Where to spend Prestige Points


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Grand Lodge 5/5

Rukk wrote:
WORDS ARE CONFUSING!! WHY DO THINGS MEAN MORE THAN ONE THINGS?!

RUKK WANT TO RESSLE?

Intimidate: 1d20 - 7 ⇒ (7) - 7 = 0

**RAWR!**

5/5

Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..
What if that party tank is me, and I *do* spend my own charges on that healing, and then other party members want me to spend some on them as well?

So what? It's 15 gp or 0.04 PP per charge.

Scarab Sages 4/5

Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..

Bolding mine.

That's not necessarily true, though. Rukk, as you've mentioned, does not have a high AC. So he's going to be prone to taking more damage than the average high AC frontline character, and he has the hit points to allow for that. Were the attacks that are directed at Rukk instead directed at a high AC character, like my sometimes 40AC Monk, or even a Sorcerer with Displacement, maybe only half of those hit points are absorbed, and thus only half of the healing required.

I'm not saying there's anything wrong with your Barbarian's build. From all the posts I've seen about him, I think he's an awesome character who is greatly appreciated by his teammates, and I'd love to end up at a table with him someday. But don't you think the choice to build a character that will get hit a lot and relies on having lots of hit points so you don't have to have a big AC (or spend the money to get one) should also include some way to restore some of those hit points? Maybe the group chips in. It's the right thing to do. But one would hope Rukk is happy to chip in as well (as I know he is from the Magic Stick comment earlier).

Silver Crusade 2/5

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Kyle Baird wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..
What if that party tank is me, and I *do* spend my own charges on that healing, and then other party members want me to spend some on them as well?
So what? It's 15 gp or 0.04 PP per charge.

So to be clear:

If I'm the tank, and you're playing say a wizard or magus, and I turn to you and say "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

You'd be cool with that? Burn those charges without a second thought?

5/5

Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..
What if that party tank is me, and I *do* spend my own charges on that healing, and then other party members want me to spend some on them as well?
So what? It's 15 gp or 0.04 PP per charge.

So to be clear:

If I'm the tank, and you're playing say a wizard or magus, and I turn to you and say "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

You'd be cool with that? Burn those charges without a second thought?

Sure, why not?

Scarab Sages 4/5 5/5

Garble Facechomper wrote:
Rukk wrote:
WORDS ARE CONFUSING!! WHY DO THINGS MEAN MORE THAN ONE THINGS?!

RUKK WANT TO RESSLE?

[dice=Intimidate]1d20 - 7

**RAWR!**

Garble very cute! Give Rukk many hugs!

CMD 25, won't resist the grapple

The Exchange 5/5

Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..
What if that party tank is me, and I *do* spend my own charges on that healing, and then other party members want me to spend some on them as well?
So what? It's 15 gp or 0.04 PP per charge.

So to be clear:

If I'm the tank, and you're playing say a wizard or magus, and I turn to you and say "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

You'd be cool with that? Burn those charges without a second thought?

I might be.

I might not sit with you again next game, at least not unless you have addressed the problem (the one I think your character has).

Grand Lodge 5/5

Standard Action (to nibble a little bit): CMB: 1d20 + 37 ⇒ (13) + 37 = 50
Move Action (to pin): CMB: 1d20 + 27 ⇒ (17) + 27 = 44
Free Action: Laugh (thus releasing pin)

Scarab Sages 4/5

Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..
What if that party tank is me, and I *do* spend my own charges on that healing, and then other party members want me to spend some on them as well?
So what? It's 15 gp or 0.04 PP per charge.

So to be clear:

If I'm the tank, and you're playing say a wizard or magus, and I turn to you and say "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

You'd be cool with that? Burn those charges without a second thought?

And as a followup, I'm the Sorcerer, and the party is ambushed from behind and I take 100 hps of damage (I'm a high hp Sorcerer). I see that the tank has a wand, and I turn to him and say, "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

Again, personally, I'll always do what it takes to keep the party as close to max hps between battles as possible, no matter what type of character I'm running. I'll spend whatever resources I need to in order to do that. But that doesn't mean I think a character that never provides for any of their own healing is truly cooperating with the team.

The Exchange 5/5

Kyle Baird wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..
What if that party tank is me, and I *do* spend my own charges on that healing, and then other party members want me to spend some on them as well?
So what? It's 15 gp or 0.04 PP per charge.

So to be clear:

If I'm the tank, and you're playing say a wizard or magus, and I turn to you and say "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

You'd be cool with that? Burn those charges without a second thought?

Sure, why not?

I have played with a PC who prides himself on how low he can get his AC... as in AC 5 or something. Somewhere down near that of a gelatinous cube.

I have played with a PC who jumped into an acid pit to fight the monster the wizard had dropped in - because otherwise there would be no melee...

I have played with a PC who reached over my rogue as I was disarming the trap on a door - to open the door and discharge the magical trap "to speed things along"...

