Legacy of Fire: Module 2: House of the Beast (Inactive)

Game Master BloodWolven

Here is a roster sheet to better help me make sure everyone is accounted for!

Combat Map

House of the Beast - Big Map.
Grundmoch's Lair
Great Dome
The Stone Speakers

All the King’s Gold - Legacy of Fire


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Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

If the remaining creature is still standing, Merainaa blasts away with a magic missile.

Damage 2d4 + 2 ⇒ (2, 3) + 2 = 7


With Vivi's greatsword attack and the magic missile the last Rast drops. Flames spread then evaporate including its body as do the other rasts now that they are all defeated. End of combat.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Grim dropped the Gavel of Abadar, fell to his knees and gasped with effort.
"It was like trying to... (gasp)... crush a rubber ball!" He said, panting. "Gotta get this thing enchanted somehow."
Then he remembers Aukan.
"Blast them!" he swore as he hustled over to the fallen fighter and laid on hands on him for 2d6 ⇒ (6, 5) = 11 healing.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Lets put that wand to use yes?
clwx8 Aukan: 8d8 + 8 ⇒ (5, 3, 3, 4, 5, 2, 2, 1) + 8 = 33 about halfish I guess?
clw x3 vivi: 3d8 + 3 ⇒ (2, 7, 8) + 3 = 20 back to full
clw x5 Grim: 5d8 + 5 ⇒ (4, 2, 6, 2, 5) + 5 = 24 back to nearly full, dont know if you current hp is 28 or 39, would use less charges.
17 charges used, including one in combat, 13 left.

Aukan, how are you feeling big boy?


After Grim does his healing hands on Aukan and there is no sign of healing, he quickly checks for vitals.

Heal DC 12:
He is dead.

Heal DC 16:
He has died from loss of blood.

Heal DC 21:
The rasts' bites is what did him in, Constitution damage from excessive bleeding.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Relieved at the healing energies that Varvara's device washed over him, Grim quickly worried again as he checked over Aukan's vitals, as he had seen in passing the catastrophic damage he had absorbed.
Heal check: 1d20 + 8 ⇒ (1) + 8 = 9
"I think he'll be alright. Probably just needs a nap."


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

heal: 1d20 - 1 ⇒ (20) - 1 = 19
OH F$~+ NO

Vivi Grabs Aukan, which she can due to her currently enlarged form, and starts sprinting towards the mansion, only pausing to recast enlarge person when it would turn off

Empty f#@&ing night f@%# f@*& f*&& f$*@

Aukan is down s!*&, bleeding damage from a bunch of Rhasts, 3 of em got the drop on him. He is not repsonding to healing!


The large greatsword pulses with energy as Vivi leaves the room. What do the rest of you do?

Vivi and anyone that follows her:
Up the stairs, across the room, up more stairs, down a hallway but you see Alexandria.

Rushing up to her Vivi explains.

Alexandria flares up seeing the limp form of Aukan. Nima rushes forward but stops short knowing he isn't moving. Sasha rushes up to and begins weeping. Alexandria looks at Nima pulling her chin up to look at her. Nima pulls herself together and prays, "Flame That is Eternal, we beseech thee, I wish for Aukan to be resurrected and to be restored without a negative level! I wish Aukan to be remade with the phoenix spirit with ..." She continues to pray for the next 10 minutes as Aukan is encompassed by flames. Sasha just holds him, her clothes burn off but she doesn't care.

Meanwhile Alexandria is a bit rough with Vivi and demands, "Tell me everything!"

Once she explains she asks, "So who is your dedicated healer to make sure your group is functioning?" With the statement that the group doesn't have one she then insists, "Once Aukan is back in his new form, we will accompany you from now on."

After the 10 minutes Nima lays exhausted on the ground. Alexandria looks tired too. The flames around Aukan and Sasha diminish but not completely a few motes stay upon him. They condense into a crown of flame that floats above his head. His skin has taken on the color of flames. His tattoos remain black red fills his core and it fades to orange then to yellow.

