How would you build a God Slayer?


Advice


Hey guys i'm looking for ideas on how to make a god slaying character (or at least might stand a chance against a god. It's more of an interest than anything else, i'm starting a new campaign as a level 1 so I mean i'm not planning to go stick a god in the foot with my rusty dagger or anything but I thought it might be interesting to see what classes or builds you guys might you to address the idea.


It's not really possible in Pathfinder, since gods don't have stats. The closest you can get is with demigods, and that requires Pathfinder RPG Mythic Adventures.


well its primarily a hypothetical anyways, I would take how you would build a demigod slayer, hell I would take how you would build a character to approach slaying the Tarrasque.


Depends what you wanna do, and how you wanna do it.

RAGELANCEPOUNCE and other techniques can produce just disturbing amounts of damage.

Dedicated summoners can get hordes out to deal good amounts of stuff.

Paladins can smite through DR and get absurd bonuses if well built.

And of course, the broken high-level wizards...

Even a Commoner Chaingun could work.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Maydris wrote:
Hey guys i'm looking for ideas on how to make a god slaying character (or at least might stand a chance against a god. It's more of an interest than anything else, i'm starting a new campaign as a level 1 so I mean i'm not planning to go stick a god in the foot with my rusty dagger or anything but I thought it might be interesting to see what classes or builds you guys might you to address the idea.

You'd have to start by defining what it takes to slay a god. Without that, you might as well go home.


2 people marked this as a favorite.

Start with a DM fiat. bake until toasted. Serve with a side of ambrosia salad.

Dark Archive

Super mega Mythic Paladin with supportive 9th level caster friends and crazy things like the Sacred Avenger sword and 10 tiers in Marshal could take down a silly evil god.

The Paladin 20/10 can't be hit or damaged or killed, really, but that case only applies to focused dumb evil types like Abyssal princes and knuckleheads like Zon-Kuthon.

The Tarrasque is oddly more difficult for him. It isn't evil, and it'd be a very dull stalemate until the Tarrasque (with lower will save) wandered back home.


LazarX wrote:
Maydris wrote:
Hey guys i'm looking for ideas on how to make a god slaying character (or at least might stand a chance against a god. It's more of an interest than anything else, i'm starting a new campaign as a level 1 so I mean i'm not planning to go stick a god in the foot with my rusty dagger or anything but I thought it might be interesting to see what classes or builds you guys might you to address the idea.
You'd have to start by defining what it takes to slay a god. Without that, you might as well go home.

lets use 3.5 just to simplify the matter, how would you approach slaying someone like Tiamat, or fighting them


Loup Blanc wrote:

Depends what you wanna do, and how you wanna do it.

RAGELANCEPOUNCE and other techniques can produce just disturbing amounts of damage.

Dedicated summoners can get hordes out to deal good amounts of stuff.

Paladins can smite through DR and get absurd bonuses if well built.

And of course, the broken high-level wizards...

Even a Commoner Chaingun could work.

You know I would question how well a wizard might do, a lot of higher up things seem to have a lot of spell resistances and outright immunity's, though I haven't dabbled enough in high casters to know.

im not familure with RAGELANCEPOUNCE, and I agree with you and Captain K Paladin seem to be a good choice for the job (or an Anti-Paladin depending on what side of the fence your on), and I've never really looked to much into summoning as a strategy.

Dark Archive

This is PF though.

Almost any PF class 20/Mythic 10 could chop down Tiamat as statted in those 3.5 books.


Captain K. wrote:

This is PF though.

Almost any PF class 20/Mythic 10 could chop down Tiamat as statted in those 3.5 books.

True enough, they aren't really up-scaled to match pathfinder, the thing that really got me onto the idea of the topic in the first place was the new pathfinder mythic adventures book. I thought slaying a god would be pretty mythic, but since there aren't solid numbers for gods in pathfinder like 3.5 closest thing I could think of was the Tarrasque


Maydris wrote:
Captain K. wrote:

This is PF though.

Almost any PF class 20/Mythic 10 could chop down Tiamat as statted in those 3.5 books.

True enough, they aren't really up-scaled to match pathfinder, the thing that really got me onto the idea of the topic in the first place was the new pathfinder mythic adventures book. I thought slaying a god would be pretty mythic, but since there aren't solid numbers for gods in pathfinder like 3.5 closest thing I could think of was the Tarrasque

When the Bestiary 4 comes out, they are going to have demigod level creatures in it (CR 26-30). Specifically demon lords, Great Old Ones, and Empyreal Lords. In addition, the new Adventure Path, Wrath of the Righteous, will have a new demon lord statted up ever issue. Those might be good places to start in terms of what you want to see a god as.