All of these PCs I would think twice about healing with resources my PC has spent GP or PP on... and all of them I have healed (except for the Trap Triggerer - my Rogue can't heal things by himself).

and all of these guys I would think twice about sitting down with again.

Will I heal you with my resources? Past performance seems to indicate that I would... at least for one game.

The Exchange 5/5

Ferious Thune wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..
What if that party tank is me, and I *do* spend my own charges on that healing, and then other party members want me to spend some on them as well?
So what? It's 15 gp or 0.04 PP per charge.

So to be clear:

If I'm the tank, and you're playing say a wizard or magus, and I turn to you and say "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

You'd be cool with that? Burn those charges without a second thought?

And as a followup, I'm the Sorcerer, and the party is ambushed from behind and I take 100 hps of damage (I'm a high hp Sorcerer). I see that the tank has a wand, and I turn to him and say, "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

Again, personally, I'll always do what it takes to keep the party as close to max hps between battles as possible, no matter what type of character I'm running. I'll spend whatever resources I need to in order to do that. But that doesn't mean I think a character that never provides for any of their own healing is truly cooperating with the team.

Would you think twice about getting into another game with the "character that never provides for any of their own healing"? if you had the option, would you play move to a different table?

1/5

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Thomas, the Tiefling Hero! wrote:


So to be clear:
If I'm the tank, and you're playing say a wizard or magus, and I turn to you and say "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

You'd be cool with that? Burn those charges without a second thought?

Absolutely. The only thing that might alter my decision is if you exhibit behavior that is detrimental to the team e.g. attacking NPCs we need. Refusing to let the diplomats have a go before initiating combat. Refusing to use rudimentary tactics to reduce your risk, etc.

My support character will tell you, IC, what he'd like to see. OOC, I'll talk with you about tactics. If you want to play a 7 INT barbarian who is clearly suicidal, then I'm not going to stand between you and your dream.

But outside of dysfunctional behavior, I don't care if it's the tank or the Magus, if you take damage that I might have taken, then I'm going to heal you whether you've brought your own healing or not. If you take damage and I think your survival is helpful to the team, I'm going to heal you. If you take damage and I like your concept or how you RP your character, I'm going to heal you. I couldn't give a rat's ass about the marginal amount of gold I am going to save because you brought a wand.

As I've always seen a party with at least 3-4 wands, a fourth or fifth wand added to the pile is going to save me less than 75gp in the example given. B...F...D. For the love of god, it's make believe money. I don't get to keep it when I quit playing PFS.

Here's the thing...my having a wand and using it helps me. I bought a wand to help me. Keeping my teammates alive....helps me.

It's a lot cheaper to heal you while you are alive and are in position to help me. Not healing you, I increase the risk that you may die and I may feel obliged to raise you or I may need to raise myself. Which is cheaper, that 150 gp or chipping in for a Raise Dead? Healing another player, especially when they don't have their own healing, is a sign of camaraderie. It creates a sense of obligation in the other player and increases the chance that player may risk their character to save mine. Being a jerk about someone not carrying a healing wand isn't making my game any better, on any level. YMMV

Scarab Sages 4/5

nosig wrote:
Ferious Thune wrote:
But that doesn't mean I think a character that never provides for any of their own healing is truly cooperating with the team.
Would you think twice about getting into another game with the "character that never provides for any of their own healing"? if you had the option, would you play move to a different table?

Man... that really depends on so many factors other than whether or not the character spent prestige on a wand. I'm of the opinion that people come to PFS to have fun. That's why I do it. So, I'm unlikely to ever walk from a table unless I'm just not having fun, or my presence is preventing others from having fun. A few hundred gold here or there does not ruin my fun. I think that's Kyle's point in all of this, and I do agree with him there if it is.

There are also people behind the characters, and the way the person conducts themselves, their age, whether they've had a bad day, whether I've had a bad day... all those things are more important than how a character is built. If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time. If a player shows up and starts bullying people into healing his character (something I've never seen, by the way, and hope I never do), I don't know. I might say something, or nudge the GM into helping with the situation.

The Exchange 5/5

Ferious Thune wrote:
nosig wrote:
Ferious Thune wrote:
But that doesn't mean I think a character that never provides for any of their own healing is truly cooperating with the team.
Would you think twice about getting into another game with the "character that never provides for any of their own healing"? if you had the option, would you play move to a different table?

Man... that really depends on so many factors other than whether or not the character spent prestige on a wand. I'm of the opinion that people come to PFS to have fun. That's why I do it. So, I'm unlikely to ever walk from a table unless I'm just not having fun, or my presence is preventing others from having fun. A few hundred gold here or there does not ruin my fun. I think that's Kyle's point in all of this, and I do agree with him there if it is.

