How to kill a giant evil lizard monster that is hunting our level 2 party?


Advice

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Just run it towards the nearest high level spellcaster. Once it starts laying waste to the heirophant's temple or the archmage's tower, than the high-level spellcaster will have to respond. Why deal with it at all if you can get someone else to do it for you? ;D

That, or kite it to death with horses and a crap ton of arrows.


Ooga wrote:

Why would an alchemists fire prevent regeneration? (sorry, I am not very familiar with the rules of this game)

Also, we have a level 2 alchemist. Is there any way he could create some kind of crazy fire oil bombs?

Sorry, I wasn't clear. The alchemists fire doesn't negate regen any better than real fire. The only advantage is that because it goes off when it breaks, the wind won't put it out during the 200' fall.

Fire or acid does prevent most regen. There are very few exceptions. If the monster has the tarrasque's regen, though, the only way to stop it is to MacGuffin it dead, or put it somewhere where it will take about 40 points continuous damage every round forever. Else you will have to settle for trapping it someplace it can't escape from.

EDIT: If the monster is *actually* a tarrasque, gods help you. I think they are actually *immune* to fire, along with a whole laundry list of other shenanigans.


go to to an evil person's lair and say "you know for 40 gp she could all your pal! Then take the money and run like hell. By doing this you could make a ton of gold and get rid of a lot of evil at the same time :)


Actual tarrasques are not that hard to kill.


Serisan wrote:
Actual tarrasques are not that hard to kill.

Thanks for the helpful advice.


Serisan wrote:
Actual tarrasques are not that hard to kill.

They are for a group of level 2's...

Sovereign Court

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Step 1: Find a really big section of bamboo
Step 2: Find some vines that look strangely rope-like and wrop them around the bamboo
Step 3: Grab handfuls of the potassium nitrate, sulfur and carbon laying about
Step 4: Mix the ingredients from step 3 together and place in the bamboo
Step 5: Throw a handful of rough uncut diamonds in on top
Step 6: Light and enjoy!

OK, so it worked against the Gorn ...

for this one, the suggestion to figure out who was the actual target was pretty solid. It would free up the others to prep a trap and/or do the research on the creature's possible weaknesses or vulnerabilities.

You really need to know what exactly you are dealing with if it can wipe out a city of 40k ...


zylphryx wrote:

Step 1: Find a really big section of bamboo

Step 2: Find some vines that look strangely rope-like and wrop them around the bamboo
Step 3: Grab handfuls of the potassium nitrate, sulfur and carbon laying about
Step 4: Mix the ingredients from step 3 together and place in the bamboo
Step 5: Throw a handful of rough uncut diamonds in on top
Step 6: Light and enjoy!

OK, so it worked against the Gorn ...

If you have not seen the Mythbusters guys take this one on, it's worth watching just for the Shatner dummy absolutely getting obliterated out of the camera frame as they light the bazooka...the Gorn standup then sort of wobbles for a couple of seconds and falls over.

Also, virtually all of the plans in this thread are going to end in tears and rolling up new PCs.

Liberty's Edge

Azaelas Fayth wrote:

PoP: Warrior Within's Dahaka was sweet!

But I was just Posting a way for the GM to make it less obtrusive in the Game. And give the Players a little aside so they don't get bored with the massive hounding.

APs might have a set story but the GM can always add in side missions and such.

With the benefit of the doubt for the GM in question, there is no reason the GM can't provide side-quests (including PC initiated ones in this instance). The only thing that would kill this game is a bunch of single minded players who believe in the fantasy world 'if you can see it, it should be the right CR and therefore killable at the level I am right now". RPG's aren't a fight of GM vs Players, they are a shared story, note shared. Work with the GM to craft the game, but don't expect him/her to just roll over and completely change the story just because of players having a gamist attitude.

Sounds like the GM may be over playing the big bad monster and it is becoming annoying however. Jaws was a great movie (and still is) because you didn't see much of the shark - and he was the star of the movie, until the very end.

Still conceptually I like it.


I have only been playing 3.5/Pathfinder for around 3.5 Years but I have Gm'd/Co-GM'd 100+ Campaigns. Only one of which was cut short by it being a Solo Campaign and our schedules haven't aligned in around 5 Months.

I know how to do good campaigns. When I can plan ahead enough.

Though yeah he seems to be over playing the Beasty.

