OK I'm just going to say it. Barbarians are unbalanced.


Pathfinder First Edition General Discussion

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Claxon wrote:
Marthkus wrote:
Lemmy wrote:
"Oh, no! A 20th level Barbarian has a good will save! How will I, a 20th level full caster, deal with this threat? It's not like I have any option other than directly targeting enemies with a SoL effect!"
Why is a barbar capable of resisting the highest possible DC from creatures that are not un-stated Gods?
Why should spellcasters always succeed? So one class, one, has a chance to not get railed hard by the 20th level Mythic 10 caster. You'll be glad you have the barbarian in your party when they're the only one that can survive the magic to bring the caster down. And you'll also be happy when he can sunder the domination magic off of you.

A character without mythic tiers should not be able to stand against an optimized tier 10 mythic anything.


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Majuba wrote:
Pounce is just wrong. Most of the rest is alright.

Full Attack actions taking a full round while high level spells take a standard action is just wrong. Most of the rest of the game is fairly alright.

Silentman73 wrote:
The forums here have a tendency towards an assumption that massive optimization is the standard approach. For many players, it is, but trust me, not everyone is pulling together every single rulebook (from Paizo and from third-party publishers) and cobbling together massive 1-20 builds for Frankenstein's monster characters just so they can bulldoze things.

For what its worth, very very few people on these boards actually use 3PP material. In my personal opinion, there's a great deal of 3PP material that's more balanced than most of what Paizo puts out but there are always going to be exceptions.

That being said, not everybody who DOES pull pieces together from vast numbers of rulebooks and cobbles together massive 1-20 builds does it 'just so they can bulldoze things.' Many of us do it because we want our characters to fulfill our visions of them as competent and capable characters who can pull their own weight. This is critically important in regards to Martial characters.


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Marthkus wrote:
A character without mythic tiers should not be able to stand against an optimized tier 10 mythic anything.

Yes, because certainly the caster should be able to win by only using Save or Suck or Save or Die spells against the barbarian. They certianly can't do any number of other things to neutralize the barbarian and kill him.


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Marthkus wrote:
A character without mythic tiers should not be able to stand against an optimized tier 10 mythic anything.

An yet, a 20th level non-mystic full-caster can make a mystic pretty-much-anything-except-another-caster his b!*@# with a spell or two.

Seriously, look at all the absurd stuff casters can do at high levels. You are saying Barbarians are overpowered because they have good saving throws... ¬¬'


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Marthkus wrote:
Lemmy wrote:
"Oh, no! A 20th level Barbarian has a good will save! How will I, a 20th level full caster, deal with this threat? It's not like I have any option other than directly targeting enemies with a SoL effect!"
Why is a barbar capable of resisting the highest possible DC from creatures that are not un-stated Gods?

Better question. Why would someone ever fight something that it couldn't resist the highest possible DC it could throw?

Now, if you're accurately claiming that the barbarian can save on a natural 2 on the d20, that's a different story. In my personal opinion, however, trying to go up against an adversary that's throwing save or loses without the ability to save on a 6 or better is virtually suicide.

So I would return the question to you. Why are the Fighter and the Rogue incapable of resisting the highest possible DC from creatures that are not un-stated Gods?


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I feel like this is a thread about how there is one class the can actually challenge casters using their normal schtick, and we have to nerf them to maintain caster dominance.


Lemmy wrote:
Marthkus wrote:
A character without mythic tiers should not be able to stand against an optimized tier 10 mythic anything.

An yet, a 20th level non-mystic full-caster can make a mystic pretty-much-anything-except-another-caster his b%*%# with a spell or two.

Seriously, look at all the absurd stuff casters can do at high levels. You are saying Barbarians are overpowered because they have good saving throws... ¬¬'

A well built MT 10 fighter will wreck ANY non mythic level 20 caster.

Liberty's Edge

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Marthkus wrote:
A character without mythic tiers should not be able to stand against an optimized tier 10 mythic anything.

For a round or two? Yeah, they probably should. It's only a 5 CR difference. That's like saying a 15th level character should never make a Save vs. a 20th level character. It's not like an Archmage 10 doesn't have options that don't involve Saves (flying + greater invisibility + meteor swarm while wearing half a dozen defensive buffs thanks to Time Stop comes to mind...).

