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Warped Savant wrote:
Mark Hoover 330 wrote:
I always liked Dragon's Demand as a small campaign. All contained in one book, somewhat engaging story, and it has plenty of open elements that can lead the GM and players on towards bigger things in the upper levels of the game.

One thing I warn about Dragon's Demand is that the PCs level up SUPER fast.

Like, to the point that my players all felt that it was weird. The entire adventure takes place over a couple of days with a short time-jump partway through where nothing happens. And they go from levels 1-7 over the course of the module.

But, overall, so long as the players buy-in to some of the assumptions the story takes, it's a well done module with some nice RP bits in it.

Oh yeah, we feel the same for Rotrl.


Kermon wrote:
So, my group has recently started running the curse of the crimson throne ap, and I decided to play a paladin. After a few sessions, I got bad marks as a paladin for killing an ettercap, as it was a sentient being.(when I found it, it was chewing on a corpse, I might resent the GM a little for this) If I do fall, that's unfortunate but oh well. Anyways I was just hoping for advice to try to avoid falling if at all possible.

Im sorry to say that, but from your example i must say:" your gm is a fool"

Iomedae is THE paladin in Golarion and im sure she would absolutely slaughter that ettercap. My advice? Play another character. In this campaign are really hard decisions for your paladin, but if THAT was problematic allrdy? Just stop play this character.


okay, thanks.


The Harbringer is tiny and has the blades special ability as primary attacks, +1 enhanced.

The dmg is fine, but the hit must be +8 since tiny creatures get dex as hit and not strenghts.

Bab +3, Tiny +2, Dex +2, Enhanced +1 = +8

https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/archon- harbinger/

Am i right?


Slashing grace


Thank you!


Puush


Hoi

Well i read it and read it again and i am not sure how it exactly works.

1.

Quote:
whenever an eldritch archer casts a spell that calls for a ranged attack , she can deliver the spell through a ranged weapon she wields as part of a ranged attack.

Can i use acid splash with it unlike the standard Magus?

Can i still use Shocking Grasp/Mage hand etc with it or just ranged touch attacks now?

Quote:
Instead of the free ranged attack normally allowed to deliver the spell, an eldritch archer can make one free ranged attack with a ranged weapon (at her highest base attack bonus) as part of casting this spell.

Do i have just another extra attack like the standard Magus?

Rapid shot + spellcombat +1 bab +4 dex mod -2 rapid -2 spellcombat

1 / 1 / 1

So i have 3 attacks with 1 hit right?

Tesa


My Self wrote:
Make a Thundercaller spammer bard. Once you reach the right level, you can dish out 3 thunder calls a round, with no save to reduce damage. And Thundercaller has damage scaling. For flavor bonus, start singing AC/DC every time you make your enemies thunderstruck.

3 Thunder calls per round? how?


I dont know. I watch at this class i think myself "why should i play it? Just for the flavor?" The Magus is just in every aspect better with spellcombat, spellstrike, spell recall and the blackblade.


Where are your awesome pictures? It seemed like there were thousands of them, but i wasnt able to download them. Reupload would be nice!


So at lvl 8 u cant empower + composite for free with a move action?

+1 Empower
+2 Composite
-1 Gather
-2 Infusion spec

I mean that would be 12 hit 71 dmg average. That isnt rly impressive in any way, but he cant even do that? Wow this class is dead then


http://www.d20pfsrd.com/bestiary/monster-listings/animals/axe-beak

Axe beak has 10ft range. End of discussion. Stop interpret some s%+! and just watch at the main animal.

You cant compare that with dmg dice.

If the main animal is large and 10 ft range. The animal companion has 10 ft range.

If the main animal is huge and 15 ft range. The animal companion has 10ft range.

If the main animal is large and 5 ft range. The animal companion has 5 ft range.

If the main animal is huge and 10 ft range. The animal companion has 5 ft range.

You make it so much complicated. No Paizo designer would EVER think about your super strange thoughts.


One is a bonus and the other a replacement. Whats the problem?


i use this feat allready in my campaign. I knew i can exploit it like hell, but i am feeling really bad if i would do it at max potential.

Crocodile with SM 3 is pretty nice with sticky. 17 to grab.


What is so strong about him?


Pretty sure u cant sneak in rage.

While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

On sneak you search for a little weak point and you do precision dmg.