There are also people behind the characters, and the way the person conducts themselves, their age, whether they've had a bad day, whether I've had a bad day... all those things are more important than how a character is built. If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time. If a player shows up and starts bullying people into healing his character (something I've never seen, by the way, and hope I never do), I don't know. I might say something, or nudge the GM into helping with the situation.

thank you for your thoughtful answers.

I esp. liked your observation "If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time." I also hope they learn.

Grand Lodge 4/5

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Thomas, the Tiefling Hero! wrote:
You'd be cool with that? Burn those charges without a second thought?

Absolutely. If I don't, I've spent 2PP for absolutely no reason.

As to not tabling with that player again, yes there are people who I go out of my way to avoid. None of them are because of refusing to purchase a wand.


nosig wrote:
Ferious Thune wrote:
... If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time. If a player shows up and starts bullying people into healing his character (something I've never seen, by the way, and hope I never do), I don't know. I might say something, or nudge the GM into helping with the situation.

thank you for your thoughtful answers.

I esp. liked your observation "If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time." I also hope they learn.

Agreed. But by the 3rd or 5th or umpteenth time they show up unprepared for anything, I tend to be much less willing to help them out.

The Exchange 5/5

Kydeem de'Morcaine wrote:
nosig wrote:
Ferious Thune wrote:
... If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time. If a player shows up and starts bullying people into healing his character (something I've never seen, by the way, and hope I never do), I don't know. I might say something, or nudge the GM into helping with the situation.

thank you for your thoughtful answers.

I esp. liked your observation "If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time." I also hope they learn.

Agreed. But by the 3rd or 5th or umpteenth time they show up unprepared for anything, I tend to be much less willing to help them out.

Ditto.

"You STILL haven't bought pants! We are going to stop inviting you! even if you do bring the cookies"

Liberty's Edge 5/5

nosig wrote:
"You STILL haven't bought pants! We are going to stop inviting you! even if you do bring the cookies"

What if he's a monk? Many of them are supposed to be naked.

(And, please, no comments about "flurry of blows".)

Scarab Sages 4/5

Kydeem de'Morcaine wrote:
nosig wrote:
Ferious Thune wrote:
... If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time. If a player shows up and starts bullying people into healing his character (something I've never seen, by the way, and hope I never do), I don't know. I might say something, or nudge the GM into helping with the situation.

thank you for your thoughtful answers.

I esp. liked your observation "If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time." I also hope they learn.

Agreed. But by the 3rd or 5th or umpteenth time they show up unprepared for anything, I tend to be much less willing to help them out.

I've thankfully yet to have this happen repeatedly.

Silver Crusade 3/5

2 people marked this as a favorite.

It is interesting that everyone in this thread who is telling us that we should provide the healing for them is also saying "it isn't that expensive, it shouldn't bother you."

This reminds me of two friends of mine in college. I used to take them water skiing behind my boat. One of them always offered to chip in for gas. The other never did. When pressed on it, he said to me, "gas isn't THAT expensive; what's the big deal?"

I replied, "if it's not that expensive, then why are you so very reluctant to chip in?"

His reasoning was that it was my boat, so I should have to foot the bill for all the gas too.

Guess which friend continued to get invitations to join us water skiing, and which one was left at home...

Silver Crusade 4/5

rknop wrote:
nosig wrote:
"You STILL haven't bought pants! We are going to stop inviting you! even if you do bring the cookies"

What if he's a monk? Many of them are supposed to be naked.

*nod* That's how they turn invisible.

Scarab Sages 4/5

rknop wrote:
nosig wrote:
"You STILL haven't bought pants! We are going to stop inviting you! even if you do bring the cookies"

What if he's a monk? Many of them are supposed to be naked.

(And, please, no comments about "flurry of blows".)

My Nagaji monk with a Vow of Cleanliness had a tendency to drop his robes and bathe in the middle of a scenario, usually after a trip to the sewers, often in the middle of a city alleyway. He'd then pull a fresh set of robes out and throw the old ones away.

By popular request, he can now cast Prestidigitation on himself (by way of the Cloak of the Hedge Wizard) to avoid such incidents in the future.


Ferious Thune wrote:
Kydeem de'Morcaine wrote:
nosig wrote:
Ferious Thune wrote:
... If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time. If a player shows up and starts bullying people into healing his character (something I've never seen, by the way, and hope I never do), I don't know. I might say something, or nudge the GM into helping with the situation.

thank you for your thoughtful answers.

I esp. liked your observation "If a player shows up with an unprepared character, I'll help as much as I can and hope they learn to be better prepared next time." I also hope they learn.

Agreed. But by the 3rd or 5th or umpteenth time they show up unprepared for anything, I tend to be much less willing to help them out.
I've thankfully yet to have this happen repeatedly.

There are a few at my local that absolutely refuse to buy any sort of consumable. They are extremely reluctant to buy anything that doesn't increase DPR.

