J Scot Shady |
So we're are having some difficulty figuring something out. A specific example is the Siren Monster.
To defeat the Siren it shows that it requires a Wisdom 8 check.
Is this, or is this not, a combat check?
If it is not a combat check then I would be lead to believe that you could play Blessing Of Shelyn (add 2 dice to a noncombat Wisdom check)to modify that check. Is this accurate?
If it is a combat check then I would be lead to believe that you could use any number of checks to defeat it. Such as a normal strength or melee check that every character can default to, or a lightning tough spell. Is this accurate?
I do know that this question was asked before, sorry for the repeat but I was hoping to get a better answer this time. The last post focused on only one of two questions.
Thanks.
Myriade |
I thought tall checks to defeat monsters were Combat checks. So this would be Combat and you can't use the Blessing of Shelyn. You can't use Stenght or Melee. I don't see why you couldn't use spell, or at least Divene spells like Inflict.
If it's not a Combat and you fail, what kind of damage do you take?
J Scot Shady |
Both the Siren and the Satyr say they deal Mental damage. The rule book states:
If you fail a check to defeat a monster it deals damage to you. Subtract your check results from the difficulty, choose that number of cards from your hand, and discard them.
It does mention Combat check or damage. Most armors and shields (maybe all, didn't look through them) state that they effect Combat damage. So, I am leaning towards this isn't a Combat check. It's an encounter but not all encounters are combat.
To put into traditional gaming terms, it seems to be more of a save. To avoid the Siren's song you make a Will Save and that defeats it. The Satyr seems similar.
J Scot Shady |
A Wisdom Combat check... check out Holy Light. On my previous post that I tried to get this answered Mike cleared up that a check that is for a specialty skill (divine based on wisdom, etc.) can be modified by a card/power that affects the base skill. So the Blessing of Shelyn can modify a Divine check that is based on Wisdom (as opposed to based on Charisma, see Lem). But, the Blessing could not modify a check using Holy Light because that is a Combat check.
Steve Geddes |
A Wisdom Combat check... check out Holy Light. On my previous post that I tried to get this answered Mike cleared up that a check that is for a specialty skill (divine based on wisdom, etc.) can be modified by a card/power that affects the base skill. So the Blessing of Shelyn can modify a Divine check that is based on Wisdom (as opposed to based on Charisma, see Lem). But, the Blessing could not modify a check using Holy Light because that is a Combat check.
Ah, thanks.
That would lead me to think this isnt a combat check then. Thus Shelyn's blessing would be usable.
J Scot Shady |
J Scot Shady wrote:If it is a combat check then I would be lead to believe that you could use any number of checks to defeat it. Such as a normal strength or melee check that every character can default to, or a lightning tough spell. Is this accurate?The wording of Shelyn's blessing suggests that there is such a thing as a combat wisdom check and I think situations like the Siren are what is being referred to.
I dont see why that would mean you can use something else like strength or melee.
I mention that you could use Strength or Melee because that is the default any character can use on a Combat check. It states:
Most Monsters can be defeated with a combat check. Weapons and many other cards that can be used during combat generally tell you what skill to use when making a combat check; if you don't play such a card, use your Strength or Melee skill.
Steve Geddes |
Steve Geddes wrote:J Scot Shady wrote:If it is a combat check then I would be lead to believe that you could use any number of checks to defeat it. Such as a normal strength or melee check that every character can default to, or a lightning tough spell. Is this accurate?The wording of Shelyn's blessing suggests that there is such a thing as a combat wisdom check and I think situations like the Siren are what is being referred to.
I dont see why that would mean you can use something else like strength or melee.
I mention that you could use Strength or Melee because that is the default any character can use on a Combat check. It states:
Most Monsters can be defeated with a combat check. Weapons and many other cards that can be used during combat generally tell you what skill to use when making a combat check; if you don't play such a card, use your Strength or Melee skill.
Cheers. I've changed my mind now (and hence deleted most of my posts :p).
I think it's not a combat check. You still take damage if you fail (irreducible damage, as per the card), you can't use cards which affect combat checks and you can use Shelyn's blessing as this is a noncombat wisdom check.
