Awesome stories from your PFS characters?


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Scarab Sages 4/5

Refuge of Time:
When confronted by said angel, he asked the group, "Are you Tomb Robbers?" I glanced down at the back of my character sheet, then held it up so the GM could see my Tomb Raider trait.

Then I moved to the back of the line to buy time to come up with something to say. After the rest of their group talked their way past, I managed to sneak through the conversation by focusing my answers on the cult of Lissala and saving the Ruby Prince. Thankfully (or mercifully on the GM's part), I wasn't asked that question directly.

Fear of that angel did haunt me throughout the scenario, though, and it was because of fear of what he'd do when we left that I declined to activate a certain evil item and cost myself a pretty nifty boon.

In the same scenario, I also managed to Magic Missile myself, and then not quite understanding how Spell Turning worked, I proceeded to Boneshatter myself and failed the save. After taking no damage from the BBEG directly, I took myself to -6 and fatigued in a couple of rounds. I've now purchased a Carpet of Flying and ride around on it, because despite the character only being 27, his bones still ache from that spell.

It was nice to have a trait become directly relevant in a scenario for entirely fluff reasons.

Shadow Lodge 4/5

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This one's not mine, but since (as far as I know) none of my players post here, I don't think they'd care if I post it

Alright, before we start I'm going to give you the run down of our party.

1. Zaigon - level 2 Aasimar paladin of Torag, high charisma, high strength, intelligence of 7. Think of the lawful stupidest paladin you've ever seen, then make him worse and you have a good picture of this guy.

2. Dave - level 2 Half-orc barbarian, int of 7, wisdom of 7, strength of 20. Standard barbarian stuff.

3. Bareck "Band-aids" Anderson - level 1 Human cleric of Sarenrae, intelligence of 14. Only sane man.

4. Isaac Asimov - level 1 Human Chelaxian fighter, gets made fun of by the Paladin for being Chelaxian. Decent guy, until he snaps.

5. Hurples the Clueless - level 1 69 year old Rahadoumi ranger, with a beard that would put most dwarves to shame, alcoholism to match, and dementia. Currently ~0.5 on the Henderson scale.

6. Flynn Cafferey - level 1 human rogue, appointed himself defacto leader (without the party's consent) by virtue of having a good mixture of all stats. He's guy what sneak real good.

Major spoilers for Severing Ties, also mildly NSFW:
Prequel:
The Flynn, Isaac, and Herples had a three-way brawl to determine who got to be Shadow Tongue. The rogue managed to win, only because he was hold the badge at the moment the cleric and paladin intervened.

Act 1 - Scene 1: In the middle of the briefing with Jenk, the Herples decided he was bored and wandered off to go watch clouds. It took the rest of the party 3 hours to find him.

Act 1 - Scene 2: With Herples finally back in tow, the party decided to head to the temple of Calistra first. At the brothel, Herples and Isaac immediately walked off with the first prostitutes they could find, resulting in them both contracting red ache fever (which they referred to as AIDS for the rest of the adventure.), with an onset time of one day.

While waiting for them to, ahem, "finish," the rest of the party recovered the dagger, then enjoyed Shorafa's hospitality and each had the first of many drinks.

Act 2 - Scene 2: It was late afternoon by the time they made it to the tavern temple of Cayden Cailean. The drinking contest was already in full swing by the time they got there, with Herples' encouragement everyone joined in, which resulted in everyone except Herples getting covered in ale. Rather than taking the mug so they could leave, Herples gave in to his alcoholism and took the bottle of brandy (which he promptly traded for a bottle of vodka.)

After getting eliminated due to horrible rolls, the Zaigon and Dave challenged Overseer Rolf to a drinking contest for the mug (rather than ya know, TALKING to him.) Which went about as well as could be expected, considering Rolf was 8th level, and they were 2nd and 1st respectively.

After watching Zaigan take dive, Isaac decided to take revenge for all the names, all the taunting, and all the insults to his homeland; by taking a page from the frat boy playbook and drawing penises all over Zaigan's face (-2 circumstance bonus to all bluff, intimidate, and diplomacy checks.)

Band-Aids, proving that he really was the only intelligent person in the group, decided to fill Rolf in on their situation and politely ask him for the mug. He was more than happy to oblige, and the group was soon ready to be on their way, only they had one two problems; the paladin and barbarian were still passed out on the floor of the bar.

After stealing a wheelbarrow, the group managed to load up the two, and cart them off to the temple of Besmara.

Act 1 - Scene 3: After about 6-ish hours of travel (carrying 400+ lbs of party members halfway across the city is tough, even with a wheelbarrow), they finally arrived at the temple to Besmara. Tired from walking, Isaac curled up for a quick nap, then was able to shake Zaigon and Dave awake and send them towards the temple.

Combat went about as well as could be expected, Zaigan absorbed blows while giving 0 fraks, Flynn got poisoned and took 6 points of strength damage, and Herples wandered off to take a swim.

Since it was about 3-4 in the morning when the party finished their business at fishbowl, they all decided to bed down for the night (except Herples and Isaac who stayed up drinking and swapping "war" stories, and Zaigan who washed the penises off his face and polished his armor) and take the artifacts back to Jenk in the morning.

Act 2 - Scene 1:
The new day dawned bright, and with it the ever present threat of AIDS reared its ugly head. Since I didn't want Isaac and Herples taking the damage immediately, I told them the onset was almost exactly 24 hours, which left them with roughly 6-7 hours left to complete the mission.

Unlike the last time, this meeting with Jenk passed uneventfully. Unfortunately, this was the calm before the storm.

