Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

i cant believe i made that colossal screw up...sorry guys...i blame lack of sleep


No worries...it is exactly how I end up playing in RL...PbP gives us a little more opportunity for immersion though...


All - I will be travelling today so won't post until quite a bit later in the day....


...your fight at the top of the tower will finish Level 1 of the Emerald Spire!!! and will be an appropriate time for you to level up...so definitely think about it now...


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Well, i'm quite sure to get another cleric level. Don't think i'll double-class Ea.

As for the skills, i'm thinking of it.


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Ok, here's my plan. Everyone make noise while I unlock the door. Once open, I try to sneak in quietly. Once the door is open, I cast darkness. I then try to get in there and flank him. Once in, and after I get my first shot in, I dispel the darkness and Gray comes in and smashes him in the face. Any thoughts or ideas?


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

The other idea I have thought of is I unlock the door and we burst through as Yasmin dazes him. Anyone else?


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Nice tactics. I like that.


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Speaking of tactics, I was wondering if and how I could be allowed to help another's AC (trying to parry any upcoming blow instead of fighting)

Would it be a simple Aid another check?
Would it be a CMB maneuver?


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Technically, it's an Aid Another check - you have to do a melee attack the particular opponent before the opponent attacks your friend, vs. AC 10. If you succeed, ally gets an aid another bonus to AC (usually +2). It's not the most useful action in general because it only helps one ally against one opponent's attacks, that may or may not actually happen that round. I think some house rules could make it more viable.

http://paizo.com/prd/combat.html


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

I have a busy week end ahead, and probably won't be able to post. Will do my best


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

I'm about to take a rather long vacation of sorts, until November 10. May be reduced to posting on a phone at times. Please bot me when needed, though I will do my best to keep posting.


Thanks for letting us know Yasmin...I will take that into account if you are a bit quiet now and again / GMPC where appropriate

Also Everyone, with Grulk dying, you are now all Level 2!!! Congratulations...update your character (and profile) as required...and carry on posting in the Gameplay thread...

And...I am looking forward to trying out the next level of the spire with you...


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Hell yeah! Lvl 2.
    Level 2 HD: 1d10 ⇒ 8


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Sweet...ooh...for hp...roll or take half plus1?


    What would people rather do? I prefer 1/2HD +1 personally (and it's what I originally said in recruitment)...it is easier for me to balance things out...

    ...unless you guys really want to roll?


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Half plus works for me.....i just couldjt remember whatwas in origibal recruitment


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Works for me!

    -Posted with Wayfinder


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Oh. I suppose I should have remembered that.
    I guess 1/2+1 is ok with me, if that is what the consensus is.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Who wants the nifty magic ring?

    That composite bow is nice. It looks like I'm the only one in the party who can really use it effectively due to proficiency and strength.
    GM, are there any spare arrows in the vicinity?

    The bow is valuable, so I'm ok with us trading it/selling it if it comes to it, though it might be a valuable commodity for me to keep. Currently my ranged weapon is my sling.

    The rest of the stuff, means little to me. The cash is great, but Gray isn't greedy. He likes shiny swords and armor, not shiny coins.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Will work on my levelling as soon as i can.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Just a question: if we use the town as our long term base of operation, will we use the Campaign rules?

    I'd like to create a small oratory (or temple) of Pharasma in Fort Inevitable, if there isn't one yet.


    We can do if you'd like to...I think that could be fun...


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • My first inclination is to say lets press on, since we haven't even seen 1 bandit. If we show up back to town without any news of bandits, we might not get a warm welcome.

    Then again, we've slept here...twice? Thrice? Which means we might need to re-up on rations.

    In the loot we just found there are 150g (gems) and 124g (coins). 274 divided is 55 each. That combined with my current gold is almost enough to buy a chain shirt which would kick ass.

    I think I am forced to conclude that a trip back to town would be beneficial.

    GM are there any unused arrows here in this room?


    ....19 unused arrows.... Plus the one you damaged when you pulled it from your shoulder!!!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • If it is ok with everyone, I will be adding the composite bow and arrows to my inventory.

    anyone want a sling and bullets?


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    It's all yours. I think withdrawing is fine - we cleared the first level after all.

    Also, Yasmin is updated.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea could use a sling and bullets


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Yes, back to town is likely the best idea...i might need more arrows.

    sorry for the tardiness.....internet was down.....


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Made a minor change in my skills as I leveled, trading Know-History for Know-Dungeonering.


