Confessions That Will Get You Shunned By The Members Of The Paizo Community


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I hate it when players or GMs go on completely unrelated tangents regarding their previous games. Sometimes I feel like a campaign devolves to: Player: "Oh look a bear, 'I remember a time when we fought a bear in my previous group. Well it wasn't really a bear so much as a giant air-breathing squid with claws. The party was having a really hard time but then I cast a save or die spell and it failed its save. Good times!' Me: "Entertaining, now please make your attack roll oh mighty level 1 fighter." Player: "I remember a time when I made one of my players roll an attack in one of my games, it was a crisp spring morning after a dark and stormy night..."

Bleh.


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I hate the way Paizo's forums have become so much like Tumblr in the past few years. Especially with the way Certain Subjects are heavily moderated.

I hate Imagine by John Lennon. Worst song in the world.


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Orthos wrote:

I hate the way Paizo's forums have become so much like Tumblr in the past few years. Especially with the way Certain Subjects are heavily moderated.

I hate Imagine by John Lennon. Worst song in the world.

I am a Tumblr user myself, and I am almost afraid to ask how it has become like Tumblr? Are we talking "Omg! tag your s$$+ because I get super triggered by this!!" Or more in the as-sensitive-as-a-toothache-aggressive-SJW-crap?

*hides and prays*
Plus don´t let paizo turn into -that- part of tumblr.


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evil_diva wrote:
Orthos wrote:

I hate the way Paizo's forums have become so much like Tumblr in the past few years. Especially with the way Certain Subjects are heavily moderated.

I hate Imagine by John Lennon. Worst song in the world.

I am a Tumblr user myself, and I am almost afraid to ask how it has become like Tumblr? Are we talking "Omg! tag your s!&* because I get super triggered by this!!" Or more in the as-sensitive-as-a-toothache-aggressive-SJW-crap?

The latter.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kthulhu wrote:
Maccabee wrote:
ShadowcatX wrote:
Maccabee wrote:
ShadowcatX wrote:
Freehold DM wrote:
I love white wolf.
I loved white wolf back when Mark Rein*Heigan (or however you spell his name) was writing for them. I don't know anything about the man's life, habits, or his legal troubles, but damn he could write.
Mark never wrote in a vacuum so he was far from the only good writer at White Wolf, even if he was the originator. Ethan Skemp, Justin Achilli and more kept the writing quality and innovation going for many years after Rein-Hagen moved on.
That is very debatable, especially given the shape they are in now. Heck, is there even a white wolf any more?

Not in my opinion. Mark stopped writing long before the ship sank, way before Revised I believe. Which means a fair portion of the successful years happened without him at the helm.

Still alive and kicking

Technically, Onyx Path and White Wolf are two separate entities. White Wolf these days doesn't actually seem to produce anything themselves, they just license out their properties for others to create stuff for (mostly to the aforementioned Onyx Path, at least for the tabletop RPGs).

The company you're thinking of as White Wolf doesn't really exist any longer.


Jaelithe wrote:
GM DarkLightHitomi wrote:
I can do things in the real world that lvl 20s can't do....
Care to elaborate? What specifically can you do physically that a level 20 character cannot?

For one, I'm quite good with, and specialize in, counterattacks, two, certain things like seeing an enemy 30' away charge me and catch me flat footed despite me being in a defensive stance because everyone knew combat was going to start at the bell long before hand, yet in real life I could easily react to someone charging from 30' even if I wasn't expecting it.

Other little things like that. Mostly stuff that stems from the abstraction and breaking things into turns and actions.


Jaelithe wrote:
I find Paizo's refusal to stat up deities laughably absurd. Either they're omnipotent, or they should have statistics.

I tend to be strongly in favor of mortals having the ability to contest with deities, and the idea of untouchable omnipotence in all the gods is sharply at odds with many of the stories and myths I draw inspiration from. Not all, but many. Judeo-Christian stuff is a notable, elephant-sized exception, of course.

So I don't like it one little bit on flavor grounds.

That said, I don't think it's an absurd decision. There are reasons to avoid it that make sense to me - mechanical reasons that relate to the problematic nature of Pathfinder at high levels. If the high level rules were more balanced and robust, I'd really love to have god stats. And such can indeed be produced by individual GMs tailored to the mechanical state of a particular campaign. But in the messy state of the rules currently, where campaigns and parties at the same high level will wildly diverge in mechanics and potency, I find the decision not to publish broad, generic versions of deity stats to be pretty reasonable and non-absurd.