He gives Sasha a big kiss then getting up finds his clothing and equipment gone. He states, "Back to the mansion to get some clothes." Then he exclaims with worry, "Where is my greatsword?!" Quickly he rushes to the mansion with Sasha to get some clothes and armor for her. They catchup, Nima cast a spell on herself and she now just looks fatigued. Unless there is another detour the group heads down to meet up the rest of the group.

About 40 minutes pass by when you see a light come down the stairs. Alexandria, the large living flame, comes down, the light is from her. She lets her flames diminish and you can see Vivi, Aukan, Sasha, and Nima following.


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

As Alexandria, Vivi, Aukan, Sasha, and Nima join your group, Nima checks on the rest of you. "How are you all doing?" She has dark rings under her eyes and looks tired.


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

You might notice Aukan seems different, the first obvious thing is a crown of flames hovering above his head. The light from the crown sees to shade his skin in warm tones but upon closer inspection his skin has changed colors.

He walks over and picks up his large greatsword, the pulsing of glowing magic fades. He nods to the others and states, "Let's move forward. Nima will be staying with us as the dedicated healer. Alexandria will take point, Sasha will be covering our flank."


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

I can heal, but I had a Rhast in my face, which I had to deal with, then a bunch of people got paralzyed, and then I figured that blinding the f!*~ers is preventing more damage than a cure moderate wounds can heal.
I could have healed him perhaps a turn or 2 earlier if I was aware of the seriousness of his condition, but it was a chaotic fight, an basically 3 of them got the drop on him. Hmmm, Liberating command could have worked, he was grappled so he couldnt cleave, I dont have that spell unfortunately...

Varvara is disconcerted

I am kind of split attention wise in combat, I can hit pretty hard, and blast, and heal, but practically speaking I only have time for one of these.


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Aukan walks over to Vivi and places a reassuring hand on her shoulder, "You did wonderful, as you said they got a jump on me and there was little more than what we could do. Thank you for blinding them and doing your best. Just like the rest of you were." He looks at the others with pride and not resentment.


To the West of the main chamber you find J3. This empty room has a tall ceiling, rising up thirty feet to a dome thick with cobwebs.

To the East you find stairs leading down to a pair of doors. Once you open the doors you find an interesting looking device and room. In the center of the room stands a complex metal-and-stone frame that forms a strange bell-shaped cage over the central section of the ground. Eight stone bars arch down to encircle a fifteen-foot-wide section of the room—these bars are five feet apart where they connect to the floor, and around each bar’s foot rise strange rune-like projections and what seem to be screaming faces trying to emerge from the stone.

Any part of the cage or the nearby pillar is touched:
At which point the entire device grinds and begins to shift and move, almost as if it were waking up and animating, but the structure doesn’t actually do much more.

When someone steps through the bars into the circular area underneath.:
At this point, the stone floor begins to gently ripple and swell, almost like the surface of a wind-tossed lake, yet creatures can walk on the surface as if it were difficult terrain. Runes written in Terran rise up from the floor, only to sink back down and rise again elsewhere.

Anyone who can read Terran can understand the runes:
which read: “By your command shall the Pit of Screaming Ghosts be opened.”


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She steps into the room but skirts around the device looking for a way out or threats. When she comes full circle she stands next to the door, letting the more knowledgeable deal with whatever this was.


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

She keeps a wary eye on the group and their surroundings.


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

Merainaa casts detect magic inspecting the cage and the room, ready to point out whatever trouble she might find.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Looking around the room, Grim cast Detect Evil.
Looking at the rune, he leans closer.
"Hm, I can't seem to read these runes..." He said, thoughtlessly putting his hand on the stone cage as he does so.

Quote:
At which point the entire device grinds and begins to shift and move, almost as if it were waking up and animating, but the structure doesn’t actually do much more.

"It's not my fault!"


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

She slyly says, "Yes it was but I won't hold it against you." She winks at Grim and begins to slowly look for traps.

