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![]() relativemass wrote:
These effects are way stronger than any metamagic feat. They cost nothing to obtain, cost nothing to use and beef up the spells to ludicrous levels. For example: A 10th level wizard casts Cone of Cold. On average and unmodified it will do (3.5*10)=35 damage in an AoE. With your additions it jumps up to (2.5*10)=25 with 5 points of dexterity damage (-2 AC, -2 Reflex, -2 CMD) and a loss of 10 feet of movement in an AoE. Concepts are super cool, just way too strong. At least at first glance. It's 4:40 am here so I have only analyzed fire and cold. Fire seems a little weak compared to the others considering the possibility of easily putting it out. ![]()
![]() I would like to see a type of Summoner similar to the Final Fantasy Summoner. They would have a selection of different summons to choose from (Separate from the Summon Monster spell) and the progression could work something like a Ranger's Favored Enemy, where they choose a new summon and increase the strength of an old one every time they get to choose. ![]()
![]() If Qinggong Monk and Tetori Archetypes are compatible, then what is the interaction between these two abilities? Important text is bolded. Ki Arrow
Graceful Grappler
It appears that using Ki Arrow counts as an Unarmed Strike, so would you be able to make a Grapple Combat Maneuver? Since the Archer Fighter can do this (albeit at 11th level) it seems plausible. ![]()
![]() I have several questions: 1) Can someone explain how the Cavalier's actions work while mounted and charging? 2) Does the mount take a "turn" during the Cavalier's turn? 3) Can the mount attack during Ride-By-Attack or does it count as a double move action? 4) Does the Cavalier attack only once during the charge if he has a BAB of +6/+1? 5) If the Cavalier doesn't charge and doesn't use Ride-By-Attack, does the mount's movement count as a Cavalier's movement, meaning he won't be able to do a full-attack? Thanks! ![]()
![]() I've been poking around here and there. I downloaded the .pdf from the last topic and looked through it. This is some really interesting stuff and I'm really excited to see what other concepts will become available. I'm actually going to ask my GM if I can make a character with one of these classes. Also my name has a 0, not an O. :D ![]()
![]() Major or Minor. Please explain why. Mine? I really like Ragathiel, a Lawful Good Empyreal Lord who is the embodiment of revenge. He creates a good Role-Playing opportunity to make a Lawful Good Paladin or Cleric who is more concerned with vengeance and duty than honor or just being good in general. Plus, his favored weapon is a Bastard Sword, which is just awesome. Also, an unrelated question: Is there a deity that gives proficiency with the Elven Curved Blade? ![]()
![]() I can't find an exact spell like that, but there is Arcane Eye Arcane Eye
You create an invisible magical sensor that sends you visual information. You can create the arcane eye at any point you can see, but it can then travel outside your line of sight without hindrance. An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. It sees exactly as you would see if you were there.
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![]() I feel like I could easily fill that role, considering most of my posts have been slightly off-topic :/ That being said, any suggestions for my Rogue? It's a little MAD considering the concept I have for it, but any ideas for stat spread would be appreciated. The concept is based around stealing magical items and using them in combat while resorting to sneak attacks if all else fails. ![]()
![]() Thank you for all of your responses. Perhaps my initial post was mostly due to the shock of hearing my players say "Maybe I'll go Oread Fighter... nah, I'll stick with Human for that Bonus Feat." Or even having one player say, "I only play Human because all of the races are just so stupid." Maybe I should just find a new group. :/ ![]()
![]() StreamOfTheSky wrote:
Yeah, I don't understand why he considered it helpless. I used critical fumbles for one session then I realized how dumb they actually were. ![]()
![]() Due to the influx of martial characters I have decided to change my submission to a more flavorful skill-monkey character. A Rogue who has an almost obsessive fascination with the arcane arts and seeks to fill this obsession with all manner of magical devices, be it through illicit means or otherwise. Cassandra Fortlage: Cassandra Fortlage
Female Half-Elf Rogue (Burglar) 1 CN Medium Humanoid (elf, human) Init +3; Senses low-light vision; Perception +8 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 8 (1d8) Fort +0, Ref +5, Will +2; +2 vs. enchantments Immune magic sleep; Resist elven immunities -------------------- Offense -------------------- Speed 30 ft. Melee Sap +3 (1d6/x2) and Special Attacks sneak attack +1d6 -------------------- Statistics -------------------- Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 12 Base Atk +0; CMB +0; CMD 13 Feats Skill Focus (Use Magic Device), Weapon Finesse Traits Family Ties, Rich Parents Skills Bluff +5, Climb +4, Diplomacy +5, Disable Device +8, Escape Artist +7, Knowledge (dungeoneering) +6, Knowledge (local) +7, Perception +8 (+9 to locate traps), Sense Motive +6, Stealth +7, Use Magic Device +8; Racial Modifiers +2 Perception Languages Common, Elven, Thassilonian, Undercommon, Varisian SQ elf blood, trapfinding +1 Combat Gear Wand of magic missile; Other Gear Studded leather armor, Sap, 124 GP -------------------- Special Abilities -------------------- Elf Blood You are counted as both elven and human for any effect relating to race. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to magic sleep effects. