suggested "roll the dice and then everyone uses the same spread" which is still basically an array). The only people who really benefit from it are those who are expecting to and do roll significantly higher than the other players, which in my view is an absolutely terrible way to approach a team base RPG and I'd rather not have that kind of person at my table.

Back when we used to roll (we did it, but we have seen the light of truth and it is both beautiful and liberating), I was helping a friend roll up her first D&D character, a bard, while everyone else was making a character. My poor buddy Brandon ended up with crappy rolls, so bad that he had to re-roll them according to the PHB. Meanwhile, he bard rolled 4 17s and 2 18s, using 4d6-drop.lowest method. Half-way through the rolling, I was like "guys, look at this", and finished rolling.

If anyone had brought me the sheet, I'd have been certain they were the most obvious cheaters in the history of cheating, but what could I say? I was the GM, I'm the one that rolled them, right there in front of everyone.

I'm not sure what the statistical probability of four 17s and 2 18s is, but damn, it's gotta be low.


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Ashiel wrote:
I'm not sure what the statistical probability of four 17s and 2 18s is, but damn, it's gotta be low.

.079%


Ascalaphus wrote:

@Guardianlord: if you get to point-buy up to a BP equal to the average

BP of the people who rolled, won't you get better-than-average scores? No uneven stats for example?

Yes the scores can be a little uneven, but we are talking differences of +1 generally, which is easy to modify with gear, even at low levels. The thing about the point buy to average, is that no one who point-buys will be better than a roller, or worse than a roller overall.


Cap. Darling wrote:
Arachnofiend wrote:
Yeah, issues like this are why point buys are better/more reliable. At the very least you should make the 50 pointer roll again until he gets something reasonable.
Yes let him reroll til he get no stat above 8. That will teach him not to be lucky at your table.;)

Holy defensive straw-batman!

Sovereign Court

@Guardianlord: I don't really see that. Suppose we have three players, two of whom rolled;

A) 9, 15, 8, 14, 15, 14 = 21BP, +6 total modifier
B) 12, 17, 15, 13, 10, 16 = 35BP, +9 total modifier

You get (21+35)/2 = 28 BP, what can you make?

C) 8, 10, 10, 14, 14, 16, 16 = 28BP, +9 total modifier

Seems fair enough? But no class is so MAD that B is actually better than C's stats. And A is pretty screwed. Suppose instead that we take BP = BP of lowest roller that doesn't reroll.

D) 7, 10, 10, 14, 16, 16 = 21BP, +6 total modifier

Again D doesn't seem to have much advantage over A, but D has +3's to play with for the abilities most important to his chosen class, while A has only +2's.


If you're looking for some sort of balance you shouldn't use this kind of 'roll for stats', if at all. Your players should realise this as well by now.

The problem with random, aka dice, is that it really is random.
Random and dice are okay when you roll skill checks and attack rolls. They come up so often so that it almost evens it self out. But you only roll for stats on a character once. In nature, very unbalanced.

You need to limit the random outcome if you want to find some sort of balance.

Personly, I would use a more balanced set of dice to roll instead of this standard. And I would probably cut the highest and lowest and make them use the same points as next to highest and next to lowest instead, +/-1, or something.
Or I would just make my players use point-buy.

However, in your case: Ask your palyers if they still want this. If not, switch to point-buy.


So one player is going to have generally better modifiers, it's not really that big a deal. It won't be enough to have the other PCs cowering behind the luckier one. Assuming they arrange their stats reasonably well, he probably won't be more than a point ahead (if at all) in their primary role's main jobs.

The Exchange

Ashiel wrote:
...Back when we used to roll... I was helping a friend roll up her first D&D character, a bard, while everyone else was making a character. My poor buddy Brandon ended up with crappy rolls, so bad that he had to re-roll them according to the PHB. Meanwhile, he bard rolled 4 17s and 2 18s, using 4d6-drop.lowest method. Half-way through the rolling, I was like "guys, look at this", and finished rolling...

