Modoru Redgrave

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Thank you everyone!


Is their a way to gain immunity to the staggered condition? Obviously the earlier, the better. I want to play the goblin bouncy ball with the Roll With It feat.


Many people by now has seen this image of the Jergal Clerical form along with the story of requiring the character to fill out the form before administering aid, mid combat. I was curious what other medical forms people would think would work converted into a fantasy setting. Also, does Pathfinder have a non-evil deity that fills the same role as Jergal?

Thank you!


@LazarX: The above link did not have a list, or a link to more information like many other abilities do. That was why I asked.

@Carrick: Is this the page I need for the above ability?


Universal Mythic Path Ability Legendary Item

In short, what abilities does it grant? You get to choose the abilities, but from what list? Do you need to have the item in hand or just on person? Can I hand the item to another and they gain the abilities?


I would houserule the player could replace INT with DEX for this, but stacking clearly has been debunked.


I agree that the build has many flaws as you described, What I am confused about is how the Synthesist Summoner gets 8, 9, or 10 weapon attacks in a round; or as you imply, up to 20 with one handed weapons. Is their a rule that says you get one attack per weapon wielded or something?


I know this is a pre-unchained summoner, but my DM said the pre-unchained is ok! I found this summoner build and I can't figure out how you get 8, 9, or 10 attacks. Is there a rule written somewhere that I am missing that says you get one attack with each weapon you wield in a full attack action? I know the build has Multiweapon Fighting but I don't see how that grants the attacks. And the Eidolon gets a max of 7 attacks at level 20. I don't think Zenith games is lying, the comments are not saying anything about having more then 9 attacks, I am just missing something major.

Edit: I am ignoring the quadruped bite attack and speaking only of the falchion attacks.


Deadmanwalking wrote:
Don't get me wrong, Bard's great for this, but Empiricist is also great for it and I'm curious about your casual dismissal of it.

I am not dismissing it at all. As I said in my previous post, that is the current build I am going with. That ability comboing is silly and I liked it. Silly does not mean bad.


@Cevah - Please, tell me more about this and where I can find it!

@onyxlion - That is an interesting twist on the idea. I like how it sounds. Hmmm.

@avr - Kitsune is a strong option. The bloodline build I did not think of. As for the subforum, noted.

@Just a Guess - It just seemed silly. I like things that stack, I did not mean anything negative about it. Currently it is the option I am going to stick with for the Mummy's Mask AP, but that can easily changed.

@Everyone - Thank you! I really want to be able to compile a bunch of options and make a guide once this is over. So many things I never would have thought of or found.


I have been shown otherwise, the Investigator with that archetype seems silly as a combo. Right now, bard does not seem the way to go. Please keep the ideas coming. I would love to get enough input to be able to be able to make a guy to non-combat focused PCs in Pathfinder.


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((I truly hope this is the right board for build help threads. Was not sure about here, Advice, or Suggestions.))

In short, I want to make Rico Suave, The Most Interesting Man in the World, with a hint of Austin Powers, all wrapped up in our king Fabio.

Requirements

  • A pretty, humanoid race. I don't care how many ranks you have in charisma, goblins and kolbolds are not pretty boys. Prefer nothing with features that are off-putting to beings not of that race. EG: The pointed ears of an elf, fine; the slightly green tinted skin of a half orc, acceptable; the feathers and beak on a tengu, not so much.(Edit: No racebuilder, forgot it even existed)
  • No 3rd party or 3.5 converted abilities. Anything printed by Paizo for Pathfinder from the splat books, core rulebook, to a trait found in an AP is fair game.
  • Abilities need to be focused on communicating with others; cha, int, wis, bluff, diplomacy, knowledge, languages, anything that makes him be able to smooth talk his way in and out of anything and everything is what I want.
  • Steals the show. Let the meat shields, backstabbers, spell chuckers, holy nutters, and skill monkeys deal with combat. When it comes to being the party face, that is his forte.

Let it be known, combat is beyond secondary for him. If he stands in the back and smiles like Chip Skylark holding a crossbow the whole fight, that is fine by me. That being said, if you can fit showy swordsmanship to woo the ladies into his arsenal of tricks, please do. I was thinking the most effective way was to go bard, but feel free to show me otherwise. This character will be in two campaigns; one is a level 20 dungeon crawl where the party "has all of the bases covered, make whatever you want". The other is being brought into the Mummy's Mask AP. That party will be loosing a tanky character in the form of a Huntmaster Cavilier.

With that, feel free to...

  • post any builds you have (no matter how complete)
  • link threads to similar topics
  • tell me a feat/skill/trait/random tidbit I should know
  • explain why I am a bad person for going into a dungeon crawl with the intend for trolling my friends
  • something gimicky that would be fun
  • a personality trait/flaw that could enhance the fun of this amazing man
  • not spoil the AP for I have not read anything and know nothing beyond the first tomb you complete.


Spoiler:
Arcane Training Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.

If I am reading this correctly, a half-elf Cavalier could choose Wizard and can use any wand/staff/scroll/etc on the Wizards spell list without a UMD check. I understand that means you would not gain any favored class bonuses. Is my thought process correct?


