Spellbooks


Pathfinder Society

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So, one of the most limiting factors of wizards is spellbooks. Is there a way to expand your book, aside from buying scrolls?

Obviously you can always trade with another wizard, if you encounter one. From what I've heard, though, coming across scrolls and such during the course of play is relatively rare. That makes it hard for wizards to take advantage of yet ANOTHER key feature of the class, which is expansive spell knowledge. In essence, by limiting their spells known, you turn them into sorcs with less spell casting ability per day.

Is there a way to trade 'online'? Maybe say that once per level your character can meet up with another pathfinder to swap?

It seems that in an organization like Pathfinder Society, it should be relatively common for two wizards to sit down and compare notes, and exchange spells with each other, in the spirit of 'cooperation'.

Perhaps a prestige expenditure to allow you to learn a number of spells based on your level?

Maybe something like this exists, and I just don't know of it yet, but it seems sensible, since wizards already lose out in the magic item creation arena.

Liberty's Edge 2/5 *

Well there are options:

A) Its possible to scribe from npcs now apparently (I cant quote you an exact page.. Id do a thread search). Aram Bey might be good VC to pick if you are in an adventure with him.

B) Others pcs

C) Wizard enemies. PFS scenarios tend to favor Sorcs over Wizards but you do find some oh so sweet sources of Wizardly goodness occasionaly.


Matthew:

If you do find an NPC wizard, can you just copy his spellbook, or do you have to buy it after the adventure, and then copy it?

Liberty's Edge 4/5

you can copy from it before wrapping every thing up. And there are alot of chances to do so. also a few classes have books so can copy from players too.

The Exchange 5/5

Be sure to ask your judge after you defeat a Wizard BBE "What's in this guys spell book?" A lot of judges don't bother to even mention the spell books...

Spoiler:
For example - how many people know there's a spell book in First Steps? (actually there are two, but one is harder to come by...).


Should have spoilered that, nosig. I haven't even done first steps, yet. =P

Liberty's Edge

Yeah, thanks nosig. Now I guess there isn't a point at doing those.

The Exchange 5/5

NWOrpheus:

NWOrpheus wrote:
Should have spoilered that, nosig. I haven't even done first steps, yet. =P

opps! sorry... well, I didn't say which one or where, so you really don't know much. It's just that most judges I know never even mention it (them?), so wizards never learn that they can copy from them, or how to or anything about getting more spells - and you would think this is one of the things we should teach in First Steps right?

Instead we get people like the OP here, where he posts the question...
"Is there a way to expand your book, aside from buying scrolls?".

I wonder if he's played First Steps, and if so which one?

The Exchange 5/5

HangerFlying:

HangarFlying wrote:
Yeah, thanks nosig. Now I guess there isn't a point at doing those.

??? you serious???

shesh... sorry guy. How does knowing theres at least one spell book in the three scenarios spoil them for you?

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

3 people marked this as a favorite.

The policy regarding how PFS wizards, magi, alchemists, and witches add spells/formulae to their appropriate books/familiars was updated in a PFS FAQ posting a few months ago.

Bottom line, it got much easier and cheaper to do so by bringing it in line with normal Pathfinder RPG rules. Now you can search out NPC spellcasters and pay the normal finder's fee (half the cost of scribing a spell of that level) to copy spells from their books/familiars rather than have to go the more expensive route of buying scrolls to copy. Naturally, you still get the two free spells every time you take a level of the applicable class.

Don't forget to keep your Spellcraft skill high enough so that you can just Take 10 on the check and don't waste the gold on a blown roll.


nosig wrote:

** spoiler omitted **

NWOrpheus, me, IS the OP xD And no, I haven't played any of the first steps yet, unfortunately. Haven't found anyone in my local group to run em, as everyone is still caught up in Season 4 stuff. Which is fine, those are fun, too.

As to Hangar, I think he's being facetious. =P


Daniel Simons wrote:

The policy regarding how PFS wizards, magi, alchemists, and witches add spells/formulae to their appropriate books/familiars was updated in a PFS FAQ posting a few months ago.

Bottom line, it got much easier and cheaper to do so by bringing it in line with normal Pathfinder RPG rules. Now you can search out NPC spellcasters and pay the normal finder's fee (half the cost of scribing a spell of that level) to copy spells from their books/familiars rather than have to go the more expensive route of buying scrolls to copy. Naturally, you still get the two free spells every time you take a level of the applicable class.