The Exchange 3/5

I don't know guys, what are even arguing about anymore? That every character should be required to buy a wand of IH/CLW even if they can't use it? Sure, a player that doesn't buy a wand ends up costing the rest of the party or a "designated" healer more money on charges but I've never seen someone refused healing.

My wizard had First Aid Gloves on him, went dead and while dead had through the aid of the whole party his gloves removed, him saved but still unconscious, while he was unconscious another member died and the other 5 charges were used to save them. When he woke up and found his 4500 gold gloves just a regular pair of gloves he wasn't mad, he was glad everyone was alive.

It's a team game but that doesn't mean everyone is good at playing as a team, some people that come to these events are the only time they hang out with people, they don't realize that they are being "rude".

People talk about not gaming with people who weren't prepared but you could also make a note to mention good items to have to those people.

In the end, this thread is about go items to buy with prestige, I agree wands, potions and scrolls are the best things to buy with prestige but they aren't required items and shouldn't be made requirements.

Scarab Sages 4/5 5/5

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Garble so strong—will make a good king.

Jarl Rukk believes in you.

Silver Crusade 3/5

2 people marked this as a favorite.
Codanous wrote:

I don't know guys, what are even arguing about anymore? That every character should be required to buy a wand of IH/CLW even if they can't use it? Sure, a player that doesn't buy a wand ends up costing the rest of the party or a "designated" healer more money on charges but I've never seen someone refused healing.

My wizard had First Aid Gloves on him, went dead and while dead had through the aid of the whole party his gloves removed, him saved but still unconscious, while he was unconscious another member died and the other 5 charges were used to save them. When he woke up and found his 4500 gold gloves just a regular pair of gloves he wasn't mad, he was glad everyone was alive.

It's a team game but that doesn't mean everyone is good at playing as a team, some people that come to these events are the only time they hang out with people, they don't realize that they are being "rude".

People talk about not gaming with people who weren't prepared but you could also make a note to mention good items to have to those people.

In the end, this thread is about go items to buy with prestige, I agree wands, potions and scrolls are the best things to buy with prestige but they aren't required items and shouldn't be made requirements.

I'm quoting this because Codanous and I play together regularly and seem to be of opposite opinions in this discussion.

In reality, he is one of my favorite players to play with. Our play styles mesh well, and we see eye to eye on sharing resources.

The backlash is from myself and others being told that we MUST spend our resources on others. And not on others who are unprepared through inexperience, but those who simply feel that we owe it to them due to their mere presence.

Grand Lodge 5/5

nosig wrote:
"You STILL haven't bought pants! We are going to stop inviting you! even if you do bring the cookies"

I dream of the day Master Garble wear pants.

Grand Lodge 5/5

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Rukk wrote:

Garble so strong—will make a good king.

Jarl Rukk believes in you.

You will be great warrior for Zog!

Silver Crusade 2/5

Kyle Baird wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Thomas, the Tiefling Hero! wrote:
Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..
What if that party tank is me, and I *do* spend my own charges on that healing, and then other party members want me to spend some on them as well?
So what? It's 15 gp or 0.04 PP per charge.

So to be clear:

If I'm the tank, and you're playing say a wizard or magus, and I turn to you and say "Hey, I saw you had a healing wand; could you patch me up? I'm down about a hundred."

You'd be cool with that? Burn those charges without a second thought?

Sure, why not?

Great, no worries then. :)

The Exchange 3/5

2 people marked this as a favorite.
The Fox wrote:
Codanous wrote:
Stuff I said

I'm quoting this because Codanous and I play together regularly and seem to be of opposite opinions in this discussion.

In reality, he is one of my favorite players to play with. Our play styles mesh well, and we see eye to eye on sharing resources.

The backlash is from myself and others being told that we MUST spend our resources on others. And not on others who are unprepared through inexperience, but those who simply feel that we owe it to them due to their mere presence.

I think I understand better now, at no point would I demand someone heal me, consumables or otherwise or expect them to be a healer based on what class they are playing. Nor should a character have to use their resources on someone who wasn't prepared but was knowingly unprepared for one reason or another.

3/5

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Here's my take on the whole thing:

People have helped me out when I need it, and in turn I've helped people out (usually with cure / IH wands). I'll help you out, and if you are new, I'll advise that it's a good idea to buy healing consumables for yourself to avoid being a long term drain on others' resources.

If a player continually shows up without a wand or some other way to take care of lost hit points, they stop getting access to my healing resources. I'd never tell someone that they have to do anything, but I'm also not obligated to subsidize their selfishness.

I'm not calling any names here, but as someone who's played multiple characters with access to healing spells, I've never played a dedicated healer. I'm not sure if I'll ever want to. Please don't ask me to sacrifice spell slots to heal you, unless it's an emergency. I use those slots for buffing, debuffing, utility, damage, and whatever else. I find those infinitely more interesting than just playing your pocket support while you get to kick @$$.

