Fire Giant

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13 posts. Alias of BokaliMali.


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Excellent!

Latrecis: I will be plopping them into Golarion. The original plan was to call Sandoint Wartle and rearrange the geography to fit, but I relize there's no real reason I can't just handwave the distance once they leave the woods. Either how you suggest or just with "Then nothing happens for awhile and now you're in Sandpoint."

Here are my revised ideas, taking into account the advice presented so far:

Aldern will be introduced in the woods as per my original post.

The abandoned tower is an old Thassilonian ruin (I was rather vague in describing it previously) with a runewell deep below.

The corruption of the woods is being caused by an agent of Karzoug: A third Lamia named something-that-ends-in-esha(or etia). She wants to use nasty magic to bind the fey to her master's will and is looking for the runewell as a little bonus. She has a sihedron medallion.

They will arrive at Sandpoint just in time for the swallowtail festival (just for a fun RP and games session) but there will be no goblins. Instead, the festival is ruined when Tsuto tries to burn down the everything! Probably with a couple demons or sinspawn helping him out.

Turns out he found the dungeon of wrath and Erylium put the magical whammy on him so now he's all wrathful and junk. I dunno I'll figure out the specifics later.

No Nualia in this scenario. The runewell in the dungeon, matching the one they found in the feywoods, connects it to the Lamia and thus the medallion.

He's dealt with and the PCs can hang out as heroes for a bit but minor demons/sinspawn (I like demons) keep popping up which leads to an investigation of the glassworks and the dungeon of wrath. Call clearing the dungeon the end of part one, go straight in to the murders after a few more rest days. From there on, we follow the book.

Granted, I also really like the scenario Latrecis put forth (except I may change goblins to something else. They already trounced kobolds. Doing goblins right after feels kinda "Oh more weak tiny things ok.")

Good thing I have awhile yet to decide!

These are great. Any other suggestions?


I appreciate the suggestion, but I'm just not keen on that idea.

My players are pretty in to the characters they have at the moment and they've all let me know they're not big fans of playing through the low-low levels.

I figure: Make the Feywoods part of Sanos Forest. The caravan, all ugh'd from the ordeal in the forest, will take a break from the trek in Wartle or Nybor once they get out of there. That's where the murders will start.

Like I said: The caravan NPCs can make good replacements for a lot of the Sandpoint NPCs. My players already really like them.

I understand that they should be nice and invested in order to want to defend the place from the Giant attack, but they all like being noble heroes anyways so I don't think that'll take much convincing despite.


Shmoop is the technical term for changing from homebrew to published. Look it up. Don't look it up it's clearly bull.

I started a homebrew campaign and, after several weeks of coming up with mediocre adventure ideas I picked up my Runelords book, that I bought years ago and never got to play past the first few sessions, and remembered why I bought it.

Would the board be so kind as to offer ideas for working the important bits of burnt offering into the current homebrew shenanigans I have going on?

The party was hired to guard a caravan as it traveled through the creatively named Feywoods. Guess what's in the woods. Thus far they have cleared out a kobold warren (and met a weird giant rainbow snake god thing because *shrug* I like that sort of thing) and secured an abandoned tower in the center of the woods. Which was handy since soon after, the road disappeared. Turns out the only reason there was a road was because the Lady of the Forest (Archfey) had an agreement with the Caravan leader.

That's what the party knows about. The plan was for There to have been a demonic cult corrupting the local tribe of lycanthropes (the party knows the lycanthropes exsist but haven't met them) who are trying to steal/corrupt/destroy the heart of the forest, which is underground. The fey can't get near it because, thanks to their connection with the lady, the corruption that's messing with the forest corrupts them as well, so they ask the party to wade in blades-a-swinging.

Oh, the party is currently already level 4 (we started at level 3). I have no issues scaling encounters and slowing the leveling a bit though. We're doing milestones.

Ideas I've had to aid the transition: Introduce Aldern as a noble who was travelling with the caravan. One of the PCs is a noble's son named Aldryn (ohoho coincidences!) which sets up the envy badoodle pretty well I think.

Have the path to the heart of the forest lead through a Thassilonian ruin. I was thinking Mines of Moria style: Old dwarfish mine that uncovered the ruin and accidentally unleashed a ____. I'd be pretty clear that its dangerous as heck and the party should run and hide if the ____ finds them in there (lil survivor horror). They could find a runewell etc. This could even be scribbler's haunt. Or maybe not. The siege of Sandpoint is super cool. I don't want to change it too much.

The party is already getting chummy with the caravan NPCs so I'll slot them in to various Sandpointer roles.

