
Avizzi the Strange |

Alias updated; should be all set! Crunch and fluff both up in profile, but I'll include the fluff in this post for ease of reference :)
From a young age, Avizzi had displayed unusual physical strength, agility, and stamina, and he had laid out more than one boy looking for a fight. He traveled south, hoping to hone his skills and find his purpose in life. Surprisingly, he found it in the bottom of a mug of ale.
It was after a long day of travel and work that Avizzi stopped at that fateful tavern. He had rescued a family on the road earlier, thrashing some would-be bandits, and continued his trek until he reached the town. "Ale?" he asked, when the barkeep suggested it. Unused to the drink--he had only ever had the sweet mead of the northern tribes--Avizzi took the mug cautiously. After taking a sip and finding it to his liking, the Ulfen drank it in the way of his people, tipping it back and guzzling it down. Even as the mug hit the counter, Avizzi toppled from his stool in what appeared to all onlookers as a drunken faint.
In reality, Avizzi's discovery of the drink prompted the revelation of his heritage. The Drunken God, Cayden Cailean, visited the young Ulfen and informed him that the Accidental God was his father. Cayden quickly informed Avizzi that he had been granted great power from this birth, and that it would spring up and stay with the martial artist as long as he made sure at least once a day to toast his father with the drink. Cayden's final message was a simple one: "Follow in your old mans' footsteps, boy! Drink and be merry. Help those that need it. Suffer not a tyrant to... erm... You get the idea! Now get back out there and live up to your name!"
After this event, Avizzi took up a staff and cloak and did, indeed, follow the example of his sire. He continued mostly as he had, truth be told: wandering from place to place, doing good deeds when he could, and honoring his father with a swig of ale at dawn, noon, and dusk each day. His power has only grown since, and Avizzi hopes he's doing his old man proud.

Belltrap |

@Drayen
Since you have a net -2 against all enchantment spells and effects after factoring in your racial resistance, just list that by your saves.
Drow-Blooded gives you light blindness, not light sensitivity.
I'm only getting 2 1st level spells per day, not 3. Likewise, I don't see anything that would give you +3 with a short spear in close range.
I'm counting 6 skill points. You should only have 5, unless I'm missing something, given it looks like your favored class bonus went into rounds of bardic performance per day.
You forgot to list your mere club in your equipment section.
Your bedroll is overpriced. It actually only costs 1 sp, or .1 gp, instead of .5 gp, which would be 5 sp.

Kaelmourne Caladrel |

@Drayen
Since you have a net -2 against all enchantment spells and effects after factoring in your racial resistance, just list that by your saves.
Changed how the stat block reflects the Will save.
Drow-Blooded gives you light blindness, not light sensitivity.
Fixed
I'm only getting 2 1st level spells per day, not 3. Likewise, I don't see anything that would give you +3 with a short spear in close range.
Fixed
I'm counting 6 skill points. You should only have 5, unless I'm missing something, given it looks like your favored class bonus went into rounds of bardic performance per day.
Actually, I only spent four skill points, however; I did adjust the total modifiers for Climb, Knowledge (nature) to accurately reflect the associated stat. I added the fifth skill point to Stealth and adjusted the total modifier accordingly.
You forgot to list your mere club in your equipment section.
Added and adjusted total weight and cash.
Your bedroll is overpriced. It actually only costs 1 sp, or .1 gp, instead of .5 gp, which would be 5 sp.
Fixed and adjusted total cash. Also, forgot to change out the wooden armour for a hide shirt although I did remember it in my description. I exchanged them out and made the corrections to cost, weight, cash and encumbrance. Finally, I changed 2pp to 1 freshwater pearl and 1 piece of obsidian to more accurately reflect the primitive nature of the character.

Loup Blanc |

@Loup Blanc
Keep in mind that you only get the shield bonus once you've activated your style, and that you won't get the shield bonus when wielding the quarterstaff, since you won't have a free hand.
Other than that, looks like you're good.
I know, but I've already basically decided Avizzi's go-to opening in combat is to drop his staff, which he mainly uses as a walking stick, and go into the style. Seems an appropriate opening technique, straight out of a cheesy martial arts film...

Taldash |

@Edeldhur
Equipment looks a bit sparse.
I assume you traded in your racial SLA for 16 on the Tieflings variant trait list, which you've listed as Powerful Build?
Equipment is sparse since I was waiting for the approval on the character itself before making the final gear adjustments - since we are only level 1, if he gets accepted fleshing out his gear takes but 5 minutes ;)
Correct on the Tiefling options - I use Herolab, and sometimes it is hard to keep track of exactly where this and that is coming from - since I am using only official modules, and it gives me no errors, most of the time I assume the character is correctly built :D

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No offense to Belltrap, but I was fearful to submit to this because I had checked Bell's past posts. Before this recruitment, last post was 2009 and it was a Recruitment that got all the way this point and then nothing. If you go check the last few posts, they are eerily similar. Like I said Belltrap, no offence, just doing my homework.