
davypi |
So, Razmir is starting to become a bit of a thorn in my side and I kind of need some questions answered that are not in the source book. Apologizes if this is covered elsewhere, but I did try using the search function. So first, here is the situation: I am DM in a group where a character (2nd level summoner, if it matters) is adopting an agnostic philsophy, questioning the difference between arcane and divine magic. I can handle most of the issues that her character is bringing up as the whole divine vs arcane issue is one I've dealt with before. However Razmir kind of factors into some of her arguments. My problem is NOT with knowing how the Razmir's con-job works. I've sorted most of that out. The problem is, some of her character's arguments run up against metagaming issues. In some ways, she is acting as if she knows he isn't a God. But this may not really be cheating: while its clear that Ramirians believe him to be a god, the books say nothing about what everybody else thinks.
How exactly does the rest of the world react to Razmir? Do they believe he is a god or not? The entry for Lastwall in the Inner Sea Guide refers to his followers as "priests of the so-called 'Living God'" (page 99). The usage of "so-called" implies that the people of Lastwall do not believe in Razmir's godhood, but it does not outright state this. So is the usage of the phrase "so called" the actual opinion of the people of Lastwall or is it strictly metagame commentary? The River Kingdoms guide does no better - their hatred of Razmir clearly comes from military conflict but it doesn't outright state that they disbelieve his godhood.
Later on page 235, it mentions that he relies on "obscure arcane spells" and folk medicine to deal with healing. Surely any low level wizard or cleric who visits from a foreign land would see what was going on here. Worse, what happens when a level 10+ cleric from a real religion shows up? Even a rogue with sufficient levels in Spellcraft is going to at least know the difference between a divine spell and an arcane spell. What do these people say when they return home from visiting there? Is there a "skeptics of Razmir" network that exists outside of Razmiran? If not, how does he manage to fool the people who ought to be able to figure this out?

Major_Blackhart |
In the Lake Encarthan area, pretty much NO COUNTRY likes Razmiran, Razmir, or his followers.
They are thugs on the Lake, extorting locals, they are aggressive with their neighbors, and are religiously intolerant.
The country is like North Korea. Everybody can't stand them, they're warlike, and everybody is too busy with their own stuff to deal with them.

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The general belief around the Inner Sea is that Razmir may or may not be a god, but if he is, he's not as powerful as the big 20, due to his very narrow focus on his pet nation. As it's been said, his immediate neighbors on Lake Encarthan don't know one way or the other either, but have a negative opinion of him and his due to their general belligerence and haughty attitude.
The "so-called" bit is kind of vague. The meta-text is clear that Razmir's a fraud, but in-universe, "so-called" more likely is a dig at Razmir's arrogant posturing as the greatest of gods, especially in the nation where that's used, Lastwall. Lastwall is a very strongly Iomedaean nation, so for their uppity neighbors to claim their obscure, posturing shut-in of a patron is better than the heroine of the Shining Crusade, a woman who is more than just a goddess, but an old comrade-in-arms, is laughable at best and a grave insult at worst.

alchemicGenius |

I can't really say there's much of a reason for anyone to think Razmir is a god outside of his country. from the ISWG entry, it even seems a some of the populous in Razmir are uncertain of his divinity, and pretend to pay respects to avoid death. A character who is agnostic has even more, in character reason to deny his divinity. He would approach Razmir with the same skepticism as the other gods, it's just that this time, he was right about the priests being liars.

davypi |
I am sure Razmirian preists are good at demagoguery
I'm sure they are, but this misses the point of my question. Those priests are not present in the eastern parts of the River Kingdoms or Galt. I'm not asking how foreigners are denounced while they are visiting Razmiran, I'm asking what foreigners say about Razmir's religion when they finally get home.
you wanna know when a clergy member of the faithful shows up in Razamir, being that Razamir condemns all other deities as false gods, he would likely put him to the stake and burn them alive
Given that high level clerics typically have a high wisdom, they are probably able to figure out it isn't wise to speak out against Razmir or point out their false magic while they are there. (Some clerics also do have access to teleport, so even in a pinch they have an escape route.) If you don't like this way of thinking, then come at it from the other direction. A high level wizard could walk in and out of their country with ease so long had he pretends to acknowledge the faith. He probably understand whats going on better than some of the priests do. ISWG also states that there are temples in Molthune, Nirmatahs, and Ustalav. How does Razmir enforce his communist-dictatorship in those areas? The fact that they are faking the use of divine magic can't possibly be an airtight secret. So again, the issue isn't what happens to outsiders while they are in Razmiran, but how they interpret the strange magic and what happens when they talk about it when they get home. Would they say he is not a god or would they say he is a god with a different kind of power?
I think Zousha is probably right in that outsiders who are able to figure out something is "wrong" in Razmiran probably do have better things to do with their time than lead a skeptics crusade. So such a "secret" probably isn't worth mentioning outside idle conversation. But the issue of outside perception has become relevant and the ISWG does a poor job of addressing it.