Act 2 - Scene 2:
After receiving a mission to destroy the cultists' safe house, the party came to a conclusion. This mission was too important to be carried out sober.

Herples broke out his 200GP vodka, chugged most of it, then poured the rest onto his beard for "later." Zaigan (not learning his lesson from last time) went straight for the ale. While Dave, Isaac, and Flynn all drank whatever was cheapest. Band-Aids, once again, demonstrated his good sense and stayed sober.

Roughly an hour later (3-ish hours until the onset of red ache), they emerged from the bar and headed to the abandoned tattoo parlor.

Act 2 - Scene 3:
Arriving at the tattoo parlor, Isaac had a revelation. The penises he had drawn on Zaigan's face the night before had one major flaw; they could be washed off. With help from Flynn, and Band-Aids (who were both mad at the paladin for unrelated reasons), he convinced Zaigan to accept a special "demon slaying" tattoo (many, many, penises). At this point the guy playing Zaigan start to protest, but I reminded him that he had an intelligence of 7, a wisdom of 10, and was currently blasted out of his mind.

After waiting for the tattoo to be finished (<1 hour until red ache), and a successful fort save vs. tetanus, the party headed down to the cultist's lair.

Act 3 - Scene 1:
The party broke through the trap door, and headed straight to the Basilisk's lair. After blowing a perception check, and a fort save, Flynn was turned to stone. The party took the Basilisk down pretty quickly, however, rather than let it die the cleric brought it conscious again.

Why? Because Dave wanted to ride it.

After several amazing Handle Animal and Ride checks from Dave, (who, for some reason, had them both trained) he began to ride it.

Act 3 - Scene 2:
During the brawl with the Basilisk, Zaigan got a good view of the "demon fighting tattoos," and broke from combat to immediately bullrush Isaac. Not wanting to kill a party member, even a hated one, Isaac dropped his longsword and pulled out a dagger.

2 rounds, and the most nat 20s I've ever seen from one person later, Zaigan was on the ground.

This is the world Flynn woke up to when the Basilisk blood finally took effect: Dave riding a Basilisk, Isaac standing over Zaigan holding a bloody knife, Band-Aids smashing his face into a wall repeatedly, and Herples sucking on his beard.

After waking up to such a world there is only one appropriate response, bursting into tears and pooping yourself.

Act 3 - Scene 3:
The sabotage of the base went fairly well, a few notable incidents include:

1. Zaigan getting coated in sewage after breaking open the pipe.
2. Isaac needing to go through 12 whips before finding the correct one.
3. Herples taking a dump in the incense, then sticking his badge in it.
4. The group collectively pissing on all the food, then drinking all the booze.
and last, but not least,
5. Sending the Basilisk running through cultists' gathering, while trailing a banner reading "Aspis roolz."

I can only imagine what their report to Heidmarch sounded like...

Fin

So that's the story of Severing Ties. Some time I should write up the story of how they spent 6 hours playing, and got to page 3 of a module.

Dark Archive 2/5

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A few little stories of my barbarian:

- Fell out of the stratosphere twice in one module (intentionally), walked away functionally unscathed from both

- Ended combat with one of the nastiest bosses in tier 7-11 PFS in the same round it began.

- Intimidated a dragon into withdrawing from combat by glaring at it.

- Allowed himself to be blasted into the air by the party sorcerer; killed enemy by landing on it.

- Replaced horses that were meant to be drawing a carriage with the party in it; hauled the carriage including the party, their gear and some extra supplies without hitting heavy encumbrance.

- Lifted the ridiculously heavy cart mentioned above and bashed an enemy over the head with it with the party still in it. The unfortunate victim did not survive.

- .... Managed to earn full completion in the Blakros Matrimony on a CHA of 7.

- Survived a mission from Sheila Heidmarch at low level.

- Spent the entire first encounter of the character's career bouncing off a frigging wall because for some reason, I insisted on rolling continual 1s on acrobatics to jump out a window twice the size of the barbarian.

Spoiler:
It was the chase scene in Rise of the Goblin Guild.

- Has for some odd reason never once failed a will save against anything actually harmful in the entire history of the character; not for lack of GMs trying their damnedest to get dominate to work. (This one makes me kind of sad. >_>)

Sczarni 1/5

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A barbarian goes to a wedding (Blackros Matrimony)...

Spoiler:
I have a female human barbarian (Thrash) with the 'adopted' trait because she was raised by orcs. Standard 777 mental stat array, of course.

She started by buying a courtesan outfit for the occasion, and twirling around in her 'pretty pretty dress.' She is very outgoing and friendly, so she had a great time 'making friends' with everyone at the party. She is too dim to realize that everyone just wants to get away from her.

She serenaded the rehearsal dinner with orcish songs of battle (perform songs with one skill point, used for day job rolls, for a total of +2) and rolled a 20 on the perform check. It was the one 'success' she had for the scenario.

She made friends with the sorcerer's faerie dragon, who proceeded to play tricks on her all night, taking advantage of her tanked wisdom. He did help with her faction mission (sczarni) so she at least got one prestige point out of the whole adventure.

Later, when the sorcerer saw a poor guy vomiting in the bushes, Thrash was eager to help. She knew she had to get him to bed so that he could sleep it off. She hauled him off to her bedroom, because she had no idea where his was, and I think he may have hit rock bottom the next morning.

Just after the wedding (where she had to stand up and yell at some guy who was making a scene)the party was sent out to go find the missing bride. Thrash could never make the sense motive to know that something was up, so while the party hostilely engaged the goons, Thrash 'rescued' the princess. She grappled the twin, and ran off back towards the wedding (while yelling 'don't worry princess, I'll save you!') while the sorcerer, two weapon rogue, and gunslinger were left to engage the goons in melee. She was very sad to have missed out on the one combat, because combat is her favorite.

