
OgreBattle |
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A Wasp Swarm is CR3 and as a swarm of diminutive creatures is immune to weapon damage.
I've gotten the impression that Pathfinder society strongly relies on sword swinging antagonists to provide a challenge, but once that melee strike is nullified it becomes a cake walk. So if your average Pathfinder Society villain had to fight a duel against a swarm of bees for some reason, would he be able to survive?

Majuba |

Invisibility + summon swarm = faceroll?
No.
You summon a swarm of bats, rats, or spiders (your choice)
The easiest way I know of to get Wasp Swarms is Insect Plague, and those swarms are stationary, so the enemy can simply walk out of them if no one else is around.

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None can stand against the might of Doctor BEEEES!!
Here I just expected 1,294 posts about Nicholas Cage but then you posted this magnificence and my faith in humanity was magically restored.
BY BEES!

Coriat |

Jiggy wrote:I like my PFS villains how I like my coffee: covered in BEES!My father was a bee keeper. His father was a bee keeper before him. I walk in their footsteps. And their footsteps were like this: "AAAAHHH! HELP! I'M COVERED IN BEES!"
It is hard to walk in the footsteps of my forefathers, because my forefathers weren't walking when they made those footsteps.
They were running.

Sarcasmancer |

Friend of the Dork |
Swarms are kind of OP - doing too much damage, and too hard to scare off etc.
I still have nightmares about my 5th level Paladin who was first cast Confusion on and then the druid summoned bees. BEES! And of course since I was attacked by the swarm every round I had to attack back (at no effect) every round.
The horror... the horror....

Scavion |
1 person marked this as a favorite. |

Swarms are kind of OP - doing too much damage, and too hard to scare off etc.
I still have nightmares about my 5th level Paladin who was first cast Confusion on and then the druid summoned bees. BEES! And of course since I was attacked by the swarm every round I had to attack back (at no effect) every round.
The horror... the horror....
"THE STINGING, INSIDE MY ARMOR, ITCHY, SCRATCHY, SWARMING INTO MY MOUTH CHOKING ME!"-Sole Survivor.

Ashiel |
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Ashiel wrote:Invisibility + summon swarm = faceroll?No.
PRD-Summon-Swarm wrote:You summon a swarm of bats, rats, or spiders (your choice)The easiest way I know of to get Wasp Swarms is Insect Plague, and those swarms are stationary, so the enemy can simply walk out of them if no one else is around.
Yeah but if they can't fight back and can't find you, the swarm just gets to chase them around. It has a duration of concentration and can't be hurt by weapons. Spider swarms have a climb speed, deal 1d6 damage, and threaten poison + nausea.
You could kill a Greater Vital Striking T-Rex like this.

Rynjin |
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Uh so is the key to the next big minmax build?
How do we optimize bees?
Play a Witch. Be level 7.
Be master of Vomit Swarm.
It is a Conjuration (Summoning) spell.
Augment Summoning will make them slightly more robust (14 more HP), though sadly will do naught for the damage. More survivable for when/if they bust out the AoE spells and such though, which is a plus.
Dip a level of Druid.
Grab Sunlight Summons and Moonlight Summons so your beasties aren't worthless against everything with DR/Magic or DR/Silver.
And, err, not much support for summon spells that aren't Summon Monster, sadly.
Quicken it for two, maybe?
Wonder if stuff like Sickening Spell works with summons?
Dunno.

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I'd say about 50% of PFS villains would actually wind up being forced to withdraw from a simple swarm of bees. The other half are spellcasters that are, nine times out of ten, presented as solo encounters for some unfathomable reason. Bees'll get toasted, but uh.. lone caster versus group of bloodthirsty adventurers? Splat. Come to think of it one of the meanest bosses in any scenario I've ever played was purely melee. ... And now I've got a mental image of a stone giant fleeing in terror from bees.