Ogee |
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NOt that you really need any further input. But, I really think of this as a Wisdom Check...NOT Combat Check. If I had a card that would modify a Wisdom check, I would use it. I think of the Siren as trying to influence your mind...not fight you, per se. So, If you can mentally fight back, you win. So, weapons, armor, etc. do not apply. Reinforcing the thought of it not being a combat check.
Vic Wertz Chief Technical Officer |
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If the check you're making doesn't say Combat above the number, it's not a combat check.
And it's monsters, not combat, that trigger damage. So you can make a noncombat check against a monster and still take damage, or you could (potentially) have a combat check against a nonmonster that doesn't result in damage.
Ogee |
And it's monsters, not combat, that triggers damage. So you can make a noncombat check against a monster and still take damage, or you could (potentially) have a combat check against a nonmonster that doesn't result in damage.
I think this is likely the best clarification of the whole thread. Thank you. This makes the thought process clear and the logic easy to understand.
J Scot Shady |
Vic Wertz wrote:And it's monsters, not combat, that triggers damage. So you can make a noncombat check against a monster and still take damage, or you could (potentially) have a combat check against a nonmonster that doesn't result in damage.I think this is likely the best clarification of the whole thread. Thank you. This makes the thought process clear and the logic easy to understand.
Agreed. Thanks everyone.
Vic Wertz Chief Technical Officer |
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It's only Combat damage if you're making a Combat check, or if the monster specifically tells you that it deals Combat damage. All of the monsters that require checks other than Combat checks specifically tell you what type of damage they deal; in the case of the Siren, it's Mental damage. So things that reduce Combat damage do not help with the Siren—only things that reduce Mental damage (or "all" damage).
Myriade |
It's only Combat damage if you're making a Combat check, or if the monster specifically tells you that it deals Combat damage. All of the monsters that require checks other than Combat checks specifically tell you what type of damage they deal; in the case of the Siren, it's Mental damage. So things that reduce Combat damage do not help with the Siren—only things that reduce Mental damage (or "all" damage).
Doesit mean that you can Banish an Armor to reduce the Mental damage to 0, even though it says kn the card that damage cannot be reduced?
sador42 |
What about this scenario specifically, I believe the Enchantress does "before the encounter" damage and "after the encounter" damage.
I'm assuming that I can reveal a shield of fire resistance to prevent "before the encounter" damage and then go on to use a 2-handed weapon during the combat check. Going further, I assume I can use the same shield on "after the encounter" damage. Clearly, I can't use the shield on damage I take as a result of being short on the combat check since I used a 2 handed weapon on the combat check.
Vic Wertz Chief Technical Officer |
Vic Wertz Chief Technical Officer |
Andrew K |
Siren is still the scariest monster in the game and we are in deck 5. My brother didn't want to remove it even though it is a bane with the elite trait because it is so challenging.
My brother felt the same way. So I pointed to where the AP card says that only removing boons is optional, not banes, and said NO NO NO NO NO. Sirens can all burn in Pathfinder bell.
Bill Racicot |
Just to follow up on the details and implications of the word "Combat":
This is what I understand from the thread so far:
* If the check to defeat a monster says "Combat" it is a combat check.
* If the check doesn't say "Combat" it is not a combat check.
* Damage from failing a check that says "Combat" is combat damage.
* Damage from failing a check that does not say "Combat" is not combat damage.
This leaves me with two questions:
First:
Am I right in the following belief?:
If the check to defeat a monster says "Combat" you must use either the Melee skill (which defaults to Strength), or the Ranged skill (which defaults to Dexterity), unless a card (such as a spell) specifically allows you to use some other skill (such as Arcane or Divine).
Second:
The Blessing of Shelyn talks about a "non-Combat Wisdom checks": Doesn't this imply that there are Combat Wisdom Checks, for which the Blessing of Shelyn would provide only ONE extra die? If so, what would be an example of such a Wisdom Check (that would allow the player to use a Blessing of Shelyn to roll only one extra die)?
Thanks!
Hawkmoon269 |
Not quite.
* If the check to defeat a monster says "Combat" it is a combat check.
* If the check doesn't say "Combat" it is not a combat check.