Once the party figured out the twin situation, everything went fairly smoothly after. I don't even remember the final combat, so I assume we handled it fairly quickly. Thrash is an insane combat monster.

This was one of my favorite scenarios, even though I had the absolutely wrong character to attend. The role play was really fun, and funny throughout. Playing the 'fish out of water' who is too stupid to realize it made for a facepalmingly great adventure.


This was funny. There was an end bad guy who was a cleric with a wooden holy symbol. Cool....wait. They need those to cast spells. So I decide. With the firs action of the combat. SUNDER HOLY SYMBOL. with my lucerne hammer giving me a +16 to doing it. did I mention my hammer is Adamantine? The gm was really upset because, guess what? He really wanted to have some fun with the spells. Then the cleric was left hitting us with his sword.

5/5 *****

Cleric spell casting only requires a Holy Symbol if it has the Divine Focus component, which is very much not all of them.

Also taking advantage of badly written stat blocks which dont have a back up symbol (or often any at all) is a cheap trick which really shouldn't be encouraged.

Liberty's Edge 2/5

Sundering in general is a really useful trick, but really breaks a lot of scenarios.

Nothing is more obnoxious then getting to the big end boss with his big old awesome weapon of challenging difficulty and armor of amazing and in two turns being completely naked and weapon less.

That stuff is SERIOUSLY obnoxious. But it is a viable tactic.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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Siege of the Diamond City:

Party's facing a Woundwyrm (big fiendish dragon) in the 10-11 subtier. With my tiefling cleric of Iomedae, I can't put out the kind of damage that our charging cavalier can, but I also know we'll need a Plan B if the dragon sticks a save-or-die against said cavalier.

So, already under the effects of air walk, I cast plane shift and then move, holding the charge.

On the dragon's turn, after having taken a huge chunk of damage from the cavalier, it casts a polymorph spell at said cavalier (who, fortunately, Nat-20's the save).

My turn, I need to deliver this plane shift ASAP. Unfortunately, the dragon is about 50ft away from me, so I can't move and touch. But you know what? Casters can deliver held charges through unarmed strikes or natural weapons, so I charge the dragon with the bite attack that I pretty much never use.

I hit.

I dealt 21 damage (before DR).

I used a folio reroll against SR, and succeeded.

The dragon... made his save. :(

Grand Lodge 4/5

In my last scenario before becoming a seeker, I had a chance to coup de grace the foul queen of the underdark in her (rather vexing and disorienting lair). This alone is no cause for celebrations, but how it came about was rather fun.

We get in there and start having a hard time, between the touch spells and low saves of the group. Finally, our wizard decides he's had enough. Hold Person!

I go up, start a coup de grace with my bow at point blank range.

The queen's cohort casts invisibility on the target in a last ditch effort.

The wizard can't stand that. Glitterdust!

Target in sight, release the arrow!

The servant or sister or minion or whatever it was rapidly surrendered after that.

Dark Archive 4/5 5/5 ****

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Same event as Jiggy's, but a different table

Siege of the Diamond City:

At the 7-8 tier (we were playing down with 7,8,9,9,9,9 because we had no one in tier for 10-11).

On the battlefield outside of Nerosyan, facing an advanced Babau (and his summoned buddy), my rogue could not get into melee to help out our barbarian. So, he leaped up onto a boulder, and still moving, did an acrobatic flip and leap over babau, barbarian, and babau, sticking the landing on the far side (rolled something like a 36 to avoid the AOP).

The monk at our table took this as a challenge... thus starting "stupid acrobatics tricks". After slaying the babaus, a flight of giant wasps (or bees, or something) flew in, and since we were up on a 5' ledge, and they we 10' off the ground (net 5'), I decided to take a chance... leaping out the 20' to get an attack on the wasp. Success! (thank you Boots of the Cat for letting me land on my feet).

Then, the monk decides to leap onto the back of the wasp, so as to not be out-done (burning a ki point to do this). A couple of other silly tricks later, we've dispatched the bugs, helped a lot by a flying barbarian.

Then, to top things off, a mythic Vrock appears across the field, and my rogue yells out (having been earlier self-inspired by a series of "motivational speeches" of a type that R. Lee Ermey would have been proud of) to said Vrock...

You aren't demon enough to come down here and fight me!!!

Evidently, he wasn't, 'cause he started dancing. So, we chose to surround him (me running all the way across the field, leaping up the 5' cliff to flank him). Didn't last long when he was getting sneak attacked by dual gladii!!!

For the record... the count is... Knight-Captain Silbeg Cailean 2, Vrocks 0!!!

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Shades of ice.

Spoiler:
Party splits to fight the BBEG. I see the ground game is going and I'm in the loft with the zen archer (flurry of misses, ho!) so I fall back into disruptive mode. (She'd already eaten one of my arrows)

Me: "I ready an action to cast if either of theri casters cast."
GM: Ok, the cleric's up she's casting a spell at you.
Me: Ok, sound burst so it's a DC 15 save for the stun.
GM: Ok (rolls) Those two are stunned, but she isn't.
Me: Ok each takes (rolls) 7 points of damage, and she has to make a concentration check. What's the spell level?
GM: 2nd
Me: Ok, so it's a DC 19 check (brief pause while he finds her concentration)
GM: She made it, now make a will save.
Me: Ok, wait, knowlege arcana, what spell is it?
GM: hold person
Me: I fail my save and flip her the bird. Aasimar.

