Neo2151 |
So, just idle curiosity here... Would it be okay to use a Rapier's stats and just reflavor it as a "Starknife" and therefore meet the requirements that you're using your god's favored weapon?
Or should we move on to other ideas where players don't get mechanically screwed with awful weapons just to force them into a flavor option?
(For what it's worth, I'm now imagining the Church of Pharasma telling the low-level Warpriest to go handle the gaggle of skeletons that's been haunting the graveyard; but oh, don't forget your dagger! /facepalm. )
RJGrady |
Kryzbyn wrote:
Ok...
Then they are being asked to play with a handicap if they don't use their chosen club?Not being given a bonus is not being given a handicap. No one is say to give them minus for not using favored weapons.
Do you think Rangers are "Handicapped" when not fighting a "Favored" enemy?
That's actually just wrong. It's called an opportunity cost, and it is a handicap. A ranger who never met his favored enemy certainly would be handicapped.
The thing is, the cavalier is the class I can think of that is the most strongly tied to one of several class abilities. A hypothetical all-favored-weapon-all-the-time warpriest is more tightly married to that one weapon than a cavalier is to their mount. That's a lot of faith to put in a quarterstaff.
DM Beckett |
I think that the best way to handle it is to simply change the way that Sacred Weapon and other class features related to Focus Weapon work so that they apply to any weapon which you have Weapon Focus for. Keep the free Feat for Deity's Weapon only, but if you want to be able to use a new weapon, simply invest in Weapon Focus for it and you are good to go. That is honestly something you might consider doing for that weapon anyway, so it is not a huge investment outside of your norm, it just gets you an additional benefit as a Warpriest.
Not by a sweeping rewrite, just a simple and easy change.
Trying to change the stats of a weapon, too is not the way to go.
Helaman |
I think that the best way to handle it is to simply change the way that Sacred Weapon and other class features related to Focus Weapon work so that they apply to any weapon which you have Weapon Focus for. Keep the free Feat for Deity's Weapon only, but if you want to be able to use a new weapon, simply invest in Weapon Focus for it and you are good to go. That is honestly something you might consider doing for that weapon anyway, so it is not a huge investment outside of your norm, it just gets you an additional benefit as a Warpriest.
Not by a sweeping rewrite, just a simple and easy change.
Trying to change the stats of a weapon, too is not the way to go.
I like this... class feature for the first. Feat for each additional weapon you want to benefit from it. Sure, some concepts may get the inside lane with more optimal favoured weapons but having versatility is something most War Priests will eventually prize and invest in.
DM Beckett |
It might be, but it's a common enough Feat that I think it's a reasonable expectation that a Warpriest that wants to use a specific weapon (outside of Deity's Favored Weapon), that the Warpriest would look to take it anyway. Currently, they do not qualify for any Fighter Feats, and do have an issue taking a lot of Combat Feats with their Bonus (or Regular) Feats, so I don't think it's as bad as it might look.
It also doesn't matter too much until around 4th, right after you get 2 more Feats.
MrSin |
So, just idle curiosity here... Would it be okay to use a Rapier's stats and just reflavor it as a "Starknife" and therefore meet the requirements that you're using your god's favored weapon?
Reskinning works for a lot of things, but I don't think its going to be a part of the RAW game anytime soon.
ciretose |
Feat for each additional weapon you want to benefit from it.
I wouldn't be for "additional".
If you want to have a type of weapon be "sacred" that weapon type, singular, should be sacred.
Not only for flavor, but for balance. If you are giving substantial bonuses in exchange for use of a particular type of weapon, it should be that type of weapon.
RJGrady |
1 person marked this as a favorite. |
Kryzbyn wrote:That borders on a feat tax, though.Or the cost of getting bonuses to something other than the weapon your god, literally, favors.
I am imagining a druid playtest.
"What if I want to wear metal armor!"
*sigh*
"Then I guess you should have joined the Druids Who Wear Metal Armor Circle. Your Druids Who Wear Moldy Leaves Circle druid is limited to moldy leaves, for flavor reasons."
ciretose |
ciretose wrote:Kryzbyn wrote:
Ok...
Then they are being asked to play with a handicap if they don't use their chosen club?Not being given a bonus is not being given a handicap. No one is say to give them minus for not using favored weapons.
