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sucha pity and here i was imgining a final booss being a zealous priest with a minion army of clerics all casting shield other on the boss kinda like the "shield hero anime"


DeathlessOne wrote:
Provided the fighter isn't wearing any rings except the two needed for each spell and the cleric and paladin wear one each, you can expect the fighter to take half damage and the cleric and paladin to take a quarter. Bonuses to AC and saves do not stack on the fighter.

oh i wasnt asking about the bonus armor, yeah the dmg part? wasthing would the damage be divided in 3


if for example a cleric and a paladin both cast shield other on the same fighter, how does the damage distribution works?


AwesomenessDog wrote:
You can but the effects of the magical weapon ability will only come into play when you spend the action to attack with the spikes themselves, not when something grapples you and takes the grinding damage.

aww and here i was hoping to see something funny like oponent getting woundingwhen he grapples this char... :P


AwesomenessDog wrote:
Put what? Do you mean the wounding weapon quality?

yeah something like that :D putting a weapon quality on it since it sounts as spiked armor weapon


AwesomenessDog wrote:
You could, as it specifically mentions it counting as Armor Spikes for the purpose of making attacks on the user's turn, but that wouldn't change the amount of damage done on a successful grapple check against the armor wearer.

i know but for example if i putwuding on it would be funny :D


about Grinding armor ability, can u enchant the grinding bits like if it was spiked armor? like make it (+1) or keen etc...
also does anyone graplling a spiked armor takes any dmg?

thx


avr wrote:
Not in Paizo's material. Owen Stephens wrote Consecrate Spell up in one of his Rogue Genius Games products, you can find which on d20pfsrd if you're interested.

aw ok thx


hello in 3.5 DD there was a metamagic feat that turn half of elemental dmg from a spell into divine dmg like sacred spell or concecrate spell, is there anything equivalent in pathfinder? thx


blahpers wrote:
Seems like the entire point of the feat is to allow this, but I'm no expert on this.

ok thx


Can I use Dimensional Assault to charge in a none direct way?

I mean imagine I see an oponent infront of me, but he is holding a hostage infront of her or he is right behind a wall of force or behind something that makes my charge against him impossible since the square infront of him or the square adjacent to him that enables me to charge him is blocked, so instead can I use Dimensional Assault to teleport to any other square adjacent to my opponent for example his back while still charging to him (kinda like opening a portal facing his back instead facing forward against him)


Is there any Magic Item that can give me permanent movement speed more than a mere +10ft? (boots of striding and jumping)


Hello question: mithral chain shirt+ Mithral armor kilt on a arcana caster that can cast on light armor like a bard for example, does he start to get arcane cast penalty ? does he need medium armor proficiency to use it? what is the max dexterity of it?


Hello question: mithral chain shirt+ armor kilt on a arcana caster that can cast on light armor like a bard for example, does he start to get arcane cast penalty ? does he need medium armor proficiency to use it? What is the max dexterity bonus of it?


ok thank you very much :D


Does Shadow Grasp Spell Stack?

I mean if you cast 2 spell both with shadow grasp in the same area does the opponent has to roll twice in saving throw, like one for each spell?


ok thank you all


ok thank you


darn it suxs, thank you


does heirloom weapon gives me proficiency with that type of weapon: say like heirloom weapon with a scimitar, does it gives me proficiency with all scimitars or only that specific scimitar?


Hi, I have a question regarding to Sacred Fist, it says that he gains a new list of weapon proficiency swapping the original warpriest's one, so question is does he still has his deities favored weapon proficiency automatically?

thank you


oh well is there any anti spellcaster prestige then?


So I was thinking is there a way to make a build of a mageslayer similar to the Templar in Dragon Age, so a non squishy/mobile/agile mage slayer but a heavy armored one, preferabily using cavalier or paladin? something like a paladin with oath against arcane magic?

thank you


hum ok thank you guys


Jeraa wrote:
GM Rednal wrote:
Well, it depends on the creature, really. If it says a creature casts "As an X-level Class", then it's fixed at that level, even if they're advanced by other means. If they do advance, this is specifically called out somewhere. Dragons, for example, have a rule for their caster level equaling their hit dice.

Caster level = hit dice is only for the dragon spell-like abilities, not their actual spellcasting. The OP wants to know about actual spellcasting, not spell-like abilities. As for that, it is covered in the rules about adding class levels to monsters.

