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Derek Weil wrote:Ah. I was unaware of the discrepancy. I've seen the musical (twice) and was told it was more or less the same as the book, so I never went out of my way to read it.Nefreet wrote:In the musical Wicked, yes. But not in the original story. Not sure either is more "correct" or "right", but he IS made of tin, and he IS in an undeniably fantasy story.He was a munchkin turned into tin by Elphaba.
It's not. As someone who owns all the L Frank Baum Oz books, and has read a good percentage of the Ruth Plumy Thomson ones, I spent the first half of Wicked harrumphing over all the things it got wrong.
Then I got over myself and my nerd rage and enjoyed what is a very good musical.

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Walter Sheppard wrote:This assumption of robots (or fear) invading PFS is strange to me. They aren't anything new; Paizo isn't pandering to people that enjoy steampunk—Numeria is a place that exists in their world. It's been there all along. We just might be exploring it in PFS for a change.
Golarion is often described as a "kitchen sink" world where one can play out all sorts of different kinds of adventures.
Given that, it is not remotely surprising that people like some parts of the world far more than other parts. Most people are going to be seriously LESS interested in adventuring in some parts than others.
Numeria is one of the larger departures from "normal" fantasy in Golarion. Hence, it is likely to see a reasonable number of people who find it an area not to their tastes together with a reasonable number of people who are excited by the idea.
I think that is all you're seeing right now
That's possible, I suppose. I definitely understand that people don't like everything that Golarion offers in terms of setting. It's the same reason I'm super skeptical about playing Rasputin Must Die! I'm not comfortable bringing Golarion into our world like that. That said, I'm willing to give it a try.
I hope that everybody that isn't a fan of robo-fantasy will at least give Season 6 a shot, as we all know how hard PFS development works to ensure everybody that participates in this campaign has a good time.

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Nefreet wrote:Ah. I was unaware of the discrepancy. I've seen the musical (twice) and was told it was more or less the same as the book, so I never went out of my way to read it.It's not...
It is. It's largely the same as the book, "Wicked", which the musical was based on. The correlations between Wicked the book and the original Oz books is a different matter.

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I love all of Golarion, especially Numeria.
I am hearing a lot of "I do not like this in my fantasy"
Well the thing is, this fantasy is Paizo's fantasy. We are all playing in Paizo's Fantasy, the world of Golarion. If something is not appearing in your fantasy and you're playing in this world, then your fantasy needs to be updated. There is no "His fantasy","her fantasy", "my fantasy", and "your fantasy". This is all Paizo's Fantasy, that we are exploring. Also, please remember, Paizo's fantasy world, Golarion, is a world of Science Fantasy.
Science fantasy is a mixed genre within the umbrella of speculative fiction which draws upon tropes and elements from both science fiction and fantasy, and sometimes also incorporates elements of horror.
This has been shown in a massive number of ways:
Second Darkness: ** spoiler omitted **
Doom Comes to Dustpawn:** spoiler omitted **
Reign of Winter:** spoiler omitted **
Dominion of the Black: ** spoiler omitted **
Carrion Hill:** spoiler omitted **
Alchemist:** spoiler omitted **
If by this point in time, during your travels in Golarion, you're still thinking you're in a typical Forgotten Realms fantasy, or Lord of the Rings Fantasy, or your trying to keep it that way in you're minds eye, then you need to open your eyes and see the world for the grand fabric of ideas and genres that Golarion is.
PS: Bare in mind that this post is aimed exclusively at PFS in general. Folks can change...
That comment was rather unncessary and rude, especially considering your position. People are free to view PFS how they will, and especially to voice their opinions. PFS is a shared campaign, so telling people not to *share* their opinions is close minded and foolish. If I started playing PFS in Season 6, and it had a whole mess of robots and such, then I likely wouldn't have come back.
Get off your high horse, sir.

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And for those interested, the gearsmen listed are CR 4 constructs with no DR.
You are correct, they don't have DR. They have hardness 10 which is more powerful than DR 10 adamantine. Clustered shots doesn't work to bypass it as well as 1/2 damage from ranged attacks and pretty much all energy (acid, cold, fire, electricity) before applying hardness.
IMO gearsmen are pretty heavily under CR'd.

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I don't like technology stuff like this in my fantasy game, and it's one of the reasons I never enjoyed Eberron.
Well, that's your prerogative, of course, and though I don't think I know who Tic toc is, the Tin Man was created through magic, which makes him more of a sentient automaton, or through magic was transformed from a human being to metal body.
Then you should have been fine with Eberron, as warforged are created with magic. :)

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Mark Stratton wrote:What did we ever do to you?Michael Eshleman wrote:Then you should have been fine with Eberron, as warforged are created with magic. :)I just don't like Warforged in and of themselves, no matter how they were created. :-)
It's not you, it's me.

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Walter Sheppard wrote:And for those interested, the gearsmen listed are CR 4 constructs with no DR.You are correct, they don't have DR. They have hardness 10 which is more powerful than DR 10 adamantine. Clustered shots doesn't work to bypass it as well as 1/2 damage from ranged attacks and pretty much all energy (acid, cold, fire, electricity) before applying hardness.
IMO gearsmen are pretty heavily under CR'd.
I assumed everyone in the party is rocking some treants, or adamantine crowbars from #5-03. My mistake.
The point I was making is that the mentioned "robots" in the blurb for Numeria are only CR 4 (or 5, if you think the CR is too low). That's hardly an impossible challenge at the higher levels, as people were claiming.