Do you think Rangers are "Handicapped" when not fighting a "Favored" enemy?
That's actually just wrong. It's called an opportunity cost, and it is a handicap. A ranger who never met his favored enemy certainly would be handicapped.
The thing is, the cavalier is the class I can think of that is the most strongly tied to one of several class abilities. A hypothetical all-favored-weapon-all-the-time warpriest is more tightly married to that one weapon than a cavalier is to their mount. That's a lot of faith to put in a quarterstaff.
The cavalier problem is that mounts don't fit easily in dungeons.
That isn't a problem for your proverbial quarterstaff.
And by the logic you put forth, a ranger is "handicapped" in any battle where the favored enemy does not appear...
MrSin |
Kryzbyn wrote:That borders on a feat tax, though.Or the cost of getting bonuses to something other than the weapon your god, literally, favors.
I am imagining a druid playtest.
"What if I want to wear metal armor!"
What if metal came from the earth!
The not wearing armor thing is a legacy thing that a lot of people don't like actually. In the end it just taxes you and entirely unnecessarily. Not the best example in the world. At least its a cheaper tax than a feat or two.
RJGrady |
And by the logic you put forth, a ranger is "handicapped" in any battle where the favored enemy does not appear...
Correct.
ciretose wrote:Kryzbyn wrote:That borders on a feat tax, though.Or the cost of getting bonuses to something other than the weapon your god, literally, favors.
I am imagining a druid playtest.
"What if I want to wear metal armor!"
What if metal came from the earth!
The not wearing armor thing is a legacy thing that a lot of people don't like actually. In the end it just taxes you and entirely unnecessarily. Not the best example in the world. At least its a cheaper tax than a feat or two.
Plus, this problem forces you to wear dragonhide plate armor. Best. Problem. Ever.
RJGrady |
1 person marked this as a favorite. |
RJGrady wrote:ciretose wrote:
And by the logic you put forth, a ranger is "handicapped" in any battle where the favored enemy does not appear...Correct.
You keep using that word. I do not think it means what you think it means.
In 31 out of 32 possible encounters, the Ranger is "handicapped"...
I'm pretty sure I do. Maybe you're using it in a different way, perhaps in a pejorative sense that I would not use in polite conversation.
Lyee |
ciretose wrote:Correct.
And by the logic you put forth, a ranger is "handicapped" in any battle where the favored enemy does not appear...
And a big reason I do not play vanilla rangers. Thankfully there are 4 archtypes that replace favoured enemy. That feature had always left a poor taste in my mouth.
ciretose |
ciretose wrote:I'm pretty sure I do. Maybe you're using it in a different way, perhaps in a pejorative sense that I would not use in polite conversation.RJGrady wrote:ciretose wrote:
And by the logic you put forth, a ranger is "handicapped" in any battle where the favored enemy does not appear...Correct.
You keep using that word. I do not think it means what you think it means.
In 31 out of 32 possible encounters, the Ranger is "handicapped"...
No, I am saying not getting a bonus is not a handicap.
Having a penalty is a handicap.
The ranger gets a bonus in some situations. It is not "handicapped" when it does not get that bonus, because it is not in that situation.
Similarly, getting a bonus for actually using the weapon your god favors is not the same as a penalty to weapons that aren't the one you god favors.
Two weapon fighting has a "penalty"
Using a weapon untrained has a "penalty"
Something else being better is just some thing else being better.
RJGrady |
No, I am saying not getting a bonus is not a handicap.Having a penalty is a handicap.
You are dictionary wrong. However many times you repeat yourself, you are misusing the word.
If every class but rogue got +100 hit points at 1st level, rogues would have a significant handicap. They would be at a relative disadvantage.
ciretose |
hand·i·cap (hnd-kp)
n.
1. Sports & Games
a. A race or contest in which contestants are given advantages or compensations to equalize the chances of winning.
b. Such an advantage or penalty.
2. A physical or mental disability. See Synonyms at disadvantage.
3. A hindrance.
It has martial weapon proficiency and 6 levels of spell.
A ranger is a full BAB Class.
Neither is handicapped because it doesn't get a bonus in all situations.
hand·i·capped, hand·i·cap·ping, hand·i·caps
1. Sports & Games To assign handicaps or a handicap to (a contestant).
2. To cause to be at a disadvantage; impede.
RJGrady |
1 person marked this as a favorite. |
hand·i·cap (hnd-kp)
n.
