Ravenovf |
121. You'd be happy to leave if that evil cult hadn't cut off your limbs and renamed you stumpy.
122. You have a lucrative new job paying well meaning young adventurers to do pointless busy work about town.
123. The soul gem that you were trapped in was cast into the wet cement used in the foundation for city hall.
224. The mind numbing drugs the local evil cult uses to make you easy to control are kinda nice.
Third Mind |
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130 - There's a large deep moat set up around the entire town / city. Problem is the draw bridge broke under a large woman's weight. Also, the moat is filled with sharks that shoot laser beams from their heads.
131 - The next city is over at the next table and getting from your town's table to the next would be nearly impossible. Oh, did I mention that you're really really small and are the toys of a gigantic child?
132 - Some very odd and extremely thorough pixies have set traps in the entire forest that surrounds the town you live in. You figure the hike through it wouldn't be worth it right now.
Turin the Mad |
130a. The infamous "Green Slime of Durfington" ate the large woman that broke the drawbridge, the sharks in the moat, the drawbridge, the local archmage and all the archmage's minions. Who ever heard of an ooze with rogue levels?!
133. The Toe Monster ate all of your toes and it's on the move. The shock, blood loss and lack of toes are rather ... hindering.
134. You failed your SAN check one time too many and now you have a Secret Agenda.
AdamWarnock |
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137) The evil wizard that chained you to the wall of his dungeon and made thinly veiled passes at you is still hiding somewhere in his castle.
138) The local thieves guild (#42-8) stole your legs, crutches, peglegs, fingers, teeth, and arms-up-to-the-elbow. You haven't finished gumming the guildmaster to death yet.
139) Some joker just dumped enough manure on the town to fill the streets 4-feet deep, and the mayor just "elected" you official Poo Shoveler.
140) Some idiot mistakenly took your kidneys for his knives' sheathes. Now you're face down in a puddle of water of questionable quality.
141) The town has been charged with keeping you inside because you're the unluckiest person in the universe. If they fail, they are doomed to an eternity of pain and torture.
142) You have a date with the local Executioner.
Signore di Fortuna |
148. The mayor of a quiet town, who had been trying to push for a trade agreement with the capitol, has been murdered and evidence suggests it was the Merchant's Guild. The head of the guild, a gruff but honest dwarf, swears that they had nothing to do with it. He passes on some rumors of a Thieves' Guild organizing in the slums. You thought joining the town watch meant that you'd be drinking all the time on the taxpayer's silver.
Third Mind |
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149 - There are said to be women out there... women frighten you.
150 - There are said to be men out there... you hate men.
151 - Plants inhabit the forest beyond the town.Plants are green. Green is the color one turns when they are sick. Following this logic, if you touch a plant you will become sick. Forget that.
152 - You and the sun are not friends. It still owes you money.
153 - Every road is under construction, as usual.
154 - There are numerous children lurking in the woods outside of the town wielding pies, waiting to throw them at you.
155 - The only way into the city is through boulder drop canyon. They didn't name it boulder drop for nothing.
Ravenovf |
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158. You have noticed that nearly every major landmark has the word Doom, Woe, Death or Dread. This has made you decide that travel is not wise.
159. There was this incident involving zombies...
160. You're rich enough to finally retire from risking your life in the wilderness fighting monsters and poking around in trap filled ruins.
Irbis |
135.) The whole planet is a single town.
161: The town literarily goes on and on and on and on... forever...
162: Pharasma decided this to be my afterlife.
163: It is the only place were I get my treatment.
164: This town is destined to play an important role in the near future.
165: I could not contact my people since that idiot misteleported me. And how should I swim out of this landbound town.
166: The Aboleth have taken captive...
Scott_UAT |
170. Because the PC have to come to you when you're the villian.
171. Your a vegetable due to a negative Int score.
172. You have a steady flow of children IN the town.
173. 3 copper beers after 7pm? Why go anywhere else?
174. You took the "rock" class. You are immovable. It is both a blessing and a curse. (Also, beware of paper)
175. They all expect you to leave. Your an adventurer right? You'll show them.
176. You don't have any universal solvent.
Drakon basileios |
179: Why should I risk centuries of plotting when my plans will soon come (to another turn of) fruitiion?
180: For I cannot penetrate that protective barrier - may it become the object of struggle between the Daemones and Zon-Kothon - aroud your town yet, so it is the only place you can hide from me... for now...
Goth Guru |
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206)Your town is in a snowglobe.
207) You are a Locathah, and your locathah village enconpasses the entire lake.
208) You were setenced for life in the local prison.
209) The GM keeps correcting you and your character is going to stay at home and bake cupcakes till he(or she) appologises.