CWheezy |
2 people marked this as a favorite. |
I'd say about 50% of PFS villains would actually wind up being forced to withdraw from a simple swarm of bees. The other half are spellcasters that are, nine times out of ten, presented as solo encounters for some unfathomable reason. Bees'll get toasted, but uh.. lone caster versus group of bloodthirsty adventurers? Splat. Come to think of it one of the meanest bosses in any scenario I've ever played was purely melee. ... And now I've got a mental image of a stone giant fleeing in terror from bees.
It is actually closer to 75%. Not all casters are given spells like lightning bolt or fireball. Some of them have dr 10, which in my mind makes it a hilarious, agonizing slow death

Rerednaw |
Uh so is the key to the next big minmax build?
How do we optimize bees?
Well normally...
Avoid negative-channeling clerics.Avoid anything with DR.
If it's weapon-users though...go to town! :)
Druid, Moonlight, Sunlight, Starlight, Summons is a hefty price...but you'll have Super Saiyen glowing DR/Magic/Silver/Cold-Iron bypassing super bees!
Seriously though that's a long time to wait. Plus adding in the Spell Focus(Conj) feat tax, plus Augment Summoning. That's Druid1/Witch 10...and by then a Witch 11 has been dropping Ice Tombs already.
Still I like the idea. :)
Regarding Society: I'm not sure what qualifies as a standard Society boss. But most of the ones I've fought were casters or had breath weapons/DR. Only a very few were dedicated weapons-users. And with the martials, their weak will saves meant that the usual gamut of control spells worked fine.

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so i was just looking at the Pfsrd and would this rule apply since summon swarm is technically a summoning spell?
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table: Summon Monster marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

Mark Hoover |
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Bees! Run for your lives! They've gone STING CRAZY!
Someone post the Nick Cage/bees reference before I loose it!

Rynjin |

Bees! Run for your lives! They've gone STING CRAZY!
Someone post the Nick Cage/bees reference before I loose it!

OgreBattle |

Mark Hoover wrote:Here ya go.Bees! Run for your lives! They've gone STING CRAZY!
Someone post the Nick Cage/bees reference before I loose it!
Have the villain your PC's defeat with bees come back as Ghost Rider, but a skull covered in bees instead of flames

Pupsocket |

so i was just looking at the Pfsrd and would this rule apply since summon swarm is technically a summoning spell?
Quote:When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table: Summon Monster marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.
Summon/Vomit swarm doesn't reference the Summon Monster spell. But I'm very interested in ways to apply templates to all your summons, because fire-resistant wasps are my new weapon of choice.

Glutton |

Mark Hoover wrote:Here ya go.Bees! Run for your lives! They've gone STING CRAZY!
Someone post the Nick Cage/bees reference before I loose it!

Umbranus |

Then a torch or alchemist fire, and it's over.
As I understand the rules a torch can't hurt swarms, because it only deals damage to single targets. Anything that does damage to squares, on the other hand does work. Like snapdragon fireworks, some domain abilities, revelations, splash weapons and AOE spells.
Should we try to use common sense (always difficult and dangerous in roleplaying games) I think water should work well vs most kinds of swarms. And with water I mean spells like create water, drench, hydraulic push.

My2Copper |

There is a trait that offers some protection from swarms, but I don't know whether it is PFS legal:
Bellis Honey Harvester
Source Andoran, Spirit of Liberty pg. 18
Category Region
Requirement(s) Bellis [in Andoran]
Your frequent exposure to bees—and their stings—makes all such creatures seem more like nuisances than actual threats. You gain DR 3/— against damage dealt by swarms and a +1 trait bonus on saving throws against distraction and poison from swarms.

Majuba |

Increasing swarm damage?
Simple advanced template adds +2 to all damage rolls.
No... the quick rebuild rules for the simple advanced template adds +2 damage. A swarm would get no benefit to damage from the advanced template (unless it somehow got strength to damage). Nausea/poison DCs would go up by 2, along with AC/touch AC and all saves (important vs. fireballs and alchemist fires).

RJGrady |

As I understand the rules a torch can't hurt swarms, because it only deals damage to single targets.
That only applies to spells that target a creature or a number of creatures. In fact, since torches inflict fire damage (which would be affected by fire resistance) in addition to weapon damage (affected by DR), a torch does seem to do 1 point of damage to a swarm per hit.