Quote:
Next, add the class levels to the monster, making all of the necessary additions to its HD, hit points, BAB, CMB, CMD, feats, skills, spells, and class features. If the creature possesses class features (such as spellcasting or sneak attack) for the class that is being added, these abilities stack. This functions just like adding class levels to a character without racial Hit Dice.
So if a creature that casts as a 7th level sorcerer takes an actual level in sorcerer, it would now cast as a 8th level sorcerer (but have the class features of a 1st level sorcerer). If the same creature instead took a level in cleric, that wouldn't advance his sorcerer casting at all. He would therefor cast spells as a 7th level sorcerer and a 1st level cleric.

hum thank you,but whet if he add a monster hd advancement instead of an actual class i guess her spellcasting also increases right?


when we advance a monster that has spell casting (not SLA) but an actual spell list example lillend she is cr 7 and she casts spells as a 7th-level bard, so what happens when we advance her hd? does her spellcasting also increase say can a lillend with cr 8 casts spells as a 8th-level bard?

thank you


Hello I have a question, why is Samsaran not available in Pathfinder Society Roleplaying anymore?

Thx


avr wrote:
A Monstrous Companion griffon can fly at will providing you and any equipment are within its light encumbrance limit. A size large, quadrupedal creature with Str 16 can carry 228 pounds without being encumbered, without any magic items or buffs.

ok thank you


avr wrote:

Monstrous Companion is a hugely nerfed feat, based off leadership originally. To get a griffon via it you'd neeed to be 14th level I think. You'd get a griffon out of the bestiary rather than an animal companion, and as you got past 14th level you'd be able to add class levels and some animal companion abilities. It would stay very fragile compared to your character at such levels though.

Monstrous Mount modifies your animal companion/divine bond instead. It takes two feats (& Monstrous Mount Mastery) to be able to ride it in flight, and some of the stats are reduced from the bestiary, but it gets the full animal companion HD and won't be nearly as fragile.

one thing i noticed monstrous companion doesnt say the beast flight speed, does it mean it can fly while being mounted without penalty? or it cant fly at all?


Whats the difference between these 2 feats?

example if I am a paladin and i want a Griffon ride, whats the advantage between the two feats?


1 person marked this as FAQ candidate.

School transmutation [good, law]; Level cleric/oracle 7, paladin 4

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target lawful good creature touched
Duration 1 round/level (see text)
Saving Throw yes (harmless); Spell resistance yes (harmless)

---

question when it says saving throw yes (harmless) what saving throw was that supposed to be? will or fortitude?


BadBird wrote:
As far as I know, that's totally legit. Throwing a melee weapon makes it a ranged attack, but it's still a melee weapon with Ki Focus property.

okies thank you


okif i apply the weapon ability ki focus on a short spear and throw it as a ranged weapon, can it still get benefit from ki focus?


The magic weapon serves as a channel for the wielder’s ki, does it means it can also transfer monks passive ki abilities to overcome damage reduction?

thx


Just a Mort wrote:
If you worship a Great Old One, there's this

lawful good char, deity: Tanagaar


well to be precise its like this im using a sacred fist i have a customize +30ft boots(continuous expeditious retreat), but i still find him with lack of mobility, so im asking is to have a friend full caster to cast me a wish/miracle so that i can learn dimensional door so that i can learn to use dimensional charge or maybe even dimensional dervish... something like that :D


so if u guys r saying that in order for the request to fully like a (lvl 4 spell) happen it has to be a full wish spell? what if the request come at a price that the divine caster would forsake a divine spell of the equivalent lvl?


ok can a limited wish be used to a friend divine caster to learn an arcane spell as a divine spell


Spacelard wrote:

From Archives of Nethys

Weapon and Armor Proficiency: Sacred fists are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear. Sacred fists are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a sacred fist loses his AC bonus and flurry of blows. This replaces the warpriest’s weapon and armor proficiency.

ok thank you...


Spacelard wrote:
jumpydady wrote:
Spacelard wrote:
jumpydady wrote:
ok then http://www.d20pfsrd.com/traits/regional-traits/glory-of-old-dwarf-regional- trait/ it says this is a regional trait.. what region is this? can a human pick it? or only dwarf?

Requirement(s) Five Kings Mountains

In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

You're better checking in the Archives of Nethys for traits etc as requirements are listed as is the source book.

ok thank you :D, by the way a quick question in regard of sacred fist of warpriest does he has proficiency with his deity fav weapon?