You are correct on those two points.
* Damage from failing a check that says "Combat" is combat damage.
* Damage from failing a check that does not say "Combat" is not combat damage.
This is where you are a bit off. If you fail a check to defeat a Monster, regardless of what kind of check it is, you take Combat damage (unless the monster's power changes that to some other kind of damage).
Take Damage, If Necessary. If you fail a check to defeat a monster, it deals an amount of damage to you equal to the difference between the difficulty to defeat the monster and your check result. Unless the card specifies otherwise, this damage is Combat damage.
You don't take damage for failing to defeat a barrier, even if the barrier required a combat check (there are some later ones that do.) Of course, the powers on the barrier might say that you take Damage, but is isn't just the difference of what you rolled and the difficulty of the check.
First:
Am I right in the following belief?:
If the check to defeat a monster says "Combat" you must use either the Melee skill (which defaults to Strength), or the Ranged skill (which defaults to Dexterity), unless a card (such as a spell) specifically allows you to use some other skill (such as Arcane or Divine).
If you have to make a combat check, you can use Strength, Melee, or play a card or use a power that says "For your combat check..." That is it. So you can't used Ranged unless you have a card that says "For your combat check, reveal this card to use your Dexterity or Ranged skill..."
Most monsters and some barriers call for a combat check. Weapons and many other cards that can be used during combat generally tell you what skill to use when you attempt a combat check; if you aren’t playing one of those cards, you must use your Strength or Melee skill.
Second:
The Blessing of Shelyn talks about a "non-Combat Wisdom checks": Doesn't this imply that there are Combat Wisdom Checks, for which the Blessing of Shelyn would provide only ONE extra die? If so, what would be an example of such a Wisdom Check (that would allow the player to use a Blessing of Shelyn to roll only one extra die)?
Kyra or Oloch playing Inflict are making a Combat Wisdom check. They are using their Divine skill, which references their Wisdom skill and Inflict defines a Combat check.
Dave Riley |
I think we were deep into our second playthrough of RoRL before we realized not every check to defeat a monster is a Combat check. We kind of figured that beating a Siren was "combat" Wisdom, so we couldn't use a Sage to help out, not realize that "combat" Wisdom is something like Inflict or Holy Light. This is especially confusing because a monster with a Wisdom check to defeat still deals Combat -damage- unless it says otherwise (like Sirens). So Combat damage doesn't necessarily result from a Combat check, but it's the default result from a failed check to defeat a monster.
Andrew K |
One more correction Racicot. Skills don't "default" to anything. If a skill is listed on your card, then that tells you what it is. If it is not on your card, it's a d4, period. If you don't have Melee on your card and you choose to use it, you don't get your Strength in any way, shape, or form. However, it can still sometimes be a good choice if you have cards that only affect Melee checks and not Strength.
Bill Racicot |
One more correction Racicot. Skills don't "default" to anything. If a skill is listed on your card, then that tells you what it is. If it is not on your card, it's a d4, period. If you don't have Melee on your card and you choose to use it, you don't get your Strength in any way, shape, or form. However, it can still sometimes be a good choice if you have cards that only affect Melee checks and not Strength.
Oh yeah - this is an important safety tip - thanks for the clarification!!!
Troymk1 |
It's only Combat damage if you're making a Combat check, or if the monster specifically tells you that it deals Combat damage. All of the monsters that require checks other than Combat checks specifically tell you what type of damage they deal; in the case of the Siren, it's Mental damage. So things that reduce Combat damage do not help with the Siren—only things that reduce Mental damage (or "all" damage).
Whalebone Pick's second check? What sort of damage?
zayzayem |
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Vic Wertz wrote:It's only Combat damage if you're making a Combat check, or if the monster specifically tells you that it deals Combat damage. All of the monsters that require checks other than Combat checks specifically tell you what type of damage they deal; in the case of the Siren, it's Mental damage. So things that reduce Combat damage do not help with the Siren—only things that reduce Mental damage (or "all" damage).Whalebone Pick's second check? What sort of damage?
Vic made a mistake.
See Hawkmoon's quote above from the rules book.
Damage from failing monster checks is Combat unless specified.