Edit: okay forget it. The Savage technologist rage sounds in another way.


CHA to HP and to hit?


http://www.d20pfsrd.com/traits/campaign-traits/council-of-thieves/conspirac y-hunter


Whats wrong with ur stats :D


Seems like they can use medium armor at lvl 7


LazarX wrote:
Lord Pendragon wrote:
LazarX wrote:
I thought you could just recover straight spells, not metamagiced ones.
Only Heighten Spell actually changes the level of a spell. Otherwise, metamagic only changes the slot expended. The Spell Recall ability only charges pool points based on the actual level of the spell. Thus, you can recall a Quickened Intensified Shocking Grasp for 1 point.
All metamagic changes the effective level of the spell. The level change doesn't factor into the spell DC, but a Silenced Fireball is still a fourth level spell.

They wont believe you. They want to play their own powerhouse.


Thats exploit -.- Everybody know that if they are srs


An archaologist is just the better rogue but without the backstabbing thing :)


U cry about moms monks?

Combat reflexes and ur problem is solved with him.
I dont even know how he can be the problem in this group.
Give him feather fall. Monks need every love they can get.


Where did u find the ranger with sneak attacks?


You cast und then automatic make your touch attack.


Tormad wrote:

I see it being useful if you run out of paper cartridges, also even with rapid reload and paper cartridges reloading a musket still takes a move action. So even with haste and rapid shot you cannot shoot 4 times a round, at best your shooting once every round, unless I missed something?

And even once you reach level 11 and get lightning reload, it says you may only reload as a free action once a round.

Musket Master Archetyp

Quote:


Fast Musket (Ex)

At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm.
This deed replaces the utility shot deed.

Its a free action after lvl 3


The problem if it dont work with rapid shot that its just useless.

An example with my character

Master Musket with paper cartridges

16/16/16/11 (With haste and rapid shot) at 1d12+8 dmg

With deadshot I would make only 2d12+8 dmg
without 4d12+32

I see no reason here to use this. Even with 4 attacks (4d12+8) its not really well. The only reason is the lower missfire chance and the potential massive crit, but in general it is lower dmg.


5 people marked this as FAQ candidate.

Heyho

Now for all I want to say that I've used the search function already.

My question is if i use deadshot - do it stack with rapidshot, haste and so on?
The descrption says that i make the number of attacks from my base attack bonus.

At lvl 7 this would be 2 shots, but haste and rapid shot would give me 2 more.

50% in the older threads say it works and the other 50% it dont work.

Something official would be nice.

Tesa


Ofc it is powergaming. He never said smth else


Thats the reason why nearly all Shamans sucks


1. Paladin (For evil boss monsters)
2. Inquisitor (For everything else)
3. Fighter


It happens ins the first round.

Round 1: Bite, grapple check, death roll
Round 2: Grapple check, death roll, bite dmg

Its like constrict


Orc Sorc = 8 or 16 more dmg (1 per HD)
Wildblooded Draconic Orc = 16 or 32 more dmg (2 per HD)

And "if all hit"?

Take AC 21 at lvl 6 and 25 at lvl 12 and watch the real average dmg.


And now? Whats new?


And a Sohei has to wield 2 halberd? I lold hard


Thats right but... why is he devastating now?

A standard monk with dragon style and 1 KI

1w8+8+4+1
1w8+6+4+1
1w8+6+4+1
1w8+6+4+1

4w8+46


James Jacobs wrote:
Tesailion wrote:

Litany of Righteousness

It is an Inquisitor and Paladin only spell, but a Inquisitor dont have a aura which is needed. Is it right a Inquisitor MUST multiclass to use it?

That spell should have probably have been made a cleric spell instead of an inquisitor spell. It's probably worth flagging as errata or something.

All Litanys are Inquisitor and Paladin spells. I think u should just delete the aura sentence :D


Litany of Righteousness

It is an Inquisitor and Paladin only spell, but a Inquisitor dont have a aura which is needed. Is it right a Inquisitor MUST multiclass to use it?


Bobson wrote:
It's irrelevant, since whether they gain one point per two levels or one point per three levels, the pool has a minimum of 1. So it's "1, 1, 2, 2, 3, 3, ..." normally, and "1, 1, 1, 2, 2, 2, ..." with the archetype.

Isnt it 1,1,1,2,2 normally and 1,1,1,1,1,2,2 with bladebound?