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I understand there will never actually be a Roleplaying game exactly designed like what I would dearly like to play but pathfinder comes fairly close.

If there werent so many subsystems in 3.5/pathfinder I would have stopped usign it (Subsystems including crafting, item and objekt hitpoints/hardness, travel timers, trap and hazard rules, monster creation and modification). All of the systems that drive 3.5/pathfinder are what make it so good, and although the use of such systems often leaves you with a lot of stuff to keep track off (Bab + Str + Spell 1 + Spell 2 + Flanking + Charge + Higher ground + Circumstance + Morale + Inspiration + Insight - Sickened - Dazzled and so on).

My mastery of the system lets me do pretty much whatever I like with it. Which is the only reason I havent ever moved entirely to other systems.

The more GM-materials paizo releases the more I love paizo. Yet, I hate 90% of paizo softcover books. Gm material or no. They degrade the system with badly balanced options (Pick your ability bonuses Ashimar/Tiefling).

I will never be able to use every monster paizo has ever released in my adventures, but I still want more!

I hate how sterilized paizo stuff has become by giving in to parents and people with fear problems, which is why I love the horror themed monsters in bestiary 4 even more.

People with problems need to live with those problems on their own and leave other people out of them.

That includes leaving people out of having to smell you if you havent taken a bath for a week.

I actually like AP's but dislike pathfinder society modules, also I understand that we were all young once and am ready to forgive the youthful mistakes the next generations of players have to make for themselves. But damn casuals dont get not respect from me.


Coriat wrote:
That said, I don't think it's an absurd decision. There are reasons to avoid it that make sense to me - mechanical reasons that relate to the problematic nature of Pathfinder at high levels. If the high level rules were more balanced and robust, I'd really love to have god stats. And such can indeed be produced by individual GMs tailored to the mechanical state of a particular campaign. But in the messy state of the rules currently, where campaigns and parties at the same high level will wildly diverge in mechanics and potency, I find the decision not to publish broad, generic versions of deity stats to be pretty reasonable and non-absurd.

So you're saying, in essence, a better game would be better able to allow for deity stats.

Since y'all vastly surpass me in knowledge of Pathfinder, I'll certainly accept this.

Now here's a question: Could a third-party source produce statistics of the deities without ruffling feathers at Paizo?


Jaelithe wrote:
Coriat wrote:
That said, I don't think it's an absurd decision. There are reasons to avoid it that make sense to me - mechanical reasons that relate to the problematic nature of Pathfinder at high levels. If the high level rules were more balanced and robust, I'd really love to have god stats. And such can indeed be produced by individual GMs tailored to the mechanical state of a particular campaign. But in the messy state of the rules currently, where campaigns and parties at the same high level will wildly diverge in mechanics and potency, I find the decision not to publish broad, generic versions of deity stats to be pretty reasonable and non-absurd.

So you're saying, in essence, a better game would be better able to allow for deity stats.

Since y'all vastly surpass me in knowledge of Pathfinder, I'll certainly accept this.

Now here's a question: Could a third-party source produce statistics of the deities without ruffling feathers at Paizo?

A third party could produce statistics for any deities that are Open Content. I don't believe that any of the standard PF deities actually are.

They could produce stats for those deities based on real world myths - The Egyptian ones, Asmodeus, probably others. They wouldn't be able to use any existing Golarion specific content though.

A 3pp could of course make up their own deities and give them statistics.


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GM DarkLightHitomi wrote:
I have noticed that some players get enjoyment from being superpowered and ultra killing machines. They like manipulating the system to maximize their ability, and enjoy seeing their creations succeed. Usually, such players find any rule that impedes their ability to minmax as annoying or even extremely unlikely. Not all minmaxers, just a general trend (somewhere around 95% of minmaxers I met, though limited sample size of course).

Just to represent my own brand of minmaxers, I'd like to highlight a few things.

First, Practical Optimizers always respect the ruleset as a whole. We tend to know it better than anyone and while we see the holes and failures in it best- and may despise a few stupid corner cases here and there- we respect that the rules are law unless the GM overrides them with specific house rules.

Secondly- speaking personally rather than generally here- the reason I want a very powerful character is because I want a coherent story, if my character is supposed to be a badass hero I expect him to beat the RNG 90% of the time or better. Not to be some chump who fails at his own job half the time at best.