1. Sports & Games
a. A race or contest in which contestants are given advantages or compensations to equalize the chances of winning.
b. Such an advantage or penalty.
I can only gather the sense of these two definitions has escaped you, so I'm afraid I don't have anything further to offer you.
I suggest we go back to the part where you justify why warpriests should wield simple weapons, and not even the good ones.
Brain in a Jar |
3 people marked this as a favorite. |
Personally, i think the Warpriest should want to use the deities favored weapon.
But that doesn't mean it has to force anyone to do something. A Warpriest of Erastil would gain a bonus when using a longbow but could still be a good melee combantant. An Erastil Warpriest could make a good switch-hitter for example.
But when i hear that someone is playing a Warpriest of Desna i assume they will use the Starknife. Why? Because they are the warrior aspect of Desna and would favor the Starknife.
Why does the Warpreist gain a bonus when using the favored weapon of the god?
Is like asking;
Why can't my Wizard wear Full Plate?
Why can't my Paladin do evil acts?
Why can't my Sorcerer use a Greastsword?
ciretose |
ciretose wrote:hand·i·cap (hnd-kp)
n.
1. Sports & Games
a. A race or contest in which contestants are given advantages or compensations to equalize the chances of winning.
b. Such an advantage or penalty.
I can only gather the sense of these two definitions has escaped you, so I'm afraid I don't have anything further to offer you.
I suggest we go back to the part where you justify why warpriests should wield simple weapons, and not even the good ones.
You do realize this is referring to spotting points in gambling or giving compensation in racing, correct? As in I'll spot you 10 points if we play basketball, because I'm better than you. Points spreads are the most common example.
A handicap is a hindrance.
Handicapped is to cause to be at a disadvantage; impede.
If you wanted to handicap a fight between a Warpriest and a Bard, you might say that the Warpriest can't cast buff spells. That would be a context where that definition applies.
That would be "handicapping" the competition to make the fight more fair. Applying a hindrance to achieve parity.
Or to cause to be at a disadvantage; impede.
Not giving a bonus is not causing a disadvantage or impeding.
Is the problem a similar confusion over the meaning of the word "Favored"?
I can post that definition as well.
Scavion |
Personally, i think the Warpriest should want to use the deities favored weapon.
But that doesn't mean it has to force anyone to do something. A Warpriest of Erastil would gain a bonus when using a longbow but could still be a good melee combantant. An Erastil Warpriest could make a good switch-hitter for example.
But when i hear that someone is playing a Warpriest of Desna i assume they will use the Starknife. Why? Because they are the warrior aspect of Desna and would favor the Starknife.
Why does the Warpreist gain a bonus when using the favored weapon of the god?
Is like asking;
Why can't my Wizard wear Full Plate?
Why can't my Paladin do evil acts?
Why can't my Sorcerer use a Greastsword?
First I'd like to say my original post got devoured by forum gremlins @_@
Every front liner has a method of boosting their to hit and damage. Its part of how they scale. Without a method to boost their to hit you see how the Rogue falls behind.
Paladins smite.
Barbarians rage.
Rangers have Favored Enemies.
Fighters have Weapon Training/Fighter only bonus feats.
This is especially true for a 3/4ths BAB class. Lets check out how those get better.
Clerics and Druids buff.
Inquisitors get Bane and Judgment.
Alchemists can buff and use mutagens.
Rogues get nothing and obviously this is why they're never winning any DPR footraces.
If you constrain the Warpriest to only benefiting from his +attack/damage class features when using his Favored Weapon you immediately delegate that no one will play Warpriests of tons of deities. Even ones that make sense like a Warpriest of Pharasma who fights undead on a regular basis. And limiting choice sucks. What was the point of giving Warpriests martial proficiency if your going to turn around and tell them not to use it.
And if the Warpriest doesn't get some kind of bonus to attacks and damage then without a doubt he is suffering from a disadvantage. All the other good combat classes gain bonuses. Just because it doesn't LOOK like a penalty doesn't mean there isn't one. If we care at all about balance, there should be a problem with this model.
Class A: +3
Class B: +3
Class C: +1
If the norm is higher, then yeah, we're suffering a penalty.