Don't forget to keep your Spellcraft skill high enough so that you can just Take 10 on the check and don't waste the gold on a blown roll.

Aha! Good to know. Thanks for sharing that useful tidbit! =)

The Exchange 5/5

NWOrpheus wrote:
nosig wrote:

** spoiler omitted **

NWOrpheus, me, IS the OP xD And no, I haven't played any of the first steps yet, unfortunately. Haven't found anyone in my local group to run em, as everyone is still caught up in Season 4 stuff. Which is fine, those are fun, too.

As to Hangar, I think he's being facetious. =P

and if I were running a FS game for you, (or any other game for that matter) and there was a spell book in it, I would mention the fact that you could copy from it. And at the end of the game, when filling out the Chronicle, I'd have you list out the spells in the book, and I'd sign off on the ones you copied to your book.

But I have found that I am the exception. Most judges don't do this (due to time, knowledge, or something else... ). I'd like to see this change... it's important for wizards/Alchemist/Magus/Witchs.... and those people who adventure with them. (if your wizard has more spells to pick from, my Rogue has an advantage... what strengthens you is good for the party and thus good for me).

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

NWOrpheus wrote:
Aha! Good to know. Thanks for sharing that useful tidbit! =)

No problem! As a player with a wizard, a witch, and a magus, I spent a lot of money on scrolls to copy before the rule was brought in line with the PFRPG rules. I have also come across more spellbooks in scenarios than people let on - be on the lookout for magi spellbooks in addition to wizards, you can copy them the same, and a fair number of players who won't run a wizard will go with a magus.

Pssst! If you have Ultimate Magic and don't mind feeling a little evil once in a while, check out the 2nd level spell blood transcription. This will let you learn and then transcribe one spell from a dead caster, even if he/she was a sorcerer, oracle, cleric, or witch, so long as it's on your list. You don't even have to prepare blood transcription every day, since you have 24 hours after you collect the blood to cast the spell and have a drink. You get used to the taste after a while... cough cough

*

Wow, how did I miss that spell DS? Almost a must have in PFS considering the number of spontaneous casters the authors prefer.

Also, now I need to scratch an item for RPGSS off the 'possible' list. :)

Liberty's Edge 2/5 *

I have had my Wizard use Blood Transcription once

Its a bit of an iffy spell

A) How are you carrying the blood?
B) How much is used per Casting?

Are questions the gm will ask possibly.

It is a very nice spell though.

Liberty's Edge

nosig wrote:

** spoiler omitted **

Lol, sorry! It was supposed to be tongue-in-cheek! Forgot that darned emoticon!

The Exchange 5/5

HangarFlying wrote:
nosig wrote:

** spoiler omitted **

Lol, sorry! It was supposed to be tongue-in-cheek! Forgot that darned emoticon!

whew! thanks. I thought I'd really messed up again (I was away long enough that I couldn't edit it and add in spoiler tags!).

Grand Lodge 5/5

nosig wrote:
NWOrpheus wrote:
nosig wrote:

** spoiler omitted **

NWOrpheus, me, IS the OP xD And no, I haven't played any of the first steps yet, unfortunately. Haven't found anyone in my local group to run em, as everyone is still caught up in Season 4 stuff. Which is fine, those are fun, too.

As to Hangar, I think he's being facetious. =P

and if I were running a FS game for you, (or any other game for that matter) and there was a spell book in it, I would mention the fact that you could copy from it. And at the end of the game, when filling out the Chronicle, I'd have you list out the spells in the book, and I'd sign off on the ones you copied to your book.

But I have found that I am the exception. Most judges don't do this (due to time, knowledge, or something else... ). I'd like to see this change... it's important for wizards/Alchemist/Magus/Witchs.... and those people who adventure with them. (if your wizard has more spells to pick from, my Rogue has an advantage... what strengthens you is good for the party and thus good for me).

That is a wonderful suggestion nosig. I need to get better at that. Make note of spellbooks and the like while prepping and make sure if the book is found to provide the list to the players.

Liberty's Edge 1/5

Blood transcription is a good idea, but it would be nice to see more npc's with spell books in general... I have been playing since last September and have only played two scenarios in which a spell book was found. One of them wasn't even a full spell book, just ones prepared for that day.. kinda s#%!ty imo.

