Todd Stewart Contributor |
Bunnyboy |
I do have ideas.
1) Janderhoff and the general image of dwarfen settlements all around of Varisia. Also, it should have a d100 table for family feuds, debts or heroic deeds of ancestors, which obligates the dwarven character. Maybe even clan/city/status based heritages.
2) The Great Desert from Rahadoum to Osirion. Example of migrating nomadic village. Nonhuman settlements. Options to trade caravan, survival and expedition styles gaming.
3) Planescape or something similar. Perhaps city behind ancient elven portals or place where souls of dead will gather, which wont serve any god, but perhaps their own idea/ideology.
4) Primitives of Golarion. Barbaric clans of Mammoth Lords as well in anywhere else, including many non human ones.
MMCJawa |
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Any of the core inner sea powers, since there has been a bit of a tendency to only produce campaign guides to the more "Theme Park" areas.
So Andoran, Cheliax, and Taldor
Beyond places, in the revisited line I would like to see some books focusing on abberations, dark lands dwellers, and sea monsters.
A Dragon Revisited 2, covering Imperial and Primal Dragons, would be nice.
Quandary |
Heirs of the Taldan Empire, covering all regions once within Taldor's reign, and maybe some settled by Taldans outside that region would be great. Go into standards of rule, law, culture, and the various divergent trends that exist within that milieu.
Gods of Tian Xia would be nice.
"Faiths of Avistan" / Garund/ etc, which focuses on the specific manifestations of religion, highlighting regional quirks and schisms both local and vs. the broader worship of those gods. Detailing the actual organizations and movers-and-shakers of those religions.
Casmaron could use it's own Hardback.
A product focused more in-depth on solely the Kelesh Empire.
South Garund.
An in-depth treatment of the Plane of Shadow and the First World. (separate products)
Heine Stick |
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In no particular order:
Mendev
Cheliax
Great Beyond
Armies of Golarion
Inner Sea Bestiary 2
Inner Sea NPC Codex 2
Dragon Empires Bestiary
Dragon Empires NPC Codex
Nex
Oceans of Golarion
Absalom
Caliphas
Kytons
Celestials
Neongelion |
Casmaron/Kelesh hardcover.
Cheliax.
Iobaria.
Dwarven holds, as said by Bunnyboy.
In this order of importante.
I thought Cheliax already had its own book?
I think the biggest challenge if they do the Padishah Empire is if they make it somehow different from Osirion. Yeah I get Osirion is Egyptian, Padishah/Qadira is Arabia, but they both are Near East cultures in a desert setting. I'm getting a lot of vibes from ancient Persia, even a bit of Dune, when I think of the Padishah Empire.
minoritarian |
I don't think it is challenging at all to make Osirion and Kelesh/Qadira feel different from each other. They're both desert cultures, sure, (though Kelesh has far more than desert to it) but that's like saying you can't make Cheliax and Andoran feel different because they have the latitude as each other.
As you say, Kelesh is more Persian. Kelesh is enormous. It stretches to Vudra in the same way the Persian Empire stretched down to India. That's a lot of room for difference. I think Kelesh would need a book like the Dragon Empires Primer to do it justice.
Dragon78 |
Hardcover books for distant worlds, the Great Beyond, and the other continents of Golarion such as Arcadia, Garund, etc.
Softcover books like Innersea Bestiary 2, Dragon Empire Bestiary, Distant World bestiary, revisited books for celestials, dragons(imperial and primal), fey 2, misfit monsters 2, aliens, sea monsters, etc., the first world, Kyonin.
Mark D Griffin RPG Superstar Season 9 Top 8 |
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Nanatsusaya |
Casmaron / Iobaria <- 'nuf said.
Brevoy <- Kingmaker is a great AP, but I'd love to have more information about the nation the PCs come from, especially for intertwining the politics of Brevoy and the new nation.
Great Beyond <- We know a fair amount about great metropolises of the Great Beyond like Dis, but what about Axis? What should PCs encounter along the way if they journey to the Boneyard to petition Pharasma for something?
Archpaladin Zousha |
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Criminals of the Inner Sea: An examination of thieves guilds throughout the Avistan and Golarion, covering methodology and psychology of groups like the Sczarni, the Outlaw Council of the River Kingdoms, Westcrown's Council of Thieves, and Korvosa's Cerulean Society. It'd be a great way to give your rogues more flavor.