And anyway, I'm getting a 42 Save DC or so on that (though raising it more is very possible, Mythic Eldritch Heritage - Arcane, orjust the Arcane Bloodline comes to mind). A Barbarian 20 with, oh, we'll say Dex 20, Wisdom 20 and Iron Will only has a +31 Reflex Save and a +33 Will Save at that level counting Superstition...so he still fails almost half of the time (more if it's Reflex based). And the Wizard can almost certainly get several of those off before the Barbarian kills him if he's put any thought into defensive buffs at all. Or Enervate/Energy Drain the poor guy to death (no save on those bad boys, and you can Quicken Enervate). 3d4 level-drain a turn will kill almost anyone in two turns, and the Archmage can survive that long.

So, in summary: Yes, such a character should have some hope against such an adversary, at least if part of a group (PCs are intended to have some chance in an APL+5 CR fight, after all)...but it's not much of a chance going one-on-one.


Just to remind people. Fighters (Vikings) can rage and can take rage powers. Granted, they get them a few levels later than a Barbarian. Personally think the Viking is better than a Barbarian. =P


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Marthkus wrote:
Lemmy wrote:
Marthkus wrote:
A character without mythic tiers should not be able to stand against an optimized tier 10 mythic anything.

An yet, a 20th level non-mystic full-caster can make a mystic pretty-much-anything-except-another-caster his b%*%# with a spell or two.

Seriously, look at all the absurd stuff casters can do at high levels. You are saying Barbarians are overpowered because they have good saving throws... ¬¬'

A well built MT 10 fighter will wreck ANY non mythic level 20 caster.

How exactly? Is there a mythic champion power that creates an antimagic field? Because without the support of his own mage, how exactly does any pure martial character do ANYTHING to a 20th level caster?


Kolokotroni wrote:
Marthkus wrote:
Lemmy wrote:
Marthkus wrote:
A character without mythic tiers should not be able to stand against an optimized tier 10 mythic anything.

An yet, a 20th level non-mystic full-caster can make a mystic pretty-much-anything-except-another-caster his b%*%# with a spell or two.

Seriously, look at all the absurd stuff casters can do at high levels. You are saying Barbarians are overpowered because they have good saving throws... ¬¬'

A well built MT 10 fighter will wreck ANY non mythic level 20 caster.
How exactly? Is there a mythic champion power that creates an antimagic field? Because without the support of his own mage, how exactly does any pure martial character do ANYTHING to a 20th level caster?

hahaha. Champion is for un-optimized fighters. Guardian + mythic vital strike is the way to go.

Basically you are invincible, your ranged attack does like 120 damage and your melee is instant death. So you get within throwing range, mythic initiative and chop off 240 hp from the caster.

The caster has to go full batman mode to even begin to handle you and one mistake leads to them being dead.

If they are ever foolish enough to get within 30ft, they die.

build:
Human Fighter || 18 14 14 10 10 10 || Intimidate, Profession(engineer), Climb, Survival, Swim; Perception, Knowledge(dungeoneering, engineering)|| Resilient(+1 fort saves), Indomitable Faith(+1 Will)
1 |Toughness, Intimidating Prowess, Combat Reflexes
2 |Bravery, Power Attack
3 |Armor training, Cleave
4 |Great Cleave
5 |Weapon training(Blades, Heavy), Blind-Fight
6 |Bravery, Lunge
7 |Armor training, Iron Will
8 |Quick Draw
9 |Weapon training(Thrown), Step Up
10|Bravery, Vital Strike
11|Armor training, Improved Vital Strike
12|Strike Back
13|Weapon training(Bows), Improved Iron Will
14|Bravery, Stand Still
15|Armor training, Deadly Aim
16|Greater Vital Strike
17|Weapon training(Close), Disruptive
18|Bravery, Spellbreaker
19|Armor mastery, Great Fortitude
20|weapon mastery(GS), Improved Critical(GS)
Guardian(Absorb Blow)
Mythic Feats: Power Attack, Toughness, Vital Strike, Quickdraw, Spellbreaker
Mythic Path Abilities: Longevity, Armored Might, Adamantine Mind, Ever Ready, Parry Spell, Mythic Resolve, Shrug it off, Borrow Elements, Mythic Sustenance, Sleepless


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I really dislike the standard suprestition chain + invulnerable rager + beast totem + come and get me build

Seriously dislike it.