Taking a 20 for 27.

Detect Evil:
You don't sense any in your group or the area.

She states amazed, "These runes are Terran meaning they might be earth elementals. They say, “By your command shall the Pit of Screaming Ghosts be opened.”

She then steps into the cage. When someone steps through the bars into the circular area underneath.:
At this point, the stone floor begins to gently ripple and swell, almost like the surface of a wind-tossed lake, yet creatures can walk on the surface as if it were difficult terrain. Runes written in Terran rise up from the floor, only to sink back down and rise again elsewhere. She then states, "Shall we go down?! All aboard!"

Once everyone is on the platform she speaks in Terran. The floor transforms into a spiral staircase. She asks, "Do we have an actual rogue or trap finder or am I the best we have?"


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

"Good job Sasha, no we likely don't. I will head down first, I have regeneration." She states and then begins down the stairs.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She takes it slowly descending the hundred foot spiral staircase.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Will DC 18: 1d20 + 3 ⇒ (1) + 3 = 4

At the bottom she steps off the staircase and begins to move through the treasure. She makes herself large again.


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

He would be right behind Alexandria.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Will DC 18: 1d20 + 10 ⇒ (15) + 10 = 25

He stops before the last step saying, "I believe the piles of treasure are an illusion. I see some writing in Ignan I believe, Alexandria what does it say?"


As you come down the spiral staircase the walls disappear the last 70 steps, leaving it easy for someone to fall off but also a good view of the massive cavern. The walls are hard to see as they are in the shadows, the few light sources in the room comes from the piles of treasure as if the magical items glowed.

This vast, natural cavern glitters and shines from what appears to be a king’s ransom. Well over a hundred feet across and fifty feet high, the floor of the cavern is a sea of gold coins, lush carpets and tapestries, statues, weapons, armor, immense gemstones, and glittering artifacts. At the center of the cavern, a stone pillar rises forty feet from the treasure strewn floor, and a stone spiral stairway rises up from the top
of this pillar to the roof twenty feet above. A curving flight of
stairs winds down from the top of this pillar into the sea of
treasure below.

Perception DC 18:
Among the piles of treasure you see stone plates. They are 5 feet away from each other, meaning an acrobatics check DC 10 would need to jump from one to the next.

Will DC 18:
You believe the piles of treasure are an illusion.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Grim's eyes bulged at the sight of the Treasure.
"What? What is all this? How could the Gnolls gather all this together without anyone knowing?"
Perception DC18: 1d20 + 2 ⇒ (11) + 2 = 13

Aukan wrote:
"I believe the piles of treasure are an illusion..."

Grim nodded.

"Ah. That makes more sense. Bait for a trap then?" He mused aloud.
Will Save DC18: 1d20 + 9 ⇒ (10) + 9 = 19

He concentrated on Detect Evil and sensed out at all four quadrants.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She stops and looks back at the runes she didn't see. She reads the words aloud, “'So Shall You Be Devoured.' That sounds ominous."

1d100 ⇒ 4 25% low is bad.

She also screams out in pain stepping back up onto the stairs with a bright green slime attached to her foot.

Will Save DC 18: 1d20 + 3 ⇒ (2) + 3 = 5

1d6 ⇒ 5 points of Constitution damage.

Round 1

She increases her flames making them burn all around her and begins to glow brighter. She also produces a ball of flame in her free hand, then throws the flame before it reignights in her hand.

ranged touch: 1d20 + 12 ⇒ (6) + 12 = 18
damage for grapple and ranged attack: 2d6 + 5 ⇒ (4, 1) + 5 = 10

---
"Back up the stairs, give us some breathing room!" Once there is an open 5 foot square below her, she shoots the ground with another flame and then keeps shooting the ground.


What do the rest of you do in response to the green slime? Round 1, what do you do?

Grim looks to the North, not seeing any evil auras, you may do a full round of actions in round 1.