The Exchange 5/5

Silh wrote:
Blood transcription is a good idea, but it would be nice to see more npc's with spell books in general... I have been playing since last September and have only played two scenarios in which a spell book was found. One of them wasn't even a full spell book, just ones prepared for that day.. kinda s$!&ty imo.

so, I wonder, does that mean there were only two scenarios of the ones you've played that had spellbooks... or only two where the judge bothered to mention them.

(Silh - if you want, PM me a list of what you've played with your Book user, and I'll tell you which ones I know have spellbooks. That way nothing gets spoiled... Oh!, and I've played almost all of the scenarios - but don't tell me which ones you've played that have spellbooks, just in case you hit one I haven't played).

Scarab Sages 1/5

Matthew Pittard wrote:

I have had my Wizard use Blood Transcription once

Its a bit of an iffy spell

A) How are you carrying the blood?
B) How much is used per Casting?

Are questions the gm will ask possibly. j

1. Purchase a Vial

2. Undefined. Most spells requiring a material component don't specify quantity. I would ask for RAW supporting any arbitrarily assigned amount.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/bloodTranscription. html#_blood-transcription

"By consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt to learn a spell that spellcaster knew."

The average human body has 10 pints of blood, so you can learn about 10 spells if the spellcaster was a medium humanoid.

My Bloatmage carries around a 'blood extraction kit' which consists of several empty waterskins, tubing, and needles. Hoisting the bodies for proper draining is quite tiring though...

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Matthew Pittard wrote:
B) How much is used per Casting?

Blood transcription is quite clear:

Ultimate Magic wrote:
By consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt to learn a spell that spellcaster knew. Select one spell available to the dead spellcaster (this must be a spell on your spell list); you gain the knowledge of this spell for 24 hours. During this time, you may write it down (or teach it to your familiar, if you are a witch) using the normal rules for copying a spell from another source.

One pint = 16 oz, which is 16 vials. Bottoms up!

Michael Eshleman wrote:
The average human body has 10 pints of blood, so you can learn about 10 spells if the spellcaster was a medium humanoid.

Only if you can cast that second level spell ten times within 24 hours, and this assumes the dead spellcaster knows ten spells that are on your list but you don't know yet.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Michael Eshleman wrote:
The average human body has 10 pints of blood, so you can learn about 10 spells if the spellcaster was a medium humanoid.
Daniel Simons wrote:
Only if you can cast that second level spell ten times within 24 hours, and this assumes the dead spellcaster knows ten spells that are on your list but you don't know yet.

Daniel, all of what you said is implicit in my statement. Sorry that I didn't spell it out! ;)

Lantern Lodge 3/5

Modules as well often contain very detailed spellbooks for enemy casters. In particular, rise of the runelords alone will net you almost every core rulebook spell up to 8th level. If you know you will be playing a long, many-leveled game, a blessed book is the only way to go. My wizard is presently 16th level, and has not paid one red copper for a single spell other than the cost of the blessed book itself.

Granted though, my spell selection until about level 8 was very painful. . .

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Michael Eshleman wrote:
Daniel, all of what you said is implicit in my statement. Sorry that I didn't spell it out! ;)

Lol, wizard humor! As a well-prepared bloatmage (a little too prepared?!? And stop looking at me like I'm a walking spellbook!) you clearly have the spell down pat, I just wanted it to be clear for the other casters just being introduced to it.

At least the spell specifies a dead spellcaster, otherwise we'd start seeing the creepy habit of wizards asking their spontaneous-casting party members and NPCs for a "large blood sample" every day in lieu of looking through their non-existent spellbooks...

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber
Daniel Simons wrote:
NWOrpheus wrote:
Aha! Good to know. Thanks for sharing that useful tidbit! =)

No problem! As a player with a wizard, a witch, and a magus, I spent a lot of money on scrolls to copy before the rule was brought in line with the PFRPG rules. I have also come across more spellbooks in scenarios than people let on - be on the lookout for magi spellbooks in addition to wizards, you can copy them the same, and a fair number of players who won't run a wizard will go with a magus.

