Spellbooks


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Sczarni

If I am forced to play a pregen in a PFS encounter and play Ezren and assign the credit to my wizard, am I then able to use spellcraft to learn spells from found scrolls or spellbooks or do I HAVE to actually play my wizard?

Liberty's Edge 4/5 5/5

I would think you'd have to play your wizard.

Shadow Lodge

Ulfen Death Squad wrote:
If I am forced to play a pregen in a PFS encounter and play Ezren and assign the credit to my wizard, am I then able to use spellcraft to learn spells from found scrolls or spellbooks or do I HAVE to actually play my wizard?

You could totally scribe a spell into Ezren's spellbook.

It wouldn't do YOUR wizard any good, but you could totally do it...

Grand Lodge 4/5

SCPRedMage wrote:
Ulfen Death Squad wrote:
If I am forced to play a pregen in a PFS encounter and play Ezren and assign the credit to my wizard, am I then able to use spellcraft to learn spells from found scrolls or spellbooks or do I HAVE to actually play my wizard?

You could totally scribe a spell into Ezren's spellbook.

It wouldn't do YOUR wizard any good, but you could totally do it...

Shame it won't do Ezren any good in the long run, either.

Only time it would do any good, at all, is early in a game, and only then if there is time for the PCs to rest and prepare new spells...

Silver Crusade 4/5

Pardon my density. I have to confirm. As a Wizard or Alchemist, in PFS, if I wanted to add Invisibility to my spell book (after the free ones I get for getting the new level), I only spend 60 GP not 210 GP which would include buying the scroll?

5/5 5/55/55/5

Prethen wrote:
Pardon my density. I have to confirm. As a Wizard or Alchemist, in PFS, if I wanted to add Invisibility to my spell book (after the free ones I get for getting the new level), I only spend 60 GP not 210 GP which would include buying the scroll?

Eyup. 40 gold for the ink and whatnot and 20 gold for the library fees.

4/5

you have several methods to access spells for scribing into your book;

1) copy them from someone at the table, access cost is FREE but you need the other person's consent. Class<->Class, Wiz->everybody else (pretty much). Scribe cost as normal.

2) copy from NPC (in a suitably sized city) at 1/2 the scribe cost, thus scribe cost becomes 1.5*scribe cost.

3) copy from scroll or book in scenario, access cost is free. Scribe as normal.

4) copy from a purchased scroll, scroll cost! Then scribe as normal. So scribe cost becomes 25*spl lvl*((spl lvl *2)-1) +scribe cost.

Silver Crusade 4/5

Okay, for a level 2 spell as an example:

1) 40 GP
2) 60 GP
3) 40 GP
4) 210 GP

Correct or no?

5/5 5/55/55/5

Prethen wrote:

Okay, for a level 2 spell as an example:

1) 40 GP
2) 60 GP
3) 40 GP
4) 210 GP

Correct or no?

Sounds right. (meaning you don't use option 4 except for some REALLy weird circumstances)

5/5 *****

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Prethen wrote:

Okay, for a level 2 spell as an example:

1) 40 GP
2) 60 GP
3) 40 GP
4) 210 GP

Correct or no?

Yes, that is right. To expand the list, the cost to purchase access and scribe a spell is as follows:

Level 1: 15gp
Level 2: 60gp
Level 3: 135gp
Level 4: 240gp
Level 5: 375gp
Level 6: 540gp

If you don't need to pay for access, say you are scribing from a scroll you found during the adventure or from another PC's spellbook then the costs are:

Level 1: 10gp
Level 2: 40gp
Level 3: 90gp
Level 4: 160gp
Level 5: 250gp
Level 6: 360gp

If you are scribing your spells for free and only need to pay for access (such as being a Witch or you have a Blessed Book) then the costs are:

Level 1: 5gp
Level 2: 20gp
Level 3: 45gp
Level 4: 80gp
Level 5: 125gp
Level 6: 180gp

You should never buy scrolls to scribe, it simply isn't ever necessary.

5/5 *****

Also note, when it comes to scribing spells you should be able to take 10 on your spellcraft making the check basically automatic from the get go if you have invested a rank.

Silver Crusade 4/5

So, any PFS character should pretty much be able to use option 2 if someone else's spellbook isn't available.

5/5 *****

Prethen wrote:
So, any PFS character should pretty much be able to use option 2 if someone else's spellbook isn't available.

YES

5/5 *****

I could have sworn that FAQ made it into the Season 7 Guide but I can't find it in there now.

5/5 5/55/55/5

Prethen wrote:
So, any PFS character should pretty much be able to use option 2 if someone else's spellbook isn't available.

eyup.

Only reason i can ever see option 4 is if you're in a po dunk town at the start of an adventure, you're going on a multi day trip and find out in the mission briefing you're going to need the spell a lot.