Third, I highly value the story of the game and the roleplaying environment, a great deal more than combat. Kicking ass is fun, but the better I am at kicking ass the less time it takes and the more quickly we can progress the story.

Lastly, I really hate the idea of being a burden to the party or breaking party dynamics by dying [or allowing a party member to die] and needing to bring in a new character. When that DOES happen, I want it to be such a rare event that it holds great meaning for all involved.


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I love the alignment system.


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Anarchy_Kanya wrote:
I love the alignment system.

Let the shunning commence.


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Anarchy_Kanya wrote:
I love the alignment system.

You have no place in this hall!


I don't allow the furry (or scaly or feathery) races as player choices.


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I believe there is no such thing as a boring race or class, only boring players who can't bring them to life.


kyrt-ryder wrote:
Anarchy_Kanya wrote:
I love the alignment system.
Let the shunning commence.

But full credit for nerve.

Silver Crusade

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Paladin is my favorite class. It has always been so, and it always will be.


@kyrt ryder

Your second paragraph is kinda my point, you feel the need to be a kickbutt hero.

Being a kickbutt hero is not a requirement though. For example, Jurrasic Park, none of the characters are heros, yet the story is still fun and entertaining. I could enjoy playing that kind of protaganist, most minmaxers can't.


GM DarkLightHitomi wrote:

@kyrt ryder

Your second paragraph is kinda my point, you feel the need to be a kickbutt hero.

Being a kickbutt hero is not a requirement though. For example, Jurrasic Park, none of the characters are heros, yet the story is still fun and entertaining. I could enjoy playing that kind of protaganist, most minmaxers can't.

You should probably define min-maxer because everyone has a different meaning of it.

To some it is the guy who has to make the most powerful thing he can imagine. To another it means dumping stats to maximize your strengths. An example is the fighter who does 700000 points of damage, but has a -455 will save. Another example is the guy who shores up any possible weakness his class has, and does not have many things he is not at least decent at.

I also dont think it is bad to want to be the hero. That is basically how most stories in D&D/PF are intended to play out, and it does not make anyone a rollplayer. Now that guy who tries to find loopholes in the rule because a rule was not written well, that is the guy I do not want at my table.

PS: The fighter example was hyperbole. :)


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put me in the "i like the alignment system" concentration camp

Liberty's Edge

Orthos wrote:
I hate the way Paizo's forums have become so much like Tumblr in the past few years. Especially with the way Certain Subjects are heavily moderated.

Tumblr is not heavily moderated. The staff allow all kinds of active hate groups on that site. Paizo is heavily moderated, though, yes.


GM DarkLightHitomi wrote:

@kyrt ryder

Your second paragraph is kinda my point, you feel the need to be a kickbutt hero.

Being a kickbutt hero is not a requirement though. For example, Jurrasic Park, none of the characters are heros, yet the story is still fun and entertaining. I could enjoy playing that kind of protaganist, most minmaxers can't.

I've played games where I wasn't a 'kickbutt hero.' Traveller for example, and they can definitely be a ton of fun.

But that's not the game Pathfinder is trying to be. Sure one could force it by making everybody a commoner or expert of no higher than level 3 at the absolute max, but again that's really not Pathfinder's intended purpose.

That being said though... being bad at your own job sucks. Avoiding that scenario is exactly why I optimize.


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Gark the Goblin wrote:
Orthos wrote:
I hate the way Paizo's forums have become so much like Tumblr in the past few years. Especially with the way Certain Subjects are heavily moderated.
Tumblr is not heavily moderated. The staff allow all kinds of active hate groups on that site. Paizo is heavily moderated, though, yes.

It's more accurate to say that Paizo has increasingly become less tolerant of viewpoints that don't perfectly mesh with their own.

kyrt-ryder wrote:
GM DarkLightHitomi wrote:

@kyrt ryder

Your second paragraph is kinda my point, you feel the need to be a kickbutt hero.

Being a kickbutt hero is not a requirement though. For example, Jurrasic Park, none of the characters are heros, yet the story is still fun and entertaining. I could enjoy playing that kind of protaganist, most minmaxers can't.

I've played games where I wasn't a 'kickbutt hero.' Traveller for example, and they can definitely be a ton of fun.

But that's not the game Pathfinder is trying to be. Sure one could force it by making everybody a commoner or expert of no higher than level 3 at the absolute max, but again that's really not Pathfinder's intended purpose.