Currently any combinations of Fighter 1/Crusader Cleric X is better than a Warpriest.
Rynjin |
Or should we move on to other ideas where players don't get mechanically screwed with awful weapons just to force them into a flavor option?
(For what it's worth, I'm now imagining the Church of Pharasma telling the low-level Warpriest to go handle the gaggle of skeletons that's been haunting the graveyard; but oh, don't forget your dagger! /facepalm. )
Making the mechanics fit the flavor is an options here, and a good one. That's the beauty of (potentially) being able to influence the design of a class BEFORE it's released, trying to steer around design pitfalls like pigeonholing classes because of flavor, instead of letting the class work with the restrictions (not against them like a Druid or Paladin).
For example, daggers and starknives suck. Mostly because they're throwing weapons in a game where throwing weapons are either expensive ("Welp. I just tossed 18k gold at a man.") or useless.
Now, what happens when the Warpriest can pick up a dagger and it suddenly becomes enchanted?
Toss the dagger, hit an enemy, it loses enchantment after it strikes (or misses), Quick Draw another dagger, it's still enchanted, and so on. And they also Return for you so you don't have to keep buying cheap-o ones either.
Suddenly, not as sucky. Still not the best option, but that is sadly how the game is designed. You can't beat archery for ranged or 2H fighting for melee in most scenarios.
But at the very least this option A.) Allows for battle priests of more gods than usual and B.) In a roundabout way makes those fighting styles more worthwhile.
ciretose |
@Scavion - You have to first define the norm. Then once you define the norm, the amount done with the favored weapon needs to be competitive with that, taking into consideration that in addition, this is still a 6 level casting class.
Rynjin laid it out above pretty well. We have an opportunity to do something interesting that matches flavor to mechanics and encourages a divine class to actually use the favored weapon of the God.
Why would you choose not to do that? Why would you choose the less interesting and flavorful option?
ciretose |
I think restricting them to their favored weapon is a great flavor option so long as there is something tailored to each weapon type. Like being able to make star knives returning and/or spell storing somehow.
Like I said, I would like to brainstorm something for each of the fighter classes and have that either instead or in addition to the blessings.
Axes:
Blades, Heavy:
Blades, Light:
Bows:
Close:
Crossbows:
Double:
Firearms:
Flails:
Hammers:
Monk:
Natural:
Polearms:
Spears:
Thrown:
Returning seems obvious for thrown (although at what level or how often is another question). Possibly TWF chain for light blades, auto reloading for crossbows...
There is a lot of potential here.
Excaliburproxy |
Neo2151 wrote:Or should we move on to other ideas where players don't get mechanically screwed with awful weapons just to force them into a flavor option?
(For what it's worth, I'm now imagining the Church of Pharasma telling the low-level Warpriest to go handle the gaggle of skeletons that's been haunting the graveyard; but oh, don't forget your dagger! /facepalm. )
Making the mechanics fit the flavor is an options here, and a good one. That's the beauty of (potentially) being able to influence the design of a class BEFORE it's released, trying to steer around design pitfalls like pigeonholing classes because of flavor, instead of letting the class work with the restrictions (not against them like a Druid or Paladin).
For example, daggers and starknives suck. Mostly because they're throwing weapons in a game where throwing weapons are either expensive ("Welp. I just tossed 18k gold at a man.") or useless.
Now, what happens when the Warpriest can pick up a dagger and it suddenly becomes enchanted?
Toss the dagger, hit an enemy, it loses enchantment after it strikes (or misses), Quick Draw another dagger, it's still enchanted, and so on. And they also Return for you so you don't have to keep buying cheap-o ones either.
Suddenly, not as sucky. Still not the best option, but that is sadly how the game is designed. You can't beat archery for ranged or 2H fighting for melee in most scenarios.
But at the very least this option A.) Allows for battle priests of more gods than usual and B.) In a roundabout way makes those fighting styles more worthwhile.
Maybe certain favored weapons can just get certain magic weapon qualities for free?
"Bad" light throwing weapons (e.g. daggers) can get any 2 of the following qualities for free when sacred weapon is activated:
Keen, returning, agile
While "good" two-handed weapons such as the greatsword gets to choose between any 1 of these:
Cleaving (or whatever it is called), keen, shocking
In general "good" (generally optimal weapons) get one extra ability free and "bad" (generally non-optimal weapons) get two bonus powers.