Next round I'm readying the bow to hit her if she casts. She does, I shoot, and drop her. Fortunately I had 'Voices of the Dead' queued up on the tablet.


Samiel laments that he couldn't get down there in time to save her. (Killing people is bad business.)

Shadow Lodge 4/5

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Pathfinder Adventure Path, Lost Omens Subscriber
Jiggy wrote:
** spoiler omitted **

Incidentally, there's nothing preventing you from charging to touch. The Interplanar Bite Attack is much funnier, though!


Zach Williams wrote:

Sundering in general is a really useful trick, but really breaks a lot of scenarios.

Nothing is more obnoxious then getting to the big end boss with his big old awesome weapon of challenging difficulty and armor of amazing and in two turns being completely naked and weapon less.

That stuff is SERIOUSLY obnoxious. But it is a viable tactic.

Why does it ruin the game is how im confused?

Silver Crusade 5/5 *

Siege of the Diamond City:
(also played at tier 10-11, fighting the woundwyrm) We told to take on biggest threats in army. Wizard already make me fly, I see dragon and smite him across the battlefield. I fly up and out to meet the dragon from the wall. Dragon goes around me to breath on my friends (a barbarian and druid). The barbarian flies out to meet the dragon carrying the druid at the druid's request and drops the druid onto the dragon. The dragon swats the druid out of the air as she provokes (knocking her unconcious), the wizard reaches out with an enlarged via blessings of fervor featherfall to prevent the druid from dieing from the 60ft fall. The barbarian and I fell the mighty beast, which proceeds to fall onto the druid and kill her. My limited int (5) and not considering this out of character prevented me from doing anything to prevent this. Luckily I brought her back to life the next day with Ultimate Mercy.


hotsauceman wrote:
Zach Williams wrote:

Sundering in general is a really useful trick, but really breaks a lot of scenarios.

Nothing is more obnoxious then getting to the big end boss with his big old awesome weapon of challenging difficulty and armor of amazing and in two turns being completely naked and weapon less.

That stuff is SERIOUSLY obnoxious. But it is a viable tactic.

Why does it ruin the game is how im confused?

It "ruins" the game because often NPC stat blocks don't include such components. I've read about more than one cleric with no holy symbol, spell comp. pouch to speak of, let alone back-ups. Player and GMs alike drill into casters' minds that having back-ups is vital; if NPCs don't even have the necessary components to cast their spells, it's hard enough to "legally" run them. Sunder their pouches/holy symbols and the GM spends the next X minutes reading through the list of prepared spells, finding all the V/S spells. This aggravates players who say "But I sundered..." Furthermore, the gm can always rule, in much the same way players present their "free holy symbols" that the cleric has it tatooed on her body, the wizard has eschew, et cetera.

In short, sunder takes advantage of poorly written NPC gear and slows the game down.

Dark Archive 2/5

Yeah... I'm going to disagree with sundering being something PCs shouldn't do, just as I will disagree with a GM ruling that someone has eschew when their stat blocks doesn't say they do, a cleric having a tattooed holy symbol without that in their stat block, etc. Those stat blocks are there for a reason. GMs get a lot of latitude with certain things, but it goes from latitude to overstepping boundaries at that point. Besides, that player paid their dues in two feat slots used and the extra gold for an adamantine weapon to be good at it. Why, then, should they get shafted just because a GM doesn't want to have to do a handful of very easy mathematical calculations, or if it was a spell caster losing their component pouch(or holy symbol), simply accept that they've just had their selection of spells considerably limited? The spells that caster NPCs in Pathfinder have available to them are listed in their stat block. This means that, simply put, it is on the GM to understand how those spells work going into a particular scenario; to punish a player for one's own lack of knowledge is in error.

Eyes of the Ten:
Kind of did this to Temo right after the start of the battle with him and his crew. Dude lost his weapon and armor all in one round because LULZ adamantine weapon. It may or may not have also started happening to the Grey Gardeners after they got a little agitated due to the Chelaxian faction mission. >_>


The Beard wrote:

Yeah... I'm going to disagree with sundering being something PCs shouldn't do, just as I will disagree with a GM ruling that someone has eschew when their stat blocks doesn't say they do, a cleric having a tattooed holy symbol without that in their stat block, etc. Those stat blocks are there for a reason. GMs get a lot of latitude with certain things, but it goes from latitude to overstepping boundaries at that point. Besides, that player paid their dues in two feat slots used and the extra gold for an adamantine weapon to be good at it. Why, then, should they get shafted just because a GM doesn't want to have to do a handful of very easy mathematical calculations, or if it was a spell caster losing their component pouch(or holy symbol), simply accept that they've just had their selection of spells considerably limited? The spells that caster NPCs in Pathfinder have available to them are listed in their stat block. This means that, simply put, it is on the GM to understand how those spells work going into a particular scenario; to punish a player for one's own lack of knowledge is in error.

** spoiler omitted **

I didn't say characters shouldn't perform that tactic. I simply explained why it's cheap.

Also, I never implied that adding feats to NPCs was something that even should be done. I implied that, for all PCs know, NPCs do have eschew materials. Moreover, if a divine caster doesn't have a holy symbol, then I don't think it's incorrect to rule that the symbol is on her shield, her skin, whatever. It's not an item in her stat block, after all.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

He didn't say GMs shouldn't punish it, he simply explained why it's unacceptable.

Sczarni 5/5 5/55/5 ***

This is why my Sunderer aims solely for weapons and (against medium or smaller foes) armor. He's never paid attention to holy symbols or spell component pouches.

