So, sword and pistol is impossible.


Advice

Grand Lodge

I was looking at a character who wields a sword and a pistol at the same time. And I noticed the number of feats necessary to make this even worth an attempt is pretty big. There are two ways to go about it, deft shootist or sword and pistol, and neither is that great.

Deft Shootist
1. Firearm Proficiency
2. Amateur Gunslinger
3. Dodge
4. Mobility
5. Deft Shootist
6. Two Weapon Fighting
7. Rapid Reload

Sword and Pistol (requires +6 BAB)
1. Firearm Proficiency
2. Point Blank Shot
3. Weapon Focus (Firearm)
4. Rapid Shot
5. Snap Shot
6. Two Weapon Fighting
7. Sword and Pistol
8. Rapid Reload

Not to mention, precise shot would be nice, since you know your enemy will always be in melee (with you). The issue is, deft shootist takes fewer feats, but sword and pistol requires more useful feats, but also has a BAB requirement and it doesn't count for reloading, only shooting (so it kinda sucks).

Now, you can get firearm proficiency and amateur gunslinger with a level in gunslinger. But it's still no walk in the park. It would also help to be human, but the build I'm working on specifically has race pretty locked it. I'd like to be able to use the character according to the concept by level 7.

The best I've come up with is 1 level of gunslinger, and then straight fighter. I've tried, gunslinger, ranger, trophy hunter ranger, fighter, slayer. Am I missing anything? Is it possible? And why is it so much harder to use a fighting style that is strictly worse than just dual wielding pistols? It doesn't seem fair. I'm hoping a swashbuckler archetype addresses this....

Sovereign Court

How do you reload with a sword in one hand? I would probably focus on the sword play. Use the pistol like a crossbow, fire it and drop it. Sorry for being out of my element here but this is interesting.

Grand Lodge

Pan wrote:
How do you reload with a sword in one hand? I would probably focus on the sword play. Use the pistol like a crossbow, fire it and drop it. Sorry for being out of my element here but this is interesting.

Weapon cord.

Grand Lodge

Laertes wrote:
Pan wrote:
How do you reload with a sword in one hand? I would probably focus on the sword play. Use the pistol like a crossbow, fire it and drop it. Sorry for being out of my element here but this is interesting.
Weapon cord.

You know of the Weapon Cord Errata?

Move action now.


Why not do what the Ranger does with the Bow?

In the instance when the gun is needed you have the gun out and use it. When done put it away and draw you sword or what ever, simple as that.


ngc7293 wrote:

Why not do what the Ranger does with the Bow?

In the instance when the gun is needed you have the gun out and use it. When done put it away and draw you sword or what ever, simple as that.

It's so much more efficient, even with the Dodge-Mobility feat tax, to pick up Deft Shootist and just use the gun all the time.


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Could petition your DM to allow a quick-loading weapon. As I read it, the weapon sort of loads itself via an extradimensional ammo clip.


Makes the Human Buccaneer (Gunslinger) Archetype a joke. Might get an at will confusion gaze attack (with signature deed) and a familiar but gets sword and pistol as a bonus feat ... SOOOOooo useless.

Really needs errata - should have quick draw as a pre-req and allow one to pull a gun fire and drop or put away without 2 wpn fighting penalties.

For the costly pre-reqs should at least be useful lol


ngc7293 wrote:

Why not do what the Ranger does with the Bow?

In the instance when the gun is needed you have the gun out and use it. When done put it away and draw you sword or what ever, simple as that.

Action economy. Sheathing a weapon is a move action. Glove of storing is pretty muh the only way to improve that, and it's pretty expensive.

Sword and pistol works if you use advanced firearms. It also works for the traditional swashbuckler who shoots first then switches to sword, but for that you might as well drop the gun and free up the hand.


The Beneficial Bandolier lets you use a swift action to automatically reload a gun via teleportation; if you're only going to be firing once per round, that's a viable option at low levels.

There's also the Pistols of the Infinite Sky, which automatically reload, and the third-party weapon enhancement 'everloaded' if permitted. Or you could put a Glove of Storing on your sword hand, free-action store it, reload, then free-action retrieve it.


