Fallout 4


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He's hackin' and wackin' and smackin'
He's hackin' and wackin' and smackin'
He's hackin' and wackin' and smackin'
He just hacks, wacks, choppin' that meat


Does anyone know how to break down junk items into their individual components? Like a fan or telephone into the items that are useable?


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Originally Posted by Sayt View Post
There's a trick for adhesive. 3xTatos, 3xCorn, 3xMutfruits, and 1xPurified water turns into one vegetable starch at a cooking area. One vegestarch breaks down into five adhesive. Someone point this out was a godsend.

I just figured that this might be useful to someone. I will be using it.

Liberty's Edge

When I was at a armor or weapon work bench when you put stuff in there is an option to scrap for parts.


CapeCodRPGer wrote:
When I was at a armor or weapon work bench when you put stuff in there is an option to scrap for parts.

Cool. I will have to check it out tonight.


If you have the junk in your inventory or in the inventory of the work areas (which is shared between all work areas in a city) then you will automatically break them down when they are needed. I think there might be a manual way to scrap them, but it is unnecessary. Also, be aware that an item that breaks down into multiple things will give you all the parts when broken down automatically, so don't worry. The unused parts for the item your crafting go back into the inventory of the work areas.

Liberty's Edge

The scrapper perk is great too.


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CapeCodRPGer wrote:
The scrapper perk is great too.

I picked up the first one and will be picking up the second one ASAP.


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Sharoth wrote:

Originally Posted by Sayt View Post

There's a trick for adhesive. 3xTatos, 3xCorn, 3xMutfruits, and 1xPurified water turns into one vegetable starch at a cooking area. One vegestarch breaks down into five adhesive. Someone point this out was a godsend.

I just figured that this might be useful to someone. I will be using it.

considering the amount of wonderglue and duct tape I have found, I'm not sure why this is necessary. I barely use adhesive

RPG Superstar 2015 Top 8

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Sharoth wrote:
CapeCodRPGer wrote:
When I was at a armor or weapon work bench when you put stuff in there is an option to scrap for parts.
Cool. I will have to check it out tonight.
Claxon wrote:
If you have the junk in your inventory or in the inventory of the work areas (which is shared between all work areas in a city) then you will automatically break them down when they are needed. I think there might be a manual way to scrap them, but it is unnecessary. Also, be aware that an item that breaks down into multiple things will give you all the parts when broken down automatically, so don't worry. The unused parts for the item your crafting go back into the inventory of the work areas.

Yes, the workshop "auto-scraps" your junk if you store it in the workshop -- plus, when you build stuff from junk, it will show you on the screen what item it is breaking down (e.g., if you are building something that needs adhesive, it will show you that it is using the Wonderglue you stored in the workshop bench).

The manual way to scrap things is if you are IN a settlement area and enter workshop mode, any scrappable item will highlight and give you the option to scrap. THIS IS IN FACT NECESSARY -- well, not necessary I guess if you don't care about the crafting system, BUT is the only way you can scrap items you can't pick up or make use of, like tires, cars, broken furniture, ruined houses, and dead trees. This is the main way you get enough wood and steel for new structures (a dead tree is like 20 wood, a ruined house has a bunch of wood and steel). You will need to do this if you really want to clear space and have a lot of materials for building structures and furniture especially.

All objects that can be scrapped will either highlight as a bright yellow color, or whatever your HUD color is (so I set my HUD to blue so everything highlights in blue, so when I say "blue" here, think of whatever your HUD color is; I think the default is green). If it's BLUE, it is a usable object -- for example if it's a chair, you can keep and use it as a chair. You can scrap these, but you can also select them and place them elsewhere; for example, if a chair that is toppled over on the floor highlights blue, you can select it, and it will upright itself and you can replace it in a more aesthetically pleasing manner. The IMPORTANT THING to note about this is it costs more materials to MAKE an item than you will get breaking it down, so if you want a chair, don't scrap an existing one and then rebuild it, because you'll waste materials. (But if you don't want the chair and would rather scrap it, then do so!).