Dark Archive 2/5

I am in a very different camp on this one. If my character is able to recognize a spell component pouch or holy symbol held in the hand, more than likely the object(s) in question will be going bye bye very soon. Some fights reward certain actions more than others; there are also plenty of encounters where sunder is utterly worthless.

downerbeautiful wrote:
Moreover, if a divine caster doesn't have a holy symbol, then I don't think it's incorrect to rule that the symbol is on her shield, her skin, whatever. It's not an item in her stat block, after all.

Your best bet would probably be to have it on the skin as shields and other items are also subject to sunder. Their skin? Well, that's another story entirely.


Skin as in tatooed or a birthmark, which many characters have argued their PCs have.

I never said I have a problem with sunder; I explained why gms have a problem with that combat maneuver given NPC stat blocks. Don't twist my words.

Dark Archive 2/5

There has been no twisting of words what so ever. I simply went off what had been written.

Anyway, there is actually a trait (called birtmark, I believe) characters can select at creation that gives them a holy symbol grown on their body. Not sure if doing so is PFS legal or not but I do know of rules for getting your holy symbol tattooed on your person at varying expense. Much like material divine foci, you can get different qualities of tattoo for increasing price.

Sczarni 5/5 5/55/5 ***

Birthmark is legal.

Why wouldn't it be?

Dark Archive 2/5

Nefreet wrote:

Birthmark is legal.

Why wouldn't it be?

I meant getting a divine focus tattoo. That is what I'm unsure of. Anywho, methinks this thread has gotten derailed far enough. Soooo...

An awesome moment...
Getting the party sorcerer to pop my monk with fly while I had an enemy pinned. I then proceeded to use my grapple actions not to inflict damage, but to slowly carry him into the air. ... And drop him. For 20d6 damage.

Silver Crusade 2/5

It's more of a GM story, but I think it's still awesome:

I typically play/GM with the same group. So I knew what they had going into it,

- A Fighter more at home in a dungeon surrounded my monsters than in his own home.
- A Cleric who's preferred method of delivering buff spells is a pat on the butt. (but who has good manners and social skill otherwise)
- A Barbarian who was raised by monks, and tried very hard to get by in polite society before deciding it just wasn't for him.
- A Monk who's solution to multiple situations up until this point involved peeing on it.
- An Inquisitor who could just might be able to intimidate Zon-Kuthon himself.

I picked a seemingly random scenario of appropriate tier to run without looking into the description and ended up running the Immortal Conundrum:

Spoiler:
The look on the their faces when I asked them for Knowledge (Nobility) to determine which fork to use was priceless.

To be fair I saw this coming after reading the scenario and decided to run it anyway just so I could experience this moment.

Shadow Lodge 4/5

I agree that not letting characters use their hard-earned cash and feats, e.g adamantine weapons and Improved Sunder, to shut down a spellcaster is bad gm'ing.

But I don't mind telling the players that "there are holy symbols all over the robes and on the shield surface too!" if no such dues have been paid. I mean, it is a really cheap tactic, literally too, since holy symbols and spell component pouches, wands, etc don't really require tools to destroy, just a big weapon. My characters used to do it too. It took GMing for me too see how damaging that is for both encounter design and enjoyment.

My stance varies though. If sundering a negative channeler's symbol is the only thing standing between a tpk and a bitter victory, then by all means!

Silver Crusade 5/5

As a player, I have never sat at a table and been glad to see a sundermonkey in the party. Sundering a spell component pouch or a holy symbol every once in a can be pretty entertaining, but it tends to get old pretty fast. It's kind of like other builds that prevent party members from having their time to shine. at any rate, enough about sundering, if we want to keep discussing it, we can make a new thread about it.

So, a story...

Spoiler:
Pretty much all of Quest for perfection III was pretty awesome. Firstnwas the opportunity to play Seven Samurai, that was pretty epic. Then, in the final part of the battle, there was a chain of turns that would consist of one of us being conscious, wanding another party member back to consciousness, a third party member with fast healing waking up, and by the end of the enemy's turn being back down to one conscious party member. We took down the leader, and his axe beak almost TPK'd us. My paladin 5 took almost 100 damage over the course of that battle, he took almost half of that from being full rounded by horses and the other half from the BBEG and his bird.

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber
UndeadMitch wrote:
** spoiler omitted **

For this one, the tactics defined that the creature in question focused exclusively on one character, which happened to be my squishy level 1 with low AC. I spent the entire fight moving to lead the creature through corridors of AoOs way too small for it to fit, and taking cover behind the party members it refused to attack. Took about six rounds to down it but I only got pecked about once.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

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Where Mammoths Dare Not Tread:
We were playing up and I had my Ki throw monk. The first encounter is a T-Rex fighting some Vrocks. The GM lets us have 1 round before the fight, so I SLA true strike, won initiative, and then suplexed the T-Rex over my head and into the ground.

Needless to say, the party was in awe....

And then I almost died from the rest of the encounter.

Totally worth it.

Grand Lodge 1/5

Partizanski wrote:

** spoiler omitted **

Needless to say, the party was in awe....

And then I almost died from the rest of the encounter.

Totally worth it.

I tripped

Spoiler:
that T-rex

With an 8 on the die.

I love my Titanic Breastplate.

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber
Drake Brimstone wrote:
Partizanski wrote:

** spoiler omitted **

Needless to say, the party was in awe....

And then I almost died from the rest of the encounter.

Totally worth it.

I tripped ** spoiler omitted **

With an 8 on the die.

I love my Titanic Breastplate.

We completely ignored it for the 5-6 rounds it took to down the thing it was fighting. Then, once it fell, the cleric channeled.

The thing wasn't dead. Greater Teleport at the ready...