That being said though... being bad at your own job sucks. Avoiding that scenario is exactly why I optimize.

Don't lie. You know it's just because your ego is too fragile to allow you to make a character for ROLEplaying purposes and risk "losing the game".


Rynjin wrote:
kyrt-ryder wrote:
GM DarkLightHitomi wrote:

@kyrt ryder

Your second paragraph is kinda my point, you feel the need to be a kickbutt hero.

Being a kickbutt hero is not a requirement though. For example, Jurrasic Park, none of the characters are heros, yet the story is still fun and entertaining. I could enjoy playing that kind of protaganist, most minmaxers can't.

I've played games where I wasn't a 'kickbutt hero.' Traveller for example, and they can definitely be a ton of fun.

But that's not the game Pathfinder is trying to be. Sure one could force it by making everybody a commoner or expert of no higher than level 3 at the absolute max, but again that's really not Pathfinder's intended purpose.

That being said though... being bad at your own job sucks. Avoiding that scenario is exactly why I optimize.

Don't lie. You know it's just because your ego is too fragile to allow you to make a character for ROLEplaying purposes and risk "losing the game".

Uh...wut?

You really can't lose OR win this game. You can fail or rise above challenges that come at you, and you can lose a character but we're all here to have fun pretending to be someone else. It's not about winning or losing.

[I suspect you were joking but I figured I'd go ahead and address the statement as it was.]


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Rynjin wrote:


Don't lie. You know it's just because your ego is too fragile to allow you to make a character for ROLEplaying purposes and risk "losing the game".

Arrr Captain, the Storm-Winds be fillin our sails to burstin!


I still don't understand CMB and CMD.

Arkham house owns Mind Flayers and Hasbro owns dust!

I like to take things back to their original sources before Gygax adapted them, and then Hasbro hostile takeovered them. My Ooglers and Were Cephlapoids are closer to the original stories then the watered down stuff that the lawyers will have clutched in their bloodied fists when they arrive in hell!

Did you know the Displacer Beast originally was a potassium stealing alien predator in a science fiction short story? Well it was. Their tentacles cause bodies to turn to mush so they can lap up the potassium separating out. The hero killed it changing the gravity and making it fall to it's death in the rocket ship. No one could shoot it because of the displacement.


I don't see a need for two types of attack and defense modes. I'm thinking of doing away with CMB and just using the standard To Hit roll in place (because I think it's essentially the same thing). I'm dropping armor class in favor of CMD with armor absorbing damage instead of making a character harder to hit. I'll be experimenting with this in a few upcoming games.


The Antipaladin is a stupid name for a stupid archetype. The Blackguard from 3.5 was a far better concept, with a name that isn't nearly as ridiculous, and that should have been updated instead of introducing something with the dumb name of Antipaladin. Sounds like it does nothing but make a Paladin explode when the two touch.


Hasbro owns MLP FIM, and I'm a shameless brony!
:)


GM DarkLightHitomi wrote:

Hasbro owns MLP FIM, and I'm a shameless brony!

:)

/)


kyrt-ryder wrote:
GM DarkLightHitomi wrote:

@kyrt ryder

Your second paragraph is kinda my point, you feel the need to be a kickbutt hero.

Being a kickbutt hero is not a requirement though. For example, Jurrasic Park, none of the characters are heros, yet the story is still fun and entertaining. I could enjoy playing that kind of protaganist, most minmaxers can't.

I've played games where I wasn't a 'kickbutt hero.' Traveller for example, and they can definitely be a ton of fun.

But that's not the game Pathfinder is trying to be. Sure one could force it by making everybody a commoner or expert of no higher than level 3 at the absolute max, but again that's really not Pathfinder's intended purpose.

That being said though... being bad at your own job sucks. Avoiding that scenario is exactly why I optimize.

3.x was made to cover the spectrum from normal to demigod. That doesn't equal "heros only," but rather "as the story needs." It lacked character versatility though, and Pathfinder compensated for that feeling of "lacking something" by giving everyone a power boost. NPC classes are simplified because NPCs generally don't need to be statted out with as much detail. The adept for example could cover any common caster position, from hedgemage, to witch doctor, to priest healer, to potion maker.