Personally, a level 20/MT 10 with some friends should be a match for a god. Without stats for a god, I'd say as a GM, have an artifact that can trap a deity and depower it to a demigod level. That way, you can still have the deity fight in Pathfinder without really needing new rules.

Liberty's Edge

I'm really bad at forum search-fu, but I sort of remember reading that in Golarion gods were unstatted because if it has stats it can be killed, and gods cannot except by other gods, and only in very specific situations (adding to the mystery of whatever happened to Aroden).

Still, if you want to build one and your DM will fiat it, X20/Mythic10 is probably your only ticket.


Zahariel wrote:

I'm really bad at forum search-fu, but I sort of remember reading that in Golarion gods were unstatted because if it has stats it can be killed, and gods cannot except by other gods, and only in very specific situations (adding to the mystery of whatever happened to Aroden).

Still, if you want to build one and your DM will fiat it, X20/Mythic10 is probably your only ticket.

That's not completely true. Lamashtu was able to kill a god (a mentor of Desna) when she was just a demon lord. Killed him and stole his domain over animals.


Odraude wrote:
Maydris wrote:
Captain K. wrote:

This is PF though.

Almost any PF class 20/Mythic 10 could chop down Tiamat as statted in those 3.5 books.

True enough, they aren't really up-scaled to match pathfinder, the thing that really got me onto the idea of the topic in the first place was the new pathfinder mythic adventures book. I thought slaying a god would be pretty mythic, but since there aren't solid numbers for gods in pathfinder like 3.5 closest thing I could think of was the Tarrasque

When the Bestiary 4 comes out, they are going to have demigod level creatures in it (CR 26-30). Specifically demon lords, Great Old Ones, and Empyreal Lords. In addition, the new Adventure Path, Wrath of the Righteous, will have a new demon lord statted up ever issue. Those might be good places to start in terms of what you want to see a god as.

Personally, a level 20/MT 10 with some friends should be a match for a god. Without stats for a god, I'd say as a GM, have an artifact that can trap a deity and depower it to a demigod level. That way, you can still have the deity fight in Pathfinder without really needing new rules.

hmm hadn't read anything on the new bestiary, sounds great. A lot of times I keep getting stuck with dm's who play it small (low level, generic kill the lich kill the orcs blah) i'm glad to see all these new books pop up making easier to do much more epic kinda stuff, things of legends.


As for the Tarrasque, its entry states that the only way to kill it is to bring it to -50 HP, probably with disintegrate or death magic, then use a wish or miracle to erase the body. Watch out for its 50 SR. You could try gating it into the Negative Energy Plane and hope it runs afoul of a patch of voidstone, but I wouldn't get my hopes up.

Digital Products Assistant

Removed a link. File sharing is not OK on paizo.com.

Scarab Sages

Superstitious Invulnerable Rager with Mythic Vital Strike.

When you can hit for 1k+ / round, published encounters evaporate.

Scarab Sages

Nerdsamwich wrote:
As for the Tarrasque, its entry states that the only way to kill it is to bring it to -50 HP, probably with disintegrate or death magic, then use a wish or miracle to erase the body. Watch out for its 50 SR. You could try gating it into the Negative Energy Plane and hope it runs afoul of a patch of voidstone, but I wouldn't get my hopes up.

That was 3.5

In Pathfinder Wish does not remove the Tarrasque's ability to regenerate.

*also, the Tarrasque reflects ray spells, including Disintegrate

The Exchange

Odraude wrote:
Zahariel wrote:
...gods cannot except by other gods, and only in very specific situations...
That's not completely true. Lamashtu was able to kill a god (a mentor of Desna) when she was just a demon lord...

And ever since then, I'd imagine the gods have been a little more conscious of where they keep their vital bits.

Maydris: Sorry to be of no help whatsoever, but there just aren't any measures in place for PCs to annihilate gods. Search the boards a bit and you'll find a thread from a few months back about a plan to destroy Asmodeus using a sealed demiplane and a bunch of spheres of annihilation: the general consensus there, too, was that it was pretty much a matter of the GM allowing it (which was probably not unlikely, considering all the other things the GM had allowed up til then...)