The green slime melts away at just her burning flesh upon it, let alone with the blast of flame from Alexandria.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

"Blast! Green Slime! I have some Alchemist's Fire, hang on!" Grim said, fishing out a flask from his bag.
He paused a moment, confused.
"Ah, ma'am; aren't you an Efriti-kin or Phoenix-kin? Can't you set yourself on fire? The slimes can't stand it if you do!" He called out to Pharos.
He still stood ready to pour Alchemist's Fire on her foot, but didn't want to do so if he didn't have to.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She nods up to Grimoin, "Thanks I got it covered! So what do we know about these things? I don't want to be devoured, I wonder how much more green slime is around?!"


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

"Yes, there you go." Said Grim, putting away his flask.
"Now, where did that slime come from?" He asked, looking around closer.
Perception: 1d20 + 2 ⇒ (17) + 2 = 19


Perception DC 12:
When Alexandria stepped back onto the stairs it came with her foot. You did not see it before.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Grim offers to Lay On Hands, but that will only heal HP damage, not stat damage.

"I'm not seeing it. That thing can't be invisible, could it?" He asked aloud.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She would accept the healing but wails, "It isn't helping!" She blasts her foot again with flames.


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

K dungeoneering: 1d20 + 6 ⇒ (18) + 6 = 24

He quickly spouts out, "Green slimes can't stand heat, cold, or sunlight. A use of remove disease can clear a five foot section of the slime. Maybe we need a wall of fire to clear a path to the exit?"


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

She rushes forward to see Alexandria's foot, she takes a moment to analyze it, then casts a spell, "Oh Flame mend this foot!"

heal: 1d20 + 14 ⇒ (1) + 14 = 15
lesser restoration: 1d4 + 1 ⇒ (2) + 1 = 3


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

”Slimes are the worst! Sneaky buggers. Wish I could do something to help, Pharos. Maybe you should let someone else lead until you are feeling whole again,” the sorcerer suggests.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She relishes the thought of not having to worry giving the repsponsibilty to who wants to take it. "Sounds good, lead away... but let me finish using this spell and get a wall of fire up."

She throws seven more fire bolts randomly. Once that is done she puts up a wall of fire to make sure the way is clear.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Hmm, not much I can do unless...

Mr. Paladin, does that slime bping as evil?

Vivi muses.


Grim:

When you make a jump and see the top of the post you land upon. Embedded into the top of each post is a mosaic-covered stone lid etched with complex runes.
[spoiler=DC 20 Knowledge (arcana or religion)] You recognize these runes as symbols meant to imprison undead spirits.

Then there is shrieking, a flickering ghostly form soaring upon a front of roiling storm clouds, its skeletal torso lies cloaked in tattered wrappings. Powerful winds seem to lash about the spectre, and malevolent embers flare within its eye sockets as its claw-like finger bones reach forth. There are four of them.

K Religion DC 15:
These are Edimmu. Edimmus rise from the corpses of slain genies unable to
return to their elemental homelands. Whether through
powerful magics or as part of bargains made with mortal
spellcasters, genies occasionally find themselves tied to the
Material Plane for a specific term or until they complete a set
task. As the conditions of some such magics remain binding
even in death, genies that perish before the terms of their
service are fulfilled sometimes manifest as creatures of
uncontrolled fury. Even in their undead state, these genies
still possess a measure of their mastery over the elements,
using their powers to seek revenge upon those who led them
to be trapped to their horrifying forms.
Edimmus are ghostly, with ancient-looking, hunched
skeletal frames that make them appear shorter than their
average 6-foot heights.

K Religion DC 25:
Rejuvenation (Su) Upon an edimmu’s destruction, the magics that
bind it to the mortal world linger on. Thus, 1d4+1 days after an
edimmu’s destruction, the creature reforms with full hit points.
The only way to destroy an edimmu is with an atonement spell.
The atonement absolves the creature of its sins and sorrows,
allowing it to finally return to its native plane.