My bad, was not paying attention and noticed my archtype was 3rd party.


The War Scholar monk archtype sounds like it would work here, and it gets you abundant step at level 7 while staying single class instead of level 9 when going in HW. You also gets the inquisitors solo tactics and you can effectively make any terrain a favored terrain with TONS of variation with the rapid planning ability. The archtype gets rid of flurry of blows and all the unarmed strike bonuses for martial weapon prof. and the ability to use light armor and still use fast movement and monk AC bonuses. So you can still have the look of a samurai but get the abilities earlier and (at least to me) with more freedom.


dot


lucky7 used necropost.

IT'S SUPER EFFECTIVE!!!


If you want to focus on making Color Spray good later on, I would suggest taking a level dip into Oracle with the Heavens mystery and take the Awesome Display mystery. This makes color spray a viable spell up to double digits, assuming you keep up with your Cha score. Not to mention the mystery works well with many good sorcerer/wizard spells.


Can a magus use the free basic attack from spellstrike and make a trip attempt (or any other combat maneuver that can be made in place of a basic attack) and have the spell trigger on a successful trip?


Theses are amazing sir! You are a gentleman and a scholar!


Why does everyone want to nerf the summoner? The summoner and Eidolon have a GLOW RUNE on their forehead. Many intelligent creatures would be able to make a check that would say. "Oh, that big scary beast and that guy in the back have the same shape on their head, I bet if I kill the squishy caster the big scary beast will go away too!" At least, that is how I always let the party/NPCs handle summoners.

To be fair, I don't allow the rune to be concealed in a mundane way like the book allows. A hat or hood covering it would grant perception checks to notice the glowing rune on the casters head. Make-up does not conceal the rune.


Name: Ji'an Nethair
Race: Suli
Class: Rogue
Level: 4
Cause of Death:

Spoiler:
The Captain of Ghost Ship managed to grapple her with his trident and she barely escaped him with her life before running into his hoard of undead.

Name: Okrin Wywier
Race: Aasimar (Normal, did not take an alternate bloodtype)
Class: Stormborn Sorcerer
Level: 4
Cause of Death:

Spoiler:
After mourning the loss of Ji'an, the next morning the crew of the Free Joker spotted a vessel and decided to take out their anger on the pour vessel. As soon as they boarder they discover their mistakes as the caged manticore was released. The fight was fought hard, but the party who was now one striker short fell, resulting in the TPK.

Tonight we start again with new characters, right before the fight that fell Okrin.


My favorite character was my first character in table-top RPGs. His name was Vlad and was a generic human fighter. Everything he did was epic, whether it was epically awesome or epically horrific.

Epically Awesome: Jump off a cliff after someone who stole a relic from a church that was not even his god.
Epically Horrific: Realized while falling he had no way stop himself from dying on impact.
Epically Awesome: Jammed his spear into the side of the cliff face multiple times to slow his decent, taking non-lethal fall damage. Then continued to follow the thief.
Epically Horrific: Caught up to the still fleeing thief and cornered her. Took two crits, missing every swing at her, and loosing his eye to being stabbed in the face with a dagger.
Epically Awesome: Bought a large sapphire and got it enchanted to be his new eye and got it inserted into his lost eye socket.


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Am I the only one that finds it weird that the God of Storms does not have the STORMS subdomain in the weather domain?


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Dear lord, what is your DM sending you against that grants enough experience for two levels? Are you gods?


My only issue with all of the new base classes is that the Magus made the archtype Eldritch Knight next to useless.


Starcoffin wrote:
You can use metamagic with a spell completion item like a scroll or wand?
http://www.d20pfsrd.com/feats/metamagic-feats wrote:
A spellcaster can't use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.


Icaste Fyrbawl wrote:
However, you could invest in Still Spell and still your scroll...

You can use metamagic with a spell completion item like a scroll or wand?


Awesome, thank you!

Shameless bump.


I have seen many amazing threads over the years of goblin songs of eating babies, killing horses, and setting everything on fire. What I have not seen are many songs for a PC goblin.

Currently I am playing a Goblin Alchemist/Fire Bomber in the Shattered Star APG with the Exchange Agent trait, most of the others in the Pathfinder Society are not a fan of a hated goblin singing songs about eating their young, but I can't just ignore that part of their heritage.

TL;DR - Any good songs or short verses a PC goblin can call out in a NON-evil campaign? Bonus points for songs that include Pathfinder Society Lore


Ok, works for me, not really much of a loss. Thank you guys!


I know magical and non-magical resistances do NOT stack, but to non magical resistances stack? Making an Aasimar Stormborn Sorcerer and was curious if at level 3 he would get resist 10 electric or if he would still only have resist 5?


Aelryinth wrote:
You cannot reduce a spell below it's original spell level.

Where is this ruling? I have a player using this on me and I don't just want to shut them down because he found a loophole.


Rynjin wrote:
Quote:
Magical Lineage was never intended as a way for you to actually lower a spell's level. It was put in to allow you to reduce the increase from a metamagic feat.

Hence, not in the spirit of the game, but RAW, does this work?


