| Wyrum |
Been playing in a group for a few months, when we started the GM oked the 3.5 artificer, but now wants everyone to have 100% pathfinder source characters.
Character guidelines as best as I know:
Any pathfinder source
No guns in world
Not sure about 3rd party pathfinder (suggestions welcome)
Right now I use a crossbow, deal with traps, some healing, and use my humunculous for some scouting and have made significant portions of our group's equipment.
30 point build, 2 traits, level 7, 6,000gp equipment + 1-2 GM determined items
I am having trouble finding anything flavor wise that is close to the artificer. The closest i have found were:
Archaeologist Bard
Forgemaster cleric (not sure about playing a dwarf)
3rd party (still have to check with GM)
Machinesmith - may be to technological based for world
Artificer (Adamant Entertainment) - probably the closest match would need to address the nova buildable with weird science.
Any suggestions/ideas that I may be missing?
Thanks