Olvan

Wyrum's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Been playing in a group for a few months, when we started the GM oked the 3.5 artificer, but now wants everyone to have 100% pathfinder source characters.

Character guidelines as best as I know:
Any pathfinder source
No guns in world
Not sure about 3rd party pathfinder (suggestions welcome)

Right now I use a crossbow, deal with traps, some healing, and use my humunculous for some scouting and have made significant portions of our group's equipment.

30 point build, 2 traits, level 7, 6,000gp equipment + 1-2 GM determined items

I am having trouble finding anything flavor wise that is close to the artificer. The closest i have found were:

Archaeologist Bard
Forgemaster cleric (not sure about playing a dwarf)

3rd party (still have to check with GM)
Machinesmith - may be to technological based for world
Artificer (Adamant Entertainment) - probably the closest match would need to address the nova buildable with weird science.

Any suggestions/ideas that I may be missing?

Thanks


www.d20pfsrd.com/equipment---final/goods-and-services/containers-bags-boxes -more#TOC-Swarmsuit
Swarmsuit - APG

Weapon blanch, ghost salt
pathfinder society field guide
www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-subs tances#TOC-Weapon-Blanch


If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place. Both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane. The hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process.


Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken.

So, yes you need to speak.