And yes the concept is pretty cool.


Travel to a place with a cold climate. That should make it much easier to handle.


Here is the plan so far (I've dropped the boulder idea since even though it would work, it adds way too much time + complication to a plan that probably works fine without it).

Total time to execute plan: ~3-4 days.

Ok, so first, we locate a mineshaft deeper than a Robert Frost poem. Wider than Randy Moss. (maybe about 30 ft. wide and 200 ft. deep). (I can probably spend Hero Points to make sure this shaft "exists" somewhere in the world and we can find it if the DM initially says we can't find one).

We then chop down some trees and make 9 very long, sturdy wooden stakes made from tree trunks that are ~15 ft. long each. We plant these upright at the bottom of the mine shaft.

Then we cover the opening of the mine shaft with planks of wood and leaves so that it would hold even a couple of people walking over it, but a colossal 4,000 lb beast would fall through instantly.

Then we get on horses and find the Godzilla beast. We attack it with magic and bows and lure it to the trap, outrunning it with our mounts. We then bait it to charge us from the other side of the trap.

When it falls into the mineshaft, it gets impaled on the stakes, then we dump a huge vat of lamp oil down on to it, or flasks of alchemists’ fire, or whatever other maniacal fire/oil/acid bombs that our level 2 Alchemist can cook up to set it ablaze and prevent any regeneration.

The alchemist would also devise some explosives to collapse the mine shaft onto the beast to bury it alive and make sure it never escapes.


Op

why is it chasing you? what plot point does the DM use to get it to follow you?

I am always a fan of giant volcanoes my self..... or lure it to a giant bridge stand in the middle and blow the bridge on both sides it falls to the death.


Looks like you are putting all your eggs into one basket here with the spike-filled pit. I wish you luck, but I also have to say you may need to do more research to take this beast out especially if your GM wants it as a plot device. Make sure to have a plan B and plan C ready or you might end up as appetizers and have to roll up new PC's pretty soon.


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It's going to be awesome when it runs to the pit...sniffs, looks at the covered pit, looks at the PCs, then walks around the pit and eats them all.

And by awesome I mean a complete table breakdown that is actually not awesome at all


And hope it can't burrow.


Couldnt you lead it in a big circle? hire some people to dig the tiger pit, something deep it can't just get out of easily, 30 guys with an average of 4 damage each, figure half of them miss/bounce off is 60 damage a round in 15 rounds the thing is dead. That's a minute and a half of shooting at it in a hole in the ground, you could add things like oil and fire or pit spikes etc.

How much would it cost to hire the workers/archers? I bet you could come up with the cash.

alternatively finding a way to make it fall into a deep chasm.

How smart is it?

I agree I would taunt/play with this thing a bit to learn more about it, maybe even have the pally check to see if it is evil. TRy getting a speak with animals or tounges or both scrolls, try talking to it.

Knowledge check it/research it.

I'd definitely buy horses to keep ahead of it and to fight it.

Also I wouldnt go near any town as a group anymore, send one or two to town to resupply, see what the monster does, who does it follow, switch it up. Maybe return to old towns already destryoed to see if it comes back, is it really following you or is there some kind of coincidence going on?

Also possibly try selling off or getting rid of all your current possessions and replacing them with other ones, maybe it's following somehting you HAVE?


Pendagast wrote:

Couldnt you lead it in a big circle? hire some people to dig the tiger pit, something deep it can't just get out of easily, 30 guys with an average of 4 damage each, figure half of them miss/bounce off is 60 damage a round in 15 rounds the thing is dead. That's a minute and a half of shooting at it in a hole in the ground, you could add things like oil and fire or pit spikes etc.

How much would it cost to hire the workers/archers? I bet you could come up with the cash.

alternatively finding a way to make it fall into a deep chasm.

How smart is it?

I agree I would taunt/play with this thing a bit to learn more about it, maybe even have the pally check to see if it is evil. TRy getting a speak with animals or tounges or both scrolls, try talking to it.

Knowledge check it/research it.

I'd definitely buy horses to keep ahead of it and to fight it.

Also I wouldnt go near any town as a group anymore, send one or two to town to resupply, see what the monster does, who does it follow, switch it up. Maybe return to old towns already destryoed to see if it comes back, is it really following you or is there some kind of coincidence going on?

