
Pelle mrb |
Pelle mrb wrote:Seranov wrote:Pelle mrb wrote:Can't use it. It's a 2H weapon, so making it Large would make it unwieldable for a medium creature.Not that i have been playing too many fighters i pathfinder. But it seems to me that an over sized Curve blade, elven is not the badest way to goo..
2D8 and 15-20 crit range..not that i question that, but do u have a page i can look it up on?
Thanks:)
In the equipment section under Weapon Size of the corebook:
"The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all."
So a 2 handed large weapon is too big for a normal medium sized dude to use without certain feats or racial abilities that allow for oversized weapons to be wielded normally.
What would happen if i had two over sized Curve blade, elven and used a enlarge person potion?

master_marshmallow |

"The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed."
wouldn't this imply that a large falcate being used as a 2 handed weapon by a medium character would not incur a penalty to attack, and let you get the same damage output as a greatsword with a x3 crit multiplier (assuming you burned the feat on exotic proficiency)?

Pelle mrb |
The weapon gets enlarged with the person holding them. You still would not be able to wield the Large-sized Elven Curved Blade, because it would now be a Huge-sized two-handed weapon, which cannot be wielded by a Large-sized creature.
quick respons good sir :)
What do you think is the best over sized weapon to use, when you are using enlarge person potion?

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Person wrote:"The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed."wouldn't this imply that a large falcate being used as a 2 handed weapon by a medium character would not incur a penalty to attack, and let you get the same damage output as a greatsword with a x3 crit multiplier (assuming you burned the feat on exotic proficiency)?
No, because a Large-sized weapon is intended for a Large-sized character. You will take the -2 improper size bonus unless you have the Titan Mauler class ability or the Tiefling Oversized Limbs alternate trait-thing.
Seranov wrote:The weapon gets enlarged with the person holding them. You still would not be able to wield the Large-sized Elven Curved Blade, because it would now be a Huge-sized two-handed weapon, which cannot be wielded by a Large-sized creature.quick respons good sir :)
What do you think is the best over sized weapon to use, when you are using enlarge person potion?
Bastard Sword or Dwarven Waraxe.

bookrat |

blackbloodtroll wrote:ARG.Not exactly seeing it.
That page seems to still allow a feat to choose it. Here it is: Fiendish Heritage

master_marshmallow |

its meant to be a one-handed weapon for a large-sized character though, no?
wouldnt that mean it could be wielded as a 2 handed weapon by a medium?
For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon.
replace small with medium and medium with large
or am i missing something?

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its meant to be a one-handed weapon for a large-sized character though, no?
wouldnt that mean it could be wielded as a 2 handed weapon by a medium?
core rulebook wrote:For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon.replace small with medium and medium with large
or am i missing something?
It's inappropriately sized. While a Medium creature can wield a Large one-handed weapon as a two-handed weapon, it is NOT considered a Medium two-handed weapon. Therefore, you take the -2 inappropriate size penalty.

The_Sully |

Bastard Sword or Dwarven Waraxe.
I like your thinking, but please don't disregard the Falcata.
Large Bastard Sword @ 2d8 19-20/x2
Large Dwarven Waraxe @ 2d8 20/x3
Large Falcata @ 2d6 19-20/x3
When you then factor in the increase weapon size due to Enlarge Person you get 3d8 twice, versus 3d6. Each of them suffer the -2 to hit penalty for inappropriate size, but the latter two will incur a further -4 penalty if you do not also take EWP.
For those whom min/max;
Consider the Barbarian. Add the rage power (at level 16) Lethal Accuracy - increase crit multiplier by 1. Add the feat Furious Finish - when using (Imp./Grt) Vital Strike, can elect to deal maximum weapon dice damage at the cost of ending the rage.
Assuming Imp. Crit. or Keen weapon that would be, for a standard action, you get 8(times)d6+bonuses 17-20/x4, enlarged to 12(times)d65+bonuses 17-20/x4.
Even if brought down to PFS legal that would still be 9(times)d6+bonuses 17-20/x3.
Plus a move action somewhere in there.