It is just by far the strongest build. You try to build a barbarian without those and you end to be MASSIVELY inferior to the standard barbarian.

I dislike such imbalance among options.


Alexandros Satorum wrote:
I dislike such imbalance among options.

Thank you! Someone understands the problem.


fictionfan wrote:

Can superstitious barbarian drink a potion of healing?

Are there any non-magical methods of healing?

It is not neccesary for it to be non magical. any Supernatural way will work, like channel energy or the witch heal hex.


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Marthkus wrote:
Alexandros Satorum wrote:
I dislike such imbalance among options.
Thank you! Someone understands the problem.

This I can actually agree with. Amp up the barbarians alternative rage power paths, amp up the Fighters (out of combat as much as in combat), amp up the monks, amp up the Rogues, and maybe give the Rangers a small bone, and we should be fairly good to go.

EDIT: and the Cavalier I suppose. I always forget that one. (Frankly I tend to see the Cavalier as something one should be able to get out of either a Fighter or a Paladin, rather than an independent class.)


kyrt-ryder wrote:
Amp up the barbarians alternative rage power paths

This is basically what I am saying. if the(by now) standard rage pwoers have to be the baseline for the class power then give them other optiosn at the same power level.

Everytime I play a PbP in this forum and there is a barbarian then the sueprstition + beast totem are there, that is just wrong.


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The existence of those options do NOT make the barbarian unbalanced. However, yes, it is sad that there are not viable alternatives. I am vehemently opposed to the implementation of pounce amongst PC abilities. Not because it is overpowered for a martial character - no, it isn't. However, it IS so strong that it should never have been granted to only a single martial class and it should never have been made one of several exclusive options for that class. That is, sadly, just poor class design.

...and it should never in a million years have been given as an eidolon option...but that's only one of numerous idiocies that contribute to make up the abomination that is Summoner.

EDIT: I suppose that actually fits the definition of unbalanced to a T. My bad. Just not overpowered.


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Or made avialable to Druids. For free as a casual wildshape choice come level 6.

EDIT: that being said, if the Druid didn't have Pounce he'd probably just cast a spell if he couldn't full-attack maul someone. He doesn't really lose much without pounce, its the martials who do.


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Marthkus wrote:
Alexandros Satorum wrote:
I dislike such imbalance among options.
Thank you! Someone understands the problem.

Solution: make the other barbarian rage powers better.

Follow-up solution: make other non-casting classes better all-around as well.

Winners: everyone!

Shadow Lodge

Thread Title wrote:
Barbarians are unbalanced
More than this?
Marthkus wrote:
A character without mythic tiers should not be able to stand against an optimized tier 10 mythic anything.

Not even this?


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They are barbarians! They dont care to get hit! They dont are to take spells! The dont care for things like game balance!!


Shadowdweller wrote:

The existence of those options do NOT make the barbarian unbalanced. However, yes, it is sad that there are not viable alternatives. I am vehemently opposed to the implementation of pounce amongst PC abilities. Not because it is overpowered for a martial character - no, it isn't. However, it IS so strong that it should never have been granted to only a single martial class and it should never have been made one of several exclusive options for that class. That is, sadly, just poor class design.

These days by using the UCamp feat retraining rules and 3 levels of the prestige class Horizon Walker (astral terrain dominance) any class can have an improved version of pounce (Dimensional Dervish) at level 9, a level before the barbarian.

Liberty's Edge

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Marthkus wrote:

hahaha. Champion is for un-optimized fighters. Guardian + mythic vital strike is the way to go.

Basically you are invincible, your ranged attack does like 120 damage and your melee is instant death. So you get within throwing range, mythic initiative and chop off 240 hp from the caster.

The caster has to go full batman mode to even begin to handle you and one mistake leads to them being dead.

If they are ever foolish enough to get within 30ft, they die.