Also possibly try selling off or getting rid of all your current possessions and replacing them with other ones, maybe it's following somehting you HAVE?

Pendegast, here are the answers to some of your questions: We are pretty cash poor, even for level 2s. The 5 of us have a total of probably 800 gold between us (or maybe less). The pally has checked it and it is indeed evil. Due to circumstances discussed earlier in this thread, we believe it MIGHT come from an outer plane, and might be some kind of servant of Lamashtu or another evil deity (we do need to do some research though). we don't think kiting it with simple arrows will work because it probably has regeneration and so much health that something is likely to go very wrong before we finally erode it's HP down to 0. A few replies above, I posted my current plan for dealing with it (assuming I can get my group to go along with it).


Level 2 is too low. A bit more level, and you could try to craft a bag of holding and a portable hole.

Those two, plus a Mage Hand, can defeat any dumb creature. Including the real Tarrasque.


gustavo iglesias wrote:

Level 2 is two low. A bit more level, and you could try to craft a bag of holding and a portable hole.

Those two, plus a Mage Hand, can defeat any dumb creature. Including the real Tarrasque.

You are full of it, the Bag of Holding and Portable Hole would NOT hold a creature of this size. See size chart as an illustration here. You'd be lucky to trap a leg...


If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place. Both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane. The hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process.


no no no no no! You stick the portable hole into the bag of holding with mage hand within 10 feet if the monster and he gets sucked into the astral plane through a gateway with no saving throw or spell resistance, destroying the hole and bag. Later dude.

Silver Crusade

Jason Kennedy 169 wrote:
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place. Both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane. The hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process.

And Lamashtu or whoever is in control of the beast will send it right back again...


If the breach in the Astral Plane is even big enough to suck something this large into it. I'm not sure of how big of a tear it would cause and then there's FallofCamelot's rebuttal that the deity the creature is serving will send it or ANOTHER just like it back, which would result in a waste of resources to craft the two wondrous items.

Silver Crusade

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This is the wrong thing to ask by the way. Ask not "how can I cheese a way through RAW to kill this thing at level 2" ask instead "why is this thing following us and how do we stop it."

A campaign requires some trust between players and GM. Stop trying to work against him, work with him and the game will be better.


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Man exactly FallofCamelot that has basically been my whole point
Also hi5 for your avatar looking like Shredder trapped in the 70's


ub3r_n3rd wrote:
gustavo iglesias wrote:

Level 2 is two low. A bit more level, and you could try to craft a bag of holding and a portable hole.

Those two, plus a Mage Hand, can defeat any dumb creature. Including the real Tarrasque.

You are full of it, the Bag of Holding and Portable Hole would NOT hold a creature of this size. See size chart as an illustration here. You'd be lucky to trap a leg...

You don't get it. You don't need to trap the monster.

1) Put the portable hole in the floor.
2) Stay away.
3) Take the bag of holding with Mage hand, unseen servant, or similar spell.
4) When the creature comes, drop the bag of holding into the portable hole.
5) see what happens
6) ??????
7) Profit

EDIT: wow, so much ninja'ed


ub3r_n3rd wrote:
If the breach in the Astral Plane is even big enough to suck something this large into it. I'm not sure of how big of a tear it would cause and then there's FallofCamelot's rebuttal that the deity the creature is serving will send it or ANOTHER just like it back, which would result in a waste of resources to craft the two wondrous items.

If the DM is going to send another one by DM fiat, then no plan is valid. This one, or any other.

Build a trap with dozens of stakes? Send another.

Raise an army of archers who can kill it in one round? Send another.

Buy a tactical nuclear weapon? The DM send another.


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Personally, I would try to get the giant lizard thing into a feud with Tucker's Kobolds.


Ooga wrote:
WerePox47 wrote:
I would say theres less than a 1% chance a group of level 2 pcs could kill a CR20+ monster, which is what u described.. I would ask the gm to stop with somthing u cannot possible hope to combat and actually make the game fun for u guys.. How about have it go dormant till yall are high enough 18th+ level or so..
The point isn't to combat it but to run away from it. I think it serves as a plot device to help him railroad us in certain directions. But I'm pretty darn sure if we can come up with a clever enough way to attack it with traps, poison, or some other weird way to kill it, then he would allow it.

Run in wide circles, that keeps it from trashing innocents. Find a way to communicate your situation to someone who is willing to help. Have them make a trap you can lead it into. Widen out a cave, and trap/ kill it.