The legends of my clan graybeards say that that was the kind of stat array all bards had, back in First Edition! Or rather, bards were extremely rare because you had to have those kind of insane stats just to apply. (And even then you had to show your diplomas from Fighter College and Thief University.)

Me, I didn't get into the game until 2nd Edition, when bards were - uh, well, let's just say I think the PF bard is the third bowl of porridge.

Scarab Sages

Forthepie wrote:

I tried to GM for my friends who are used to a roll system. They complained that the 25pt buy was too limiting.

Darned if you do, darned if you don't.

This. Been there, experienced that

I like the "party roll, vote on array" method that's been suggested. I might try that.


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Cap. Darling wrote:
That is part of the fun with Rolling stats.

This is a definition of 'fun' with which I am totally unfamiliar.

The only way I've ever seen this 'work' is to have everybody roll, then everybody agrees on one set of stats for everybody to use.


I would also suggest instead of using 4d6 drop low seven times, instead roll 24d6, drop the six lowest rolls, and select six triplets from the remaining 18 numbers to form your six stats.

So if your get an array of 2,2,4,2,5,1,6,5,4,1,6,5,2,3,4,3,6,4,4,3,6,2,4,3 (just rolled that with random.org), you drop both 1s and the 4 2s leaving you with 4,5,6,5,4,6,5,3,4,3,6,4,4,3,6,2,4,3. Then choose groups of 3 of those however you want (Could get stats of 18,16, 13, 12, 10,8 or something more balanced if you want.)

If you want to do a party array, you could also give the party a single die array as above.


My primary gaming group still uses the roll 4d6 drop the lowest. However we then pool our rolled stats to the GM and the entire group choses one array to use. This group likes doing this because even campaigns that we have run before can be vastly different due to the variety of stat arrays that can happen when rolling. The other group that I game with goes by a strict 20 or 25 point buy depending on the campaign. This group prefers the even balance that point buys can provide.

It should be noted that my primary group does only homebrew campaigns while my secondary group only plays AP and other "official" campaigns.


http://home.earthlink.net/~duanevp/dnd/stat_generation.htm

I prefer rolling 4d6 take best 3 but in order. Essentially however stats don't TEND to be such an issue amongst older, more experienced players. Point buy in y view leads to deathly predictable stat arrays.

Shadow Lodge

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If you're going to let players reroll until they get what they like, just let them pick their scores and be done with it.

Silver Crusade

Doesn't matter as much as people think it does to be honest.

At best you are going to get a few extra hit points or a slightly better will save but all in all the difference is very minor.

My rules are simple. Roll 4d6d1 until you get three valid sets between 20 and 40 point buy. Choose one.

Problem solved.


Forthepie wrote:
I tried to GM for my friends who are used to a roll system. They complained that the 25pt buy was too limiting.

A bit of a harsh judgement, I admit, but my first thought would be that they only want to roll so they can cheat. I can't imagine finding 25 points 'limiting'.


Zhayne wrote:
Forthepie wrote:
I tried to GM for my friends who are used to a roll system. They complained that the 25pt buy was too limiting.
A bit of a harsh judgement, I admit, but my first thought would be that they only want to roll so they can cheat. I can't imagine finding 25 points 'limiting'.

To me it would be limiting. I wants them points. All of them! Never enough points for me!


A solution I recall, which I only actually used a few times in the 1990s, is roll with minimum total. Roll by the normal method and total the results, if the total is the minimum or more then congratulations you have your stats, if less then add points to the stats you wish until you reach the minimum. Note that if using rolls with a minimum you need to have a generous minimum because of the way the system gives bonuses based on even increments of attributes and how builds consider at least some attributes inconsequential - all 14s is 30PB but you could easily build a character better at fighting, facing or casting with 20PB.