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. -------------------- Cassandra Fortlage is a thief running amongst the darkness of Golarion. She gets by solely on the scraps she manages to scrounge from the more fortunate members of society, be it gold, jewels, art, or family heirlooms. However, her most prized quarry are items of arcane origin. Ever since she was a little girl she has had a fascination with magic, however she never had the support or resources to study it, so she sustained her curiosity by simply taking from wizards, witches, and sorceres whatever magic items weren't nailed down. As a result of the dangerousness of her targets, she is always on the run from fear of these arcane spellcasters she has robbed. Cassandra was born in the proud nation of Isger to an elf woman and human man, whose identities are unknown to her, as when Cassandra was very young her parents were sent off to fight in the Goblinblood Wars and both of them lost their lives in the hellish battles. So Cassandra was left on her own with no one to take care of her. As a result, he spent her whole life as a street urchin living off the scraps of society through charity or less honorable means. Eventually, her time in Isger came to a close as the people of Elidir grew tired of her constant shenanigans and thievery, so she fled to Varisia. It was here that she met the people of the Sczarni family. She lived and moved with them, learning more skills to aid in her acquisition of magical devices. Soon enough her thievery got the entirety of her foster family in trouble with some local spellcasters and they were forced to flee. This led her to Sandpoint to seek out an old family friend by the name of Jubrayl Vhiski. And since then she's quietly inhabited Sandpoint. What caused so much fuss that caused her whole family to flee? She managed to filch what she believes to be a Wand of Magic Missile from a pitiful Wizard that could barely cast Cantrips. She believes she's better off with it. (I took the Rich Parents trait to be able to afford the Wand, and purely changed the flavor text of the trait, if that's okay.) ![]()
![]() Here is my submission. I am willing to change the class as my backstory can work with essentially any class. Sebastian Gilles: Sebastian Gilles
Male Half-Orc Fighter (Archer) 1 LN Medium Humanoid (human, orc) Init +3; Senses darkvision 60 ft.; Perception +6 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 11 (1d10+1) Fort +3, Ref +3, Will +1 Defensive Abilities orc ferocity (1/day) -------------------- Offense -------------------- Speed 30 ft. Ranged Longbow, Comp. (Str +1) +4 (1d8+1/x3) -------------------- Statistics -------------------- Str 16, Dex 16, Con 12, Int 10, Wis 12, Cha 11 Base Atk +1; CMB +4; CMD 17 Feats Point Blank Shot, Precise Shot Traits Eyes and Ears of the City, Friends and Enemies Skills Intimidate +2, Knowledge (dungeoneering) +4, Perception +6, Ride +7; Racial Modifiers +2 Intimidate Languages Common, Orc Other Gear Lamellar (leather) armor, Longbow, Comp. (Str +1), 40 GP -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd. Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. -------------------- Born to a poor farmer widow in the Sandpoint Hinterlands, Sebastian was already in the dregs of society, however it is much worse than that considering his Half-Orc heritage. His mother was raped by a raiding band of Orcs who killed her husband and implanted the child that would grow up to become Sebastian. This unfortunate offspring was the largest burden this woman could ever handle, so as soon as the abomination was born he was sent to a local temple devoted to Abadar so that his heritage could be of some use to the populace. It was there in the temple that he was trained to uphold the law, and when he was at the tender age of 13 he was sent to Sandpoint to serve as part of the city watch. Preferring to stay out of the lime-light, Sebastian trained in the art of Archery so that attention would not be drawn to himself in the midst of battle, as many people already didn't like what he was. He served for four years as a cleric of Abadar until he abandoned the cloth for a more martial lifestyle of upholding the peace and tranquility of Sandpoint. Not long after he was appointed as a guard of the city watch, his mother approached him, having never truly met the poor lad, and introduced herself as his mother. The two caught up and Sebastian was understanding of her situation and forgave her for having orphaned him. From his mother, Sebastian learned of an old debt that had never been paid back by one Daverin Hosk. Hosk sought aid from his mother's husband to eliminate a group of Goblins near Sandpoint. Now that he is dead, Hosk was willing to pay off the debt to his former ally's would-be foster son. Now Sebastian is the proud owner of a draft horse named Artemis. ![]()
![]() In one of my past games the DM was hellbent on killing us. Needless to say he failed horribly every time. It was getting to the point where we were needing to find some closure to the campaign, so he unleashed Hell's forces on us, throwing a Hydra at us. We dominated it through superior tactics. Then he's like screw it and made us fight a Pit Fiend. My character passed out from fear, all of the others except two ran away. Our Level 4 Lawful Stupid Ranger decided to step up and fight it with our Half-Orc Fighter backing him up. The Pit Fiend reared back and made his attack, and subsequently critically fumbled. The Pit Fiend then lost its footing and fell over. The DM declared him helpless and the Fighter Coup De Grace'd it. He was dumbfounded. ![]()
![]() That's the thing though, I'm not letting them have the bonus feat. I'm replacing it with basically a bonus to a weapon of their choosing. Although the detailed back-story would work too, unfortunately a lot of my players are still new to the whole non-dice-rolling concept of Role-Playing, they usually let the dice do the talking.
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