Lantern Lodge 5/5

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Halfway through Feasts of Ravenmoor:
Shel, The Festival Queen, in an attempt to avoid being sacrificed, picks the character with the highest Charisma to flirt with and try to lure away from the group. In our game, that was the level 4 Kyra Pre-gen. So, the party cleared out the farmhouse, in an effort to aid our cleric in her noble quest to bed the "prom queen".

As a result, we had the module finished before Shel got to the make-out spot.

Liberty's Edge

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Enigma Vault:
When we encountered the room with the...brain things, I guess, my 7 CHA, 7 INT monk spoke.

"It speaks."
"Hello there. What's your name?"
"Name?"
"You know. What other...brain things...call you."
[later]
"How do you humans reproduce?"
(flustered)"When a man and a woman love each other very much, they give each other a special hug..."
"Like sporification?"
"Oh, buddy, it's a LOT more fun than sporification!"

This led to one of the other Monks (there were 3 in that party, all same archetype.) attacking and killing, leading me to say

"I just made first contact with an alien race and you just bungled it up!"

The Exchange 5/5

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Necroing a thread I liked...

every now and again we should have a thread like this pop up on the board.

Share a story or two... something that made you laugh...

Last Con I was at, last day of the CON, the party was ambushed in an ally by a band of thugs. The Rogue in the party wins Init. and (played by a very shy young lady) wants to use Intimidate to bypass the combat encounter. So she pulls her dagger and says something like..."Ah, go away or, ah, I'll stick you." and says it real softly. And get's something like a 32 in the Intimidate (at sub-tier 4-5).

I was running a Diplomacy/Bluff focused Bard and was going next in Init, but heck - I'm not going to steal her moment so I just add "She'll turn you into a newt." Pointing at the snake AC in the party, "There's the last guy who got in her way..." using Bluff to support her threat.

We did have to wait thru the Initiative order for all of them to melt away...

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

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My story is when I was playing my monk in a certain adventure with slaver gnolls. We had opted to play up in tier and my monk was at the top tier.

Fun Moment:
During the first major fight, the fighter, who was not as high level as me, is fighting a barbarian with No Escape. The fighter gets hit hard and withdraws from combat... right into the healers and softies of the party. When the bad guy gets to my monk I get an AOO so I hit him with a Stunning Fist.

The Raging Barbarian is stopped dead in his tracks as he rolls a natural 1. No rage, no action, fatigued, drops his big sharp weapon. I am next in order so I reach down and move his weapon 10' away.

On the Barbarian's next round, he moves to try and pick up his weapon. This allows me another AOO that drops him for good.

Unfortunately my monk died later in the adventure but that is what prestige and gold is for, right?

Still my best moment....

Dark Archive 2/5 5/5

one adventure my male aasimer flame oracle with maxed out diplomacy rolled 3 nat 20's in a row dor diplomacy. The male npc guard said after the 3rd time if he could have the male aasimer children.

Scarab Sages 4/5

Hey man, following some time rewriting reality within an artifact and the unfortunate demise of the prior expert, I'm officially the resident expert on said artifact now. Usually I just rewrite my reality with some grade A sticky icky, but I did it for real this time around.

OOC explanation:
Fabric of Reality has you doing some fun stuff inside the control room of the Hao-Jin Tapestry. The very next week was Siege of Serpents at Skal Con. Yup, Mystic Mickey knows more about the Tapestry than pretty much any other Pathfinder now.

Dark Archive 1/5

Rachel Hill wrote:

Skin as in tatooed or a birthmark, which many characters have argued their PCs have.

I never said I have a problem with sunder; I explained why gms have a problem with that combat maneuver given NPC stat blocks. Don't twist my words.

Personally, I wont accept "my holy symbol is a tattoo" unless you're tracking sheet actually has that tattoo listed on it as something you bought. And if you're going to claim your holy symbol is a birthmark... I wont accept it unless you actually do have the trait that grants this.

As for the great Sunder debate... I've personally never seen anyone use it. Not as a player, not as a GM. At first it seemed like a useful tactic to me. But the investment to make it worth while at mid to high levels, not worth it IMO.

Silver Crusade 5/5

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Daniel Myhre wrote:
Rachel Hill wrote:

Skin as in tatooed or a birthmark, which many characters have argued their PCs have.

I never said I have a problem with sunder; I explained why gms have a problem with that combat maneuver given NPC stat blocks. Don't twist my words.

Personally, I wont accept "my holy symbol is a tattoo" unless you're tracking sheet actually has that tattoo listed on it as something you bought. And if you're going to claim your holy symbol is a birthmark... I wont accept it unless you actually do have the trait that grants this.

As for the great Sunder debate... I've personally never seen anyone use it. Not as a player, not as a GM. At first it seemed like a useful tactic to me. But the investment to make it worth while at mid to high levels, not worth it IMO.

Hey, not to be negative, but can we avoid rekindling a year and a half old argument be in the past and keep this thread on a positive topic?

On topic (7-4 Ironbound Schism spoilers):
I had a player (a Chelish Diva bard that worships Zon-Kuthon) get the Curse of Lycanthropy from Tulgra, then proceed to dominate her. She then had Tulgra lead them through the rest of the scenario, tilting the final fight in the favor of the PC's. At the end of the scenario, since the Diva hit twelve and the player had already played Eyes and Wardens, decided to keep the curse and accept the consequences. So while not (officially) part of the Society anymore, there is now a dire werebear Chelish Diva running around Golarion. Pretty Awesome!