Trick it into following you into a volcano.


they dont have enough money for a portable hole and a bag of holding.

ok so....

Does the monster attack/catch up if you go NO where near a city?

What happens if you sit around a campfire for two days, does it show up?

What about finding some dungeon and going down into it what happens then??


Pendagast wrote:

they dont have enough money for a portable hole and a bag of holding.

That's why I said they are too low level :).

With a bit more of resources (including money, but also feats, a few better spells -like invisibility sphere for example-, etc), they could try something bold and brave. But right now, they have to keep running away from it, and trying to investigate why is it there, and what does it mean, following the railroad for a while.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Trap the thing. Find some sort of large hole in the ground [since digging one big enough at your level will take too long], try to put some trees with sharpened branches in the bottom, and lure the thing into the pit.

If it's easily angered, get one of your fastest PCs juiced up with an expeditious retreat spell to catch its attention, then have that PC run just ahead of it towards the trap. If he's quick enough, you can rig up a safety harness [or just a loop of rope] near the edge of the pit, and have him swing safely over the side while the big lizard lumbers in after. You may need to damage or somehow hinder the critter's vision to make this work. Illusions can help, too. If illusions look unlikely to help, obscuring mist ought to help conceal the danger area.

In any case, when you get the big critter in the hole, rain down every form of death you can muster. Big rocks and logs if need be.

If the GM manages to fiat his way out of some well-executed plan, then you might want to have a talk with him about your fun level compared to his.


No no no, the answer is sooooo simple!

1) Go to big city, hopefully like 40,00 or some such...

2) Find all the (at least) 1st level casters with MM

3) All of them cast it at once. 1d4+1 auto hit, bypasses SR, if it's all on one init pass then no fast healing, hardness not an issue.

There you go! 350 people just killed your DMs stupid giant thing.

More than 700 hp? Psh, cast MM again! Or get more lame 1st level wizards!
Even hiring them isn't that much!!

If he says it doesn't work then just punch him in the mouth!


Too poor to afford things is a lame excuse for a adventurer if you can't afford it give the people that do a excuse to do it them selves by leading it to their town. If they won't save themselves they die.


Magic missile does not ignore SR, Luna.


Orthos wrote:
Magic missile does not ignore SR, Luna.

Didn't it used to though? Pre-Pathfinder I mean.


You got guts Ooga!, I would have given your dm a chance to explain what's going on out of character...

If he had a decent understandable reason for the persecution, I would have shown up for the next session...

If he was being a jerk, I would have tossed down my character sheet and said "You Win! As a player you always have the power to just leave.

There is no reason to put up with the "DM as adversary" school of play.

Always other gaming groups out there dude.


man where do all of you find these gaming groups? You all make it seem like every block has a game going on any given night! Man I have lived in the wrong places my whole life!


Pendagast wrote:
man where do all of you find these gaming groups? You all make it seem like every block has a game going on any given night! Man I have lived in the wrong places my whole life!

The easiest way for Bob, Mike, Pete and MAry to find a group when they feel, for whatever reasons, they don't like how John is GMing, is to say John they don't like their game, and then either Bob, Mike, Pete or Mary start GMing a different campaign.


Wyrmholez wrote:

Anyone here ever play Resident Evil 3 or Prince of Persia 2? How about watched the original The Thing? Being hounded by a godless killing machine can be intense and a lot of fun. And in the end if you do get to take it down it'll be that much sweeter. And as for the "GM being out of bounds" or a "jerk", that seems a little extreme.

Back to Defeating the thing. I'd be willing to bet that if it does happen it'll eventually get back up and start hunting again.

Now to actually beat it down I'm going to suggest the Peasant Rail Gun and/or the Peasant Machine Gun or some sort of massive chasm or Lava...lots of lava!

Nemesis was a fantastic game to play. Scariest one I've had the pleasure to partake in, even with the low-quality graphics by the standards of the time I played it (PS3's peak years).

As for the lizard monster, maybe you can get a wish from a genie, or make some sort of pact with a god? I hear Asmodeus is always looking for a deal. And if this monster happens to be one of Lamashtu's, I can imagine ole' Lawful getting a tingling feeling in his toes at the idea of one-upping the Chaotic Evil god that isn't bound and imprisoned.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Here is an option.

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