Min. 1

1/2
1
1 1/2
2


Send it at tesailion@googlemail.com.

Would be really awesome!

Thanks :)


This Question is every month.

A official comment in the FAQ would help much.

btw. i am sure u can cast it on the eidolon.


For example 4 arms.

WITH Multiweapon Fighting:

1. Falchion
2. Falchion (One Handed Weapon)
3. Falchion
4. Falchion

-4/-4/-4/-4

____________________

1. Falchion
2. Light Weapon
3. Light Weapon
4. Light Weapon

-2/-2/-2/-2

____________________

1. Light Weapon
2. Light Weapon
3. Light Weapon
4. Light Weapon

-2/-2/-2/-2

Its just like Two Weapon Fighting with more offhands, but the same penalties

WITHOUT Multiweapon Fighting:

1. Falchion
2. Falchion (One Handed Weapon)
3. Falchion
4. Falchion

-6/-10/-10/-10

____________________

1. Falchion
2. Light Weapon
3. Light Weapon
4. Light Weapon

-4/-8/-8/-8

____________________

1. Light Weapon
2. Light Weapon
3. Light Weapon
4. Light Weapon

-4/-8/-8/-8


the_hulk wrote:
i was looking at a summoner and got a few ideas in my head... i was wanting to make a bipedal eidolon with 4 arms and attack with two falchions. first feat would be mwp(falchion) next power attack. and then twf after i raised my dex enough. how would the damage be ruled since i will have 2 hands on each weapon? and with the power attacking? -1 for +3?

I dont think u need twf for your eidolon, but im not sure.


the_hulk wrote:
i was looking at a summoner and got a few ideas in my head... i was wanting to make a bipedal eidolon with 4 arms and attack with two falchions. first feat would be mwp(falchion) next power attack. and then twf after i raised my dex enough. how would the damage be ruled since i will have 2 hands on each weapon? and with the power attacking? -1 for +3?

I dont think u need twf for your eidolon, but im not sure.


Sir Dante wrote:


Since at 3rd monk lvl you gain Zen Archery allowing wis as your dmg roll

Thats wrong. Just Wis instead of dex for ur attackbonus. No dmg


Im sure he will let me, if that is a legal rule with beastshape :) But is it? And where can i find the sentence that allow me to.


obadiah wrote:
Check out the dinosaurs. Stegosaurus with vital strike, strong jaw and greater magic fang is pretty nasty.

Is that a cat or a bear?


Hiho!

Tiger shaman for exampe.

I get lvl 4 the wildshape ability -> Beastshape 1.
At lvl 6 i get the next wildshape -> Beastshape 3 for cats and beastshape 1 for any other animal.

Now the problem. I dont find any bear or cat in huge form. There is no advantage for my wildshpape. Is that right?

Full Name

Amaryst Geil

Race

Init +2 Percept +1 SenseMotive -1 // F 2 R 2 W 1 //

Classes/Levels

KAC 15 EAC 13 // Stamina 0/14 HP 15 Resolve 4/4 Group Loot

Gender

Ace Pilot Lashunta Soldier//

Strength 16
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 9
Charisma 12

About Amaryst Geil

Square-jawed, solid and blocky, at least for a Lashunta, Amaryst exudes an air of quiet competence.

Attacks
dice= Battleglove, Cestus, v KAC, ] 1d20+5 [/dice] ... dice= damage] 1d4+3 [/dice] S 0 0.1 analog
dice= Semi-Auto tactical Pistol v KAC, ] 1d20+5 [/dice] ... dice= damage] 1d6 [/dice] P, 30' analog 9 rounds
dice= Light Reaction Cannon v KAC, ] 1d20+4 [/dice] ... dice= damage] 1d10 [/dice] E, 90' penetrating 6 rounds

Languages Lashunta, and English

Skills
Acrobatics (D) 3 ; Athletics (S) 4 ; Bluff (Ch) 1 u ; Computers (I) 1 u ; Culture (I) 2 ; Diplomacy (Ch) 2 ; Disguise (CH) 1 u
Engineering (I) 5 ; Intimidate (Ch) 5 ; Life Science (I) 1 u ;
Medicine (I) 5 ; Mysticism (W) -1 u ; Perception (W) 1 u ;
Physical Science (I) 1 u ; Piloting (D) 10 ; Sense Motive (W) -1 u ; Sleight of Hand (D) 2 u ; Stealth (D) 0 ; Survival (W) -1 ; Profession (I,W,Ch) ?