Set |
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Great Beyond <- We know a fair amount about great metropolises of the Great Beyond like Dis, but what about Axis? What should PCs encounter along the way if they journey to the Boneyard to petition Pharasma for something?
Axis deserves it's own book, eventually, as a planar metropolis along the lines of the City of Brass or Dis, but expanded beyond all of the above in the sense that it's not really just a big city on some other plane, but more like a plane unto itself that is just one big honkin' city.
More like the Plane of Gears, in the Midgard setting, it's not just a big city, it's a world/setting unto itself, that is covered with streets and buildings.
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
2 people marked this as a favorite. |
Nanatsusaya wrote:Great Beyond <- We know a fair amount about great metropolises of the Great Beyond like Dis, but what about Axis? What should PCs encounter along the way if they journey to the Boneyard to petition Pharasma for something?Axis deserves it's own book, eventually, as a planar metropolis along the lines of the City of Brass or Dis, but expanded beyond all of the above in the sense that it's not really just a big city on some other plane, but more like a plane unto itself that is just one big honkin' city.
More like the Plane of Gears, in the Midgard setting, it's not just a big city, it's a world/setting unto itself, that is covered with streets and buildings.
I would like see this book, plus have some more detailed rules about planar adventures. There are some but I think they're pretty threadbare.
Luthorne |
Well, off the top of my head...
Akiton
Asura
Castrovel
Darklands (Sekamina region below Tian Xia, particularly Diguo-Dashu and Pan Majang)
Devils Revisited
Elysium/Azatas (Chronicle of the Righteous was lovely, but didn't touch on the good aligned planes much at all...at least the Books of the Damned touched on their respective planes more)
First World
Geb
Great Beyond (The Great Beyond updated to Pathfinder and expanded to a full hardcover, complete with a planar bestiary and some discussion about how to best adapt existing monsters to round it out)
Heaven/Archons (See Elysium/Azatas)
Kaiju of Golarion
Kami/Oni
Kaoling
Mana Wastes
Nagajor
Nex
Nirvana/Agathions (See Elysium/Azatas)
Races of Golarion (full hardcover that discusses the existing races (primarily non-core) and how they fit into Golarion, where their major settlements are, how they've contributed to the history of various areas, discussing multiple versions of their cultures, religion, etc.)
Shadow Plane (I want more about D'ziriak, Kayal/Fetchlings, Kytons - and Kyton demagogues, Shae, and so on)
Tian Xia World Guide (as a full hardcover to at least match the Inner Sea World Guide)
Triaxus (with more detail on Summer as well as Winter)
Valashmai
Verces
Vudra
...and enough about Arcadia and Casmaron to know what I want more of!
John Kretzer |
Criminals of the Inner Sea: An examination of thieves guilds throughout the Avistan and Golarion, covering methodology and psychology of groups like the Sczarni, the Outlaw Council of the River Kingdoms, Westcrown's Council of Thieves, and Korvosa's Cerulean Society. It'd be a great way to give your rogues more flavor.
This is a really good idea if you also include The Wasp Queens.
Todd Stewart Contributor |
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Set wrote:I would like see this book, plus have some more detailed rules about planar adventures. There are some but I think they're pretty threadbare.Nanatsusaya wrote:Great Beyond <- We know a fair amount about great metropolises of the Great Beyond like Dis, but what about Axis? What should PCs encounter along the way if they journey to the Boneyard to petition Pharasma for something?Axis deserves it's own book, eventually, as a planar metropolis along the lines of the City of Brass or Dis, but expanded beyond all of the above in the sense that it's not really just a big city on some other plane, but more like a plane unto itself that is just one big honkin' city.
More like the Plane of Gears, in the Midgard setting, it's not just a big city, it's a world/setting unto itself, that is covered with streets and buildings.
Even if it's not feasible to do a book on each of the planes, I think it would awesome at some point in the future to see a hardcover book on planar adventures. Advice on ways to handle the planes in a campaign, dealing with various outsiders beyond combat, etc.
In that sort of book you could present multiple examples of locations to set as the focus of such a campaign: Axis, the City of Brass, Galisemni, and Shadow Absalom being the locations that first come to mind for me.
Such a book is up at the top of my list of 'Paizo Dream Products'. :)