Also, without aggro mechanics, tanking has a diminished role in PF. Tanking isn't so important that you are entitled to anyone's spell slots for healing.

The Exchange 5/5

rknop wrote:
nosig wrote:
"You STILL haven't bought pants! We are going to stop inviting you! even if you do bring the cookies"

What if he's a monk? Many of them are supposed to be naked.

(And, please, no comments about "flurry of blows".)

monk PLAYER or monk PC?

if a monk PLAYER shows up naked to the game... well, we better not be at the shop!

3/5

The Fox wrote:
Finlanderboy wrote:
I will never ask anyone to use thier wand charges or resources on any of my characters.

Awesome! In fairness, I won't ask you to use yours on me. In actual play, I will offer to use my resources on you; these might be charges from a healing wand, they might be something else entirely—like my paladin/gunslinger who hands out her spare firearms to people who don't have ranged weapons "just in case" (a –4 non-proficiency penalty to hit on against touch AC is usually negligible).

Finlanderboy wrote:
But If you have the ability to heal without one and I take a beating for the good of the group I do expect you to use your class abilities to heal me.

See, now you are telling me how I need to play my character. This is where we run into trouble.

Finlanderboy wrote:
Because I used my abilities to keep you from getting hurt.

Maybe you didn't. Maybe I got hurt anyway. Maybe I was going to remain unhurt even if you weren't there. Maybe I was using my abilities to help you finish the fight sooner so you wouldn't take more damage.

All I'm asking is:

Please don't try to tell me how to play MY characters.

In exchange, I won't tell you how to play yours.

So this is insulting. You sparse my word senough to take my words out of context.

But I think you are horribly wrong with your direction. I am not asking you how to play your character I am expecting you to agree to a social contract that we are a team and play towards a team. After all explore COOPERATE and report. now your contingencies are also rude. Because if I am taking un-needed risk for your character please let me know. I would expect you to cooperate with me enough to let me know I do not need to help you.

Now if you expect to break that social contract let me know and I will make sure take care of myself.

Silver Crusade 3/5

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Finlanderboy, I think if you played at a table with me, we'd probably both agree that the other was an excellent team player. I definitely stress the COOPERATE portion of the PFS tenet.

Many of my characters are support characters. I like to help other people shine. I think that is an important part of the group rpg experience.

All I am asking is that I be allowed to dictate my characters actions. If you say to me "you need to use your paladin's lay on hands ability to heal me out of combat," then that is you telling me how to play my character. That is not what I use my paladin's LOH for. That resource is an emergency in-combat healing for myself, since I can do it as a swift action. If I'm using it on you out of combat, that is putting me at risk in future encounters.

On the other hand, if you give me your wand of CLW and ask me to cast it on you, I will do so whenever you ask.

"But charges aren't that expensive..."
That's right they aren't.

Some of us are saying, "wands of CLW are so inexpensive that I'm willing to pay for my own."

Others are saying, "wands of CLW are so inexpensive that I think YOU should pay for mine."

Somehow, the first group is getting labeled as selfish, uncooperative, and not team players.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Garble Facechomper wrote:
Rukk wrote:

Garble so strong—will make a good king.

Jarl Rukk believes in you.

You will be great warrior for Zog!

Glory to the king!

Jarl Rukk and King Garble shall rule for long time!

Shadow Lodge 4/5

After an hour of pondering I realised that this thread was done and decided to come back just to post how much "d'aww" Garble and Rukk made me say.

It was a lot. Yes.

Scarab Sages 4/5

Ferious Thune wrote:
Kyle Baird wrote:
Party tank absorbs 100 damage during combat. If you spend 10 charges (and 10 minutes) off a wand of infernal healing to heal the tank, what's the difference if you're using that 150 gp (or 0.4 PP) on the tank or yourself? That 100 hp of damage is going to be absorbed by someone..

Bolding mine.

That's not necessarily true, though. Rukk, as you've mentioned, does not have a high AC. So he's going to be prone to taking more damage than the average high AC frontline character, and he has the hit points to allow for that. Were the attacks that are directed at Rukk instead directed at a high AC character, like my sometimes 40AC Monk, or even a Sorcerer with Displacement, maybe only half of those hit points are absorbed, and thus only half of the healing required.

I'm not saying there's anything wrong with your Barbarian's build. From all the posts I've seen about him, I think he's an awesome character who is greatly appreciated by his teammates, and I'd love to end up at a table with him someday. But don't you think the choice to build a character that will get hit a lot and relies on having lots of hit points so you don't have to have a big AC (or spend the money to get one) should also include some way to restore some of those hit points? Maybe the group chips in. It's the right thing to do. But one would hope Rukk is happy to chip in as well (as I know he is from the Magic Stick comment earlier).

And now I see that I have confused who is Rukk and who is Garble. Too many 5 stars floating around! My apologies Kyle and Walter for the mix-up!

