Who's better at tanking between Magus and Inquisitor?


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Between the Magus (or any of its archetypes) and the Inquisitor (or any of its archetypes), which one do you guys think does a better job of tanking?

My definition of tanking:

-High AC (or high HP or high DR, Fast Healing, etc., or a combination of some/all)
-High saves
-High damage (so the enemies will target you)
-Passable mobility (just enough so you can get to the enemy as capable as your party)

I realize that there are other classes that may be better, but I'm specifically asking between Magus and Inquisitor only, please. If you think it depends on the levels, assume this will be between levels 5-10, though I'm curious about all levels. I know Inquisitors get Stalwart at level 11, which is really nice...

Some random thoughts that may be related:

-Dwarf race for Steel Soul feat + Glory of Old trait
-Samsaran for extra cheese topping (Holy Sword combined with Bane weapons for Inquisitor if possible, if not, just Holy Sword on its own is still good)
-A 2-level dip into Paladin for +Cha modifier to saves
-Inquisitors get +1 to +5 on attacks, damage, saves, and AC, and can choose any 2 at level 8 (each at +2).
-Magus gets Mirror Image/Blur/Blinks, which can be much more effective than even super high AC.
-Magus gets nova attack with spells while Inquisitors get Bane + Judgment attack and damage. Not sure which one ends up dealing more in the long run.

Dark Archive

I'd say Inquisitor. You get an AC Judgment you can use, you have access to better armor earlier on, you have healing spells, and you don't have to nova with your spells to keep things looking at you.

The Exchange RPG Superstar 2010 Top 16, Contributor

Magus is a one-hit wonder of sorts, it's amazingly good at dealing a lot of damage in bursts...

The Inquisitor is likely to have better saves and better defenses all around, and it's quite competent with regards to dishing out damage consistently, particularly after 5th level.


IMO Inquisitor.

Good Fort and Will save, can wear Medium Armor from the get-go with no penalty, Teamwork Feats give him a number of frontline bonuses (including using someone else' Reflex save, which is nice), Divine spells, and Judgements can grant DR and Energy Resistance among other things, which is also very nice.

Plus, he's still a good damage dealer.

Scarab Sages

Dennis Baker wrote:

Magus is a one-hit wonder of sorts, it's amazingly good at dealing a lot of damage in bursts...

The Inquisitor is likely to have better saves and better defenses all around, and it's quite competent with regards to dishing out damage consistently, particularly after 5th level.

This is true with the baseline magus.

Archetypes can change this, sacrificing some casting ability for durability and sustained dpr.


Artanthos wrote:
Dennis Baker wrote:

Magus is a one-hit wonder of sorts, it's amazingly good at dealing a lot of damage in bursts...

The Inquisitor is likely to have better saves and better defenses all around, and it's quite competent with regards to dishing out damage consistently, particularly after 5th level.

This is true with the baseline magus.

Archetypes can change this, sacrificing some casting ability for durability and sustained dpr.

I read all the Magus guides, and the only archetype I was considering was the Hexcrafter (the Hexcrafter would be my number 1 choice if I played a Magus). I thought about possibly combining Bladebound and/or Spellblade, but didn't really see major benefits from them.

Could you explain how you would get sustained dpr from the archetype(s)?

Seranov wrote:
I'd say Inquisitor. You get an AC Judgment you can use, you have access to better armor earlier on, you have healing spells, and you don't have to nova with your spells to keep things looking at you.
Rynjin wrote:

IMO Inquisitor.

Good Fort and Will save, can wear Medium Armor from the get-go with no penalty, Teamwork Feats give him a number of frontline bonuses (including using someone else' Reflex save, which is nice), Divine spells, and Judgements can grant DR and Energy Resistance among other things, which is also very nice.

Plus, he's still a good damage dealer.

My gut feeling is that Inquisitor has slightly better defense, to a magus's better offense. However, the magus does have some creative ways to defend himself, such as using Mirror Image to help negate the need for high AC and/or spell damage, and using offense as defense by using Haste to increase the entire party's dpr to take a monster down quickly. The inquisitor, likewise, has great potential for stacking damage. With their already high saves and AC, they could use their judgments to instead focus on attacks and damage. They also get the Divine Favor/Power goodies, as well as the Litany line of spells.

The magus seem better offensively, whereas inquisitors seem better defensively, so yeah, I'm curious to hear more from people who have played the classes to see if that holds true in real games.

Oh, I'm also doubly curious if an inquisitor with an animal companion (animal domain) would end up with a combined higher dpr against the magus.