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Expedition to the Barrier Peaks was a good holiday, but I DON'T want to live there...
After running Wardens, I'm pretty sure that I'll have my fill of Numeria.
I hope some non-techno table scraps get thrown out in 6, for those of us who are not keen on an entire season of it.
Umm... Wardens of the Reborn Forge is set in Alkenstar and the Mana Wastes, not Numeria.

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Adamantine crowbars don't get past hardness.
One aspect of hardness that I dislike is that it makes the two handed fighter far more powerful (relatively speaking) than it already is. No big deal if hardness is rare, quite significant if it is common.
I'm fairly certain that a gearsman's hardness would be treated as an object's hardness, and adamantine would bypass it. At least at my table.

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Are there different variations of hardness? My understand is that it is a straight value. Adamantine ignores it if less than 20, in every case, or so I thought.
And I've seen creatures with hardness 10 in Tier 1-2 games. Took one of my parties about 10 rounds to destroy a chair.
Of course, when I played that one, my wizard enlarged the power-attacking barbarian, and it was over in one hit (and we were level 1's and 2's). So a single gearsman would be an appropriate boss level encounter for a 1-2 game, IMO.

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Well, according to the rules, "Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20."
Is a gearsman an object, or a weapon which is being sundered? If neither of those is true, it doesn't matter what the hardness value is - adamantine doesn't ignore it.
Mark

Ross Byers RPG Superstar 2008 Top 32 |

Adamantine Weapon Blanch can get through DRx/Adamantine, but does nothing to help against hardness.
This. Hardness is also more powerful that DR because it applies to energy attacks.
It is kind of unclear if the 'half damage from ranged attacks' and 'halve energy damage before applying hardness' damaging objects rules apply to Animated Objects and the robots that have borrowed the hardness rules as a way to differentiate themselves from magical constructs.

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Ross has the right of it. It's the flaw of the mechanics behind creatures with hardness, which is really just the result of some developer laziness (or oversight).
It doesn't make sense that a weapon forged of the hardest metal in the land wouldn't bypass the hardness of a CR 4 creature, but a thin coating of that metal on a regular weapon would. However, that entire discussion belongs on the rules forums—not the PFS forums. Unless, of course, gearsmen start appearing in Season 6 scenarios...
The good news is that we're now deep in the tangent of speculation, as prophesied by the wisdom of the OP.
So what do we know about Season 6?
Sounds like a focus on Numeria to me.
Wild speculation in 3..2..1

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Rusty Ironpants wrote:I need to figure out how my rogue can start using Disable Device as a combat action.here you go, an item from a Pathfinder Tales chronicle...
Dampening ring of Laurdin Iket (1,000 gp, limit 1; on a successful melee touch attack targeting a construct, this small, ring-like device attaches to the target, forcing the construct to make a DC 16 Will save of be unable to move or take any actions [as if paralyzed]. At the end of each round during which it is unable to act, the construct may attempt a new Will save to end the condition with a cumulative +1 bonus on the saving throw for each round it suffers the dampening ring’s effects. After an affected construct is destroyed or saves against the effect, the ring is destroyed.)
Robots got bad Will saves...
Oh expletive, and I own that book. And haven't applied the chronicle to any characters yet.

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I wouldn't be surprised if the Red Redoubt of Karamoss comes into it, even in/as 6-03.
Called it

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Starglim wrote:I wouldn't be surprised if the Red Redoubt of Karamoss comes into it, even in/as 6-03.Called it
Yup. Nice one!

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Starglim wrote:I wouldn't be surprised if the Red Redoubt of Karamoss comes into it, even in/as 6-03.Called it
Yessssss! I've been eager to experience the Red Redoubt ever since I first poked through the Inner Sea World Guide.
Time to make my improvised weapon, Adamantine Wayfinder wielding sunder specialist!

Ivarrwolfsong |
pauljathome wrote:Numeria is definitely an area that I have NO interest in.+1. I'll play it, but honestly, robots and the like have no appeal to me at all in this type of genre. This will be a season of holding my nose while I play.
Now, if the whole robot/construct thing isn't overplayed, then cool - I mean, I'm willing to give it a chance. But, at this point, I'm not overly excited about Season 6.
I agree 100%.
Page 18 of the Guide to Organized Play shows me all I need to know.

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Page 18 of the Guide to Organized Play shows me all I need to know.
Sigh. You have read this blog post, right?
Not everyone likes sci-fi peanut butter in the fantasy chocolate, and we respect that.

Neongelion |

Mark Stratton wrote:pauljathome wrote:Numeria is definitely an area that I have NO interest in.+1. I'll play it, but honestly, robots and the like have no appeal to me at all in this type of genre. This will be a season of holding my nose while I play.
Now, if the whole robot/construct thing isn't overplayed, then cool - I mean, I'm willing to give it a chance. But, at this point, I'm not overly excited about Season 6.
I agree 100%.
Page 18 of the Guide to Organized Play shows me all I need to know.
Does it? All I see is cool artwork, not "the majority of Season 6 scenarios involves sci-fi stuff".