100 Reasons To Stay In Town


Homebrew and House Rules

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104. You were made on a 10 point buy.


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105. Because its pictionary night at the tavern.

106. Because the next part of the Adventure Path hasn't arrived yet.


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107. You live in the Bottle City of Kandor.

108. The magic symbols around your town are the only things keeping the vampires of the local forest at bay...


109) Your "town" is a band of nomads and as you're the one with the create water orison "town" follows you around wherever you go.


110. Everyone else left, so it all yours.


111. It would be nice to leave town and go somewhere else, if only there weren't all those peasants waving torches and screaming monster every time you left town.


112. Dominoes doesn't deliver outside the city limits.


113. Free internet!


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114. the hero hasn't shown up yet to claim the princess you kidnapped.


115. Modern plumbing.

116. Even though you're 27, your mother still has trouble letting go.


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117.you dumped your Intelligence and Wisdom to 4 and put everything in Charisma... your not really sure sure on how to leave, but the people adore your simpleton antics.


118. The town gates have rusted shut.


119. Saving up vacation time.

120. If I went anywhere I'd just have to bring the family anyway. Whats the point?

Liberty's Edge

121. You'd be happy to leave if that evil cult hadn't cut off your limbs and renamed you stumpy.

122. You have a lucrative new job paying well meaning young adventurers to do pointless busy work about town.

123. The soul gem that you were trapped in was cast into the wet cement used in the foundation for city hall.

224. The mind numbing drugs the local evil cult uses to make you easy to control are kinda nice.


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125. A cross eyed pegasus might not be able to fly straight. I think that's why Derpy never goes away. Poor thing can't.


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126. The town has hailed you as a hero after you killed the abomination you secretly unleashed on the town.

I actually had a campaign where we were the hero in 3 separate towns because we stopped something we unleashed on the town(once we did it intentionally too).


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127. the townsfolk are delicious.


128. You can't get past TSA screening.

129. You just made 5th level Wizard, and realized that you can make +1 armor and weapons in one day, and can make more money selling it than you ever could make out adventuring. (NPCs Only.)


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130 - There's a large deep moat set up around the entire town / city. Problem is the draw bridge broke under a large woman's weight. Also, the moat is filled with sharks that shoot laser beams from their heads.

131 - The next city is over at the next table and getting from your town's table to the next would be nearly impossible. Oh, did I mention that you're really really small and are the toys of a gigantic child?

132 - Some very odd and extremely thorough pixies have set traps in the entire forest that surrounds the town you live in. You figure the hike through it wouldn't be worth it right now.


130a. The infamous "Green Slime of Durfington" ate the large woman that broke the drawbridge, the sharks in the moat, the drawbridge, the local archmage and all the archmage's minions. Who ever heard of an ooze with rogue levels?!

133. The Toe Monster ate all of your toes and it's on the move. The shock, blood loss and lack of toes are rather ... hindering.

134. You failed your SAN check one time too many and now you have a Secret Agenda.


135.) The whole planet is a single town.


136) The town is on facebook. They promise more towns soon, but you want them to fix the bugs first.


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137) The evil wizard that chained you to the wall of his dungeon and made thinly veiled passes at you is still hiding somewhere in his castle.

138) The local thieves guild (#42-8) stole your legs, crutches, peglegs, fingers, teeth, and arms-up-to-the-elbow. You haven't finished gumming the guildmaster to death yet.

139) Some joker just dumped enough manure on the town to fill the streets 4-feet deep, and the mayor just "elected" you official Poo Shoveler.

140) Some idiot mistakenly took your kidneys for his knives' sheathes. Now you're face down in a puddle of water of questionable quality.

141) The town has been charged with keeping you inside because you're the unluckiest person in the universe. If they fail, they are doomed to an eternity of pain and torture.

142) You have a date with the local Executioner.


143: You are the local heads(wo)man


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142a: you have a dinner date with the local executioner


144. The competition for "Village Idiot of the Year" is underway and you're in the top 3.


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145.your a horny dragon looking for some tail

Sovereign Court

146 - that geas was just a little too strong


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147 - There's nothing but a grey fog outside the town in all directions until the DM finds time to create an outside to adventure in.


148. The mayor of a quiet town, who had been trying to push for a trade agreement with the capitol, has been murdered and evidence suggests it was the Merchant's Guild. The head of the guild, a gruff but honest dwarf, swears that they had nothing to do with it. He passes on some rumors of a Thieves' Guild organizing in the slums. You thought joining the town watch meant that you'd be drinking all the time on the taxpayer's silver.