Useplanb |
1 person marked this as a favorite. |
Talk about altering the Sacred Weapon bonus to 1 min per point spent is something I greatly endorse. I also liked the idea of combining both Armor and Weapon into one pool and increase said pool.
Perhaps for action economy, allow any level 1 buff spell cast on self be increased to a swift action by spending 1 point from said pool. Spending 2 points will allow the duration to be doubled or reduced to an immediate action.
As for the Favored Weapon debate, I understand where Ciretose is coming from and like Rynjin's idea but I do agree that giving a class martial weapon proficiency and then stripping that proficiency seems backwards.
Scavion |
@Scavion - You have to first define the norm. Then once you define the norm, the amount done with the favored weapon needs to be competitive with that, taking into consideration that in addition, this is still a 6 level casting class.
Rynjin laid it out above pretty well. We have an opportunity to do something interesting that matches flavor to mechanics and encourages a divine class to actually use the favored weapon of the God.
Why would you choose not to do that? Why would you choose the less interesting and flavorful option?
The problems with the methods you guys are suggesting is that they require a great deal of word count. In an already wordy class.
We would have to go through every single Blessing and tack on Favored Weapon support for our Golarian specific deities because those are the ones with the out of whack Favored Weapons. Whereas otherwise we could give them something more worthwhile while washing our hands clean of the Favored Weapon business.
I actually like the Holy Bond weapon enhancement ability. Its neat! I'd love to keep it, but as long as it only functions for the Favored Weapon it limits options. And the abilities its based on don't have those limitations.
A Soulknife-esque ability where any favored weapon you pick up is always enhanced could be neat. It is unfortunate that for some Warpriests it would be delegated to sidearm duty.
ciretose |
The problems with the methods you guys are suggesting is that they require a great deal of word count. In an already wordy class.
We would have to go through every single Blessing and tack on Favored Weapon support for our Golarian specific deities because those are the ones with the out of whack Favored Weapons. Whereas otherwise we could give them something more worthwhile while washing our hands clean of the Favored Weapon business.
I actually like the Holy Bond weapon enhancement ability. Its neat! I'd love to keep it, but as long as it only functions for the Favored Weapon it limits options. And the abilities its based on don't have those limitations.
A Soulknife-esque ability where any favored weapon you pick up is always enhanced could be neat. It is unfortunate that for some Warpriests it would be delegated to sidearm duty.
Depends on if you replaced blessings or not. If you make the class about the weapon, and make the blessings about improving the weapon...then you have something.
Blessings are basically rehashed domains, which Clerics, Druids, Inquistiors...already done.
What if rather than blessings on concepts you have them on weapons.
Each group of weapons gets treatment line you would a blessing, with bonuses that apply to that type of weapon. The bonus feats could apply to those types of weapons and spells and special abilities would harness that type of weapon.
Returning thrown weapons, Hammers that cause small earthquakes, the possibilities are much more interesting to me than just another class with domains.
ciretose |
Talk about altering the Sacred Weapon bonus to 1 min per point spent is something I greatly endorse. I also liked the idea of combining both Armor and Weapon into one pool and increase said pool.
Perhaps for action economy, allow any level 1 buff spell cast on self be increased to a swift action by spending 1 point from said pool. Spending 2 points will allow the duration to be doubled or reduced to an immediate action.
As for the Favored Weapon debate, I understand where Ciretose is coming from and like Rynjin's idea but I do agree that giving a class martial weapon proficiency and then stripping that proficiency seems backwards.
I would go further and just have the sacred weapon always "on" to some degree, with additional bonuses that can be added as needed.
I know I'm being very aggressive about this, but no one is stripping the class by not giving it a bonus. When a fighter takes weapon training in a melee weapon, they still can use longbows thanks to martial weapon proficiency.
What it gives the class is the ability to use lots of different weapons.
That the one favored by the god also gets bonuses doesn't penalize the other weapons.
Useplanb |
What it gives the class is the ability to use lots of different weapons.
That the one favored by the god also gets bonuses doesn't penalize the other weapons.