Liberty's Edge 1/5

I dont remember the scenario but i remember it was season six. I was playing my Teifling Slayer and we just enter a room. As soon as the first PC enter the room the construct near the back wall started moving starting combat. My teifling was in middle initiative and so i was waiting patiently. My turn came around im completely in character so he never fought a construct and didnt have the knowledge check to figure out what this thing was... Luckily it was dim light so i cast darkness.... On a party consist of 3 human, a halfling and an aasimar... Fighting a Robit... Robits have darkvision aaaand our aasimar forgot he had his SLA.... Let just say we almost didnt make it... Keyword ALMOST.

aww good times good times

EDIT: OH i forgot the traps that no one saw coming... Cause it was dark.

Dark Archive

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City of Golden Death:
So, we're going through the module, and I'm playing a nice fourth level Aetherkineticist. First fight, we all make it up on deck, and I'm unarmed. Nothing around to throw at folks. So, the barbarian kills a snake. Well, corpses are objects. You can probably see where this is going. I cut a snake in half with another snake corpse. At the end of the fight, I gather up the snake corpses, and we move on. So, we get to the island, do our thing, and eventually set up camp. Get ambushed by some freaky as hell blight wolves or something. So, I start throwing snakes through them. This works remarkably well. Second attack crits, and I essentially fling my snake corpse down a wolf's throat, before tearing it in half from the inside out. Everyone is laughing a bit by this point. So, I gather up my ever growing pile of corpses, and we move on.

Eventually, we come to the scene of a fight between the Razmirans and blight lizardfolk. Lizardfolk warband rolls up, and having had to abandon my pile of snake and wolf corpses, I determine that the only reasonable response is to fling dead lizardfolk at the lizardfolk. Hilarity ensues. We're outright giggling with every fight, as I come up with ever more peculiar things to throw at our enemies.

Finally, we reach the city proper. Rivers of molten gold. It's beautiful. We fight our way through the city, with me flinging assorted crap the whole while, just waiting for the time to be right. Because everything is immune to fire. Until we meet the babau that is. He's only resistant. This quickly becomes significant, as I use my basic telekinesis power to lift 400 pounds of molten gold out of the river under us, and drop it on the head of the babau. The GM decides that this is equivalent to full immersion in lava, and directs me to roll for damage. Borrowing a rather large container of dice, I dump the 20d6 onto the table, look up at the GM, and ask "Is it dead?" The table busts out laughing. It turns out that yes, it is in fact dead. Barely. We're all still chuckling about this as we count up the damage.

So, we continue on through the city, killing more and more things, including throwing a barrel full of caltrops and seriously poisonous water at a cultist for the lulz. Then we get to the undead gold dragon. My molten lava trick won't work, but we bludgeon it to death with various things. We move onwards, preparing to enter the inner sanctum. The doors are shut, and rather large. We ask how we're going to open them, and I point out that I have a dragon corpse. The doors burst open after a healthy battering by dragon corpse. Dragon of lockpicking works exactly as planned.

So, we go inside, and we get ambushed by the Naga. The fight is going, not really badly, but not well either. So, I go back outside, and get myself another 400 pounds of molten gold. 400 pounds of molten gold later, the naga is now nearly dead, and we're all giggling a little bit. Finally, it dies. Not wanting to fool around with whatever is waiting for us in the final area, I reload my molten gold, and we advance inside. The last fight is, honestly, an anticlimax. We crush it, and the molten gold is entirely overkill by the time it gets used. I use it anyway.

In a game where I fully expected to die, based on my experience with this character in the playtest, I killed everything, and got to drown a number of enemies in molten gold. Also, we flew on a tree for a while. Because reasons. Don't ask. It was weird.

Shadow Lodge 4/5

Great story and I wish I had so allowing gm's. Reminds me of Minecraft's lava buckets.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Meeting of the minds in Emerald Spire.

Spoiler:
I dust off one of my legacies and make an Oni blooded Tiefling. Pictureing her as letting her blood get to her in combat (Lore Warden, int 14, Wis 12, CHa 11 but growls and roars in combat). We go in the back way, and after almost dropped by Mr. Clanky, we kill the cleric. The GM has fluffed that we're there looking for missing Pathfinders.

My Oni-kin takes the head of the dead cleric. I'm thinking to use it as an intimidation tool. We kick open the next door to see a pair of goblins fighting over food.

Me: "Do we get a surprise round?"
GM: "Yeah."
Me: "I'm throwing the head at one. *rolls die* Ok -4 for improvised weapon... does a 13 hit?"
GM: *shaking his head* "Yeah."
Me: "1d4 sound fair for a goblin skull?"
GM: *nods*
Me: *rolls die, adds strength* "6 points of damage."

So these two poor goblins see a 6' hulking Tian woman, with tusks and solid yellow eyes stand in the doorway and holding the fresh head of their boss. For one, it's the last thing he sees as the head smacks him in the face and cracks his skull. As his world fades to black, she roars, "WHERE PATHFINDERS?"

Best thing? I'm normally the face/skill monkey of our local group, but just needed something violent.

Dark Archive 1/5

Know what's hilariously sad? When the party's 'Face' is a lizard paladin with 7 Int and 7 Wisdom... because he's the most charismatic member in the lodge. Everyone else's Cha score is 7 or 8. And the pally? He almost never rolls higher then a 5.

We have ranged damage (two kineticists), we got plenty of melee damage (including one of the kineticists), we got knowledge skills coming out of our ears... And the only one who's decent at diplomacy needs a couple people assisting to get a total of 15, maybe.

Sovereign Court 4/5

My story is actually from Living Greyhawk, but the 3.5 rules base is close enough. We were fighting a group of orcs, including a wizard, a cleric and a pair of tweaked out warriors (22 strength at apl 2) with spiked chains. The casters weren't doing much, but the warriors were tearing through our party.

