Crypt of the Everflame recruitment


Recruitment


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In the town of Kassen they hold a yearly ritual to ensure a good harvest. Every autumn, a few of the townsfolk make a pilgrimage to the Crypt of the Everflame to light a lantern from the flame and bring it back to town, where it is preserved all winter. This year, mayor Uptal has decided to give the honour of retrieving the flame to a group of young adventurous spirits, including you!

Sounds like a super fun time!

I'm looking for four players willing to post at least 4-5 times a week. (Due to my schedule every once in awhile I may have to go a few days at a time unable to post)

Crypt of the Everflame is a paizo module for level 1 characters. It leads into a couple other modules and, if the players are interested and I still have time we might be doing those afterwards. It's a dungeon crawl so if you're looking for something social-heavy this isn't it.

This will be my first experience GMing a PbP so tips, hints and patience will be appreciated.

Character creation

15 point buy

2 traits. 3 if you also take a drawback

Full health 1st level, max-2 or roll on level-up

Average starting wealth

Don't worry about rations, waterskins, backpacks or tents (unless you want extra)

No evil characters

Anything from paizo in the srd is available. I'd prefer core races but if you can convince me with a good backstory I'll allow non-core

The good backstory clause also applies to anything exotic (ninjas, samurai, gunslingers)

I may allow some third party materiel. Hard no on 3pp races and classes but ask me about feats and stuff

If anyone is interested in trying out this homebrew class of my design: The Wardkeeper that'd be cool. (I know, I know, the fluff doesn't fit. Maybe you came from Tian Xian or met one of those rare Avistani Kami) It hasn't be tested at all so if anyone chooses it I'll allow them to roll up a new character at any time if they decide it's not for them. If it starts to look like it's completely underpowered I'll work with the party on fair ways to tweak it so you can contribute. I doubt it'll be OP but the same applies in that case.

Your backstory should include a reason you're in Kassen (a small logging town in northern Nirmathas) and why you're being chosen for the everflame quest. (Local youth coming-of-age, saved a local's child from drowning so are being honoured, annoying guy they want out of the town for a few days to party... whatever!) I don't need a full stat block right away, just a character concept and background. If you want more information on the town and it's inhabitants shoot me a PM.

I'll keep recruitment open for at least a week.


If I could I would love to reserve a spot, character creation to come later.


Dotting for interest. The second module of this series is my favorite out of the ones I've played from Paizo. Character to come tomorrow.


I would also like to play, can create character this evening. Which classes are other players thinking about?


Thinking about playing a healer witch, not sure yet though.


I'd like to play - Could roll whatever the group needs, or if someone wants to roll up a character that is a friend or family member of mine that'd be cool.


Blaster caster :D


In that case I could do rogue or frontline fighter - maybe a defender type


orrr you could do a wardkeeper. Just saying >_>

Glad there's interest this quickly, I'm looking forward to seeing the characters you guys come up with.

So I said average wealth for first level, but if you're feeling lucky you can go ahead and roll for it in this thread.


Well, I think I have finally decided that I am definitely going to play a witch, going to go for the luck and get the money roll out of the way. Money: 3d6 ⇒ (6, 3, 1) = 10


Gonna go trapkilling rogue Money: 4d6 ⇒ (3, 4, 5, 1) = 13


Dotting for interest.


Reporting in for Thrun. Healing and Potion Brewing Witch. Let me know if the stat sheet works for you. Backstory coming later.


The format looks fine. I'd prefer you add your light, medium and heavy load limits near your inventory. Also a small stat block for your familiar. (in case you decide to risk him in combat)I'm assuming you'll add a 'spells prepared' section once we start.

Some concerns: A haramaki looks nothing at all like a witch's robes. I'd consider relabelling the silken ceremonial robes as such (I could see you wearing fancy robes, coming from rich parents and all.) but a haramaki is too much of a stretch and I'm not a huge fan of re-skinning for optimization's sake in any case.

A witch has no use for an alchemy crafting kit (the most expensive item in an alchemist's kit) so you might want to change that. Also list the items in the kit.

As a hedge witch you don't actually need CLW on your spell list. You can spontaneously cast it whether you know it or not.

You're starting with way too many potions. I get that you used the crafting price but a level one adventurer fresh out of the box starting with 20+ crafted potions is just too much. It's basically giving you an extra 600gp, in addition to rich parents.

I'll allow starting with 5 crafted potions. No more.

EDIT: I realized you may have put CLW on your spell list because the brew potion feat specifies you must have the spell on your list to brew the potion. Whatever dude. If you can cast it, you can brew it.


Sad, only 5. Oh well that seems fair. I'll get rid of the haramki as well then. Sorry, I may have gone a little bit overboard with that 25 potion thing.


I think I'm going to pull out. Not as up for this as I thought.

Good luck and have fun. :D


Dotting for interest.

Background Summary:
Basic idea is that he is an Ifrit, his mother wanting him to be as far away from the influences of his 'nature' as possible. After a few incidents in bigger cities, she decided that living on the water and among trees, in a peaceful environment, may settle his... unstable personality.

For a while, it seemed to work. She couldn't keep the fire nature completely suppressed, she'd tried before and he'd wound up exploding (metaphorically, luckily) so she got him an apprenticeship at the local blacksmith, using fire to mold and create, rather than destroy.

He desperately wants his mother's acceptance, to make her happy instead of upset or angry. The same goes for the village, and others in general.

He is constantly battling himself, trying to do what's good, but there's always the temptation to cause mischief, or just winding up using people to gain things when he started with good intentions.

The fact that he show'd signs of possessing sorcerer powers thanks to the fire elemental blood he's inherited just keeps compiling the issues he has with himself, what he is, and who he wants to be.

Apparently, someone in the village saw his inner conflict and has given him the opportunity to participate in the pilgrimage to the Crypt of the Everflame. And Meram jumped at the chance to prove to the village (and to himself) that he can do something good and control himself around fire as well.


Quick question, when looking through the drawbacks I noticed that a lot of them are social based or religious based.

Even though many of them can be worked into my characters background, some really well, knowing that this is a dungeon crawler and not going to have many social situations makes me feel like I'm cheating a bit by choosing what is for all purposes generally a social drawback (not matter how well it suits my character).

Is this an issue? Is there a restriction to the drawback you can choose, or the trait you can pick depending on the said drawback?


If we continue on to the next module in the series, it'll become an issue. Promise. Either way, with a 15 point buy I don't see an extra trait pushing you over the ROFLSTOMP threshold.

Grand Lodge

I will see what i have I would like another RP on here


So this is Meram

I tried to pick spells, traits and feats that added flavour more than would be powerful or even practically useful (as I normally do).

Also occurred to me that his mum would probably be very dead by now, so adding that this is something he feels he must do before he can more on and explore the world. Like letting his mum know that he's leaving while also seeing this lighting of the everflame as a kind of personal candle of mourning.

I made him younger (from 80 down to 64) though I may put him into the young adult age range (so between 50-60) rather than the adult because I do see him more as a troubled youth than a lost adult.

This also means that his mum might still be alive, though very old, which means my drawback would change back to Family Ties from Pride.


Where are you getting the bonus feat and 2nd feat from? 1st level characters only have one feat unless they're human and sorcerer's don't get bloodline feats until 7th level.

Flavour over function is fine, but make sure it's not to the point of uselessness. Your companions will still be relying on you to help them out.

I'd appreciate it if you made him an alias on the boards. Use the same format as Muiris Sidhe.

Sovereign Court

Righto, so here he be.

Just need to update the items and such.

A lot like the Brew Witch though.


Still waiting on two characters...

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