The only real issue the system has is that it seems like not all the designers had the same idea of where to cap things. The skills are excellent matches to make standard folks low level, but spell selection makes, what would be normal folks, mid level or higher, and martial prowess would have normal trained warriors as high level. Each area scales at a different pace relative to the real world standard (comparing magic to science, as they are very much alike in skill and experience requirements.) That kinda throws things off a bit.


Rynjin wrote:
Scythia wrote:

I think point buy is a bad idea.

Why?

I'm hoping this means you like Stat Arrays rather than *shudders* rolling.

Allow me to dash your hope.

Although it's also probably not what you think. I don't use straight 3d6, or anything like that. I have experimented with and refined over the years a method of rolling to generate high stats while still retaining a degree of randomness. My method gives scores between 10 and 18, averaging 15. I want every player to have at least one 18.

I prefer a high adventure heroic feel. Also I don't like homogeneity of point buy.


Scythia wrote:
Rynjin wrote:
Scythia wrote:

I think point buy is a bad idea.

Why?

I'm hoping this means you like Stat Arrays rather than *shudders* rolling.

Allow me to dash your hope.

Although it's also probably not what you think. I don't use straight 3d6, or anything like that. I have experimented with and refined over the years a method of rolling to generate high stats while still retaining a degree of randomness. My method gives scores between 10 and 18, averaging 15. I want every player to have at least one 18.

I prefer a high adventure heroic feel. Also I don't like homogeneity of point buy.

So it's like a 1d8+10 system or some such? I've considered trying something like that out myself. Details?


Hrothdane wrote:
Paladin is my favorite class. It has always been so, and it always will be.

Paladin is fun. My favourite are the Lawful Evil ones. :P

Silver Crusade

Scythia wrote:
Hrothdane wrote:
Paladin is my favorite class. It has always been so, and it always will be.
Paladin is fun. My favourite are the Lawful Evil ones. :P

Funny.

Lawful evil is my least favorite alignment, followed closely by lawful neutral.


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Scythia wrote:
Hrothdane wrote:
Paladin is my favorite class. It has always been so, and it always will be.
Paladin is fun. My favourite are the Lawful Evil ones. :P

Meh, Lawful Evil is one of my favorite Alignments but not my favorite Paladins. Chaotic Good is where its at.


Rynjin wrote:
Gark the Goblin wrote:
Orthos wrote:
I hate the way Paizo's forums have become so much like Tumblr in the past few years. Especially with the way Certain Subjects are heavily moderated.
Tumblr is not heavily moderated. The staff allow all kinds of active hate groups on that site. Paizo is heavily moderated, though, yes.
It's more accurate to say that Paizo has increasingly become less tolerant of viewpoints that don't perfectly mesh with their own.

This is what I meant, yes. And that viewpoint tends to be very very reminiscent of some of the most outspoken parts of Tumblr.


Rynjin wrote:
So it's like a 1d8+10 system or some such? I've considered trying something like that out myself. Details?

I've experimented with this method, because I like my players to have heroic stats. I didn't bother with figuring an average number (because I'm lazy and that would be boring) but generally it allowed a good array of numbers (leaning towards the high end, of course) that my players enjoy. I've also used the 1d10+8 method. Slightly larger number spread.


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tsuruki wrote:

put me in the "i like the alignment system" concentration camp

How many of us are in there now? ;)


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Include me in.


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DungeonmasterCal wrote:
Rynjin wrote:
So it's like a 1d8+10 system or some such? I've considered trying something like that out myself. Details?
I've experimented with this method, because I like my players to have heroic stats. I didn't bother with figuring an average number (because I'm lazy and that would be boring) but generally it allowed a good array of numbers (leaning towards the high end, of course) that my players enjoy. I've also used the 1d10+8 method. Slightly larger number spread.

Just roll the whole poly-set less the d20.

d4+14
d6+12
d8+10
d10+8
d10+8
d12+6

arrange to taste.


BigDTBone wrote:
DungeonmasterCal wrote:
Rynjin wrote:
So it's like a 1d8+10 system or some such? I've considered trying something like that out myself. Details?
I've experimented with this method, because I like my players to have heroic stats. I didn't bother with figuring an average number (because I'm lazy and that would be boring) but generally it allowed a good array of numbers (leaning towards the high end, of course) that my players enjoy. I've also used the 1d10+8 method. Slightly larger number spread.

Just roll the whole poly-set less the d20.

d4+14
d6+12
d8+10
d10+8
d10+8
d12+6

arrange to taste.