3/5

The Fox wrote:
stuff

I hate wands of healing.

They are to cheap and wrekc many aspects of the game. pre-encounter, traps, and many more they triviliaze. I refuse to buy them, and that is my choice. I almost always have my own healing and rely on that. Now I DO NOT want people to spend their consumable resources on me. People get it stuck in their heads everyone needs a healing wand and if you do not have one you do not get ANY heals. I think that is BS.

I am saying that guy with 5 positive channels left when the game ends that did not heal me is selfish. Espcially after I burned my healing for myself on other people including them.

I see a lot of that and people using quotes from the first group you mentioned to justify that.

Silver Crusade 5/5 5/5 **

Finlanderboy wrote:
The Fox wrote:
stuff

I am saying that guy with 5 positive channels left when the game ends that did not heal me is selfish. Espcially after I burned my healing for myself on other people including them.

Not necessarily. My healbot cleric, when he was level 7 and 8, used to keep VERY tight control of his channels. He was especially loathe to go below 3.

Not because I was being selfish. He had Channeled Revival and was keeping his channels as insurance.

My point is that a player may be playing his character well and in a cooperative fashion even if they're not doing what you think they should. Sometimes reasonable people can disagree and sometimes the player knows more than you do.

3/5

pauljathome wrote:
Finlanderboy wrote:
The Fox wrote:
stuff

I am saying that guy with 5 positive channels left when the game ends that did not heal me is selfish. Espcially after I burned my healing for myself on other people including them.

Not necessarily. My healbot cleric, when he was level 7 and 8, used to keep VERY tight control of his channels. He was especially loathe to go below 3.

Not because I was being selfish. He had Channeled Revival and was keeping his channels as insurance.

My point is that a player may be playing his character well and in a cooperative fashion even if they're not doing what you think they should. Sometimes reasonable people can disagree and sometimes the player knows more than you do.

Honestly if you want to sparse my comment to take it out of context it is insulting. Then use a rare situation to counter to half of my arguement is just silly

Now to answer your question. That is great if you have a reason to not heal me for the greater good. I accpet that. Heck I accept people being selfish and not helping teammates. I am not telling you how to play your character. I have every right to call you a selfish player though. It is still BS that you want people to risk for you and you have no intention of assisting them for that risk. It makes you a selfish player.

pauljathome, I do not mean you in my text I meant players that act that way.

Silver Crusade 3/5

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Finlanderboy, you called my post above insulting and you have just called this one here insulting.

1. I did not take your comments out of context. I included every sentence of the first paragraph. That was what I was replying to. I omitted your anecdote about another player you played with because I was not replying to that part of your post.

2. Paul included an anecdote of his own here. I don't find his story any more or less important than your own, but you call him silly for including it.

Please take a moment to think about this.

I'm not trying to insult you. I don't think others are trying to insult you. If I have insulted you, I am sorry.

Now back to what I hope will continue as a friendly debate.

...

Edit: I deleted what I had written here. I'd like to continue debating this. But if you are feeling like I've insulted you, well maybe I have. If you want to call me selfish for the way I play my character, I suppose that is your prerogative. I view it differently. That's my prerogative. We can leave it at that.

3/5

The Fox wrote:
stuff

You are missing my point. Myabe I am explaining it poorly. I am not telling you you have to heal, use detect evil, or whatever.

Ok, I am not telling you have to play your anything or what your chartacter has. The first con I went to I came in between a game and watched a game with 4 pregens and one non-pregen. The non-pregen was the only one with a wand. The DM convinced the player not to heal the other players because they should have their own wands. The nonpregen was cornered and severly wounded. Now I watched as valerous stepped up and tried to trip the monester to provoke so that non-pregen could walk away with out dropping.

That non-pregen from the advice of the DM did not heal valeros for his noble attempt. He was contemptlating spontaneously healing him, but decided against it.

The boss fight came and they ran away while valeros was left behind.

To this day I would call that non-pregen a selfish player. I think it was BS to accept that kind of help and not help somone for that sacrifice. Now in an advenute if everyone wanded themselves for their HPs. The front liners are going to use a ton more charges. I also think that is unfair and the group should assist the group healing. I am not telling anyone ever they have to heal people, or do whatever. Just realize when others put their characters on the line for the group, holding out for whatever reason is selfish.

If I played with yoru paladin and burned all my heals keeping him alive. Would you be stingy and refuse to heal me when I get hurt later? I have seen 3 others in that exact situation refuse me.

Silver Crusade 3/5

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Finlanderboy wrote:
If I played with yoru paladin and burned all my heals keeping him alive. Would you be stingy and refuse to heal me when I get hurt later? I have seen 3 others in that exact situation refuse me.