I'm guessing that a Sacred Fist warpriest gets Improved Unarmed Strike as bonus feat as the Deity's favoured weapon is 'fist'

so u mean i can only choose deities that uses unarm strike as fav weapon for this archtype? :( was trying to see who to choose enlighted paladin or sacred fist


Spacelard wrote:
jumpydady wrote:
ok then http://www.d20pfsrd.com/traits/regional-traits/glory-of-old-dwarf-regional- trait/ it says this is a regional trait.. what region is this? can a human pick it? or only dwarf?

Requirement(s) Five Kings Mountains

In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

You're better checking in the Archives of Nethys for traits etc as requirements are listed as is the source book.

ok thank you :D, by the way a quick question in regard of sacred fist of warpriest does he has proficiency with his deity fav weapon?


ok then http://www.d20pfsrd.com/traits/regional-traits/glory-of-old-dwarf-regional- trait/ it says this is a regional trait.. what region is this? can a human pick it? or only dwarf?


oh I see darn should have realised something was too good :P


Daw wrote:

JD,

Remember that Adopted allows you to get a Race trait, found with the rest of the various trait types. It does not give you access to the Racial traits that are with your actual racial stat blocks. Darkvision is a Racial trait, and not available through Adopted.

I don't know if getting caught by this one isn't actually a requirement to stay in the Forums, considering how many of us have been caught by this same confusion. ^_^

wow that was confusing can u explain better O.o please?


blashimov wrote:
Travel domain is also core and grants +10ft speed as well as a chance to ignore difficult terrain, also a big mobility hinderer. Also alternative if your dwarf is lawful.

hum thats probably the best out there, well im making a enlighted paladin, but the char problem is i find it has lack mobility, fortunatly my dm is giving us 2 traits, my 1st choise was to choose adopted and acquire darkvision, the second one was going either for grounded dwarven trait or something that can give me movement speed specially to reach my oponenets


so no trait only feat? pity :(


is there any trait that can increase base speed?


Lune wrote:

I should also note a few things. Graceful Flier is not legal for PFS. We don't know if that is applicable here or not.

You need to be mindful of weight. Your mount can only carry you in flight if it is at a light load. Google "Pathfinder Carrying Capacity Calculator" for a calculator to take a look at. At 7th level (the soonest you can ride your Griffon while mounted) it will have a 20 Str. That makes it's light load at just under 200lbs. I imagine that your character, his gear and your mount's gear and armor is going to be more than that. If you buy him a +2 Str belt that will put him up to a carrying capacity of just under 260lbs. That is still going to be pushing it.

Mithril armor can help. I recommend getting it for both your Cavalier and your Griffon. For your Griffon get a Mithral Chain Shirt and don't waste any feats on armor proficiencies. If all of this doesn't get you close to being a light load for your mount then you may have to forgo a Str belt for your Griffon in favor of getting him Muleback Cords (also PFS legal).

Another suggestion: You need to read over the Fly skill. In depth. Your Griffon's skill is going to be low. That can be a problem. Consider Skill Focus: Fly and/or Sable Company Elite Saddle.

yup mithril that was the plan


Lune wrote:

Also, 40ft. isn't exactly "slow". It is 10ft. faster than the average ground speed for most PCs. Flying creatures are able to double move the same way land bound ones can so that is 80ft. of movement. You can double move and charge and Griffons are actually quite good at it. The only real time when having to worry about fly speed is when you are dealing with things that are also flying and have greater speed.

You may wish to read over the Ride skill and take a look at the Spur Mount action. If you need a short burst of movement that can help. Anything that can apply Haste (as the spell) can also applies to all movement speeds. Griffons do not have a foot slot so even outside of PFS it would need special permission to even use anything in that slot.

But honestly? I wouldn't worry about it. Typically when you face things that are flying they want to kill you and your party and aren't going to be interested in running away. And if they do try to run then your best bet isn't to chase them down but rather to let your ranged party members take care of it. Carry a bow that matches your strength and take parting shots. If it is running away then chances are it is fairly low in HP and any little bit you can do to it will help.

And if it isn't running away then why does speed matter?

its slow for a flyer i mean its even slower than a regular cavalry unit, i wanted to amke a fast hit and run flying cavalry


LeMoineNoir wrote:

Graceful Flier requires Skill Focus (Fly), but increases your flight speed by 5 and improves maneuverability by one step. Not much, but it's a start.

There's also the Racer Companion Archetype, which increases a Companion's speeds by 10ft.

humm pity there is no expeditious retreat for flying, oh well thank you anyway