Magus / Cleric?


Advice

Sovereign Court

Alright, so I'm making my character for my first home game after a long while of playing PFS and I've wanted to make a Magus for a while now, unfortunately the other players are not interested in playing a healer, so I decided it might be interesting to multiclass as a Magus/Cleric with Magus as my preferred class, and I was hoping for opinions on whether a build like this is even really viable.

Considering the Magus itself is already a dual natured class would adding healing to his repertoire just make him too ineffectual at anything to be worth playing? I was considering making him a Mystic Theurge at later levels so that his spell progression wouldn't suffer necessarily in either classes case, but I worry that this could make him so ineffectual in melee combat that it wouldn't even be worth making him a Magus in the first place.

The way he's built so far is as an Elf starting at level five, with one level in Cleric and four levels in Magus with the following ability scores:

Str - 14
Dex - 16
Con - 12
Int - 20
Wis - 18
Cha - 16

I think the character has some potential if built properly, but since I'm inexperienced compared to most when it comes to builds I figured it best to see if I could get some second opinions.

Any input is appreciated.


Hexcrafter Magus would let you take the Healing Hex at 4th level.

Magus get Infernal Healing, though the cost may be somewhat steep in PFS.

You also get UMD, though the Cleric 1 Magus 4 would be able to use any wand of cleric spell, which might be a better option, to build off of channeling positive energy.

Halfelf might also work well, as you could take both classes as your favored.


Whats wrong with ur stats :D

Sovereign Court

Tesailion wrote:
Whats wrong with ur stats :D

I'm afraid I don't understand what you mean, like I said this is a home game so I rolled all my stats. I was just lucky and didn't really roll low.

Sovereign Court

Jaatu Bronzescale wrote:

Hexcrafter Magus would let you take the Healing Hex at 4th level.

Magus get Infernal Healing, though the cost may be somewhat steep in PFS.

You also get UMD, though the Cleric 1 Magus 4 would be able to use any wand of cleric spell, which might be a better option, to build off of channeling positive energy.

Halfelf might also work well, as you could take both classes as your favored.

I'll be sure to grab Infernal Healing in one or both it's forms considering how useful that could be in a fight.

Considering I'm taking Cleric levels anyways and that I may rack up a few more the Healing Hex may only be a minor improvement, and it doesn't seem worth taking an entire archetype for the sake of one Hex, though I'll mull the other ones over and consider if there's anything other Hexes I might want my character to take.


If you are going to be the primary healer and are set on Magus and Cleric, I would just do 6 Magus then the rest cleric. With 6 Magus you can use the cleric spell list with Spell Combat, effectively casting any spell you know and taking a full attack. You might think about picking up the metamagic that lets you change touch spells to ranged touch so you could heal from a distance and take a full attack.

If you want more punch from the Magus spells, 4 levels of Mystic Theuge could get you up to 10 cl in Magus. There is also the trait that provides 2 caster levels up to max character level, which would reduce the thuege to 2 levels. Magus 6/Cleric 12/MT 2 for a 20 lvl build.

Lantern Lodge

Godsfall wrote:
Tesailion wrote:
Whats wrong with ur stats :D
I'm afraid I don't understand what you mean, like I said this is a home game so I rolled all my stats. I was just lucky and didn't really roll low.

Okay. I am going to bite the bullet and ask. Were you alone when you rolled those stats or with the group as a whole?

Sovereign Court

dragonkitten wrote:
Godsfall wrote:
Tesailion wrote:
Whats wrong with ur stats :D
I'm afraid I don't understand what you mean, like I said this is a home game so I rolled all my stats. I was just lucky and didn't really roll low.
Okay. I am going to bite the bullet and ask. Were you alone when you rolled those stats or with the group as a whole?

DM saw it. Whole group did. Believe me I'm not that kind of player, and compared to the centaur PC we have whose combined stats range in the triple digits he was rather understanding with my rolls, though I understand the suspicion.


go Magus 6 (for broad study), Cleric 3 (for level 2 spells), and then MT PrC. Double spell spell combat with a spell strike makes for some true fun if ya ask me.


IF your GM uses the guild rules with eclectic training and esoteric training from inner sea magic... you could go Magus 6 / Cleric 14 with your +3 class going cleric and your +1 class going Magus giving you 9th level Cleric spells at 20

I'm in the same boat in my current campaign to tank and heal, but I love melee fighting and arcane spells. I am interested to see how this thread pans out, since I'd like to play a Magus but it seems like you'll be too far behind the power curve to be good at either melee or healing. Personally I am leaning towards pure cleric going into Grey Gardner at lvl 9. Bane (Double Bane, in my case) with constant sneak attacks due to Gang Up and the other rogue in my party *should* equal things getting ripped up pretty nicely. I'm taking the War/Tactics sub domain so nearly full cleric buffs with a rotating choice of combat feats should be a lot of fun. I'm only lvl 3 right now; but so far, so good.


*Side note, I don't want to derail the thread (especially since I have the same question) but I'm wondering if Magus/Inquisitor could be pulled off effectively, either.

Lantern Lodge

Thoughts:

1) Even with your stats, a Magus/Cleric might be a bit much. You need goods stats in too many areas.

2) 12 Con for a healer is way too low. If you go down... who is going to heal YOU? Try to shift a 16 or at least a 14 into Con.

3) What are you looking for as a "healer"?

- Out of combat healing? (Infernal healing, Wand of CLW.)

- In combat healing? (Channel healing w/selective channel, quick channel.)

- In/out of combat emergencies? (Breath of life, rise dead.)

- Ability score damage healing, poison/diseases/curse removals? (Restoration, removal spells.)

Just some thoughts.


Magus/inquisitor would be a bundle of fun! we almost had one in our current group but the build got changed.

Channel energy is quite useful though. and broad study really leaves it open for multiclassing.

Half elf magus/cleric of nethys would be a cool theme.

I say go for it could be a blast.

I might be very tempted to go mystic theurge wtih this build as well.


Have you considered Oracle of life rather then cleric? Would eliminate the need for a high wis. So then you could shuffle stats around to have a better con.

If I remember right there is also an item to boost a Revelation. Get it for channel and it will be better then it would be as a cleric.


yea channel is based on cha so oracle or life is better at it.

Oracle magus would rock


I've often thought that a one-level-dip into cleric could be enough to keep yourself healed, but I've never played it out to sure of it effective for a party healer. That being said, using party funds you could burn through wands of CLW to heal the group, but you probably won't be much of an in-combat healer (where killing the enemy is almost always a better option than healing anyway). Magical Knack would help there a little.


I'd be tempted to take the Theologian archetype - it means you only have one domain, but the domain powers manifest as though your CL was two levels higher. Take the Liberation domain and enjoy three rounds of Freedom of Movement per day. "This effect occurs automatically as soon as it applies."

I'd also look at being half-Orc, for when you are knocked into negative hp- heal and retreat.


hexcarfter magus with the healing hex and half orc is better than a level dip into cleric.

The Exchange

dragonkitten wrote:
Godsfall wrote:
Tesailion wrote:
Whats wrong with ur stats :D
I'm afraid I don't understand what you mean, like I said this is a home game so I rolled all my stats. I was just lucky and didn't really roll low.
Okay. I am going to bite the bullet and ask. Were you alone when you rolled those stats or with the group as a whole?

You know, not everyone with high stats is cheating, and it's annoying that you would imply it. In my current game, we rolled stats, and mine ended up being equivalent to a 47 point buy or something. I decided to play a Monk to compensate for my ridiculous stats (I had been planning on a Druid).

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