Amrbois valsin: "Welcome to "town" pathfinders. I think they give these 4 buildings leaning against each othe way too much credit. Tonight I'm sending you into the werewolf forest to retrieve the werewolf king's crown from a pack of were wolves. What do you mean you need more than one copy of Heart of the Metal?

Silver Crusade 4/5

What happens when you play post level 12 and want to fill in your spellbook with extra level 7-9 spells? Do you just have to be lucky and find some high level wizard's spellbook in a module?

5/5 *****

Prethen wrote:
What happens when you play post level 12 and want to fill in your spellbook with extra level 7-9 spells? Do you just have to be lucky and find some high level wizard's spellbook in a module?

I don't believe so. Scrolls of higher level spells become available at levels 13, 15 and 17. The rules don't have a limit on buying spellbook access although you couldn't do anything with them until the level you can cast them anyway.

5/5 5/55/55/5

I don't see a limit on buying things for your spellbook

Silver Crusade 4/5

Thanks guys for clarifying all this!

5/5 *****

One amusing thing I hadn't realised is that multi table special events are all considered to be one table for the purpose of sharing spells with one another.

I played Siege of Serpents last year at one of our larger local cons. It was my Wizards last adventure before hitting 12th level and after we finished I had an entire flock of lower level wizards poring greedily through my spellbook for interesting stuff.

Dataphiles 3/5

Depending on whether or not you plan to use that wizard for Seeker level play I totally would have been scanning their spellbooks too. You never know when somebody will have some useful option you haven't found or added yet.

4/5

andreww wrote:

One amusing thing I hadn't realised is that multi table special events are all considered to be one table for the purpose of sharing spells with one another.

I played Siege of Serpents last year at one of our larger local cons. It was my Wizards last adventure before hitting 12th level and after we finished I had an entire flock of lower level wizards poring greedily through my spellbook for interesting stuff.

Last multitable special I played I heard we couldn't do that. Otherwise I was going to open up the spellbook of my retiring magus.

3/5

It seems very odd to me that this all-one-table thing works, but it'd be nice to have confirmation yay or nay for future runnings of specials (we have one here in about a month).

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

andreww wrote:

One amusing thing I hadn't realised is that multi table special events are all considered to be one table for the purpose of sharing spells with one another.

I played Siege of Serpents last year at one of our larger local cons. It was my Wizards last adventure before hitting 12th level and after we finished I had an entire flock of lower level wizards poring greedily through my spellbook for interesting stuff.

Do you have a quote for that one ?

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

andreww wrote:

One amusing thing I hadn't realised is that multi table special events are all considered to be one table for the purpose of sharing spells with one another.

I played Siege of Serpents last year at one of our larger local cons. It was my Wizards last adventure before hitting 12th level and after we finished I had an entire flock of lower level wizards poring greedily through my spellbook for interesting stuff.

I am very sure that this is NOT allowed, that you can only copy from other characters at your table. Unfortunately, the search function is terrible, I can't find where that ruling was made. Imagine the absolute chaos if every wizard, magus, witch, etc. at GenCon tried to gather together to trade spells before or after a Special!

4/5 *

Of course it's not allowed - there's no rule that changes the definitions of the game for Specials. You can trade spells with the folks at your (physical) table.

5/5 5/55/55/5

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GM Lamplighter wrote:
Of course it's not allowed - there's no rule that changes the definitions of the game for Specials. You can trade spells with the folks at your (physical) table.

Sets the next game at hogwarts dining room


Dan Simons wrote:
... Imagine the absolute chaos if every wizard, magus, witch, etc. at GenCon tried to gather together to trade spells before or after a Special!

It would be splendid!

a Wizard is best with lots of spells in his spellbook that he might never use. This goes for all prepared type casters, but esp. for the Wizard.

BTW, I was never able to find anything, other than a spellcraft DC (that you should be able to take 10 on, maybe even take 20) that prevents you from scribing spells of a higher level than you can cast.

the big BUT in all this, for anything in game, is that it does take time.

Grand Lodge 4/5

L. Scott Collins wrote:
Dan Simons wrote:
... Imagine the absolute chaos if every wizard, magus, witch, etc. at GenCon tried to gather together to trade spells before or after a Special!

It would be splendid!

a Wizard is best with lots of spells in his spellbook that he might never use. This goes for all prepared type casters, but esp. for the Wizard.

BTW, I was never able to find anything, other than a spellcraft DC (that you should be able to take 10 on, maybe even take 20) that prevents you from scribing spells of a higher level than you can cast.

the big BUT in all this, for anything in game, is that it does take time.

Yes, you can take 10 on the spellcraft check, which will mean that most Int-based bookcasters can scribe most any spell level fairly early.

You cannot take 20 on the spellcraft check, because of the one week rule.

From the Magic chapter, on scribing a spell into a spellbook:
If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

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