Then perhaps helping avoid the "pigeon holing" effect of favored weapon only maybe allow the effects to follow the weapon group the favored weapon would fall under. This helps reinforce the Fighter aspect of the merged class.
ciretose |
ciretose wrote:Then perhaps helping avoid the "pigeon holing" effect of favored weapon only maybe allow the effects to follow the weapon group the favored weapon would fall under. This helps reinforce the Fighter aspect of the merged class.What it gives the class is the ability to use lots of different weapons.
That the one favored by the god also gets bonuses doesn't penalize the other weapons.
If by "pigeon holing" you mean making it more likely a follower would favor the weapon the god they choose favors, I disagree.
If you want to have a feat that says "You pray to your god to allow you to use a weapon other than the one they favor", cool. You pay a feat for another weapon to be the weapon.
The favored weapon, by definition, should get favored status and preferential treatment over any other weapon.
Kryzbyn |
I could see letting the Warpriest use any weapon they have the Weapon Focus feat for as a sacred weapon, but they automaticly get Weapon Focus with their deities favored weapon.
Most builds would take Weapon Focus anyway, and with those that would focus on their casting, it wouldn't matter much anyway.
Only problem is if you want to play a 2 hander/long bow switch hitter of Iomedae. Thats 2 feats you need to make your concept work, which means not till 3rd level. It's not a feat tax per se, and there are other feat chains/options worse than that...but with one simple tweak problem averted.
I agree, though, Ciretose, it ain't that deep. It's not a huge deal, just more of an inconvenience at best.
Chris Lambertz Digital Products Assistant |
Useplanb |
I used the term "pigeon holing" only because there is some uproar as to favored weapon only for benefits of the class. I think giving the player a choice of weapon and still maintaining the abilities of the class are more important. Using a favored weapon of the deity is purely fluff in orientation.
Take Angradd for example. Favored weapon is the greataxe. The greataxe fits under the Axes weapon group for Fighters Weapon Training. If I am a warpriest I am fairly certain that I will train in many weapons. Allowing me to gain the benefits of Sacred weapon from any weapon of the Axes weapon group still allows me the choice as a player I may want, and if I pick greataxe as my main weapon then I am just honoring the deity I worship. All the while maintaining the martial weapon proficiency that I am given as a warpriest.
In some ways this helps bridge the gap between the pigeon holing favored weapon only group and the player preferred choice group. Like I said earlier, I understand where you are coming from I just think that allowing players a choice is the best way to go. Perhaps the archetype for favored weapon only is the best option to more direct players such as yourself to gain an additional bonus for using on the favored weapon of your chosen deity. If you are only willing to be good with a longbow as Erastil favors then that is a player choice not a class choice.
Scavion |
I used the term "pigeon holing" only because there is some uproar as to favored weapon only for benefits of the class. I think giving the player a choice of weapon and still maintaining the abilities of the class are more important. Using a favored weapon of the deity is purely fluff in orientation.
Take Angradd for example. Favored weapon is the greataxe. The greataxe fits under the Axes weapon group for Fighters Weapon Training. If I am a warpriest I am fairly certain that I will train in many weapons. Allowing me to gain the benefits of Sacred weapon from any weapon of the Axes weapon group still allows me the choice as a player I may want, and if I pick greataxe as my main weapon then I am just honoring the deity I worship. All the while maintaining the martial weapon proficiency that I am given as a warpriest.
In some ways this helps bridge the gap between the pigeon holing favored weapon only group and the player preferred choice group. Like I said earlier, I understand where you are coming from I just think that allowing players a choice is the best way to go. Perhaps the archetype for favored weapon only is the best option to more direct players such as yourself to gain an additional bonus for using on the favored weapon of your chosen deity. If you are only willing to be good with a longbow as Erastil favors then that is a player choice not a class choice.
I'd like being able to choose from the weapon group my deity's favored weapon is in. Good suggestion.
Nicos |
Flamdring wrote:You could also expand it to include other priestly weapons in general. Adding bludgeoning weapons to the list would help some.Why do priest use bludgeoning implements? Is it so nuns get a bonus to using rulers or something?
Tradition. In medieval era some orders used bludgeoning weapon to shed as little blood as posible.
Zark |
Kryzbyn wrote:ciretose wrote:So you're ok with sacred weapon not being limited to favored weapons only, but an additional something if one chooses to use it anyway?Kryzbyn wrote:
Ahh, ok...