No. I wouldn't. But if your healing on me earlier had been out of combat, I would have insisted that you use my wand. If it had been in combat, it would have been quite the emergency. I usually don't ask for healing in combat unless things are in a real mess and that is the most productive thing their character can do.

This past week, my wife's cleric was blinded in the boss fight. She isn't built as a healer and I normally don't ask her for healing (earlier in the scenario, my swashbuckler/sorcerer was providing much of the group's healing with my wand of IH). But now that she was blinded, she couldn't perform the role she chose for her character (debuffer). So she started spamming cure light wounds. The trick was, we had to go to her because she couldn't see us. She took us from a TPK to a HPK (half party kill). In any other situation, healing is about the least useful thing she can do.


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Finlanderboy wrote:

... The first con I went to I came in between a game and watched a game with 4 pregens and one non-pregen. The non-pregen was the only one with a wand. The DM convinced the player not to heal the other players because they should have their own wands. The nonpregen was cornered and severly wounded. Now I watched as valerous stepped up and tried to trip the monester to provoke so that non-pregen could walk away with out dropping.

That non-pregen from the advice of the DM did not heal valeros for his noble attempt. He was contemptlating spontaneously healing him, but decided against it.

The boss fight came and they ran away while valeros was left behind.

To this day I would call that non-pregen a selfish player. I think it was BS to accept that kind of help and not help somone for that sacrifice. ...

Agreed. Though I would say the GM was at least 60% at fault. Most of the pregens do not have any significant healing or condition removals and the players of pregens can't do anything about that. Many players will not go against the GM telling them to do or not do something.

Comparative examples:
At our local there is a guy playing barbarian/fighter mix I am pretty sure he has only 4 magic items. Breastplate +1, cloak of resistance +1, belt of strength +2(or 4), and an adamantine flachion +3. He has dumped all the mental stats to raise con and str. I don't think he even raised his dex. He has not even purchased a non-magical bow for ranged combat. I think he has 1 dagger to throw. He has many K's of gold being saved for the next upgrade to his blade.

He EXPECTS the other PC's to cast barkskin or magic vestments on him so he doesn't get killed, pro from evil so he doesn't get dominated to kill us, fly potion so he can get to the bad guy, use a remove curse on him so he can continue to fight, etc... "We're a team right? You do those things for me and I'll kill things for you. It's only fair."

My character who is in the same tier is also a front line melee character. But I always keep on me a scroll of remove curse, neutralize poison, cure disease, potion of remove blindness, oil of daylight, mostly full wand of cure light wounds, po cure serious wounds, etc... Best I can figure, I've spent about 5k keeping him functional. Twice I did not have the item when I needed it because I had used it on him. I almost had to be declared dead at the end of scenario since I couldn't get rid of a curse. He did not offer to pay for the remove curse, neither with gold nor with prestige. One of the other PC's did though. I burned through half of a full wand on him in one scenario. It is such a minor enough expense that I (who has the same party role) should spend the money on him. But it is expensive enough that he won't spend it on himself. "But I spend my money on the sword to help you guys." Yeah, not really so much.

On those occasions where he gets to full attack and isn't suffering from some debilitating effect; yes, he kills things very fast. But not enough to justify the expense of adventuring with him. I can't think of a single scenario with him where I would not have rather had an empty spot at the table (still playing same tier and size adjustment).

Now when he asks for X several of us say, "Sorry I haven't replaced it from last time you used it. Maybe you should buy one for yourself." He obviously doesn't believe us and is very irritated about it. But he still won't buy anything. He is just saving for the next sword upgrade.

He is definitely the worst at our local. But there are at least 2 others that have are leaning in that direction. Since they see many people still provide everything he needs, lately they have been more like that rather than less.

That selfish privilaged behavior is what many of us have a hard time with.

People that are inexperienced, never considered, bought a potion of neutralise poison when the ended up needing the cure disease, used their resources helping the team, saved someone else, did something risky to accomplish the mission, etc... I have no problem with and am perfectly happy helping them out however I can. I helped Mr Selfish for quite a while until it became clear the only thing he learned was to count on others for everything.

5/5 *****

Kydeem de'Morcaine wrote:

At our local there is a guy playing barbarian/fighter mix I am pretty sure he has only 4 magic items. Breastplate +1, cloak of resistance +1, belt of strength +2(or 4), and an adamantine flachion +3. He has dumped all the mental stats to raise con and str. I don't think he even raised his dex. He has not even purchased a non-magical bow for ranged combat. I think he has 1 dagger to throw. He has many K's of gold being saved for the next upgrade to his blade.

He EXPECTS the other PC's to cast barkskin or magic vestments on him so he doesn't get killed, pro from evil so he doesn't get dominated to kill us, fly potion so he can get to the bad guy, use a remove curse on him so he can continue to fight, etc... "We're a team right? You do those things for me and I'll kill things for you. It's only fair."

I would be sorely tempted to catch such a character in the area of a fear or pit spell.

