
Crosswind |
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Is there a standard for the average DPR of optimized or near-optimized martial characters at various levels? I would like to compare the damage of an optimized character to a character that has significantly more flavor.
CAVEAT: I am going to be lazy about some stuff, like what I can retrain/alternate build paths. This is an approximation. I'm also not buying boots of haste. Haste makes all damage crazy. =)
I'd compare to a fighter-archer's full attack. There are some tricks you can probably use. Let's try this:
Dual-Talented Human Archer, 20 point buy
16+2/18+2/14/7/7/7
1: Point Blank Shot, Precise Shot
2: Rapid Shot
3: Deadly Aim
4: WS: Longbow
5: WF: Longbow
6: Manyshot
7: ???2
8: Greater Weapon Focus, Retrain
9: Improved Critical: Longbow
10: Clustered Shots
11: ??4
12: Greater Weapon Spec: Longbow
For stuff to buy:
1: Longbow
2: +4 Strength Composite Longbow ~500
3: Bow+1 ~2500
4: Bow+1, +2 Dex belt ~6500
5: Bow+1, +2 Dex Belt, Bracers of Falcon's Aim ~ 10500
6: Bow+2, +2 Dex Belt, Bracers of Falcon's Aim ~16500
7: Bow+2, +2 Dex Belt, Bracers of Falcon's Aim ~16500
8: Bow+2, +2 Dex Belt, Bracers of Falcon's Aim, Gloves of Dueling, ~31k
9: Bow+3, +2 Dex Belt, Bracers of Falcon's Aim, Gloves of Dueling, ~41k
10: Bow+4, +2 Dex Belt, Bracers of Falcon's Aim, Gloves of Dueling, ~54k
11: Bow+5, +4 Dex Belt, Bracers of Falcon's Aim, Gloves of Dueling, ~85k
12: Bow+5, +4 Dex Belt, Greater Bracers of Archery, Gloves of Dueling, ~106k
We're always going to rapid shot + full deadly aim, so our AB is going to be something like:
6 5 6 7 11 13 14 18 21 23 26 27
and our damage is going to be something like:
8.5000 8.5000 11.5000 15.5000 16.5000 17.5000 17.5000 21.5000 23.5000 24.5000 25.5000 31.5000
and monster AC is something like
15 15 16 16 18 20 19 21 22 23 26 26
So, our dpr comes out to:
1: 5.8650
2: 10.7525
3: 14.5475
4: 21.3900
5: 30.0300
6: 58.0125
7: 67.1125
8: 93.6325
9: 114.5625
10: 125.8075
11: 149.1750
12: 194.5125
SOME MORE CAVEATS:
1.) That was a pain in the @#$%!
2.) Obviously I violate some of the DPR olympics threads about not having crappy AC and such. This is a character exclusively for damage
3.) I probably violate some basic pathfinder rules about spending more than half my cash on a single item.
That said, these numbers are probably not hugely far off.
-Cross

Crosswind |
2 people marked this as a favorite. |
No, not really. If you're interested in what characters taken to the extreme can do though look up the DPR Olympics thread and the Beastmast thread on this board.
Standard exists now! Only took like 20 minutes of MATLAB/Python.
Wooooorth it? ...
Note that I didn't include point blank shot damage/ab, because who the @#$% wants to stand within 30 feet of enemies as an archer?
-Cross
If somebody wants to doublecheck my numbers:
AB CALCULATIONS:
ab = bab+dex+fighter+items+wepfoc + deadaimab + rapidshotab
bab = 1 2 3 4 5 6 7 8 9 10 11 12
dex = 5 5 5 6 6 6 6 7 7 7 8 8
fighter = 0 0 0 0 1 1 1 3 4 4 4 4
items = 0 0 1 1 2 3 3 3 4 5 6 7
wepfoc = 0 0 0 0 1 1 1 2 2 2 2 2
deadaimab = 0 0 -1 -2 -2 -2 -2 -3 -3 -3 -3 -4
rapidshotab 0 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2
DAMAGE CALCULATIONS:
damage = strdam + itemdam + wepspec + deadaimdam + fighter + 4.5
strdam = 4 4 4 4 4 4 4 4 4 4 4 4
itemdam = 0 0 1 1 1 2 2 2 3 4 5 7
wepspec = 0 0 0 2 2 2 2 2 2 2 2 4
deadaimdam = 0 0 2 4 4 4 4 6 6 6 6 8
fighter = 0 0 0 0 1 1 1 3 4 4 4 4
crit chance = .05 .05 .05 .05 .01 .01 .01 .01 .01 .01 .01 .01
crit mult = 3 3 3 3 3 3 3 3 3 3 3 3
He attacks with 3 sets of attacks, basically. The ones at full-ish AB (rapidshot, then rapidshot + manyshot), second-ish AB, and third-ish AB.
We define a multiplier for this first dpr, depending on how many times we shoot:
dpr1mult = 1 2 2 2 2 3 3 3 3 3 3 3
dpr1base = (chancetohit).*damage + critchance.*critmult.*(chancetohit).*damage
then our dpr1 = dpr1base.*dpr1mult
dpr2 = dpr2 = (chancetohit-.25).*damage + critchance.*critmult.*(chancetohit-.25).*damage
dpr2(1:5) = 0 (<--No second attack from levels 1-5)
dpr3 = (chancetohit-.5).*damage + critchance.*critmult.*(chancetohit-.5).*damage
dpr2(1:10) = 0 (<--No third attack from levels 1-10)
dpr = dpr1 + dpr2 + dpr3
Wheeee!