Frigid Touch (Su) An edimmu’s frigid touch deals 1d6
points of cold damage.


K Religion DC 30:
Life Implosion (Su) Once an edimmu reaches 0 hit points
it collapses upon itself, imploding with a final shriek that
rips the life force from nearby creatures. Any living being
within 20 feet of the edimmu at the time of its destruction
must succeed a DC 14 Fortitude save or take 1d4 points of
Constitution damage. The save is Charisma-based.

Moan (Su) An edimmu’s sorrowful moans force every living
creature within 30 feet to make a DC 14 Will save to avoid
becoming shaken. This is a sonic mind-affecting fear effect.
Whether or not the save is successful, an affected creature is
immune to the same ediummu’s moan for 24 hours. The save
is Charisma-based.

Round 1 -Initiative:

1d20 + 4 ⇒ (9) + 4 = 13 Aukan
1d20 + 7 ⇒ (10) + 7 = 17 Alexandria
1d20 + 4 ⇒ (11) + 4 = 15 Nima
1d20 + 3 ⇒ (13) + 3 = 16 Auso
1d20 + 7 ⇒ (14) + 7 = 21 Sasha
1d20 + 2 ⇒ (20) + 2 = 22 Grim
2d20 ⇒ (20, 12) = 32 +4 Vivi
1d20 + 3 ⇒ (7) + 3 = 10 Sassarra
1d20 + 2 ⇒ (13) + 2 = 15 Merainaa

1d20 + 4 ⇒ (1) + 4 = 5 slime
1d20 + 7 ⇒ (11) + 7 = 18 spectres
1d20 + 1 ⇒ (1) + 1 = 2 zombies

24 Vivi
22 Grim
21 Sasha
18 spectres
17 Alexandria
16 Auso
15 Nima
15 Merainaa
13 Aukan
10 Sassarra
5 slime
2 zombies


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2
Varvara wrote:
Mr. Paladin, does that slime bping as evil?

Grim shook his head.

"Nope. No Evil I can sense."

Taking the lead, Grim moved along the path of the burn to one of the stone plates. Looking down, he saw some writing.
"Hm. What's this?" He said, peering down to try to read it.

Know:Religion: 1d20 + 8 ⇒ (18) + 8 = 26
"Say, I recognize these runes! They're symbols meant to imprison undead spirits! Uh oh." He said aloud.

Quote:

Then there is shrieking, a flickering ghostly form soaring upon a front of roiling storm clouds, its skeletal torso lies cloaked in tattered wrappings. Powerful winds seem to lash about the spectre, and malevolent embers flare within its eye sockets as its claw-like finger bones reach forth.

There are four of them.

Know:Religion: 1d20 + 8 ⇒ (17) + 8 = 25

"Crap! They're Edimmu! Undead genie that still command the Elements! If we kill them, they only rise again unless someone is packing an Atonement spell!"


10% bad: 1d100 ⇒ 76

Round 1 Actions please. These three may act before the undead attack.
24 Vivi
22 Grim
21 Sasha

The Edimmu fly down and moan. It is a terrifying scene and horrifying sound. If you are within 30 feet of them you need to make a DC 14 Will save to avoid becoming shaken.

Moan (Su) An edimmu’s sorrowful moans force every living creature within 30 feet to make a DC 14 Will save to avoid becoming shaken. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same ediummu’s moan for 24 hours. The save is Charisma-based.

purple: Vivi, Aukan, Merainaa, and Nima.
Blue: Vivi, Aukan, and Nima.
Red: Aukan and Vivi.
Green: Merainaa, Aukan and Vivi.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Round 1

Grim used a lay on hands to call upon the power of his faith as a standard action.
This causes a nimbus of light to emanate from Grim in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
Grim then used a move action to rumble forward towards the undead 20 ft.
Grim is also Immune to Fear effects. Also any allies within 10' of Grim gain another +4 to Fear saves.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Blyad Vivi swears

Behold my glimmering abs undead arsholes
She blasts with her last level 2 spell slot, conjuring her by now trademarked burst of.
DC 16 reflex save or blinded for rounds: 1d4 ⇒ 4
as well as damage: 4d4 ⇒ (4, 3, 2, 3) = 12 regardless if they pass their saves or not.