Scarab Sages

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Huh i guess my gaming experience is totally different. I ENJOY the randomness of possibly having a bad ability score. In my head it makes the character more interesting. I have played a fighter with a 17 strength and a 6 intelligence. Basically the party pointed him at something and told him to kill it. We had a blast. I had an illusionist with a 18 int and a 5 wisdom. He would always make the most grandiose illusions he could because he thought they were impressive. The point buy system seems generic now that the groups i have run with all use it. But that is just my opinon. <shrug>

Edit: to the op's point i would encourage the players with less stats to role play the difference between the chars. "you have the most strength and the biggest sword .... you go first" type thing


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The thing that's funny about your anecdote is that 17 strength and 6 intelligence is pretty close to the common recommendation for Fighters anyways. I often times dump int just because I can't bring it up high enough to make my skill points matter without sacrificing something more important (generally wisdom).

How about you try a Fighter where you didn't roll anything above a 14.

I honestly cannot comprehend the mind of anyone who would roll stats, see that they suck, and just resign themselves to playing as someone else's sidekick. I can roleplay a sidekick, but I want to still, y'know, actually be competent and useful. More Harley than Robin.


burtschoder wrote:

Huh i guess my gaming experience is totally different. I ENJOY the randomness of possibly having a bad ability score. In my head it makes the character more interesting

And you can't do this with point buy ... why?

Scarab Sages

oh you can do it with point buy .... i just like the randomness with rolls. get some numbers, put em how you want them, figure out how to make the char interesting. that is fun for me. i am probably nostalgic because the most fun i had was where the party rolled 3d6 in order and played the chars we got .... i had a decent cleric 16 WIS but i couldn't get anyone to listen to my sermons because i had a 5 CHA. they just kept looking at the warts on my face. our fighter had a high of 14 and a low of 12 .... he seemed epic lol

and i see your point about being someones sidekick. if you wouldn't have fun playing something like that then there is no reason to do it. i see how i could run with it but just because it is fun for me it isn't gonna be fun for others :)

EDIT: changed some syntax to be less unintentionally offensive :)


burtschoder wrote:

oh you can do it with point buy .... i just like the randomness with rolls. get some numbers, put em how you want them, figure out how to make the char interesting. that is fun for me. i am probably nostalgic because the most fun i had was where the party rolled 3d6 in order and played the chars we got .... i had a decent cleric 16 WIS but i couldn't get anyone to listen to my sermons because i had a 5 CHA. they just kept looking at the warts on my face. our fighter had a high of 14 and a low of 12 .... he seemed epic lol

and i see your point about being someones sidekick. if you wouldn't have fun playing something like that then there is no reason to do it. i see how i could run with it but just because it is fun for me it isn't gonna be fun for others :)

EDIT: changed some syntax to be less unintentionally offensive :)

Ah, but in those days stat bonuses were really bonuses to the standard for having really high stats and not so common as to be effectively required, and a wizard with a 14 INT could cast 5th level spells.


burtschoder wrote:
oh you can do it with point buy .... i just like the randomness with rolls. get some numbers, put em how you want them, figure out how to make the char interesting.

Yeah, that's the opposite of my approach to character creation. I decide what and who I want to play first, then build the character to match that concept.

Scarab Sages

Zhayne wrote:
burtschoder wrote:
oh you can do it with point buy .... i just like the randomness with rolls. get some numbers, put em how you want them, figure out how to make the char interesting.
Yeah, that's the opposite of my approach to character creation. I decide what and who I want to play first, then build the character to match that concept.

i did that for the wrath of the righteous campaign we are running right now. i am really loving the pally love :)


With a party of 3 pc's we do this, each player rolls 4d6 drop low twice.
This generates the stat array that everyone uses. Works for us.


I would let the other players use the same stats that the other player rolled to keep things even, and next time use point buy.


Choon wrote:
Forthepie wrote:

I tried to GM for my friends who are used to a roll system. They complained that the 25pt buy was too limiting.

Darned if you do, darned if you don't.

This. Been there, experienced that

I like the "party roll, vote on array" method that's been suggested. I might try that.

To be fair, there's really only one player in our group that complains about point buy. And it's because it limits how incredibly high his stats can be. I think the rest of us understand and like the balancing factor of point buy.

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