Arnwolf |

Quote:I am sure Razmirian preists are good at demagogueryI'm sure they are, but this misses the point of my question. Those priests are not present in the eastern parts of the River Kingdoms or Galt. I'm not asking how foreigners are denounced while they are visiting Razmiran, I'm asking what foreigners say about Razmir's religion when they finally get home.
Quote:you wanna know when a clergy member of the faithful shows up in Razamir, being that Razamir condemns all other deities as false gods, he would likely put him to the stake and burn them aliveGiven that high level clerics typically have a high wisdom, they are probably able to figure out it isn't wise to speak out against Razmir or point out their false magic while they are there. (Some clerics also do have access to teleport, so even in a pinch they have an escape route.) If you don't like this way of thinking, then come at it from the other direction. A high level wizard could walk in and out of their country with ease so long had he pretends to acknowledge the faith. He probably understand whats going on better than some of the priests do. ISWG also states that there are temples in Molthune, Nirmatahs, and Ustalav. How does Razmir enforce his communist-dictatorship in those areas? The fact that they are faking the use of divine magic can't possibly be an airtight secret. So again, the issue isn't what happens to outsiders while they are in Razmiran, but how they interpret the strange magic and what happens when they talk about it when they get home. Would they say he is not a god or would they say he is a god with a different kind of power?
I think Zousha is probably right in that outsiders who are able to figure out something is "wrong" in Razmiran probably do have better things to do with their time than lead a skeptics crusade. So such a "secret" probably isn't worth mentioning outside idle conversation. But the issue of outside perception has become relevant and the ISWG does a poor job of...
I would say (in my opinion only) that the cult of Razmir is a concern to clerics and priests. And I bet someday it will come to a big confrontation in an AP or something as the Golarion timeline progresses. But I am sure nonPriest folk, nobles, and commoners, are used to different religions insulting each other. They may even be looked at as a tolerated cult, or even looked at as a crazy tolerated cult by nonClerics. Kind of like how mainstream Christianity looked at Jim Jones in the 80s.

Major_Blackhart |
Not only that, but outside of collecting tithes in other nations and converting locals, there is not much Razmiran priests do. It's within their boundaries that things get a little nuts.
Razmir is expansionist, with an aggressive agenda. That's why Ustalav's government has basically said to it's undead within it's borders 'you can stay here free, no threat of persecution, as long as you only go after Razmirans across the border.' That's what some vampires and such have actually been doing, too.
This expansionist agenda is why the Black Eagles and Tymon's Gladiators of the River Kingdoms have open contracts and prices out on the heads of Razmiran Priests.
And it's why Razmiran priests are limited to being only in one city in Lastwall, why they're not allowed out, and why their actions are closely followed by authorities.
Razmir, above all else is no fool. He makes calculated moves, and right now, he's more concerned with claiming eternal life than he is expanding. He wants sun orchid elixer, a cleric or druid of a high enough level for resurrection spells (similar to a relationship Tymon has had with druids over the millennia) or he wants real eternal life.
The Sun Orchid Elixer is the one that's most relevant to his kingdom. He can pay huge sums with a proper kingdom, and go through the process of rejuvenation.
Razmir also knows that right now, he can't claim the River Kingdoms, and as such, he's not even close to capable of claiming lands in Nirmathas, Molthune, or Lastwall. Even Ustalav has grown very wary since it lost a sizable chunk some years ago. So right now, Razmir can't really expand unless it's into the River Kingdoms.

DoomedPaladin01 |
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It all depends on how pervasive Adventurers are in your world. If every thief is a rogue rather than an NPC expert with criminal skills then the secret is probably out. If its the opposite then the non-adventurers probably don't know, nor care whether or not he's a God. Kind of like non-Jedi in-universe in those games and movies, they don't understand the difference between Jedi and Sith or how they get or use their powers. Its all just one weird religion as far as the non-initiated are concerned. Do the clerics heal? Yes. Can they smite unbelievers? Yes. If is walks like a duck, and sounds like a duck...