Pssst! If you have Ultimate Magic and don't mind feeling a little evil once in a while, check out the 2nd level spell blood transcription. This will let you learn and then transcribe one spell from a dead caster, even if he/she was a sorcerer, oracle, cleric, or witch, so long as it's on your list. You don't even have to prepare blood transcription every day, since you have 24 hours after you collect the blood to cast the spell and have a drink. You get used to the taste after a while... cough cough

By a little evil, you mean the spells has the evil descriptor, and is not just ooky

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

1 person marked this as a favorite.
Galnörag wrote:
By a little evil, you mean the spells has the evil descriptor, and is not just ooky

What's a little [Evil] between us non-divine spellcaster types? :) After all, it would be disrespectful to not use every part of the sorcerer.

Silver Crusade 1/5 *

So wait, I have a question about the blood transcription spell. It says you have 24 hours to use the blood, so here's a hypothetical. I'm playing my level 3+ wizard, and he has X 2nd level spell slots per day. So during the scenario, I don't prepare any blood transcription spells for the day, but we end up fighting an enemy spellcaster. Can I draw X pints of blood from him and then "after" the scenario, use the blood to learn X new spells?

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Bigdaddyjug wrote:
So wait, I have a question about the blood transcription spell. It says you have 24 hours to use the blood, so here's a hypothetical. I'm playing my level 3+ wizard, and he has X 2nd level spell slots per day. So during the scenario, I don't prepare any blood transcription spells for the day, but we end up fighting an enemy spellcaster. Can I draw X pints of blood from him and then "after" the scenario, use the blood to learn X new spells?

Where X = number of 2nd and higher level spells (since you can prepare a lower level spell in a higher level spell slot), my understanding is yes, as long as X <= number of pints of blood in the enemy spellcaster and the number of spells he 'knew' that you can learn.

And of course the enemy spellcaster has to be dead as well.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Bigdaddyjug wrote:
So wait, I have a question about the blood transcription spell. It says you have 24 hours to use the blood, so here's a hypothetical. I'm playing my level 3+ wizard, and he has X 2nd level spell slots per day. So during the scenario, I don't prepare any blood transcription spells for the day, but we end up fighting an enemy spellcaster. Can I draw X pints of blood from him and then "after" the scenario, use the blood to learn X new spells?

Like Michael said, you'd have to prepare as many uses of blood transcription on the very next day only as there are spells you'd want to learn. This could be problematic in some of the multi-day scenarios, you'd be short that many 2nd level (or higher) spells should there be an encounter the following day.

The Exchange 5/5

1 person marked this as a favorite.

2nd level Pearls could also be used... though if you are using more than 4 or 5 pints of blood, you might have to "purge" some of it...

(this entire topic is one of those things that make you say "Ehwww!")

Here's an interesting question...

If one of my fellow PCs dies in the game, on the way to having her raised, can I ... ah... gain a pint of blood for use? and what effect would it if she was raised before/after I cast the spell? If she was dead when I got the blood.

Liberty's Edge 4/5

nosig wrote:

2nd level Pearls could also be used... though if you are using more than 4 or 5 pints of blood, you might have to "purge" some of it...

(this entire topic is one of those things that make you say "Ehwww!")

Here's an interesting question...

If one of my fellow PCs dies in the game, on the way to having her raised, can I ... ah... gain a pint of blood for use? and what effect would it if she was raised before/after I cast the spell? If she was dead when I got the blood.

LOL

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

1 person marked this as a favorite.
nosig wrote:
If one of my fellow PCs dies in the game, on the way to having her raised, can I ... ah... gain a pint of blood for use? and what effect would it if she was raised before/after I cast the spell? If she was dead when I got the blood.

I almost made this very same comment a few posts back, but I held off. I see I'm not the only one who thought of it.

Excuse me, but you just died, are you using this blood right now? Can I borrow some? It's strictly for research. And can someone distract the party paladin for a few moments? She might not approve.

Silver Crusade 1/5 *

Yes, I am talking about killing an enemy spellcaster on the only/last day of a scenario, so technically the blood transcription is cast in-between scenarios. What equipment is required for the extraction of blood from a corpse, other than as many pint-sized containers as I have 2nd-level spell slots? And once I cast the spell, I just spend half scribe cost to enter it into my spellbook, correct?

I can totally see my wizard extracting an extra ounce of blood and using it as the ink when I scribe the spells learned from blood transcription into my spellbook.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

You still have to pay the full scribing cost from the CRB, you just don't have to spend the "finder's fee" of another half again of the scribing cost when you would otherwise have to rent access to an NPC wizard's spellbook.

Silver Crusade 1/5 *

Oh, by half scribe cost, I meant half the cost of a scroll of that spell. Isn't that what it costs to enter a spell into your spellbook, half of what a scroll would normally cost to buy?