Good point. Never considered advanced weapons. Perhaps should just play with advanced firearms seeing as their worse than double guns for gunslinger damage issues and less blow ups that slow down play and any gunslinger just trivializes through deeds and enchantments anyway.


Zhayne wrote:

The Beneficial Bandolier lets you use a swift action to automatically reload a gun via teleportation; if you're only going to be firing once per round, that's a viable option at low levels.

That would be a very good item IF it didn't occupy the belt slot.


You really need Advanced Firearms or A Pepperbox to be available to make any type of Sword And Pistol style worthwhile.

Reloading a black-powder pistol is a hassle, more so one handed.

Dark Archive

Tieflings with prehensile tails would mitigate this issue also.

Silver Crusade

Laertes wrote:

I was looking at a character who wields a sword and a pistol at the same time. And I noticed the number of feats necessary to make this even worth an attempt is pretty big. There are two ways to go about it, deft shootist or sword and pistol, and neither is that great.

Deft Shootist
1. Firearm Proficiency
2. Amateur Gunslinger
3. Dodge
4. Mobility
5. Deft Shootist
6. Two Weapon Fighting
7. Rapid Reload

Sword and Pistol (requires +6 BAB)
1. Firearm Proficiency
2. Point Blank Shot
3. Weapon Focus (Firearm)
4. Rapid Shot
5. Snap Shot
6. Two Weapon Fighting
7. Sword and Pistol
8. Rapid Reload

Not to mention, precise shot would be nice, since you know your enemy will always be in melee (with you). The issue is, deft shootist takes fewer feats, but sword and pistol requires more useful feats, but also has a BAB requirement and it doesn't count for reloading, only shooting (so it kinda sucks).

Now, you can get firearm proficiency and amateur gunslinger with a level in gunslinger. But it's still no walk in the park. It would also help to be human, but the build I'm working on specifically has race pretty locked it. I'd like to be able to use the character according to the concept by level 7.

The best I've come up with is 1 level of gunslinger, and then straight fighter. I've tried, gunslinger, ranger, trophy hunter ranger, fighter, slayer. Am I missing anything? Is it possible? And why is it so much harder to use a fighting style that is strictly worse than just dual wielding pistols? It doesn't seem fair. I'm hoping a swashbuckler archetype addresses this....

on your second build you will have to change two weapon fighting and snap shot around as snap shot has a BAB +6 requirement....making it impossible to take at 5th level.

Also some concepts are simply harder to design a build for. There is no real reason as best I can tell, just luck of the draw I figure. Also it could be hard because shooting a gun with one hand is difficult and shooting a gun in your off hand is difficult so shooting a gun with only one hand with that hand being your off hand would probably be extremely difficult.


Pretty sure that there is a spell that loads your pistol for you with a ghostly hand or some such. That could help.

Also, how often do you really need to shoot. Most combats only last a few rounds. You have a double pistol thats two rounds at low levels. By the time you reach mid levels use the magical options mentioned above. Seems to work well enought if that is the style you really want to play.


Soo...sword and pistol doesn't actually need a sword, just a 'melee weapin'. I know it might cramp your style, but have you considered other choices?

I bring this up since there are two light, simple weapons that could solve your problems with reloading: brass knuckles and the cestus. Both allow you to draw and use items normally, and the penalties that come with doing so while wearing them has nothing to do with reloading. So they could serve well as you complimentary weapon.

Also, just going to throw my two cents that you should probably go with the gunslinger dip. Quick clear and gunsmithing are quite useful, and it would save you on feats.


I hope under "straight fighter" you mean Trench fighter, since they get the +DEX to dmg at lvl3.


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With archaic firearms, there's only one way to do this.

Quickdraw, and a multiple of firearms.

You just draw a new gun every time you want to fire.

Blackbeard made this style famous. He was renowned for wearing a vest covered in pistols into a fight.

Silver Crusade

Also "Impossible" is a bit erroneous, is it not?