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Pathfinder is not an MMO. High damage output does not ensure the "mob" will "aggro" you. Damage has nothing to do with tanking.

But, if given only the definition you quoted, I'd go with either Staff Magus or Preacher Inquisitor.

Dark Archive

You're going to have trouble keeping things looking at you if you're not punching them in the face hard enough.

Why would any reasonably intelligent enemy keep swinging at the tough Inquisitor with his shield and medium armor who isn't really hurting him, while the squishy spellcasters and ranged combatants sit comfortably back and murder him?

You want to be able to convince your target that you are the threat they shoulld try dealing with first, and there is no better way than clubbing them over the head with your weapon.

Grand Lodge

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Witch Hunter Inquisitor with the Defense Subdomain, and the Antagonize feat.

This will meet your "Tank" requirements nicely.


Seranov wrote:

You're going to have trouble keeping things looking at you if you're not punching them in the face hard enough.

Why would any reasonably intelligent enemy keep swinging at the tough Inquisitor with his shield and medium armor who isn't really hurting him, while the squishy spellcasters and ranged combatants sit comfortably back and murder him?

You want to be able to convince your target that you are the threat they shoulld try dealing with first, and there is no better way than clubbing them over the head with your weapon.

Because the tough Inquisitor also knows exactly what you are and he has his Bane sighted in on you while he wails at you with his Earthbreaker/Greatsword/Other Bigass Weapon.

Also he has Compel Hostility and that one spell that makes someone attack them or they lose their turn basically.


Seranov wrote:

You're going to have trouble keeping things looking at you if you're not punching them in the face hard enough.

Why would any reasonably intelligent enemy keep swinging at the tough Inquisitor with his shield and medium armor who isn't really hurting him, while the squishy spellcasters and ranged combatants sit comfortably back and murder him?

You want to be able to convince your target that you are the threat they shoulld try dealing with first, and there is no better way than clubbing them over the head with your weapon.

Rynjin wrote:

Because the tough Inquisitor also knows exactly what you are and he has his Bane sighted in on you while he wails at you with his Earthbreaker/Greatsword/Other Bigass Weapon.

Also he has that one spell that makes someone attack them or they lose their turn basically.

Because of this and the other job of a tank (which the OP expresses mechanically as damage output). It's really attention-getting and denial of mobility. Using feats like Step Up, Pin Down, Teleport Tactician, and Combat Patrol to lock down the ability for the enemy to get to his squishies.

But, again, that's MY definition of tanking, not the OP's. Which is why I offered up Preacher for "Defense" which is nice.

Although, Witch Hunter with Antagonize might as well have a "Taunt" button.

Dark Archive

That's exactly the point, though, Rynjin. An Inquisitor makes things furious at him by slapping them around.


What I'm saying is though the Inquisitor is good at both slapping things around and taking damage, but the Magus is generally only good (though usually pretty darn good) at slapping things around.

Edit: Coward's Lament! That's the name of the spell I was thinking of.

Dark Archive

Ah, right. Fair enough.


Well, I think ALL can agree that Inquisitor makes a better tank than Magus, especially at the 5-10 Character level expressed above.


the magus gets medium armor at 7th level so more ac for the magus wooo. but you can always build a defensive magus through feats.

But at level 5 inquisitor would be better.

Grand Lodge

Don't forget, the Inquisitor can just nab the Heavy Armor Proficiency feat, and wear it without interrupting spellcasting.


I'm going to argue for the Magus as a tank. More for battlefield control.

Have the Magus grab the Improved Trip Feat and the Wand Arcane.

comabt goes like this -
Spell Strik with a Wand of True Strike.
Then attack with Improved trip.
Attack would be -
D20 + BAB + 2 (Improved Trip) + 20 (true Strike) = target going to the ground.

Then wait for the target to stand up for the AOs.

If the target is Huge, the Magus can cast Enlarge on himself.

...this is more like comparing apples to oranges. Both can do the job.


blackbloodtroll wrote:
Don't forget, the Inquisitor can just nab the Heavy Armor Proficiency feat, and wear it without interrupting spellcasting.

Don't sell the Tifling Magus short... a Kensai can get to 28 AC by 4th level within the 1st round.

10 +4 (mage armor), +3 Int, +3 Dex, +2 Natural Armor (Feat), +4 (Shield), +1 (Ring of Protection), +1 (Jingasa of the Fortunate Soldier)

I have not picked up my amulet of natural armor yet, and we are not taking mirror image and such into account.