    All - now that you have cleared level 1 (without dying...well done!!!), I'd just like to check your thoughts on the game so far...

    Hopefully you are all enjoying it so far? Is there anything you'd like me to do differently? More of something... Less of something...

    From my perspective, I am really enjoying this game...there is a good level of interaction between the party...and the required amount of baiting the goblin folk!!!!

    ...what may be quite interesting is that the various levels of the Spire are flavoured quite differently (as they were written by different authors)...so expect a change of pace when you head back to the Spire!!!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Really enjoying it so far.

    I was at the game store the other day and my buddy showed me the hardback Emerald Spire book. I averted my eyes and told him to put it away!! I'm in the middle of that module, no spoilers please...!


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    excellent group and excellent adventure so far.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    All good from my end...no complaints....me likey!!!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • My plan is to upgrade to a chain shirt. Book cost is 100gp. I'm hoping that Yasmin can get me a better deal with her high charisma and corresponding diplomacy.

    If we split the liquid treasure we just found on the last guy, that's about 55g each. Does anyone have a problem with that? I know I just got the bow, but to me it is a situational, side-upgrade. My thoughts on loot are this:

    -Split liquid assets evenly
    -Hard assets (weapons, armor, magic stuff) should be assigned according to NEED, then WANT, or then liquidated and split up.
    -previously assigned loot that has been outgrown or no longer needed, should liquidated and added to group loot.

    Anyone have different thoughts on that?

    Back to Grayface,
    He wants to take his newly gained 55 gp, add it to his 44gp, and trade in his studded leather for a chain shirt. Depending on how much I can trade in my armor for, that should leave me with a handful of coins left.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    What about adding an armored kilt to your existing armor? Same benefit as upgrading, with no added ACP as well as cheaper(that is if the Boss says its ok). If you wanted to go heavier, I would suggest scalemail(with the kilt pending gm's approval). Cheaper, but with the speed reduction.


    ...before you all get terribly excited about your spoils...and the money that you have 'earnt'... You will find, when you try and trade tomorrow, that there is a tax!!! So, you may need to temper those plans!!! I will move the Gameplay thread along shortly ...

    ....but you need to go with the assumption of items being sold for 50% price...and then a 40% tax being levied...no one ever said the life of a adventurer was fair!!,


    Also...I have pushed everyone back to full health...it truly is amazing what a bath, a hot meal and a warm bed will do!!!

    Could you all make sure any updated stats are reflected in your profiles...it makes my life easier...also, I think Emerald still needs to level up...


    Oread Shaman 2: HP 17/17

    Hmm, could have sworn I'd levelled up, but apparently not - I'll get on that.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Is there a temple of Pharasma in the town? If so, it might be known and visible. Ea wants to check on it and any local priest.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Rallos Therinor wrote:
    What about adding an armored kilt to your existing armor? Same benefit as upgrading, with no added ACP as well as cheaper(that is if the Boss says its ok). If you wanted to go heavier, I would suggest scalemail(with the kilt pending gm's approval). Cheaper, but with the speed reduction.

    I'm not all that savvy on the extensive equipment lists out there. I generally stick to a few basic books that I own and know well. I don't know about an armored kilt.

    I don't want medium or heavy armor at this time. I value my mobility. Priorities might change later, but for now I'm sticking with light armor.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Just to be sure: we all get 55 GP from our share?
    I didn't took it into account so far on my character sheet.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    If someone needs more equipment, they can use some of my share....I have what I need for now.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • GM: I didn't hear your answer about the gems/gold we found. Do we taxed on them as well, or are we only taxed at vendors when we sell/trade items?

    Party: If we're not taxed on the gems/gold, that means everyone gets 55g, with one person getting 54g. Since Rallos is so kindly volunteering his portion toward anyone else's gear, maybe he'll take the 1-gold hit this time since he is not needing gear at this time.


    All...sorry, I missed the question...you are NOT taxed on gold, gems or other 'trade items'... Also note that, as per Lady Commander's decree, you are not getting taxed on ANYTHING this time around...


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Very good, thanks for the quick reply!


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Hey Gray, you should have 22 hp...


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I used my level 1 FCB on a skill rank, my level 2 FCB on a HP. 21 should be the correct number unless I'm missing something.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Gotcha...


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Ea Zalinsel wrote:
    Ea could use a sling and bullets

    Ea feel free to take my sling and up to 30 bullets that I had on my profile. I have removed them from my inventory list, so add them now if you would like.

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