Bonus points if players declare which one will be which stat before they roll it. "I'm going for a wizard so I'll take the d4+14 on my Int" etc. [Obviously if the dice gods fail their goals they are entitled to choose a different class they roll better for.]

Community & Digital Content Director

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Orthos wrote:
Rynjin wrote:
Gark the Goblin wrote:
Orthos wrote:
I hate the way Paizo's forums have become so much like Tumblr in the past few years. Especially with the way Certain Subjects are heavily moderated.
Tumblr is not heavily moderated. The staff allow all kinds of active hate groups on that site. Paizo is heavily moderated, though, yes.
It's more accurate to say that Paizo has increasingly become less tolerant of viewpoints that don't perfectly mesh with their own.
This is what I meant, yes. And that viewpoint tends to be very very reminiscent of some of the most outspoken parts of Tumblr.

Just popping in for a moment to touch on this, and I'm going to shamelessly utilize some words from some of our moderators (and the PMG) here:

I understand that our philosophy towards our community might come off as "touchy-feely hippy-dippie" to some people. I understand that there are loud groups on other websites that are very loud and adamant about their points of view and issue ultimatums about how other members of their respective communities should act.

However, our Community Team (Liz and myself) and our group of moderators within the company are maintaining the same inclusive principles that we (Paizo) have held from the get-go. We deal with thousands of posts per day, have a user-base increasing in number as the Pathfinder RPG gains popularity, and also have to mitigate the needs/wants of our existing community (some of whom have been with us for years). This means that how we handle posts has changed, what we permit has been adjusted, and it's going to be an ever evolving process that adjusts as the community does. Additionally, we've never been fond of criticism of other online communities being posted to our own site because it generates unnecessary drama (this includes what may/may not occur on Tumblr).

We're going to make mistakes (such is the nature of being human and having a diverse and passionate group that we have on paizo.com), so if you think we're coming off heavy-handed in a specific thread, or you see a case where you're developing a concern about our staff shutting out certain voices in error, please tell us. If you're not comfortable posting publicly in the Website Feedback forum, or even emailing our devoted inbox (community@paizo.com), go ahead and contact me directly (chris.lambertz@paizo.com), and I'll see what we can do.

I will say that the feedback related to our moderation staff in this particular thread should probably stop, simply because it's not one of our official venues for handling this sort of feedback.

As an aside from some other posts in the last couple pages that have not been removed: keep in mind that everyone's game experience will vary and dismissive/disparaging remarks about other gamers really aren't constructive.


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I will say that as a flipside, I really do appreciate how open you guys (the mod/community team) are a lot of the time.

Been in a few communities where questioning mod choices is worth an infraction in itself, not a catalyst for an actual explanation of WHY.

But that's the last I'll say on the subject.


Many thanks for the detailed explanation Chris.

RPG Superstar Season 9 Top 16

I ban using Hero Lab for character sheets (too many problems with players using it as a clutch for understanding how the game works).

I do all my campaigns online.

I don't think PCs should be able to heal completely for free after every combat.

I think both the core and unchained monk are good classes.

I don't think Vital Strike is bad.

I like high fantasy and magitech.


Chris Lambertz wrote:
Orthos wrote:
Rynjin wrote:
Gark the Goblin wrote:
Orthos wrote:
I hate the way Paizo's forums have become so much like Tumblr in the past few years. Especially with the way Certain Subjects are heavily moderated.
Tumblr is not heavily moderated. The staff allow all kinds of active hate groups on that site. Paizo is heavily moderated, though, yes.
It's more accurate to say that Paizo has increasingly become less tolerant of viewpoints that don't perfectly mesh with their own.
This is what I meant, yes. And that viewpoint tends to be very very reminiscent of some of the most outspoken parts of Tumblr.
Just popping in for a moment to touch on this, and I'm going to shamelessly utilize some words from some of our moderators (and the PMG) here:

It's mostly just a gripe. I disagree with a lot of the moderation policy here, but I recognize that I'm in a minority on that regard, and in my personal stances towards some of the things that get moderated. It's not my place, I'm not the one who calls the shots, etc. etc. etc.


Cyrad wrote:

I ban using Hero Lab for character sheets (too many problems with players using it as a clutch for understanding how the game works).

How would you know if they use Herolab and then copy it over to another character sheet?

PS: I do agree that players should know how to do it on their own.

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