Mojorat |

I think an easy view is the nature of razmirs godhood is a high level mystery. His pr is very good and his priests seem to have one of the best pr machines in the innersea.
For the vast masses he's likely pwrcieved as a god. However he managed it leveling a city is impressive.
In short he's a god he has priests. One important thing is for whatever reason a god is playing ball in his court.

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It all depends on how pervasive Adventurers are in your world. If every thief is a rogue rather than an NPC expert with criminal skills then the secret is probably out. If its the opposite then the non-adventurers probably don't know, nor care whether or not he's a God.
Golarion actually has a pretty explicit and decently high number of people of PC classes; my calculations indicate about one in 20, and that's based on the settlement rules...and maybe even a little low based on published settings.

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DoomedPaladin01 wrote:It all depends on how pervasive Adventurers are in your world. If every thief is a rogue rather than an NPC expert with criminal skills then the secret is probably out. If its the opposite then the non-adventurers probably don't know, nor care whether or not he's a God.Golarion actually has a pretty explicit and decently high number of people of PC classes; my calculations indicate about one in 20, and that's based on the settlement rules...and maybe even a little low based on published settings.
Practically none of the Adventurers though have access to the metagame knowledge we have in the rule and setting books.
There are historical things that are known... Razmir and his priests do hide their faces behind masks.
It's also fairly known that he's taken his territory virtually singlehandedly. So the opinion of most of the "adventurer class" is that if he's a fraud he's damm powerful one. And many of them have other things on their plate, such as the emerging apocalypse in the Worldwound, The Whispering Tyrant, the politics of the Inner Sea, or whatever the heck is going on in Numeria or Osirion.

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All true.
I'm not really participating in the main thread of discussion, just noting that a particular thing (ie: number of PC classes) is in fact defined somewhat in the official setting as presented, and thus arguments based on it being another way, while valid in an individual home game, isn't in the setting as presented.

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The way I GM Razmirism when wear the GMing hat is that, one way or another, nobody likes it: Pathfinders say to each other, "If he passed the Test of the Starstone, where is his record in the Cathedral?"
The people of Tymon call him a fraud and dare him to convert them while they're pulling his mask off and hitting him; the Ustalavs are suspicious of this secretive faith and want nothing to do with it; residents of Lastwall find it offensive; Molthuni and Nirmalthans can join in if they like the sound of a sure path to Power and Glory (and not even know their congregation has each other in them); others could see it as helpful if being seen as a creepy masked cultist would be better than having their actual faces shown; and further away, in places like Garund or Casmaron, they haven't heard of it.
I've taken advantage of this with two other GMs, who've agreed that it's funny: once, when an oni had declared herself divine, my sorcerer kept calling her, "Tien Razmir" and ended up getting killed by her...
Now I have a Razmiran bard in Cheliax where, due to Clarity Pyres, the official policy is that Razmir and any worship of him does not exist, meaning nobody knows who he is or why he's doing what he does.

Cyrad RPG Superstar Season 9 Top 16 |

In-game characters do not possess the same information the rule books say. Only Razmir and his very closest followers (typically Visions that masquerade as clerics) know he's a con. Most people don't question his divinity because Razmiran is isolated from most of the larger nations on the Inner Sea. Many Absalom citizens are suspicious, but don't know for certain. The gods mostly don't care except for the goddess of illusion, who functions as Razmir's mentor. Masks of the Living God module portrays Razmiran sects as a band of thugs.
Razmiran sects focus on seizing political power while their highest members secretly use their connections to find ways for Razmir to achieve immortality. Razmirans try to leave a big impression on small settlements to rid worship of true gods and seat one of their member as the high priest, who will try to turn the entire town into a Razmiran cult. In large settlements, Razmirans use blackmail, assassinations, and espionage to take their political opponents out of power and replace their positions with one of their faithful. Razmir focuses much of his attention on establishing a strong network of spies in Thuvia in order to find
Razmirans rely on espionage and only occasionally dirty their hands in brute work. While they might get the lowest ranking members to do thug work, Razmirans prefer to hire mercenaries, bandits, and low lives to not soil their reputation. Razmirans in my game have a good relationship with the Red Mantis Assassins, who carry out assassinations of political figures that stand in their way. While the Red Mantis Assassins might question Razmir's divinity, they recognize him as a rightful monarch who may have a patron deity. If a Razmiran is caught committing crimes, Razmiran officials disown them, claiming they're petty thugs that used Razmiran uniform to hide their identity and soil the name of Razmir.
My Razmirans turned out to be a big hit with my players. Despite having almost no exposure to Pathfinder lore, they fell in love with the Razmirans. Their arch-nemesis is a Vision that secretly hires dangerous factions to commit murder and espionage to silence enemies that knew too much about his operations of finding immortality for Razmir. The party met the Vision when he organized a banquet for their home town to spread knowledge of Razmir only to discover his faithful laced the food with neurotics. The Vision caught the party searching his personal ship for evidence and had one of them arrested by local authorities. Since then, he has been a recurring villain. My players frequently enjoy having discussions about what horrible things they're going to do to the Vision while dreaming about the day they'll be able to take on Razmir himself.