Grand Lodge

Also, an Inquisitor can grab a Heavy Shield, and has a number of Swift action Spells, like Litany of Sloth, Litany of Defense, and Litany of Warding.

The Inquisitor can have a much higher AC, with less magical investment, and in less time.


Matt2VK wrote:

I'm going to argue for the Magus as a tank. More for battlefield control.

Have the Magus grab the Improved Trip Feat and the Wand Arcane.

comabt goes like this -
Spell Strik with a Wand of True Strike.
Then attack with Improved trip.
Attack would be -
D20 + BAB + 2 (Improved Trip) + 20 (true Strike) = target going to the ground.

Then wait for the target to stand up for the AOs.

If the target is Huge, the Magus can cast Enlarge on himself.

...this is more like comparing apples to oranges. Both can do the job.

This is a very interesting approach, but why use a Wand of True Strike when the spell is the Magus spell list?

I do wish more Magus players would chime in regarding whether or not using spells like Mirror Image would be as helpful as having a high AC.

Grand Lodge

I disagree. Kensai magus tanks really well. Int to AC. Get a wand of mage armor and cast shield. Use weapon finess and have a high dex. You're going to quicking pump your AC pretty high. As fun little kicker you can dip a level of Urban Barbarian and get focused rage and boost your dex further.

Scarab Sages

My Bladebound Kensai has been tanking for groups since 4th level.

@ender There is no reason to choose between a high AC and Mirror Image. I have both.

The Exchange

Ender730 wrote:
This is a very interesting approach, but why use a Wand of True Strike when the spell is the Magus spell list?

Number of spell slots. The big problem of the magus is blowing through all her spells in the first combat (and arcane pool points once she gets spell recall). With a wand you can do this all day long (or at least 50 times before you burn out your wand).

Quote:
I do wish more Magus players would chime in regarding whether or not using spells like Mirror Image would be as helpful as having a high AC.

Yes/No. It depends on how smart the enemies are and how, how many attacks they have, and how long you expect combat to last. Smart enemies will use tactics to bypass mirror image (including just ignoring you and attacking someone else).

If you're up against a girallion or gug or something with a lot of attacks your mirror image is going to be blown away pretty quickly (one image gets destroyed even if the enemy misses by 5). However against a Vital Striking Furious Focus barbarian, the miss chance of mirror image can be the difference between life and death.

In general high AC will be better. If you're trying to "tank" the limitations of mirror image (including spell slots) make it less desirable as your primary choice (but you can certainly memorize one or two).


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Inquisitors have more than one spell which can compell enemies to attack them, IIRC. And they have Magic Vestment and can nab Heavy Armor Proficiency with one feat. And still have great offense.

We got an Inquisitor in one group who can get his AC into the low thirties at level seven, which is pretty damn good at that point.


Belafon wrote:


Yes/No. It depends on how smart the enemies are and how, how many attacks they have, and how long you expect combat to last.

Makes sense. What do you Magus players do to up your saves? I've been playing around with both the Inquisitor and Magus builds at level 5, and while I can get comparable AC for both builds, the Magus build just suffers so much on his saves. Maybe I should disregard Str altogether and up Wis score to get better Will saves. Still, tough to compete against an Inquisitor's saves (if they go the dwarf route).


Ender730 wrote:
Belafon wrote:


Yes/No. It depends on how smart the enemies are and how, how many attacks they have, and how long you expect combat to last.
Makes sense. What do you Magus players do to up your saves? I've been playing around with both the Inquisitor and Magus builds at level 5, and while I can get comparable AC for both builds, the Magus build just suffers so much on his saves. Maybe I should disregard Str altogether and up Wis score to get better Will saves. Still, tough to compete against an Inquisitor's saves (if they go the dwarf route).

The saves on a Magus should be the same as a Inquistor as they both bump the same saves.

A DEX Magus might actually have a better set of Saves as his DEX mod will be higher and bumping up the Reflex. (Unless the Magus is STR but those are rare.)

Where the Inquistor be better is in the 'protection' spells they have access to.


magnuskn wrote:

Inquisitors have more than one spell which can compell enemies to attack them, IIRC. And they have Magic Vestment and can nab Heavy Armor Proficiency with one feat. And still have great offense.

We got an Inquisitor in one group who can get his AC into the low thirties at level seven, which is pretty damn good at that point.

This is true...