A yellow object is an item that is broken and/or cannot be moved or made use of. Things like broken furniture, dead trees, and tires highlight in yellow; those can be safely scrapped. However, SOME CONTAINERS highlight as yellow, like suitcases and some safes: they are not "broken," they just can't be moved.

BE SURE BEFORE MOVING OR SCRAPPING ANY CONTAINER (no matter whether it highlights yellow or blue) that you have removed the contents, or else they disappear. I think I've lost some loot because I accidentally scrapped a suitcase or file cabinet before realizing I hadn't looted it first. Workshop mode does NOT tell you if objects are in a container, so leave workshop mode to loot, then go back into workshop mode to scrap.

And on that note, the one thing this game SERIOUSLY lacks in is proper settlement building tutorial. A lot of stuff you have to figure out through experimentation, and the UI is not intuitive. I just tried my hand at building a house and it was weirdly frustrating -- the metal walls include a "corner piece" that doesn't bend in the right direction, and while there is a grid snap system, the snaps can be very fiddly. Trying to figure out how to wire powered items to a generator is also not clear, especially when trying to figure out how to get lights to turn on (hint, you need a wall switch: build the generator, then build a switch, then build the light attached to a nearby wall or ceiling, then go back to the generator, press SPACE (on PC) to bring up a wire, and then drag the wire to the switch and click to attach it. The bulb SHOULD turn on (although sometimes it takes a few seconds for it register).

RPG Superstar 2015 Top 8

Caineach wrote:
Sharoth wrote:

Originally Posted by Sayt View Post

There's a trick for adhesive. 3xTatos, 3xCorn, 3xMutfruits, and 1xPurified water turns into one vegetable starch at a cooking area. One vegestarch breaks down into five adhesive. Someone point this out was a godsend.

I just figured that this might be useful to someone. I will be using it.

considering the amount of wonderglue and duct tape I have found, I'm not sure why this is necessary. I barely use adhesive

Adhesive is necessary for nearly all weapon, armor, and power armor mods. I've been experimenting with the modification system a lot, so I've been burning through my adhesive. The above info Sharoth gave is really useful for people like me. Thanks, Sharoth.


DeathQuaker wrote:
Caineach wrote:
Sharoth wrote:

Originally Posted by Sayt View Post

There's a trick for adhesive. 3xTatos, 3xCorn, 3xMutfruits, and 1xPurified water turns into one vegetable starch at a cooking area. One vegestarch breaks down into five adhesive. Someone point this out was a godsend.

I just figured that this might be useful to someone. I will be using it.

considering the amount of wonderglue and duct tape I have found, I'm not sure why this is necessary. I barely use adhesive
Adhesive is necessary for nearly all weapon, armor, and power armor mods. I've been experimenting with the modification system a lot, so I've been burning through my adhesive. The above info Sharoth gave is really useful for people like me. Thanks, Sharoth.

Anytime. I felt that I would make use of it, so I posted it for others to use too. I will get my slaves, errr....., settlers to help me grow those crops.

Edit - Besides, I still owe you for a bad joke I made towards you about two years ago. ~grins~


Someone else mentioned using Water Recyclers for fun and profit. He set up a few and then sold his bottled water to vendors. I think I will give that a try tonight.

Sovereign Court

Well great. And I've been selling all my junk


So it's Fallout with Skyrim's immersion, also I started a new Fallout 3 Rampage, I plan on crafting s@#$ and being evil. :-)

RPG Superstar 2015 Top 8

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Oh, one more thing if you're really getting into crafting and decorating: if you want to put objects on a shelf or something (like putting your collection of children's blocks on a shelf so you can spell "fart" or whatever) --- drop them on the ground, enter workshop mode, then select the item so you can move it. It will keep the item upright (rotated in the direction you want) and set the object on the shelf neatly. This is a lot easier than trying to use the "pick up" function and trying to wriggle it in the proper position as you had to do in prior Bethesda games, and then throwing it at the ground in frustration.