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Is there a standard for the average DPR of optimized or near-optimized martial characters at various levels? I would like to compare the damage of an optimized character to a character that has significantly more flavor.
With the Monk/Druid I've built, theoretically and mechanically speaking, he can do 2300(max(avg of 1150)) physical IUS damage per round at level 20. That's assuming I don't miss with flurry and AoO's, and yes his hit is as attack rating as I can possibly make it. If he magically crit on everything, close to or right on par with 4000(max(avg of 2000)). This includes trips/stuns into the attack sequences(assuming at least One of them are successful). This also includes a charge via Pounce with a flurry following.
That's the best I've got! I'm pretty sure any Gunslinger could easily beat that.
Highly survivable build as well. DPR is nothing without proper defenses to survive long enough to put that punch to use.

Gruingar de'Morcaine |

Someone started a thread long ago that was intended to be 'averages to do the job' kinda thing. It wasn't fox optimised builds just about where should you be to be able to say you were filling that role as a primary. If you couldn't make those levels you should say you were a secondary at that role.
If you were to be a DPR martial at Z1 level you should have about X1 AB and Y1 damage per round.
If you were a blaster caster at Z2 level you should have spell DC around X2 and damage total about Y2.
If you were a SoS/SoD caster at Z3 level you should have spell DC around X3
Etc...
It never really got anywhere because everyone was arguing so much about the minutia. Tried to find it, but my search-fu is weak. Maybe the arguments got out of hand and the mods closed it. Not sure.

Crosswind |
Lastexile0 wrote:...This also includes a charge via Pounce with a flurry following.I could be wrong, but I don't think FoB counts as a full round attack for Pounce.
Think it does.
FoB:
"monk can make a flurry of blows as a full-attack action"
Pounce:
"When a creature with this special attack makes a charge, it can make a full attack"
"Full Attack Action" isn't actually a specific thing (doesn't exist in the action section), so there's no difference between "full attack" and "full attack action", as I see it. I think, by RAW, monk can charge/flurry.
-Cross

paddywagon man |

one thing to bear in mind is that some builds can do vast amounts of damage in a round, but can only do it in certain situations. the best example of this is sneak attack. a flanking rogue has a huge DPR, but a rogue without flanking, or a rogue fighting something with immunity to critical hits, or a rogue fighting something with blur active (the list goes on)hits like a bard without arcane strike.

Crosswind |
one thing to bear in mind is that some builds can do vast amounts of damage in a round, but can only do it in certain situations. the best example of this is sneak attack. a flanking rogue has a huge DPR, but a rogue without flanking, or a rogue fighting something with immunity to critical hits, or a rogue fighting something with blur active (the list goes on)hits like a bard without arcane strike.
Yeah. That's why I built an archer. Barring extreme corner cases (wind wall), they do that damage every round.
-Cross

Havoq |

Human Fighter[archer] with 17DEX, 14STR and all level bonuses to DEX
01. Point Blank Shot, Precise Shot, Rapid Shot
02. @8Greater Weapon Focus(8) @4Point-Blank Master(4), @2Deadly Aim
03. Weapon Focus
04. Weapon Speicalization(4)
05. Deadly Aim
06. Many Shot(6)
07. Clustered Shots(6)
08. Snap Shot(6)
09. Combat Reflexes [Safe Shot]...free feat.
10. Improved Snap Shot(9)
11. Improved Precise Shot(11)
12. Greater Weapon Specialization(12)
And I can see why you don't retrain fighter feats. It makes these numbers a PITA to track correctly.

Dabbler |

one thing to bear in mind is that some builds can do vast amounts of damage in a round, but can only do it in certain situations. the best example of this is sneak attack. a flanking rogue has a huge DPR, but a rogue without flanking, or a rogue fighting something with immunity to critical hits, or a rogue fighting something with blur active (the list goes on)hits like a bard without arcane strike.
Pretty much. DPR depends on situation, and what target you are fighting. Usually it assumes an 'average' target, but the time hwen you REALLY need to dish the hurt is not against an 'average' opponent, it's against the above-average target. This is why a fighter with +4 to hit from weapon training does well in boss-fights, and a monk with masses of attacks but a cruddy attack bonus manages only a flurry-of-misses, yet on paper both can have comparable DPRs.

Crosswind |
Pretty much. DPR depends on situation, and what target you are fighting. Usually it assumes an 'average' target, but the time hwen you REALLY need to dish the hurt is not against an 'average' opponent, it's against the above-average target. This is why a fighter with +4 to hit from weapon training does well in boss-fights, and a monk with masses of attacks but a cruddy attack bonus manages only a flurry-of-misses, yet on paper both can have comparable DPRs.
For funsies (and because I already have the script), the archer above has the following DPR against average AC + 4 (boss-type monster)
1: 3.9100
2: 6.8425
3: 9.2575
4: 14.2600
5: 21.4500
6: 39.8125
7: 48.9125
8: 71.2725
9: 90.1225
10: 100.3275
11: 116.0250
12: 153.5625
-Cross