Shadow Lodge

This should help you immensely when going up against something like the Tarrasque. It's not as hard as you think!

How to Kill the Tarrasque

Scarab Sages

That web page completely ignores this line:

Tarrasque wrote:
No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect.

It does not matter that standard regeneration fails against certain attacks, the Tarrasque's regeneration is a unique power.

The Tarrasque can be imprisoned or translocated, but it cannot die.


Loup Blanc wrote:
RAGELANCEPOUNCE and other techniques can produce just disturbing amounts of damage.

My dear wish is that the Conqueror Ooze is regarded as a non-epic, non-mythic Tarrasque and demigod slaying machine. :P

prototype00

Shadow Lodge

Artanthos: I'm a bit confused. Which one of those methods states anything about suppressing the Tarrasque's regeneration? Are you referring to starvation? Starvation does not suppress the Tarrasque's regeneration, it merely does it damage that regeneration cannot heal.


I'd argue Tiamat (as per Dieties and Demigods) woudl slaughter a 20/10 pathfinder character. Even if she only is Divine Rank 10.


You really need a system that is designed to handle gods and which makes the gulf between them and 'mere mortals' or 'exalted' types appropriately large for your tastes. The old 'Wrath of the Immortals' managed this fairly decently. Otherwise you run into the problem of 'mortal with brokenly high DPR' > god. Also, if you as a GM have system mastery less than any or all of your players, best to stick to stat-less gods, or you're going to see 'if it bleeds, we can kill it'.


I remember the D&D campaign setting Wrath of the Immortals.
I would try to translate that to Pathfinder (should be doable) and ascend as an immortal myself before taking another immortal on.
It's almost impossible to permanently kill an Immortal anyway as they also had some kind of regeneration like a troll that cannot be extinguished, now as another immortal you might actually succeed and stay alive (or rather immortal)
In the rules of WotI, you'd need either a +5 weapon or an artifect weapon to do any damage to an immortal (it would still be minimum damage of the weapon) if you would engage it as a mortal being.
The ease with wich an immortal could evaporate a mortal is stunning and could be pulled of by the immortals aura alone. In fact the only thing keeping the immortal from killing you would be the oath they swore to not directly interfere the mortal realm.
The amounts of weapon damage they would be able to do was stunning and since they have acces to ALL mortal spells they could cast anything and only a natural 20 would allow you to save vs. spells. In addition to that they could spend Temporary Power Points to lower your saves all the way down to automatic fail if they wanted to.
Immortals are always plotting in order to gain Permanent Power Points that allow them to do fantastic things including creating worlds and improving themselves. And of course the plot to disrupt the plots of other immortals as this actually would let the intervening immortal gain PPP and cost the immortal, who's plot was foiled, PPP.
The amount of experience a mortal would gain when combatting an immortal would be 100,000 xp per point of damage inflicted.
So in order to slay an immortal you have to slay it on it's home plane any other and the immortal would simply be banished from that plane for a thousand years. And you'd have to keep it from teleporting away (innate ability). You'd also have to kill it's avatars and artifacts. In other words that is nigh impossible.
Only if you could keep it in one place in order to combat and damage and bring it far below zero would it be possible. Any mortal slaying an immortal is unthinkable although another immortal would use mortals to destroy the artifacts and avatar(s) of the immortal it would want to destroy.


Exalted status forms a useful intermediate---exalted can damage and be damaged normally by both mortals AND immortals.

Scarab Sages

Broken Zenith wrote:
Artanthos: I'm a bit confused. Which one of those methods states anything about suppressing the Tarrasque's regeneration? Are you referring to starvation? Starvation does not suppress the Tarrasque's regeneration, it merely does it damage that regeneration cannot heal.

Suppression is not being able to heal damage inflicted by specific sources.

Tarrasque regeneration works vs all sources, and continues to function even while dead or if the body is completely destroyed.

Shadow Lodge

@Arthanthos: Err, I don't think I agree with that, but no need to hijack the thread further. PM me if you like, or just play it however you like, its a game meant to be customized!

@Maydris: Are you essentially just asking for a really strong character? Have you checked the guides and builds? Most of the three star builds can take out CR20+ creatures, no problem.

Liberty's Edge

Try using this creature as a point of reference. It is quite powerful and hard to get close to without dying outright. 360 foot dispelling aura (or charisma drain if nothing to dispel). Can't do lethal damage unless a demigod.