I mean, I feel like I have an OK idea of how to do it, but I have maybe a month yet before we get there and I like hearing ideas for stuff like this. Someone always thinks of something clever that makes me go "Aw yeah!"


I considered a customized spell list. Probably work on that once finals are done.

Like, making weapon enhancements ward bonuses? That's an idea. I do like the visual of swinging a stone badger statue at a demons head though... Is there a specific reason you believe that would be better?


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But when. Does he turn. Into a turtle.


Still waiting on two characters...


Would you say the balls of light appear far away from the party or... close?


Where are you getting the bonus feat and 2nd feat from? 1st level characters only have one feat unless they're human and sorcerer's don't get bloodline feats until 7th level.

Flavour over function is fine, but make sure it's not to the point of uselessness. Your companions will still be relying on you to help them out.

I'd appreciate it if you made him an alias on the boards. Use the same format as Muiris Sidhe.


Why not have the witch be part of [REDACTED]'s crew and be smuggling goblins instead?


If we continue on to the next module in the series, it'll become an issue. Promise. Either way, with a 15 point buy I don't see an extra trait pushing you over the ROFLSTOMP threshold.


The format looks fine. I'd prefer you add your light, medium and heavy load limits near your inventory. Also a small stat block for your familiar. (in case you decide to risk him in combat)I'm assuming you'll add a 'spells prepared' section once we start.

Some concerns: A haramaki looks nothing at all like a witch's robes. I'd consider relabelling the silken ceremonial robes as such (I could see you wearing fancy robes, coming from rich parents and all.) but a haramaki is too much of a stretch and I'm not a huge fan of re-skinning for optimization's sake in any case.

A witch has no use for an alchemy crafting kit (the most expensive item in an alchemist's kit) so you might want to change that. Also list the items in the kit.

As a hedge witch you don't actually need CLW on your spell list. You can spontaneously cast it whether you know it or not.

You're starting with way too many potions. I get that you used the crafting price but a level one adventurer fresh out of the box starting with 20+ crafted potions is just too much. It's basically giving you an extra 600gp, in addition to rich parents.

I'll allow starting with 5 crafted potions. No more.

EDIT: I realized you may have put CLW on your spell list because the brew potion feat specifies you must have the spell on your list to brew the potion. Whatever dude. If you can cast it, you can brew it.


orrr you could do a wardkeeper. Just saying >_>

Glad there's interest this quickly, I'm looking forward to seeing the characters you guys come up with.

So I said average wealth for first level, but if you're feeling lucky you can go ahead and roll for it in this thread.


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In the town of Kassen they hold a yearly ritual to ensure a good harvest. Every autumn, a few of the townsfolk make a pilgrimage to the Crypt of the Everflame to light a lantern from the flame and bring it back to town, where it is preserved all winter. This year, mayor Uptal has decided to give the honour of retrieving the flame to a group of young adventurous spirits, including you!

Sounds like a super fun time!

I'm looking for four players willing to post at least 4-5 times a week. (Due to my schedule every once in awhile I may have to go a few days at a time unable to post)

Crypt of the Everflame is a paizo module for level 1 characters. It leads into a couple other modules and, if the players are interested and I still have time we might be doing those afterwards. It's a dungeon crawl so if you're looking for something social-heavy this isn't it.

This will be my first experience GMing a PbP so tips, hints and patience will be appreciated.

Character creation

15 point buy

2 traits. 3 if you also take a drawback

Full health 1st level, max-2 or roll on level-up

Average starting wealth

Don't worry about rations, waterskins, backpacks or tents (unless you want extra)

No evil characters

Anything from paizo in the srd is available. I'd prefer core races but if you can convince me with a good backstory I'll allow non-core

The good backstory clause also applies to anything exotic (ninjas, samurai, gunslingers)

I may allow some third party materiel. Hard no on 3pp races and classes but ask me about feats and stuff

If anyone is interested in trying out this homebrew class of my design: The Wardkeeper that'd be cool. (I know, I know, the fluff doesn't fit. Maybe you came from Tian Xian or met one of those rare Avistani Kami) It hasn't be tested at all so if anyone chooses it I'll allow them to roll up a new character at any time if they decide it's not for them. If it starts to look like it's completely underpowered I'll work with the party on fair ways to tweak it so you can contribute. I doubt it'll be OP but the same applies in that case.

Your backstory should include a reason you're in Kassen (a small logging town in northern Nirmathas) and why you're being chosen for the everflame quest. (Local youth coming-of-age, saved a local's child from drowning so are being honoured, annoying guy they want out of the town for a few days to party... whatever!) I don't need a full stat block right away, just a character concept and background. If you want more information on the town and it's inhabitants shoot me a PM.

I'll keep recruitment open for at least a week.