So, it's just that you feel there needs to be a restriction there, and this favored weapon bit makes the most sense to you?
Other than that, all I'm getting is a 'just cuz'.Or maybe flavor matters and it is a cool feature to have bonuses to the favored weapon of the deity.
I know thinking about flavor is often considered crazy talk by some on here...
I think "You get these powers for using the weapon favored by your god, follower of said god" is much more interesting than "You get this...'just cuz'"
YMMV...
I'm ok with a feat allowing you to choose an alternative weapon to act as your favored weapon.
As in, it is still better for you if you use the favored weapon, but if you are willing to invest you can have another weapon instead (not in addition, instead of)
The favored weapon should be the favored option.
+1
Trogdar |
Talk about altering the Sacred Weapon bonus to 1 min per point spent is something I greatly endorse. I also liked the idea of combining both Armor and Weapon into one pool and increase said pool.
Perhaps for action economy, allow any level 1 buff spell cast on self be increased to a swift action by spending 1 point from said pool. Spending 2 points will allow the duration to be doubled or reduced to an immediate action.
As for the Favored Weapon debate, I understand where Ciretose is coming from and like Rynjin's idea but I do agree that giving a class martial weapon proficiency and then stripping that proficiency seems backwards.
QFT
Vastlyapparent |
1 person marked this as a favorite. |
Take the sacred weapon concept, and make it usable with any weapon you wield, proficiency and feats being irrelevant to its usage. When used on your deities favored weapon it gains a bonus of some type, maybe the duration is extended (rounds become minutes used), or the equivalent enchantment bonus is considered to have an additional +1. The ability now incentivize the use of the deities favored weapon, while keeping it flexible and still functional with other weapons. This also wouldn’t require much in terms of additional word count or explanation.
Personally, I’d like to see sacred armor, sacred weapon, and the blessing concepts all tied together and attached to channel energy; make it function in some ways as the variant channeling in Ultimate Magic. When channel energy is used, all allies affected (when healing) receive a buff based off your blessings that lasts a minute, when using it to damage enemies it instead provides a debuff to foes based off your blessings.
Sacred armor and sacred weapon could also activate on the warpriest when either channel is performed, lasting up to a minute (any new channels would overwrite/reset the time, no stacking obviously). Sacred armor and weapon could alternatively be a separate buff that consumes the channel energy uses per day, preferably as a swift action.
Replace weapon focus of deities favored weapon with selective channeling for free, and also key channeling to work off wisdom, strength or constitution to make them a little less MAD.
tl;dr Tie abilities more closely to a single resource, like channel energy, make channel energy more about buffing and debuffing.
Kekkres |
ciretose wrote:@Rynjin - Also while it will give the class a WBL advantage, that is the benefit in exchange for losing 3 levels of spells.
You get your uber weapon for free. The main reason I suggested weapon training is that it already fits that mechanic (the weapon is good for you, no one else) and there are already feats that work with weapon training.
I suggest two things.
1. Make the weapon good for the user (but no one else)
2. Make the blessings also work toward making the weapon good by having them reflect weapon types, so sub-optimal deity weapons have cool special qualities that make them good.Now we will see Desna Warpriests using starknives, because we've given them features like returning that make them really good...for Warpriests.
This part I like.
ciretose wrote:If you open it to all weapons, without showing favor to favored weapons in at minimum requiring a feat, there really is no reason at all to have favored weapons for Gods.
They aren't favored.
This does not follow. Paladins don't invalidate a god's chosen weapon, why would a warpriest?
Clerics gain proficiency with the god's favored weapon, but none of their class features depend on using it. Neither does the inquisitor's.Why should the warpriest?
last i checked paladins are not tied to a god or the worship of a god, rather than an overarching theme of goodness.
Brain in a Jar |
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What about this for Sacred Weapon.
Example: Desna
Favored Weapon: Starknife
What if Sacred Weapon granted a bonus to attack to a weapon group tied to the favored weapon of the deity. So a Warpreist of Desna would give a bonus to;
Blades, Light: dagger, kama, kukri, rapier, sickle, starknife, and short sword.
but then perhaps give a slight bonus like +1 sacred bonus to attack with the Starknife?