Mantis God

If your character can kill this guy, then you have a good start.

Scarab Sages

Shar Tahl wrote:

Try using this creature as a point of reference. It is quite powerful and hard to get close to without dying outright. 360 foot dispelling aura (or charisma drain if nothing to dispel). Can't do lethal damage unless a demigod.

Mantis God

If your character can kill this guy, then you have a good start.

A 20/10 damage focused mythic character using Mythic Vital Strike could one-round him, without rolling dice, using a greater artifact (obtained through path traits).

*updated mythic rules state that tier 10 mythic individuals only actually die if killed with a critical hit while using an artifact. I would assume this would retroactively apply, but is not RAW.

Scarab Sages

I was playing around with numbers and built a fighter with the 2-handed archetype and a scythe.

Fleet Charge: 160' move +57 attack: auto-hit AC 58: 5d6+80
1st Standard: Devastating Strike: +51: auto-hit AC 52: auto-confirm: 20d6+480
2nd Standard: Devastating Strike: +51: auto-hit AC 52: auto-confirm: 20d6+480

DMG = 1040+45d6 vs a mythic opponent. Minimum of 1085 damage before the first die is rolled.

A monk of the flowing winds can deal significantly more.


A single PC can not realistically kill a god. Dieties have way too many minions you'd need to fight through. Statistics say enough of those minions will roll 20s, and you will roll you will also roll enough 1s, that you'll be dead a few rounds in (if you're lucky). It's like trying to kill the Russian President Vladimir Putin (I don't recommend this, he has at least 10 monk levels): Sure there are people out there who could take him down 1 on 1, but in practice you're going to have to get through the Russian Secrete Service. The target isn't the problem, it's the entourage that makes the task difficult.

Now perhaps if you had a decent sized group of level 20/10 adventurers (6-10), you might be able to do it with enough GM fiat and maguffin hunting/destroying. One PC will just not cut it.


How would I kill a God?

I'd study to become a powerful wizard, building my powers by helping my companions overthrow armies of dragons awakened at the behest of an evil Goddess. In so doing, I'd become powerful enough to overcome a years-old curse cast upon a center of magical power, gaining access to resources to continue my studies of powerful magic, keeping them generally to myself. Also, I'd probably become really evil in the process

Once that was accomplished, I'd travel back in time to study under, then overthrow arguably the most feared and powerful magic user in the history of the world, in the process claiming his memories, life force, and powers for my own. I'd trick a worshiper of the purest good heart to accompany me to a gate which would open the realm of the Gods to me. But to gain access to that gate, I'd first need to fabricate a war by playing on the hubris, distrust, and greed of natives (probably dwarves and others) in the area in and around the gate to act as cover and provide me with access to it.

Following that, I'd enter the gate, draw out the evil Goddess to the mortal plane, where I can trap and defeat her. That would begin my systematic elimination of the rest of the Gods of the Universe. I'd probably end up destroying all life everywhere in my attempts to become the supreme ruler of all of existence, but I would undoubtedly be successful.

It'd ultimately be a lonely, pointless eternal existence, like a snake eating its own tail. But I'd be a God. Totally worth it!


Joanna Swiftblade: Dragonlance reference?


Step 1: be a god ...

Scarab Sages

TimD wrote:

Step 1: be a god ...

Mythic Ascension sets the PC on a path to godhood.


step 1 (specified losely)
The 4 paths to becoming immortal:
After petitioning to become an immortal (you need an immortal sponsor to do this) there are four paths to ascension

Polymath (matter)
This involves reincarnating 3 times in different characters and classes and gain maximum level each time.

Paragon (energy)
Create a mighty new magic item (costing as much as your current xp in gold) and duel + defeat 7 members of his own class and have them acknowledge your superiority.

Dynast (time)
Found a dynasty and use time travel at least three times to different periods in the future to preserve your own dynasty. Also face and prevail threats to your dynasty over 4 times in your own life. Rule the dynasty for 20 years at least and leave it to a living grandchild as your successor.

Epic Hero (thought)
Quest and recover for a Major artifect of the sphere of thought and destroy a major artifect of the sphere of entropy.
You must train a successor for at least 12 levels.
In addition you must create or commision a new legendary weapon and use it exclusively untill the weapon is legendary.
Once you gain immortality and the weapon is still in existence you must give the weapon to your successor to carry on the fight.

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