Larkos |

In the Lake Encarthan area, pretty much NO COUNTRY likes Razmiran, Razmir, or his followers.
They are thugs on the Lake, extorting locals, they are aggressive with their neighbors, and are religiously intolerant.The country is like North Korea. Everybody can't stand them, they're warlike, and everybody is too busy with their own stuff to deal with them.
Yeah I always thought of them like North Korea. Tightly controlled information, a ruthless dictatorship, huge wealth disparity, and a "living god" as its ruler. Razmir has the benefit of magic to disguise his age and prolong his life but he is dying of old age. Chances are if he did die of old age, he'd a"scend to his rightful place and rule the country from on high" just like how Kim Il Sung is the eternal president of North Korea despite being dead. Either that or one of his clerics could glamour himself up to look like him and pretend to be Razmir. Kinda like Evil Wizard Dread Pirate Roberts
Any country that helps it would be China in this scenario.
As for your quesition about other people from other countries feel about his divinity, I'd ask how you feel about Kim Jong Il or Kim Il Sung's divinity.

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According to James Jacobs it is basically well known that Razmir is a fake:
It's more or less the worst-kept secret of Golarion.
In world, I'd say that the further you get from Razmiran's borders, the less likely you'll be to find folks who believe he's a god, though.
James

Zhangar |

I've taken the stance in my game that there's no real reason to question his claim to divinity - there are a number of semi-divinities in the world already, after all - Arazni in Geb, Treerazer in Kyonin, etc.
Generally assumption is that he's powerful and that he's semidivine. The first of which is completely correct, since he's a 19th level wizard.
I'd assume he does stuff like cast wish with a greater silent metamagic rod to present the illusion of godhood.
Normal folks don't have much cause to doubt him, and digging deep enough to find the truth means confronting a pretty powerful, and wicked, dude.
Incidentally, maintaining a mind blank is all Razmir really needs to do to prevent stuff like commune spells asking if he's for real. As long as he doesn't get sloppy, he's an enigma.
Also, you could totally have some brainwashed oracle who sincerely believes that Razmir is the source of his or her power.
I wonder if you can forcibly turn some L1 commoner into an a L1 oracle with a sufficiently well-thought out wish? I'd be very tempted to allow that in my game...

Fnipernackle |

According to James Jacobs it is basically well known that Razmir is a fake:
It's more or less the worst-kept secret of Golarion.
In world, I'd say that the further you get from Razmiran's borders, the less likely you'll be to find folks who believe he's a god, though.
James
This was just something he said on the forums, not in an actual book. I've read somewhere before that it said that due to his power, no ome really questioned his divinity. The most currentaccount is in Inner Sea Gods and states, "The nation of Razmiran is remote enough that most people along the Inner Sea have no compelling reason to question whether Razmir is truly one of the Ascended."
Also, just because people disagree with his church and don't allow temples in their country doesn't mean they disbelieve his divinity. Some places don't allow temples of evil gods, but they still believe they are gods; they just don't agree with their faith and tenants.
Finally, Razmir's mentor is Sivanah, goddess of illusions, mystery, and reflections. With her on his side, I'm sure he has a multitude of tricks up his sleeve to conceal his false divinity.

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to answer your question to a lvl 2 pc a lvl 17 wizard who has turned a opposing city to ash with a flick of his wrist, overthrew a corrupt government and seems like he has a devout sect of "priests" who help the financially down trodden may well seem like he is god status to them at the time.
Also deep down I secretly hope he finds a way to become immortal he is just that good of a bad guy.