My sorcerer/paladin gish and my buddy's ranger were the only effective combatants left (a druid was riding around trying to keep everyone alive), but we found ourselves in a situation where my sorcerer/paladin was prone and unable to take another hit & our ranger was within the orc's threat range and unable to take another hit. (note: spiked chains were WAY more OP in 3.5) My turn was up, and the next in initiative was the orc fighting my ranger friend.

I tanked on what my action would be for a while. I could attack the orc standing over me at a penalty, but if I didn't kill it, I would die. So instead I cast defensively, passed my concentration check, passed my spell failure chance due to my chain shirt, and shot the orc threatening my ranger buddy with Magic Missile.

His orc went down. His turn came up and he killed my orc. We both stood up, laughed at the joke cleric & wizard, and defeated the encounter.

***

Later, the same sorcerer/paladin gish character entered a running combat with multiple waves that kept us in combat for over 40 rounds. Early on, our Hexblade entered a 5' doorway where she was planning to fight a group of duergar. Our wizard decided it would be a great idea to cast Enlarge Person on them. A round later, our Hexblade's not-great armor class was completely shot due to being large size and squeezed in the doorway...probably something like AC 12 or 13.

Epic fail.

We defeated the dwarves in that room & healed the Hexblade, but ... yeah.

Silver Crusade

Returned to the Sky Spoilers:

So I was playing my Cleric of Iomedae sorceress, Avelina. She's kind of a Magical (Mean) Girl (if you know what that means, the rest will make more sense). We were on our way to the tavern to meet Ingret Jor to talk with her about her family's Sky Key piece when we see a young dwarf being accosted in the street. Avelina shoved the dwarven inquisitor of Torag forward, saying "One of your people is being threatened." Naturally, he scares off the ruffians with inquisitor intimidation. The young dwarf immediately gets all starry-eyed and starts fawning over the inquisitor. We find out he's the nephew of Ingret (small world!).

So we get to the bar, and the boy runs over to his aunt and tells her about us saving him, she makes eye-contact with the inquisitor and they both have kind of a "oh, he/she's kinda attractive..." moment.

Avelina sees this and GASPS. "I know why The Inheritor told me to send him to help that boy! This is the beginning of TRUE LOVE. I see it: the pious, noble dwarf is rewarded for his selfless defense of a child by finding true love with the SECRET LOST DWARVEN PRINCESS."

So we introduce ourselves to Ingret and she thanks us. Avelina says, "Oh, he needed no permission; the second--" she turns to him "--what's your name again?"

"Griggorim."

"Right! The second Griggorim saw your nephew in-danger he leapt to his defense."

The conversation continues on a bit as we describe why we are there, Avelina taking every opportunity to shill Griggorim. She eventually just interjects:

"Does your nephew have a father figure in his life?"

"Well, yes. His father."

"Well, where was his father when he got accosted in the street?! Griggorim was there."

So the place gets attacked, Avelina doesnt get upset, though, because this is another trial to prove the power of TRUE LOVE. Once the battle is over, Ingret and Griggorim have some private time chatting in the bar. Avelina hides to watch them, but then the GM asks what lnaguages she speaks:

"Taldane, Celestial, and Abyssal."

"Well, unfortunately, they are probably both speaking in dwarven--"

"No, you don't understand. That's even BETTER. In her mind, they are now saying whatever she wants them to be saying!"

There was much face-palming.

Since there was, ya know, a scenario to finish, we had to leave Ingret, but there was talk of marriage after the scenario.

Love did prevail after all :)

Scarab Sages 5/5

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Hrothdane - your story caused me to remember something I often do during introductions at the table...

During introductions at the start of a game, I will, in a faux French accent, ask each other PC (often starting with any young ladies at the table) "Are you currently involved in a long term relationship?" I normally get stammers and blushes. my PC goes on to say "I am a Matchmaker by profession you see, it is my 'day job' (finger quotes) - so if you might be interested in such a relationship, perhaps we might discuss some of my other clients? My card - " and I hand out a business card. At this point I switch to my OOC voice and say ... "Role Play often suffers due to time constraints, and we only have a limited time for this tonight so..." Back in character voice "Sigh... It appears that we have got to save the world again now, perhaps after that we'll find your one true love, yes?"

5/5 **** Venture-Agent, Netherlands—Utrecht

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High-level Cleric with Control Winds as his domain spell (the other one is even more useless). During a fight with a Large dragon and more or less the final boss of the module (we've been ignoring the dragon, as he's the less dangerous threat), the GM suddenly says, "Oh, I just read you should all be making checks because of the weather. Oh well, nevermind then."
My eyes light up: "I can get rid of that problem for you, so you don't need to bother with it."
Other player: "Dude no, think about it!"
"How hard is the wind here, exactly?"
"Umm, somewhere between Severe and Windstorm."
"I cast Control Winds around the dragon, increasing the wind to Tornado!"
One missed Fly check later, there's a dragon being buffeted around in a freaking tornado 20 feet from where we're fighting.

I called myself Storm Lord after that. Seemed apropos, considering what we were fighting.

The combat before that, we were fighting Hill Giants on Rocs, a few thousnad feet off in the air. Wizard cast Phantasmal Killer on the Roc. It stuck. Bye-bye Hill Giant. The GM rolled for it, it would've survived the impact, but it was such a cool moment.

Shadow Lodge 4/5

Control Weather has a 10 minute casting time, so... yeah.

5/5 **** Venture-Agent, Netherlands—Utrecht

Luckily I cast Control Winds, not Control Weather. :)

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