BUT keep in mind that most of the Inquisitor's defense spells have a limited duration.. Magus can cast his defensive spells with this off hand as he attacks, that with a rod of quickness and a magus can have 2 short duration defensive spells up the 1st round of combat and still get a melee attack in.

spells like Displacement and Mirror Image are not as tangible numbers wise when comparing AC.. but you can become near impossible to hit with just those two spells up.

not counting shield, stoneskin (DR 10 win!), Greater Invisibility, or the Monstrous Physique spells(natural armor bonus, fly speed, and so on)

BTW, playing a strength based Magus :oP


Skirnir Magus also can get a very good AC going without having to rely on spells to start.

Scarab Sages

magnuskn wrote:

Inquisitors have more than one spell which can compell enemies to attack them, IIRC. And they have Magic Vestment and can nab Heavy Armor Proficiency with one feat. And still have great offense.

We got an Inquisitor in one group who can get his AC into the low thirties at level seven, which is pretty damn good at that point.

I hit an AC of 32 at level 6, with mirror image as one of my three 2nd level spells. I should be able to hit 33 at 7th level as I upgrade my headband. I'll also be picking up weapon specialization at 7th level, increasing my sustained DPR.

Alternately, I could put off increasing my Int and raise my buffed AC to 34 via a Dusty Rose Prism and Jingasa of the Fortunate Soldier.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Eh, they're both fine choices. Though, i gotta go with Inquisitor on this one, since their judgments let them increase the amount of damage they dish out on top of their defensive ability. A magus might be able to hit harder, all in all, but they certainly won't be nearly as potent defensively as the far more versatile Inquisitor can be.


Nunspa wrote:


Don't sell the Tifling Magus short... a Kensai can get to 28 AC by 4th level within the 1st round.

10 +4 (mage armor), +3 Int, +3 Dex, +2 Natural Armor (Feat), +4 (Shield), +1 (Ring of Protection), +1 (Jingasa of the Fortunate Soldier)

I have not picked up my amulet of natural armor yet, and we are not taking mirror image and such into account.

You ara susing a lot of money in that. 5000 in the jingasa and another 2000 with the ring. Besides the spells are of short duration and are more than half your 1st level spell losts and you jut have one lot for mirror image.

Your idea do not really works.


Nunspa wrote:

Magus can cast his defensive spells with this off hand as he attacks, that with a rod of quickness and a magus can have 2 short duration defensive spells up the 1st round of combat and still get a melee attack in.

A Magus using a Rod of Quickness and getting his melee attack, according to RAW, can not work. As the Magus must have a free hand for the complete round to be able to use spell combat.

Main hand - Weapon
Off Hand - Rod of quickness
No free hand = No Spell Combat.

At least that is my understanding of the rules and how I've seen DMs play it.


you could always make a magus/inquisitor and get the arcana that lets you cast inquisitor spells as magus touch spells (like cure spells on undead)

You could get bane and buffing up your own weapon at the same time?

Scarab Sages

Nicos wrote:


You ara susing a lot of money in that. 5000 in the jingasa and another 2000 with the ring. Besides the spells are of short duration and are more than half your 1st level spell losts and you jut have one lot for mirror image.

Your idea do not really works.

It works if you play intelligently.

1. Bladebound Kensai is not purchasing armor or weapons. That frees up a lot of wealth for other items.

2. The Kensai will nearly always invest in Pearls of Power. I have two on my 6th level magus.

3. Resource management is important. You don't burn spells fighting mooks. You save your best spells for when you fight the toughest opponents. Mage armor lasts all day once you hit mid-level. Shield can typically last through 2 - 3 encounters at mid-level if the party moves quickly. Mirror Image is saved for when it is really needed.


Dex-based Magus (and Tiefling, the best dex-magus race, has a racial opton for bonus natural armor) with Crane Wing is pretty decent as a tank, though the feats required means this is a mid-level build. Magus can do significantly more damage, which means things die before they can attack more, and encourages them to go after the magus, since he's a big threat. Using Frigid Touch with a keen scimitar (magus can make it keen starting at level 5) provides fairly good odds of staggering a foe for 1 minute, vastly dropping the damage output of many monsters.

One nice thing higher level Inquisitors have is access to the Divine Interference feat. Which, when combined with some cheap 1st level pearls of power, is basically "negate one critical hit per foe per day." Pretty nice.


Nicos wrote:
Nunspa wrote:


Don't sell the Tifling Magus short... a Kensai can get to 28 AC by 4th level within the 1st round.