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You need to burn a feat to use a falcata without a -4 non-proficiency penalty; fair enough, 19-29/x3 is worth it.
You don't need to burn a feat to avoid the -4 penalty when using large versions of the other two, as you must use each one two-handed, and:-
A character can use a bastard sword two-handed as a martial weapon.
A Medium character can use a dwarven waraxe two-handed as a martial weapon
...you just need Martial Weapon Proficiency in all weapons, as a class feature.

bfobar |
So how do we like large impact bastard swords wielded by fighters with enlarge person?
I was actually thinking of making one with vital strike for extra damage hilarity. I know vital strike usually sucks, but it seems like doubling the 4d8 base damage on a standard action strike might be worth a feat.

The_Sully |

Or take the whole chain and walk up to bbegs and whallop them for (16d8 + a lot) damage on round one.
That was the idea behind the Barbarian I mentioned earlier as he can just /endrage to accept max damage from those dice. Plus the rage power to increase crit multiplier by 1, another with auto-crit-confirmx1/rage... Ruinous.
EDIT: It's not once per day. I was talking to someone as I was writing...
Also, the rage powers to get the crit-mult give a crazy boost to crit conf roll making auto-conf a little redundant. Unless your dice hate you.

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I still consider the Greatsword, Bastard sword or Longspear to be the better options, you are much more likely to find these for sale or as loot then you are any of the other weapons.
If you are asking about pure damage then yes the others are better.
However if you are talking overall in all campaigns then these are your best bet. Considering some campaigns (including PFS) don’t allow crafting so you have to pay for someone to make your weapon or to find it on the battlefield.
As the more common two handed weapons I think you can’t go wrong with these overall. If you have the ability or the money to craft or to be crafted then go with whatever you like.
I just don’t see the party finding the local enchanter in the village having a large Falcata available to buy, nor the local weaponsmith (who is also the blacksmith) having one in the back of the store “just in case”
I have played fighter types too often and found too many really nice weapons which were not my weapon of choice. Either gimp your char to take the feats for the new weapon, use the new weapon less effectively than you do your own or keep on going with your now less effective hitty stick of choice. You could sell them and have someone re-make a weapon but this does not help you halfway down the dungeon when it is 3 weeks to the closest store.
It all depends upon your perspective …
Sic

The_Sully |

I still consider the Greatsword, Bastard sword or Longspear to be the better options, you are much more likely to find these for sale or as loot then you are any of the other weapons.
If you are asking about pure damage then yes the others are better.
Thank you for bringing the voice of reason to the table. I had been looking purely at numerical potential and completely ignoring inventory likelihood.
I have played fighter types too often and found too many really nice weapons which were not my weapon of choice. Either gimp your char to take the feats for the new weapon, use the new weapon less effectively than you do your own or keep on going with your now less effective hitty stick of choice. You could sell them and have someone re-make a weapon but this does not help you halfway down the dungeon when it is 3 weeks to the closest store.
No, that doesn't sound like an attractive prospect at all.

SiuoL |

I like a Transformative Crook that turned into a Huge Aklys. 3d6 damage with 20ft range to throw and able to pull back as a move action as well as trip special quality. With Furious Finish, power attack, vital strike mythic and greater vital strike, it's pretty awesome! Along with impact enchantment and mythic enlarge person. I think it's 8d6 damage, which makes =D 192 with weapon damage alone in a single hit.

My Self |
If your GM lets you take Improved Critical (Improvised Weapon), a goblin corpse could be a fairly good weapon. Just take improvised weapon mastery and you'll be swinging a 2d6 17-20/x2 around, kinda like a greatsword.
This is not quite exactly on-topic, but the best critical capstone is the Inspired Blade capstone. You wind up with a 14-20/x3 critical on rapiers (1h, though), which is pretty unique. Of course, that's 20th level.
Oh, and, also off-topic, what would you recommend for a 16th level destined bloodline bloodrager?
(Sorry for the off-topicness)

Ravingdork |
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You mean aside from the -2 for using a inappropriately sized weapon? Yeah not worth it in most cases.
Nothing a bit of effortless lace won't solve.
How does having that factor into things?