I think I can get all but pruple, also, are they large or medium sized?

will saves: 1d20 + 4 ⇒ (11) + 4 = 15
will saves: 1d20 + 4 ⇒ (4) + 4 = 8
will saves: 1d20 + 4 ⇒ (16) + 4 = 20
will saves: 1d20 + 4 ⇒ (13) + 4 = 17

Affected by 4 wails, and being too far away from grimoin to benefit from his protection, the Oracle is shaken.

F!*@ing hell you stupid f*%#s sound worse then a concert of drunk dretches She replies with not entirely false, but also not entirely true Bravado

I guess I am brave as long as only I know I am scared? Right?
That how it worked for me Sister, less moping more smeshing!


They are large, incorporeal, and 30 feet above the ground.

Now the rest of you!
17 Alexandria
16 Auso
15 Nima
15 Merainaa
13 Aukan
10 Sassarra
5 slime
2 zombies

1d100 ⇒ 35 no slime...

Round 2 - when you are ready!:

24 Vivi
22 Grim
21 Sasha
18 spectres
17 Alexandria
16 Auso
15 Nima
15 Merainaa
13 Aukan
10 Sassarra
5 slime
2 zombies


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

Round 1

Sasha pulls a wand out and taps herself with it saying, "Shield me!"


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

Round 1

She flies forward 40 feet and swings at the Purple one that is above her and cleaves into the blue one. She has 20 foot reach with the glaive.

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (6) + 20 - 2 = 24
damage: 2d6 + 19 + 1d6 + 6 ⇒ (1, 1) + 19 + (5) + 6 = 32 Purple takes 16 damage.

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (6) + 20 - 2 = 24
damage: 2d6 + 19 + 1d6 + 6 ⇒ (1, 1) + 19 + (1) + 6 = 28 Blue takes 14 damage.

AC 23_Touch 14

Round 2
AoO
PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (15) + 20 - 2 = 33
damage: 2d6 + 19 + 1d6 + 6 ⇒ (2, 4) + 19 + (6) + 6 = 37 Blue takes 18 damage.

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (5) + 20 - 2 = 23
damage: 2d6 + 19 + 1d6 + 6 ⇒ (4, 5) + 19 + (1) + 6 = 35 Green takes 17 damage.

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (10) + 20 - 2 = 28
damage: 2d6 + 19 + 1d6 + 6 ⇒ (3, 3) + 19 + (2) + 6 = 33 Red takes 16 damage.

Cleave!
PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (18) + 20 - 2 = 36
damage: 2d6 + 19 + 1d6 + 6 ⇒ (3, 3) + 19 + (5) + 6 = 36 Green takes 18 damage.

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (11) + 20 - 2 = 29
damage: 2d6 + 19 + 1d6 + 6 ⇒ (3, 4) + 19 + (4) + 6 = 36 Red takes 18 damage.

Fort DC 14 or 1d4 con damage: 1d20 + 11 ⇒ (16) + 11 = 27
Fort DC 14 or 1d4 con damage: 1d20 + 11 ⇒ (3) + 11 = 14
Fort DC 14 or 1d4 con damage: 1d20 + 11 ⇒ (6) + 11 = 17
Fort DC 14 or 1d4 con damage: 1d20 + 11 ⇒ (13) + 11 = 24


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

Round 1

She moves up and switches place with Aukan and releases a positive wave of energy targeting undead.

2d6 ⇒ (6, 2) = 8 Will Save DC 21 for half

Round 2

She channels again calling upon the flame to vanquish the evil!

2d6 ⇒ (6, 5) = 11 Will Save DC 21 for half

Round 4
Happily being carried with no chance of green slimes getting her, she sees Grim in trouble and releases a fire bolt at him.

Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Fire Bolt ranged touch: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 2 ⇒ (6) + 2 = 8
10/11 per day

Yay! I killed it and hurt Grim... that is right you take the 8 fire damage. But with my quick reaction time you take half con damage, only 2!!!


Round 1

Reflex save or blind: 1d20 + 3 ⇒ (16) + 3 = 19 Purple 12 damage
Reflex save or blind: 1d20 + 3 ⇒ (4) + 3 = 7 Blue Blind 12 damage

Will save or damage!: 1d20 + 5 ⇒ (20) + 5 = 25 Purple save! 4 damage
Will save or damage!: 1d20 + 5 ⇒ (3) + 5 = 8 Blue 8 damage
Will save or damage!: 1d20 + 5 ⇒ (13) + 5 = 18 Red 8 damage
Will save or damage!: 1d20 + 5 ⇒ (17) + 5 = 22 Green save! 4 damage

The Purple undead implodes....
Life Implosion (Su) Once an edimmu reaches 0 hit points it collapses upon itself, imploding with a final shriek that rips the life force from nearby creatures. Any living being within 20 feet of the edimmu at the time of its destruction must succeed a DC 14 Fortitude save or take 1d4 points of Constitution damage. The save is Charisma-based.

Luckily no one is within 20 feet of it! Blue damage: 14+6+8

Round 2
Will save or damage!: 1d20 + 5 ⇒ (12) + 5 = 17 Blue 11 damage
Will save or damage!: 1d20 + 5 ⇒ (19) + 5 = 24 Red 5 damage
Will save or damage!: 1d20 + 5 ⇒ (20) + 5 = 25 Green 5 damage

They move in to attack Alexandria, opening them each up to one AoO.

Blue explodes from the channel alone...

Fridgid touch attacks before the large explosion!
attack!: 1d20 + 5 ⇒ (14) + 5 = 19 cold damage: 1d6 ⇒ 2
attack!: 1d20 + 5 ⇒ (14) + 5 = 19 cold damage: 1d6 ⇒ 2
attack!: 1d20 + 5 ⇒ (12) + 5 = 17 cold damage: 1d6 ⇒ 1
Alexandria takes 10 damage.

Round 4
At the end of Grim's movement a green slime is on your foot and consuming... con damage: 1d6 ⇒ 5

Round 5
Its still on Grim unless someone has helped! A green slime is on your foot and consuming it. con damage: 1d6 ⇒ 5


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Round 1

He moves down as he sees Nima coming up and asks the group, "Suggestions on what I should do?" He moves down to follow Grim.

Round 2

He follows beside Grim. No slimes in our path!
1d100 ⇒ 62
1d100 ⇒ 91

Round 3 Assuming we continue.
1d100 ⇒ 78
1d100 ⇒ 22

Round 4 Assuming we continue.
1d100 ⇒ 46
1d100 ⇒ 7 No Grim!!!
I moved us to our movement for these rounds. Round 5 you get to deal with it!


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

Round 3

With no more threats in view she flies back to pick up Nima and Vivi. She says, "Flight to the next room, all aboard."

Round 4
She takes Nima and Vivi towards the light. Following the posts of stone.

Round 5

She gets to a landing spot and creates a flame in her hand, if no one has tried to save Grim yet. and lets Vivi and Nima down.

Round 6

She hurls the flame at Grim's foot where the green slime is eating it away! She flies back to the others, but stopping at Grim to pick him up first.

End of Combat.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Round 2
Double move (40') along the fire cleared path.

Round 3
Double move (40') along the fire cleared path.

Round 4
Double move (40') along the fire cleared path.
"Gah! Slime! Where'd that come from? I was on the fire cleared path!"
I think Nima shot the slime off me at this point, but if not I will reach the stone shelf and use Alchemist's fire to get rid of it.


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

She exclaims after hitting the dwarf and slime, "I have got you covered! Need any healing?" Yes only 2 Con damage!

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