Fnipernackle |

The following is my take on how the Church of Razmir operates and is by no means cannon. This is just what I have come up with to expand on my favorite aspect of Golarion and to aid myself since my next character is a Razmiran Priest. Hope yall enjoy.
Razmir appeared in the lands of the River Kingdoms in 4661 AR, claiming that he achieved divinity through the use of the Starstone. Since then, he has established a nation bearing his name, expanded his kingdom at the expense of others, and has established his own church, complete with a well trained clergy. What no one realizes (save a few Visions of the 15th Step) is that Razmir is not a god, but a false god. In reality, he is an aging man looking for a way to stop his eventual demise to old age. Why the Visions of the 15th Step don't reveal his false divinity is a mystery. Maybe Razmir has paid them off in some way. Maybe they believe that one day Razmir will truly gain divinity and will make them his heralds for supporting him even when they knew he was a fraud. Maybe Razmir has powerful magic keeping these individuals from revealing his secret. Whatever the case may be, Razmir is believed by most in his kingdom that he is divine, and many of those outside his kingdom have little reason to doubt his claims. It is therefore believed by most (if not all) that Razmir is in fact divine.
Although Razmir is not a god and is incapable of granting divine magic to his worshipers, the clergy of the Church of Razmir have been trained extensively to hide this truth and to disguise their magic and use of magic devices to make it appear as though they are true clerics of the Master of the 31 Steps. Razmiran Priests are not aware that their god is not a god at all, yet they have been indoctrinated to believe that he is.
Razmir is trying to spread his influence across the Inner Sea Region, as well as find a method to keep himself from dying, and he will resort to any measures necessary to achieve his goals. He has also indoctrinated his priests to do the same. To spread his influence, he must win the hearts and minds of people from other lands, and his clergy are required to do good deeds to make it easier for his influence to spread. Yet, some things that Razmir require would take far too long to obtain if he were to have his clergy remain pristine. Therefore, he requires his followers to also engage in less than noble activities to obtain things that would otherwise never be obtainable in a timely fashion.
Razmiran Priests are given a mask when they complete their training at Thronestep and some are sent out into Razmiran to spread the will of Razmir and bring more followers to his call, while others are sent out into the Inner Sea region to help run temples of the Living God. It is their duty to not only spread Razmir's word, but to also enact deeds of charity and assistance. The priests heal the sick where they can and offer assistance to the town guard, governors, politicians, local businesses, etc. Razmiran Priests are always required to wear their masks and priestly uniforms when enacting such deeds.
Yet this is not all they do in their day to day lives. Razmiran Priests are also required to engage in a number of illegal and immoral activities to assist the Church of Razmir. This can be anything from extortion, information gathering, assassinations, kidnapping, and any other activity that "needs" to be accomplished. When enacting these activities, Razmiran Priests are required to disguise themselves so as never to be directly tied back to the Church of Razmir. Priests do not question their orders or activites since they have been indoctrinated to believe that they are fulfilling a greater service. Since Razmiran Priests are indoctrinated to engage in such activities, both good and evil, many are of a neutral alignment due to their good and evil actions.
These are not the only roles the priests play in the church. Each priest may be asked to fulfill other positions depending on each individual's skill set. Some priests are sent out into the Inner Sea region not to spread the word of Razmir necessarily, but rather to strengthen political and social ties with those of importance in those particular regions. These Razmiran Priests will work with the local temples of Razmir (if there is one in the area) and also offer to provide helpful assistance to the governing body of the city if they are needed. These priests help establish and/or reinforce the Church of Razmir's standing, as well as that of Razmir himself, in that particular region.
Within the Exalted Wood is a secret fortress where the would be priests of Razmir undergo their "training." The most important aspect of this process is a method of implanting ideas within each priest's subconscious called Inception. These ideas are implanted so deeply and in such a simplistic form that these ideas become second nature to the priest. The reasoning for these ideas is not necessary to implant them, and since Razmir himself performs each priest's Inception, only he knows exactly what ideas are being implanted and what simplistic form they need to be in for the priest's mind to accept the idea as his own. One such idea is that the priest must make elaborate lies when questioned about the priest's actions or the actions of the church in an effort to make the Church of Razmir appear as a beacon of all that is good.