Racial Abilities (Lashunta, Korasha)
Lashuntas gain the following spell-like abilities:
At will: daze, psychokinetic hand ; 1/day: detect thoughts

Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple
creatures simultaneously is just as difficult as listening to multiple people speaking.

Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of their choice.

DM Boon Special Ability
Bonus Feat: 'The Lap of Luxury' - Amaryst worked for years under the wealthy heir Eastern Roth. Traveling the galaxy together, they attended many expensive parties and met many people from the highest echelon of people. Because of this, as long as the group is in an area of at least relative civilization, Amaryst is assumed to know at least one minor acquaintance in the upper echelon of society. She can call on these people for minor favors, including a night's rest, an errand, an item delivered or directions given. Once per contact, she can call on them for a greater favor in the name of Eastern Roth. These favors can take the form of a useful item loan, a longer stay in their house, contacts with hard-to-reach people, or other similar things.

Theme Abilities (Ace Pilot)
1st: Reduce DC of Culture checks about ships, vehicles, and pilots by 5.

Feats
1. Mobility: +4 AC against movement induced AoO.

Class Abilities (Soldier, Guard style)
Armor Training (Ex) You reduce the armor check penalty of armor you wear by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1.

CF2. Weapon Focus small arms

Equipment

Item Unit Cost Level Unit Bulk Qty Net Cost Net Bulk
Cermonial Plate Armor, Troop 110 0.1 1 250 0.1
Battleglove, Cestus 100 0.1 1 90 0.1
Semi-Auto Tactical Pistol 260 0.1 1 260 0.1
43 spare rounds 40 0.1 60 0
light reaction cannon 250 3 1 250 3
20 spare rounds 90 0.1

Personal Comm 7 0.1 1 7 0.1
Flashlight (A third level backup for a flashlight) 1 0.1 1 1 0.1
Engineering Toolkit 20 0.1 1 20 0.1
1 week field rations 1 1 1 1 1
Hygiene Kit 3 1 1 3 1
Professional Clothes 5 1 5 0
Mark 1 healing serum 100 0.1 2 200 0.2
Everyday Clothes 2x 5 0.1 bulk 2 10 0.2
Clothing, Professional 2x .1 bulk
Clothing, Formal 1x 1 bulk

Amaryst's Cash : 160 after Tau Ceti

Background:

Sorry if I haven't had time to consolidate her background before you get to this leinathan. It's strewn all through her answers to the questions.

I'd like to use this space to talk about the ship -- I realize the ship is a lot of wealth for a first level character. But that's why it's tied up in court, or otherwise immediately unobtainable. I'm thinking of it more as a plot hook or PC incentive to drive the character than an immediate resource for character use. In the course of the game, she may have to choose between the ship and her friends. And I realize that the ship won't be free; she may have to come up with money for legal fees, docking fees, etc.

In addition I am totally willing to give up the ship to get into the game. I'll assume that she lost the legal fight.

A's for Q's:

1. What's your characters economic situation, and the economic situation of their family?
Amaryst is simultaneously rich and poor. She's sitting on a starship given to her by a client. The client, Eastern Roth, was still a young man, but died of an incurable disease. His very wealthy family didn't like the bequest and has tied the matter up in court. Amaryst is trying to make ends meet while the legal process gets resolved. So she is still working as a bodyguard. I imagine it's pretty tough for Lashuntas on earth right now.
2. What does your character look like? Describe their fashion sense, their hair, their eyes and skin. Is there a reason they dress or act the way they do? How do they carry themselves when they don’t think anyone is looking?
Amaryst dresses for the job. Usually this means tough, comfortable clothing, often in layered shades of white, grey, and black, but she enjoys the opportunity to dress up. When she's alone, she sometimes dresses in the light filmy fabrics native to her people and dances.

For their part, Maldor and Em see a square-jawed, red-haired, so red it must be died, Lashunta woman. She's solid and blocky, at least for a Lashunta, who arm more generally pictured as the taller slimmer, Damaya form of the species.
She's wearing a loose dark grey pullover over a cream turtleneck and light grey trousers. A stuffed back pack lies at her feet.