Magical Lineage:
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level. (PRD)

Merciful Spell:
You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell's actual level. (PRD)

I know it is not really in the spirit of the game, but does that mean I can take Magical Lineage, select Magic Missile and take Merciful Spell; then at level 9 for a level 0 spell get 5d4+9 (nonlethal) at a range of 190ft?


With that being said, maybe talk to your DM about starting him as if he was 4th level for casting (so he could cast level 2 spells, but with the limitation that you roll a die to figure out what spell he casts. Or you could convert the 3.5 wild mage and add/subtract the stuff that does not suit the character. Since the only way to go about this is some sort of homebrew it seems, might as well go all out?


yeti1069 wrote:

"Magic, do as you will. MAGIC, do as you WILL!"

He seems like a sorcerer, perhaps, or a wizard, but the difficulty is that he doesn't really KNOW a lot of what he's casting, or what effect it will have. He'd be similar to the 3.5 Wild Mage I guess, but without the strong basis in known magical abilities. How would you create him as, say, a level 6 character (though I think he's a lower level, despite being able to animate a plant and polymorph another creature)?

I would suggest making the character like a normal character. Schmendrick seemed to get it close everytime (at least from what I remember, it has been years since I have seen the movie.) The character comes out in RP. You can say you are casting open/close, but IC, have him act as he does and be surprised when it works. Every now and then use the wrong spell for RP reasons. Personally, limit them to level 0s but waste a higher level slot when the RP feels right.


Barry Armstrong wrote:
Serisan wrote:
Your current effective Oracle level for curses is 3. If you either take 2 more levels of Oracle or 4 levels of anything else, you will qualify for Deepsight from the APG, extending your Darkvision to 120 ft.

I don't think this actually works, as an Oracle has Clouded Vision and not actual Darkvision. The ability says you can see "as though you had Darkvision". It doesn't say "Gives you Darkvision to 60ft".

Although you could certainly ask your DM his/her interpretation on this.

I would rule you are welcome to take the feat, but it has no affect because clouded vision does not allow your vision to extend beyond 60ft. Even if you miracled away the curse, you would no longer have the darkvision and would loose the pre-req for the feat and it would get tossed... And yes, I would rule that a miracle removes the whole curse, bonuses and all, not just the negatives of the curse. Actual divine intervention may vary.

EDIT: My preferred curse is haunted, the bonus spells are handy and a handy haversack / efficiency quiver can easy things for you. And your oh-sh!t-I-need-you-often item, throw it in a glove of storing.


Thank you!


I don't know if it was a feat, part of a style, or something else entirely. All I remembered was that is allowed the monk to use his stunning fist ability equal to his monk level + half is non monk level as opposed to 1/4th his non monk level.

And assistance?


Maybe it is this feat? Not sure if this write up is homebrew or not. I only googled [[feat "School Focus" -metamagic]] sans the brackets.

Edit: Also, it seems like you have been hunting on a ton of forums over the past few days for this feat, somehow with no luck.


Darigaaz the Igniter wrote:
It's impossible to fold a piece of paper 10 times

Really?


Just last night two members of our party got baleful polymorphed into chickens while the rest of the party was out doing stuff. We were put in cages and sold to a chef (Who was not an embodiment of the Swedish Chef at all). We proceeded to escape, running out of the restaurant. Low and behold, our other party member was in the restaurant and and he had happened to order the chicken that was running past his feet. So after being nearly killed by our own teammate, we managed to escape and find our way back to our boss to transform us back.

Watching a chicken use color spray and sotto voce is hilarious by the way.


Tim4488 wrote:
I worry that Circular Thrust is a bit weaker than Armor Training. Enemies wielding shields are a lot more circumstantial than a bonus to the armor you yourself are wearing, especially in a campaign that uses more monsters than humanoid NPCs. Other than that, it looks good to me.

I can take that hit to duel-wield falchions.


The reason I ask is becuase I am playing an oracle in a campaign where oracles are hunted down by all religions for unknown (to us) reasons. Oracles know that, and choose spells that can make them appear to be a sorcerer and hide the best they can.

It is weird how so many sorcerers in this world seem to have had tragic accidents...


Is their a skill check (or anything for that matter) that allows an onlooker to tell if you are casting with divine or arcane magic?


Archpaladin Zousha wrote:
The character is intended to be human, so Arcane Archer wouldn't be an option. I don't know if the Adopted racial trait allows you to take it, but even if I did, the core concept is the character was adopted by a dwarven family, not an elven one.

That pesky Elf-Only clause was removed years ago I believe.


go Magus 6 (for broad study), Cleric 3 (for level 2 spells), and then MT PrC. Double spell spell combat with a spell strike makes for some true fun if ya ask me.


Personal opinion; Fighter. With feats, archtypes, feats, weapon group bonuses, feats, armor training, and feats; the fighter can overpower a monk. WHile the monk is flashier with some interesting archtypes that allow you to make someone friendly for 20+ days just by touching them. In terms of damage output and defensive abilities, the fighter wins in my book.


I talked with the GM about that and he is in favor of that idea as well. Thank you!

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