Kryzbyn wrote:
Sissyl wrote:
What I am claiming is that the emotional investment is the difference between doing it wrong and doing it right. The other symptoms are consequences of that emotional investment. Considering the amount of crazy crap people do on a daily basis due to misplaced emotional investment, ruining a game because of it is strictly little league.
If we are talking convenient explanations, how about "I love doing so, and my players love it when I do it, and anyone who can't do it is a bad GM"?
I don't think you get to use absolutes, then dismiss the opposing argument as one. One that no one I've seen use, anyway.
Only a Sith deals in absolutes.