3. Where was your character born? A Space Station? Old Earth? An offworld colony? The Moon? If they aren't from Old Earth (which is most likely if they are an alien) why did they move to Old Earth? Feel free to do some invention here. There's a whole galaxy out there, and a whole range of places to be from.
4. How did your character become whatever class they are or learn the skills they have?
5. What does your character do for a living? How did they get into doing that?
Amaryst is from the Lashunta home world of Castrovel. Her parents were lower middle class, ambitious, social climbers who pushed their children to make contacts and ingratiate themselves with the higher classes. Amaryst was a disappointment. She preferred to hang out with the neighborhood toughs. She got into drugs, then trouble . Fortunately, a judge saw something redeemable in Amaryst. He presented her with a stark choice, jail time or work. He used a favor to get her a job with a local bail bondsman, watching customers who might choose to flee rather than present themselves at court. Occasionally she had to help track one down and return him. One of her co-workers had a cousin who ran a bodyguard service, and they made the jump to his company. She worked her way up the ladder, moving from company to company until she landed the job guarding Captain Eastern Roth.
Roth came from an Old Earth patrician family. Roth retired from the military at a young age and lived off his family's trust fund. He bought a small ship and traveled the galaxy. When he hired Amaryst, he told her that he'd recently had a brush with kidnappers and that his family was worried about him traveling alone. From her point of view the job was ideal. As his bodyguard she had access to a lifestyle that would have otherwise been closed to her. The ship may have been small but it was luxurious. The food was unbelievably good. The parties were glamorous.
They flew, and she adored flying, and they drifted among or around the glitterati, and life was good. Even her parents approved of her when she got her youngest brother a job with Roth's family coporate interests on Castrovel.
So, she didn't think much about it, if Roth often visited planets or stations that weren't part of the normal socialite vacation scene. Or if they occasionally met Roth's old friends in seedy taverns. Or if she occasionally had to drop off packages for him in odd places.

6. What is their personality like? On the job, Amaryst is quiet, restrained even, unless there's a need to be loud. Outside work, Amaryst is boisterous. She likes dancing of all sorts, and music with a beat. She's curious, and smarter than she appears when the subject interests her. She has something of a mania for fast powerful vehicles. This mania drives her engineering interests.

7. If your character is religious, explain why and how. If not, there may be a reason for that as well.
Religion is not something Amaryst really thought about until recently. Then she met some Mormon missionaries. What they said sounded implausibly fantastic, but also appealing on some level. Since then she's been researching religions.

8. Explain what your character’s alignment means to them. Something like “Jessica is lawful good because she wants to stamp out evil and eradicate it. She would sacrifice herself to attain her goals.”
Amaryst is weakly chaotic good. She's never formulated a philosophy that guides her actions, so she has no explicit guiding tenets. She assumes freedom for all sentient creatures to be the norm, and expects freedom for herself. She'd rather hand a begger a few credits than kick him in the teeth. That said, a bargain made is a fact. She'll go to great lengths to keep her end.

9. How does your character feel about technology? About trans-humanism? About other races? Some people will always be conservatives, but some embrace technological advance wholeheartedly.
Amaryst thinks technology is a good thing. Sometimes it's just badly used.
People are people. You won't change behavior with technology. You'll just give good or bad behavior more scope unless you force them to conform to a set of rules somehow.

Amaryst hasn't really thought about it, but she knows she doesn't want anyone forcing their will on her. She expects freedom within the customary mores of society. Any attempt to technologically enfore behavior would look a lot like slavery to her, and thus be repugnant.

Connections:

Korvan Vosh -- Amaryst and Korvan met while working as part of a team providing security for a new family compound for the Galanises, of Galanis Maritime Bio-farming and Mining. Several hundred acres in the Thousand Lakes of Minnesota. Amaryst was working on physical security; Korvan was hack-proofing the electronic systems. She was also pulling guard and patrol duty around the construction site.

It gave her an opportunity evaluate ingress routes. These needed monitoring systems. She met Korvan when she brought a laundry list of new sensor locations, one day. Soon they were making a game of brainstorming security vulnerabilities and possible solutions over drinks.

Since then, they've kept in touch and meet occasionally for drinks and conversation.