The Exchange 5/5

andreww wrote:
Kydeem de'Morcaine wrote:

At our local there is a guy playing barbarian/fighter mix I am pretty sure he has only 4 magic items. Breastplate +1, cloak of resistance +1, belt of strength +2(or 4), and an adamantine flachion +3. He has dumped all the mental stats to raise con and str. I don't think he even raised his dex. He has not even purchased a non-magical bow for ranged combat. I think he has 1 dagger to throw. He has many K's of gold being saved for the next upgrade to his blade.

He EXPECTS the other PC's to cast barkskin or magic vestments on him so he doesn't get killed, pro from evil so he doesn't get dominated to kill us, fly potion so he can get to the bad guy, use a remove curse on him so he can continue to fight, etc... "We're a team right? You do those things for me and I'll kill things for you. It's only fair."

I would be sorely tempted to catch such a character in the area of a fear or pit spell.

the fear is a nice idea, but the pit would just result in someone having to heal him. He strikes me as the kind of guy who would jump into a pit to fight the monster that fell in, expecting the other PCs to heal him later. After all, it's their fault, they didn't give him a potion of fly....

yes, I have played with someone who did this

4/5 5/55/55/55/5 ****

Fin's example shows where the "Provide your own or No for You" leads... The New Guy that played Valeros probably does not play PFS because f 'd-bag' players/GMs. (Given that experience)

Kydeem's example shows the asinine extremes needed to 'make a point' that "Provide your own or No for You" is justified.

It comes down to don't be a d-bag.

I have played with people like Kydeem's d-bag example; as a group we tried explaining to the player the error of his ways and how to correct them, and when it continued, we started to flat out refuse to help him, after a preventable character death he finally learned.

The problem I have with this 'debate' is that a new guy looking in will see the pages of people sounding like the GM in Fin's example and turn away from PFS because of all the, apparent, d-bags.

I am sure that most of us are more middle of the road then the "Provide your own or No for You" or the imaginary group arguing for others to provide every thing for them.


Silbeg wrote:
ken loupe wrote:
Was going to play PFS for the first time next Monday. By all of the posts alluding to it, it seems like a pretty douche filled environment. I may switch my plans and play a cleric just to see all of the mouths drop because I will actually play my role.

Great to see another new face joining the ranks, but please don't judge us harshly before you play.

The key to the discussion is that you should not expect others to pay your way in PFS. OP is a little different than a home game, in that your group cannot set aside a share of the treasure as "party treasure", nor can you always craft the ideal party. It is actually quite unfair (in the minds of many) that someone assumes that another person will pay for their healing, in the form of spells or items.

I have played with several healbot clerics in PFS, which is always nice to have, but also in games where the only "healer" was a rogue using UMD to activate a happy stick (wand of CLW). Almost every character I have run across will have a wand of CLW or Infernal Healing once they can afford it. In reality, I have rarely seen people deny healing. Just remember that your fun should not be contingent on someone else being required to keep your character healthy with their limited resources.

But, if you would like to play a healbot cleric to show people how your think it should be done, by all means do so! I guarantee that character will be welcome at almost any table

My point was coming from the guy who said "you will be lucky get my healings spells if you don't have your own CLW wand" If you get cure wounds on your spell list and its prepared or you can drop for it but you refuse to use your daily spell allotment to help the party win then you should expect to fail every mission, im not talking about using wands on other people, that is your gear, you don't have to be generous with your gear but renewable abilities, deigning the party access to them to get the job done is D%ckish and counter productive.

5/5 5/55/55/5

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Gashnal wrote:
My point was coming from the guy who said "you will be lucky get my healings spells if you don't have your own CLW wand" If you get cure wounds on your spell list and its prepared or you can drop for it but you refuse to use your daily spell allotment to help the party win then you should expect to fail every mission

No. A thousand times no.

Most healing spells are a waste of resources that could otherwise go into far more productive things, either preventing damage or proactive healing via making something dead. They are inefficient. Healing simply has not scaled with the damage things can do either in between editions or with the power creep of splat books.

Healing spells do. not. keep. up . with. damage. you HAVE to use wands in between combats and save the heals for in combat emergencies.

5/5 *****

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gashnal wrote:
My point was coming from the guy who said "you will be lucky get my healings spells if you don't have your own CLW wand" If you get cure wounds on your spell list and its prepared or you can drop for it but you refuse to use your daily spell allotment to help the party win then you should expect to fail every mission, im not talking about using wands on other people, that is your gear, you don't have to be generous with your gear but renewable abilities, deigning the party access to them to get the job done is D%ckish and counter...

To add a little to what BNW has already said how is using your spells to buff, debuff, summon or outright kill the enemy failing to help the party achieve victory. In combat healing is one of the least effective tactics available to a competent cleric or oracle. You are likely to be far more successful if you disable the enemy with your spells.

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