Scott Wilhelm |
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I don't think there is a best 2-handed weapon. I think it's more of a matter of right tool for the job.
Greatswords and Earthbreakers are on the top of the weapons table for average damage/hit.
If you can use a Bastard Sword and use an oversized one 2 handed, then you even more damage, but you suffer a -2 to hit. That's worth it, maybe.
You could put your oversized weapon on the ground and cast Enlarge Person on yourself, then pick it up and swing away.
Earthbreakers can be 1 handed if you take Thunder and Fang. That's pretty awesome. As awesome as the Phalanx Fighting Class Ability of Phalanx Soldier Fighter Archetype, which lets you use a 2-handed Pole Arm in 1 hand and a shield in the other? That all depends on what you want.
A Halberd only does 1d10 instead of the Greatsword's 2d6, but the Halberd does both Slashing And Piercing Damage, and it's a Tripping and a Brace weapon. If you intend to finesse your opponents into charging, then maybe Halberd is the best weapon. Or maybe Lucerne Hammer, which does 1d12, is Blunt, Piercing, Tripping, Reach, and a Brace weapon.
The base damage of your weapon is irrelevant if you are a Warpriest of a certain level, because you use the Sacred Weapon ability instead of weapon damage. So if you are a Warpriest, you definitely want to pick your weapons for special properties rather than for damage listing.
Maybe a Halberd, maybe a Meteor Hammer, which is both a 2-handed weapon and a double weapon, a reach weapon, and a trip weapon, and it can be used defensively. Its damage is respectable even if you aren't a Warpriest.
Off-topic, but for Trip Weapons, I'm fond of the sickle. The advantage of a Trip weapon is that in the event of a catastrophic Trip roll, you would get Tripped by your own Trip attempt, but if you are using a Trip weapon, you can drop your weapon instead. And if it's a big weapon like a Halberd or Meteor Hammer, you will miss that weapon when it's gone. If it's a Sickle, you drop it, shrug your shoulders, and pull out another one.
Or maybe as a Warpriest, you want to go Crit Fishing. If you are using a 2handed weapon for that, I definitely recommend the Falchion with it's crit range of 18-20 and its damage dictated by Sacred Weapon. Then take Improved Crit and your threat range jumps up to 15-20. Take Crit Focus, and you'll confirm most of the time. Also off-topic, but for a crit fishing warpriest, I'd go wtih twin Kukris. I guess I could put it back on-topic and say that since I wouldn't use a Falchion as a Warpriest except for crit fishing, and if I were crit fishing, I wouldn't use a falchion, I don't like Falchions.
So, my 2 cents is that there is no best 2-handed weapon. It depends on how you want your character to work, and then it's a matter of best tool for the job.
Somebody mentioned bow. Sure, bow. Play a Tengu and use your bow until your enemies close in, then just use your claws and beak. You don't even have to drop your bow. Play an Elf and get Stabbing Shot. Shoot at range, shoot in melee. Take levels in Alchemist, and shoot exploding arrows. Take a level in Ranger and buy a Wand of Gravity Bow. Get some Weapon Blanch, so you will have adamantine, silver, cold iron, blunt, piercing, and marker dye arrows. Right tool for the job.

Thaago |
Stome wrote:You mean aside from the -2 for using a inappropriately sized weapon? Yeah not worth it in most cases.Nothing a bit of effortless lace won't solve.
How does having that factor into things?
Compared to a greatsword, it is improving the critical multiplier by 1 for a feat and 2500 gold - to me thats a great deal.
Granted there are cases it doesn't cover - reach, special weapon properties, or a build that has lots of crit riders so wants a wider range. But numerically this seems like the best pure damage option, adn for a reasonable cost.