Jin -- Jin was Amaryst's first offworld bodyguard client, and her first client as a new employee of the Deltex Premium Security Agency. Jin had come to Castrovel to consult with a major bio-tech firm. Shortly after he arrived, the firm informed him that a competitor was considering 'aggressive and unconventional' means of business competition and recommended that he take precautions by hiring Deltex. (The owner of Deltex was related to Jin's contact.) As part of Deltex's premium service, Amaryst's duties included being a valet and personal assistant in addition to physically protecting Jin.

Jin was satisfied enough with Amaryst's work that he took her offworld when he left. It was on the starliner that they developed a real friendship. Amaryst had wrangled a tour of the ship's engine spaces, and was describing it excitedly, when Jin mentioned that they must be using the new Gamma-J drives and dove into the underlying theory of the engine. They spent many hours talking about powerplants, engines and drives. Jin would talk about the theory and concepts, and Amaryst would struggle to keep up and understand.

After a time off-world, Jin no longer needed security, but the two have kept in touch. When Amaryst became stranded on earth, she thought Jin and his family's connections might be able to help her regain her ship. Although they've met several times over the months, each time she finds herself unwilling to actually ask him for help.

Zenvisk -- Amaryst met Zenvisk casually through Jin. She had almost screwed herself up to ask Jin for a loan when Zenvisk arrived. He and Jin immediately started a conversation about gaming, that left her out and she was a little put out about it. She starting chipping in funny little mental comments on game realism. Jin has talked to each about the other, so they have some idea of each other's strengths and weaknesses. If they had a problem that the other could solve, they'd be comfortable going to the friend of a friend. And the relationship could build from there.

And perhaps Zenvisk will take me up on the racing angle, I proposed.

Cross -- I'll propose this to Cross. Amaryst has seen him race. She hasn't actually met him, but she is totally impressed with his driving and his rep.

Stats Calcs:

Abilities : S 10+2+0+4 D 10 base + 0 race + 1 theme + 3 points ; Con 10+0+0+0 ; I 10+2+0+0 ; W 10 -2+0+1+0 ; Ch 10 +2+0+0

Saves: F 3 = 3 class + 0 ability ; R 2 = 0+2 ; W 2 = 3 + -1
Init: 2 = 2 dex

KAC 3+2 dex ; EAC 1+2 dex ; HP 14.5 = 10.5 class + 4 race ; Stamina 14 = 14 class + 0 Con ; Resolve 4 = 1 class + 3 Str

Ceremonial Plate Armor, Troop EAC 1 KAC 3 Max Dex 2 ACP -3 Speed -10 Upgrade SLot 3 Bulk 3

Attacks: Melee 5 = 2 BAB + 3 Str + 0 Misc Mod ; Ranged 4 = 2 BAB + 2 Dex + 0 Misc Mod ; Thrown 5 = 2 BAB + 3 Str + 0 Misc Mod

Feats: See above

Skills: _____Total = Rank+Ability+Class+Other
Acrobatics __ 3 = 1 +2 Dex + 3 Class - 3 ACP
Athletics ___ 4 = 1 +3 Str + 3 Class - 3 ACP
Bluff _______ 1 = 0 + 1 Cha
Computers ___ 1 = 0 + 1 Int
Culture _____ 2 = 1 + 1 Int
Diplomacy ___ 2 = 1 + 1 Cha +0
Disguise ___ 1 = 0 + 1 Cha
Engineering 5 = 1 + 1 Int + 3 Class
Intimidate __ 5 = 1 + 1 Cha + 3 Class
Life Science _ 1 = 0 + 1 Int +0
Medicine ____ 5 = 1 + 1 Int + 3 Class
Mysticism ___ -1 = 0 - 1 Wis
Perception __ 1 = 0 - 1 Wis +2 Race
Physical Science 1 = 0 + 1 Int
Piloting ____ 10 = 2 +2 Dex + 3 Class +2 Race + 1 Theme
Sense Motive -1 = 0 - 1 Wis
Sleight of Hand -1 = 0 +2 Dex - 3 ACP
Stealth ____ 0 = 1 +2 Dex - 3 ACP
Survival ___ -1 = 0 - 1 Wis + 3 Class

Profession (I,W,Ch)

Ship, stats:
Leinathan's first draft. Weapon was later changed to flack cannon in post 102.

Campaign Notes:

Rollo also carried a semi-auto pistol (22 rounds), an autotarget rifle (61 rounds) and 6 tier 2 frag grenades.

UFIA -- Earth intelligence agency making the mutant psychics.

Amaryst's ship, description