I mean it is completely doable and you have proven that with two builds although again the second build needs to be changed to account for pre reqs.

What you mean by "impossible" is actually: Cannot be done quickly and in such a way where you can attack with your pistol and sword in the same round every round aka "it does not work the way I want it to" aka " I cannot break a build using the rules provided”.

Am I right?

Because what it seems to me is that you would either play them as a switch hitter or you would play them as a main melee fighter who takes a pot shot at an outlying enemy during combat at some point.


Bayonet?


Kayerloth wrote:
Bayonet?

They've taken care to make Bayonets suck. They are 20x2 crit weapons, they take a move action to attach, and once attached they prevent the gun from being fired.

You can try to get the socket bayonet from that one AP with early 20th century firearms, but even that imposes a -2 penalty on ranged attack rolls because reasons.

Shadow Lodge

black beard the pirate, who this character is emulating, carried 6 guns on his person. he would shoot his gun drop it then pull another when he needed to attack someone at ranged.

i would suggest that same concept to be applied here. get 6 double barreled pistols and just blast and drop. then reload all of them at the end of combat. later in the game when dr becomes an issue i would suggest different material bullets. as long as you're hitting touch you dont really need to max your generic modifiers.

other then that the best solution i can see for a PFS situation would be glove of storing cheeze


TheSideKick wrote:

black beard the pirate, who this character is emulating, carried 6 guns on his person. he would shoot his gun drop it then pull another when he needed to attack someone at ranged.

i would suggest that same concept to be applied here. get 6 double barreled pistols and just blast and drop. then reload all of them at the end of combat. later in the game when dr becomes an issue i would suggest different material bullets. as long as you're hitting touch you dont really need to max your generic modifiers.

other then that the best solution i can see for a PFS situation would be glove of storing cheeze

with double barreled pistols at 1,750G a pop this is not a practical solution for most players.


For reloading: Advanced firearms use clips so

abundant ammunition:
Abundant Ammunition

School conjuration (summoning); Level bard 1, cleric 1, ranger 1, sorcerer/wizard 1
CASTING

Casting Time 1 standard action
Components V, S, M/DF (a single piece of ammunition)
EFFECT

Target one container touched
Duration 1 minute/level
Saving Throw none; Spell Resistance no

DESCRIPTION

When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell, you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.

cast on the clip means you never have to reload. If not using modern, depending on your (well your GM's) definition of "container" you could also cast it on a early firearms (as the bullets are being held in the gun's chambers... that's kind of like a container(roll bluff))


Dexion1619 wrote:

You really need Advanced Firearms or A Pepperbox to be available to make any type of Sword And Pistol style worthwhile.

Reloading a black-powder pistol is a hassle, more so one handed.

Pepperbox is a no-go. You need a free hand to rotate the housing.


Incidentally, if you don't mind only getting two shots off during the combat and relying mostly on the sword, consider the buckler gun. It'd be very appropriate for the theme. Charge in, do your full attack, and any time you drop an opponent and still have an attack left, use the gun for your remaining attack and soften up your next foe.

Also, if you use strategies like this where you only get one or two shots, make 'em count. Use pitted bullets with your favorite poison, preferably one that causes unconsciousness or some other debilitating effect on a failed save.

Scarab Sages

Hmmmm... This gives me an idea for a rondelero duelist using a buckler gun, letting you bash with the shield as well as shoot it.


Imbicatus wrote:
Hmmmm... This gives me an idea for a rondelero duelist using a buckler gun, letting you bash with the shield as well as shoot it.

Nice! You'd get your money's worth out of TWF that way.


I wish they had included an Intermediary Firearms category, with things like Cap And Ball revolvers.

Also, I don't have Reign of winter, but did they give the Mosin Nagant a proper socket bayonet like it's supposed to have?


You are better off making a Wand Wielder Magus and fluffing your Wand as a gun.


Also be aware that not all feats are created with the intention of them being optimal. Many feats are created with the intent purpose of being used by NPCs against the PCs to offer a unique flair.

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