Due to their heavily indoctrinated state, Razmiran Priests have been told that their spell casting is a little different than other clergy since their god is actually on the material plane. They have also been told that they will be required to do whatever is necessary for the glory of Razmir, but depending on what those tasks may be will dictate how they go about completing it (whether they should perform the tasks in priestly garb or not). They do not question why they mask the use of wands and rings to make the items effects appear as their own, nor do they question why they constantly lie when questioned about their actions. Razmiran Priests will only use their cure spells (those granted to them through the Razmiran Priest prestige class) while in combat. These spells grant temporary hit points instead of real hit points but the appearance of the wounds healed in this manner look and feel like they've actually been healed. Since they are aware that their magic is "different" due to their deity being on the material plane, any individual that feels sluggish or falls unconscious when the temporary hit points vanish after combat is explained away by the Razmiran Priest as that target just being tired from the combat and while the priest healed his wounds, he did not cure the target of being fatigued afterwards.
There's more but I have to go and I wanted to get this up on here today since I promised it would be. Below are some game mechanics for those interesting in playing Razmiran Priests.
Receive a Holy Mask of the Living God (Gods & Magic, pg. 57) and you may use cure light wounds through the mask twice per day.
Receive an Exalted Mask of the Living God and the DC is increased by 2 for anyone attempting to cast dispel magic on your mask.
Host a dinner party, funded by the Church of Razmir, in which many of the city’s merchants and vendors are invited to attend. The party may take place in a relatively nice part of the city, the food is of comparatively good quality, and music is provided by a band led by a 6th level Bard. While hosting this dinner party, you receive a +4 bonus on all Bluff, Diplomacy, Intimidate, Perform, and Sense Motive checks.
Host a dinner party, funded by the Church of Razmir, in which many of the city’s upper class (as well as clergy from other religions) are invited to attend. The party may take place in a dinner hall located in the main district of the upper class, the food is of good quality, and music is provided by a band led by an 8th level Bard. While hosting this dinner party, you receive a +6 bonus on all Bluff, Diplomacy, Intimidate, Perform, and Sense Motive checks.
Host a dinner party, funded by the Church of Razmir, in which the city’s, as well as the country’s, governing body and/or nobility are invited to attend. The party may take place in a palace or other comparatively high quality dinner hall, the food is fit for a king, and music is provided by a band led by a 10th level Bard. While hosting this dinner party, you receive a +8 bonus on all Bluff, Diplomacy, Intimidate, Perform, and Sense Motive checks.
moderate illusion (shadow); 5th
mask; 3,000 gp; 3 lbs.
This mask is more commonly worn by Razmiran Priests who venture outside of Razmiran and possesses all the abilities of a Holy Mask of the Living God (Gods & Magic, pg. 57), with the following additions. If Razmir is your patron, anyone other than yourself attempting to remove your mask removes a replica of the mask that stays in their hand for 1 round, before dissipating into nothingness, while your mask remains comfortably on your face. If the mask is targeted by dispel magic in an attempt to remove it and reveal your true identity, you become instantly aware of such action. This may result in you being awakened from the unconscious condition so that you may protect your identity, but it does not allow you to ignore the effects of paralysis, stunned, and other conditions that restrict movement. If your mask is targeted by dispel magic while you are unconscious from being reduced to negative hit points, you are immediately awakened and stabilized, and can act as if you have the Diehard feat.
Craft Wondrous Item, cause fear, shadow conjuration, creator must have at least 5 ranks in Heal and Intimidate; 1,500 gp

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Why the Visions of the 15th Step don't reveal his false divinity is a mystery. Maybe Razmir has paid them off in some way. Maybe they believe that one day Razmir will truly gain divinity and will make them his heralds for supporting him even when they knew he was a fraud. Maybe Razmir has powerful magic keeping these individuals from revealing his secret. Whatever the case may be, Razmir is believed by most in his kingdom that he is divine, and many of those outside his kingdom have little reason to doubt his claims. It is therefore believed by most (if not all) that Razmir is in fact divine.
When you're high enough in the conspiracy to know the true deal. (and that's a speculative IF).
You can have any of the following reasons to go along.
1. To get that far you've been brainwashed so throughly that you accept his divinity no matter what reasons you may have to the contrary. The powers of the Church to indoctrinate would be something that Scientology would saw both of it's legs off to acquire.
2. If you're that far up the hierarchy, you're getting major benefits and are generally of the alignment/personality type to realize that all your work in getting to the gravy train is paying off, and you're not willing to kill off the golden goose.
3. Whatever he may be, Razmir has demonstrated that he's freakingly powerful. Powerful enough to have taken cities SINGELHANDELY. You don't put yourself in his personal crosshairs when there isn't anything to gain by doing so.