** spoiler omitted **...

Luckily for the wizard, he doesn't have to get within 30 ft. He doesn't have to be on the same continent, or even the same plane of existence.

Throwing range. Hmph.


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Retraining shenanigans are at a very high level of system mastery and not something anybody should be expected to employ.

Liberty's Edge

I am fully on board for massively nerfing the standard barbarian toys in exchange for buffing the overall barbarian kit and the other rage powers/archetypes.


EvilPaladin wrote:
Marthkus wrote:
A character without mythic tiers should not be able to stand against an optimized tier 10 mythic anything.
Not even this?

Hmmmm. Aside from making the Commoner Lich, I will have to say you found a counter example.


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Marthkus wrote:


A well built MT 10 fighter will wreck ANY non mythic level 20 caster.

What about spells with no save? Waves of fatigue and waves of exhaustion brutalize barbarians lol.

Actually I will put a wizard up against you if you want, I have one almost done sort of, just set some ground rules or whatever

Scarab Sages

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cnetarian wrote:

Barbarians unbalanced? They can fall into a psychotic rage if someone looks at them funny, unbalanced is too polite for the type of batpoop crazy exhibited by barbarians.

Ipslore has it right, barbarians are in line with the power of Alchemists, Bards, Clerics, Druids, Gunslingers, Inquisitors, Oracles, Paladins, Rangers, Socerers & Wizards while being overpowered compared Cavaliers, Fighters, Monks & Rogues.

I wouldn't include the Cavalier in the list of underpowered classes. Possibly the best single target dpr in the game, improved action economy thanks to a mount doing the moving for them, decent party buffs, and the ability to increase the total action economy of the party with things like immediate action charges and ranged attacks, plus 4+Int skills and a reason to invest in Charisma put them a cut above the Fighter, Rogue and Monk. With all of the archetypes and feats out there now, even the monk (taken as a whole using the entire core line of material) isn't all that bad. There's also been plenty of threads showing that the Fighter can out-damage the Barbarian in combat, though he has less total utility.

Barbarian definitely isn't overpowered, he, along with the Ranger and Paladin, are actually probably the baseline that all other classes should be balanced to. That being said, his ability to resolve far more situations and deal incredibly high bursts of single target damage do kind of make the Fighter look bad. And everyone kind of makes the Rogue look bad. But taken against the total sum of existing material, it's really just that the Fighter and Rogue are behind the curve. The Barbarian is solidly where he should be.

Scarab Sages

CWheezy wrote:

***What about spells with no save? Waves of fatigue and waves of exhaustion brutalize barbarians lol.

***

Any barbarian not wearing a cord of stubborn resolve deserves what he gets when those spells are cast.


No belt of str/con or physical perfection? That is sad


Ssalarn wrote:
There's also been plenty of threads showing that the Fighter can out-damage the Barbarian in combat, though he has less total utility.

Ah, unfortunately no. at least not at higher levels. It is in lemmy´s martial build thread. The fighter was a 15th level dervish of dawn, the better fighter arcehtpe for full attack DPR at that level, and the barbarian was just a barbarian.

The absurdly high sinergy of furious corageous weapons and other itmes make the barbarian attack routine absurdly high.

And the diference in saves was at least 10 points.


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Ssalarn wrote:
CWheezy wrote:

***What about spells with no save? Waves of fatigue and waves of exhaustion brutalize barbarians lol.

***
Any barbarian not wearing a cord of stubborn resolve deserves what he gets when those spells are cast.

Not particulary the best option. There is a ioun stone and wayfinder for that.

Scarab Sages

Alexandros Satorum wrote:
Ssalarn wrote:
There's also been plenty of threads showing that the Fighter can out-damage the Barbarian in combat, though he has less total utility.

Ah, unfortunately no. at least not at higher levels. It is in lemmy´s martial build thread. The fighter was a 15th level dervish of dawn, the better fighter arcehtpe for full attack DPR at that level, and the barbarian was just a barbarian.

The absurdly high sinergy of furious corageous weapons and other itmes make the barbarian attack routine absurdly high.

And the diference in saves was at least 10 points.

No offense to Lemmy, but that's hardly the be-all end-all. There have been lots of really good dpr olympics, and the Fighter has won as many of those as he's lost. It's everything else he fails at.