Scarab Sages 4/5

scribe cost = spell level squared * 10gp

scroll cost = spell level * caster level * 25gp

Shadow Lodge 3/5

Bigdaddyjug wrote:
Oh, by half scribe cost, I meant half the cost of a scroll of that spell. Isn't that what it costs to enter a spell into your spellbook, half of what a scroll would normally cost to buy?

That's what the NPC charges you to use/study their spellbook. You still need to pay normal scribe cost to scribe it into your spellbook. So a 2nd level spell from an NPC would cost 75 gp (half of 150) plus 40 gp to scribe, 115 gp total.

Silver Crusade 1/5 *

Damn, maybe I don't want to play a wizard then. Sorcerer is starting to look more and more appealing...

Grand Lodge 4/5

anthonydido wrote:
Bigdaddyjug wrote:
Oh, by half scribe cost, I meant half the cost of a scroll of that spell. Isn't that what it costs to enter a spell into your spellbook, half of what a scroll would normally cost to buy?
That's what the NPC charges you to use/study their spellbook. You still need to pay normal scribe cost to scribe it into your spellbook. So a 2nd level spell from an NPC would cost 75 gp (half of 150) plus 40 gp to scribe, 115 gp total.

Incorrect. It is half the scribing cost, not half the scroll cost.

1st level: 10 + 5 = 15
2nd level: 40 + 20 = 60
3rd level: 90 + 45 = 135
4th level: 160 + 80 = 240
5th level: 250 + 125 = 375
6th level: 360 + 180 = 540
7th level: 490 + 245 = 735
8th level: 640 + 320 = 960
9th level: 810 + 405 = 1215

For most purposes, in PFS, you probably won't need to know above the 6th level costs. Although some Seekers may have access to higher level spells, depending on class.

Magus, for instance, only needs to worry about up to 6th level slots.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Kinevon has the costs correct.

Shadow Lodge

How does GM credit applied to a character(wizard) effect the learning from found spell books from a scenario/module?

Silver Crusade 1/5 *

Ok well that's better. Frankly, I was getting tired of remaking the blob of GM credit that was my crane caster. I'll stick with the admixture wizard I have made now.

Shadow Lodge 3/5

Oh, ok. I knew it was half of something. I just figured it was scroll cost. Thanks for the clarification.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Jacob Saltband wrote:
How does GM credit applied to a character(wizard) effect the learning from found spell books from a scenario/module?

Unfortunately, because that GM-credit wizard/magus didn't actually play the scenario he only qualifies for what is on the chronicle sheet, and the spellbooks are not on the chronicle.

The Exchange 5/5

Daniel Simons wrote:
nosig wrote:
If one of my fellow PCs dies in the game, on the way to having her raised, can I ... ah... gain a pint of blood for use? and what effect would it if she was raised before/after I cast the spell? If she was dead when I got the blood.

I almost made this very same comment a few posts back, but I held off. I see I'm not the only one who thought of it.

Excuse me, but you just died, are you using this blood right now? Can I borrow some? It's strictly for research. And can someone distract the party paladin for a few moments? She might not approve.

But my questions still stand...

If a spell casteris dead when you get the blood, but is later raised...
a) what (if any) effect would it if she was raised before I cast the spell? If she was dead when I got the blood.
b) what (if any) effect would it if she was raised AFTER I cast the spell? If she was dead when I got the blood.

Grand Lodge 4/5

1 person marked this as a favorite.
nosig wrote:
Daniel Simons wrote:
nosig wrote:
If one of my fellow PCs dies in the game, on the way to having her raised, can I ... ah... gain a pint of blood for use? and what effect would it if she was raised before/after I cast the spell? If she was dead when I got the blood.

I almost made this very same comment a few posts back, but I held off. I see I'm not the only one who thought of it.

Excuse me, but you just died, are you using this blood right now? Can I borrow some? It's strictly for research. And can someone distract the party paladin for a few moments? She might not approve.

But my questions still stand...

If a spell casteris dead when you get the blood, but is later raised...
a) what (if any) effect would it [have] if she was raised before I cast the spell? If she was dead when I got the blood.
b) what (if any) effect would it [have] if she was raised AFTER I cast the spell? If she was dead when I got the blood.

I think you would be better served by starting a new thread in the rules forum on this question. It isn't PFS specific.

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