10 +4 (mage armor), +3 Int, +3 Dex, +2 Natural Armor (Feat), +4 (Shield), +1 (Ring of Protection), +1 (Jingasa of the Fortunate Soldier)

I have not picked up my amulet of natural armor yet, and we are not taking mirror image and such into account.

You ara susing a lot of money in that. 5000 in the jingasa and another 2000 with the ring. Besides the spells are of short duration and are more than half your 1st level spell losts and you jut have one lot for mirror image.

Your idea do not really works.

Umm,

Mage Armor is 1 hr/level friend..

Also that with dex and int alone I'm at 22 AC with 0 armor check penalty and full movement.

by 4th level.. you have 7k to spend, as a blade bound I never have to use money on a magic weapon. Heck I even have 2 pearls of power.. recall the shield.

BTW, that's also a 26 armor vs incorporeal without having to spend the crazy amount of gold on ghost touch enchant.


Matt2VK wrote:
Nunspa wrote:

Magus can cast his defensive spells with this off hand as he attacks, that with a rod of quickness and a magus can have 2 short duration defensive spells up the 1st round of combat and still get a melee attack in.

A Magus using a Rod of Quickness and getting his melee attack, according to RAW, can not work. As the Magus must have a free hand for the complete round to be able to use spell combat.

Main hand - Weapon
Off Hand - Rod of quickness
No free hand = No Spell Combat.

At least that is my understanding of the rules and how I've seen DMs play it.

Tiefling + tail = win

or Quick Draw ... you don't have to hold the rod, just touch it, thus it can be on a belt... you put a hand on the rod cast the spell.. draw your sword..

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Neither, they both are equal in the "pop like a balloon" factor.


Matt2VK wrote:
The saves on a Magus should be the same as a Inquistor as they both bump the same saves.

Magus uses Int and dumps Wis, and Inquisitor uses Wis and dumps Int. Inquisitors will have better saves through the Purity Judgment as well. Saves is the one thing I haven't been able to get to equal level between the two, so right now I'm giving a slight edge to Inquisitor on defense, and an edge to Magus on offense.


Game slants to offense. Put me in the magus camp.


Goblin bladebound kensai. His saves will be slightly less than the inq, but his AC will be much higher and he can pump it at will, and your AC gets attacked far more often than you need to save. He also doesn't care about strength, so he doesn't need to dump wis, helping his will a bit. He also has much higher nova potential, and higher dpr in general.


for one fight: magus

for an adventuring day: inquisitor


Vestrial wrote:


Goblin bladebound kensai. His saves will be slightly less than the inq, but his AC will be much higher and he can pump it at will, and your AC gets attacked far more often than you need to save. He also doesn't care about strength, so he doesn't need to dump wis, helping his will a bit. He also has much higher nova potential, and higher dpr in general.

Can you explain why you chose Goblin, bladebound, and what you mean about pumping his AC higher "at will"?


Ender730 wrote:
Vestrial wrote:


Goblin bladebound kensai. His saves will be slightly less than the inq, but his AC will be much higher and he can pump it at will, and your AC gets attacked far more often than you need to save. He also doesn't care about strength, so he doesn't need to dump wis, helping his will a bit. He also has much higher nova potential, and higher dpr in general.
Can you explain why you chose Goblin, bladebound, and what you mean about pumping his AC higher "at will"?

+1 yea me too


Well, I'm not the poster, but I'll take a stab.
+4 dex, plus a big advantage for dropping down to tiny (boosts CMD), and gives a further +1 to hit and +2 ac.

With a finessable weapons going against touch AC, you're virtually never going to miss. Add an Int bonus to your AC. Mage Armor or mithril chain...?


tiny? goblins are small not tiny.


Probably going goblin because he'll grab dervish dance and the + to dex is quite advantageous. It also boosts his AC and ref save.

As for the AC eh some of it is situational and no normal armor has a high enough dex mod for him to wear it between his int and dex both checking against max dex.

I'm not saying I don't think a magus can do it but a magus is distinctly stronger when you favor short days and have prep time for a fight while I would say the inquisitor is better suited to longer work days or sucker punches.

It's also worth mentioning that since a kensai's AC bonus is 90% dex based if something can deny you access to it you will cry of course the same could be said of inquisitors and touch attacks.


i really wish goblin wasnt a pc choice... too many goblin builds...its getting old like dervish dance magus's

Grand Lodge

Pendagast wrote:
i really wish goblin wasnt a pc choice... too many goblin builds...its getting old like dervish dance magus's

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