Even the guy you're quoting says so.


Ssalarn wrote:
Even the guy you're quoting says so.

Why did you remind me of that thread?

Granted, I see it every-time I google "skill monkey rogue".

Scarab Sages

Alexandros Satorum wrote:
Ssalarn wrote:
CWheezy wrote:

***What about spells with no save? Waves of fatigue and waves of exhaustion brutalize barbarians lol.

***
Any barbarian not wearing a cord of stubborn resolve deserves what he gets when those spells are cast.
Not particulary the best option. There is a ioun stone and wayfinder for that.

I try not to bring non-core options into discussions, since

a) They're often experimental and part of the reason they're in a splat book is to give them time to circulate before the designers make final decisions about re-introducing them as a core item

and

b) The design team doesn't issue FAQ or errata for non-core books, so it's hard to gauge whether they intend for it to be widely used or available

To my knowledge neither Wayfinders nor exhaustion preventing ioun stones are core options, so I don't consider them relevant to an effective discussion.


Ssalarn wrote:
Alexandros Satorum wrote:
Ssalarn wrote:
There's also been plenty of threads showing that the Fighter can out-damage the Barbarian in combat, though he has less total utility.

Ah, unfortunately no. at least not at higher levels. It is in lemmy´s martial build thread. The fighter was a 15th level dervish of dawn, the better fighter arcehtpe for full attack DPR at that level, and the barbarian was just a barbarian.

The absurdly high sinergy of furious corageous weapons and other itmes make the barbarian attack routine absurdly high.

And the diference in saves was at least 10 points.

No offense to Lemmy, but that's hardly the be-all end-all. There have been lots of really good dpr olympics, and the Fighter has won as many of those as he's lost. It's everything else he fails at.

Even the guy you're quoting says so.

Never said it was lemmys work, just that it was in lemmys thread. I think i t was a thomas long build


I'm... really at a lost with regard to these comments along the lines of "the Barbarians abilities are so dumb he just gets +X to stuff".

Maybe I'm missing the point, but I was under the impression that every ability in the game was one of two things:

1) +X/-X to a roll
2) Rolling more/bigger dice

Digital Products Assistant

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Ellis Mirari wrote:

I'm... really at a lost with regard to these comments along the lines of "the Barbarians abilities are so dumb he just gets +X to stuff".

Maybe I'm missing the point, but I was under the impression that every ability in the game was one of two things:

1) +X/-X to a roll
2) Rolling more/bigger dice

3) you now can do something that before you could not even attempt (spell sunder).


Marthkus wrote:

Superstitious gives a +6 to saves human favored class bonus raises that to +12.

Beast totem gives pounce AND ac to make up for a lack of heavy armor, OR you can use reckless abandon to trade out that free AC for MORE to-hit.

With invulnerable Rager you can trade out some relatively useless anti-rogue defenses for crazy amount of DR /-.

I know people like the barbar because of how it actually competes with classes that can cast spells, but surely there is a better way to do that than just adding a +6-12 to all d20 rolls.

Make pounce only work with natural attacks from totem they got pounce ability from.

XP penalties if they don't RP a superstitious character (anti-blatant magic).


Alexandros Satorum wrote:
Ellis Mirari wrote:

I'm... really at a lost with regard to these comments along the lines of "the Barbarians abilities are so dumb he just gets +X to stuff".

Maybe I'm missing the point, but I was under the impression that every ability in the game was one of two things:

1) +X/-X to a roll
2) Rolling more/bigger dice

3) you now can do something that before you could not even attempt (spell sunder).

As are a number of spells. Sure. Still doesn't answer the question of why "+X on rolls" is stupid for Barbarians when it is not stupid for every other class.


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What I read is:

Marthkus wrote:


I know people like the barbar because of how it actually competes with classes that can cast spells, but surely there is a better way to do that than just adding a +6-12 to all d20 rolls actually allowing them to be competitive.


Doug OBrien wrote:
What I read is:
Marthkus wrote:
I know people like the barbar because of how it actually competes with classes that can cast spells, but surely there is a better way to do that than just adding a +6-12 to all d20 rolls actually allowing them to be competitive.

What!?

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