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149 - There are said to be women out there... women frighten you.

150 - There are said to be men out there... you hate men.

151 - Plants inhabit the forest beyond the town.Plants are green. Green is the color one turns when they are sick. Following this logic, if you touch a plant you will become sick. Forget that.

152 - You and the sun are not friends. It still owes you money.

153 - Every road is under construction, as usual.

154 - There are numerous children lurking in the woods outside of the town wielding pies, waiting to throw them at you.

155 - The only way into the city is through boulder drop canyon. They didn't name it boulder drop for nothing.


156. A body at rest will tend to remain at rest unless acted on by an outside force. You're a body at rest.


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Pathfinder Adventure Path Subscriber

157. Because there's this foul fog that just won't lift up from around the town for some reason. And it makes you cough a lot if you go through it. And only these totally unreputable weirdo travelers ('Vistani' they call themselves!) have a way through it.


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Pathfinder Adventure Path Subscriber
Atarlost wrote:
156. A body at rest will tend to remain at rest unless acted on by an outside force. You're a body at rest.

Sounds like a line more for "the 101 things you didn't want to hear from your party necromancer" thread

Liberty's Edge

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158. You have noticed that nearly every major landmark has the word Doom, Woe, Death or Dread. This has made you decide that travel is not wise.

159. There was this incident involving zombies...

160. You're rich enough to finally retire from risking your life in the wilderness fighting monsters and poking around in trap filled ruins.


Alex G St-Amand wrote:

135.) The whole planet is a single town.

161: The town literarily goes on and on and on and on... forever...

162: Pharasma decided this to be my afterlife.
163: It is the only place were I get my treatment.
164: This town is destined to play an important role in the near future.
165: I could not contact my people since that idiot misteleported me. And how should I swim out of this landbound town.
166: The Aboleth have taken captive...


167. I am here because this powerful sage is a promising... disciple...
168. I have to watch out for my concurrents. These stupid succubus sluts are stupefyingly successful, and the less to be said about those Devil hypocrites, the better.


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169. The lottery is coming up and you've been saving the best throwing Stone. You're very excited.


170. Because the PC have to come to you when you're the villian.

171. Your a vegetable due to a negative Int score.

172. You have a steady flow of children IN the town.

173. 3 copper beers after 7pm? Why go anywhere else?

174. You took the "rock" class. You are immovable. It is both a blessing and a curse. (Also, beware of paper)

175. They all expect you to leave. Your an adventurer right? You'll show them.

176. You don't have any universal solvent.


177. Your girlfriend is a dryad and she cannot leave her tree.


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178. Leave town? Your mother won't even let you cross the street by yourself.


179: Why should I risk centuries of plotting when my plans will soon come (to another turn of) fruitiion?

180: For I cannot penetrate that protective barrier - may it become the object of struggle between the Daemones and Zon-Kothon - aroud your town yet, so it is the only place you can hide from me... for now...


191: because you rolled your ability scores, and your highest was...8
192:because dominate can be tricky to overcome for a commoner.
193:your a sewer dwelling aberration, the town is your natural habitat.
194: because you built this city on rock and roll. (bards rule!!)


195: Who else is going to be the Village Idiot?

Dark Archive

196 - that dragon still has an eye on you, better not tempt him by leaving town
197 - you are alergic to all the trees just outside of the town, better not risk it
198 - the fairs to leave town are just too expensive


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because...
199. sunny came home.
200. it's the end of the world as we know it
201. we didn't start the fire
202. school's out
203. it's all been done
204. we can work it out
205. all the small things
kudos to those who catch on to what i did

Grand Lodge

1)Your town is in a snowglobe.

2) You are a Locathah, and your locathah village enconpasses the entire lake.

3) You were setenced for life in the local prison.


You're afraid of the darkness at the edge of town.


Scott_UAT wrote:

172. You have a steady flow of children IN the town.

Can be a reason to leave too

172.a) You just moved here to avoid your wives and children.


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Darklord Morius wrote:

206)Your town is in a snowglobe.

207) You are a Locathah, and your locathah village enconpasses the entire lake.

208) You were setenced for life in the local prison.

209) The GM keeps correcting you and your character is going to stay at home and bake cupcakes till he(or she) appologises.

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