I don't remember the joke, Sharoth! Probably better that way. :)


DeathQuaker wrote:
Caineach wrote:
Sharoth wrote:

Originally Posted by Sayt View Post

There's a trick for adhesive. 3xTatos, 3xCorn, 3xMutfruits, and 1xPurified water turns into one vegetable starch at a cooking area. One vegestarch breaks down into five adhesive. Someone point this out was a godsend.

I just figured that this might be useful to someone. I will be using it.

considering the amount of wonderglue and duct tape I have found, I'm not sure why this is necessary. I barely use adhesive
Adhesive is necessary for nearly all weapon, armor, and power armor mods. I've been experimenting with the modification system a lot, so I've been burning through my adhesive. The above info Sharoth gave is really useful for people like me. Thanks, Sharoth.

Ah, I haven't played with that system yet. Loot drops have been more than adequate for me.


DeathQuaker wrote:

Oh, one more thing if you're really getting into crafting and decorating: if you want to put objects on a shelf or something (like putting your collection of children's blocks on a shelf so you can spell "fart" or whatever) --- drop them on the ground, enter workshop mode, then select the item so you can move it. It will keep the item upright (rotated in the direction you want) and set the object on the shelf neatly. This is a lot easier than trying to use the "pick up" function and trying to wriggle it in the proper position as you had to do in prior Bethesda games, and then throwing it at the ground in frustration.

I don't remember the joke, Sharoth! Probably better that way. :)

GOOD!!!

It was one of those cases where I was trying to be funny and it came off as if I was being a "jerk."


That was helpful! Thanks DQ. I tried to build a house on the foundation of one I scrapped and I got so frustrated that I quit, so some of this should help. I also put two outside lights next to my defensive emplacement and couldn't figure out how to connect them to the generator.

I decided my next character will be an evil high charisma and high intelligence character.


Yea. Building settlements is a pain. I have found that if you rotate your body, it helps out a little on the placement.


Left click allows you to rotate objects. This helps a lot with getting buildings to snap to existing segments.

Sovereign Court

Well segments snap to other segments. But the first segmentt doesn't snap. And that annoys me as hell.


Hello Fallout 4! Goodbye free-time...


Otherwhere wrote:
Hello Fallout 4! Goodbye free-time...

~laughter~

Sovereign Court

AAAAAAAnd something happened. Fallout moved to my secondary screen and I can't get it back to my primary, no matter what I do


My computer sometimes resets which screen is primary. Try changing it.

Sovereign Court

I fixed it.

You go to the Documents/My Games/Fallout 4/ folder and either delete a file called FalloutCustom or edit two entries labeled

iLocationX
iLocationY

to 0

That should put it on the primary screen.


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You know a creature is very powerful when you find a cheap trick way to kill it and feel okay with that.

Thank atom for small doorways.

RPG Superstar 2015 Top 8

Yay! I just found Wonder Woman! Happy day!

(Lynda Carter voices a character--including singing!)

In sadder news, I think there's a memory leak or something. Game gets really laggy for me if I play awhile.


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~pushes my cat away from the screen after I almost lost a fight~ MOVE SO I CAN SEE THE SCREEN!!!!


DeathQuaker wrote:


In sadder news, I think there's a memory leak or something. Game gets really laggy for me if I play awhile.

Same. All Bethesda games are like this though.

In other news, everything is still kicking my ass at level 11 here. Super Mutants are 100% a no-go, and Feral Ghoul Stalkers require a lot of me running around in circles. Maybe I need better gear? I have a super special Wastelander Chestpiece and some Metal armors, but my weapons are kinda meh (Heavy 10mm Pistol, Double Barrel Shotgun...though I just upgraded this to do almost double damage so maybe it'll stop sucking now, a Three-Crank Laser Musket, and a bunch of misc stuff I never use).

Everybody just seems to drop Pipe Pistols and melee weapons (and melee weapons are a big pile of ass in this game apparently). Even Super Mutants, which makes me feel kinda cheated considering they each have like 100 grenades and it takes a bunch of shots to murder one.

I'm considering calling it quits and just restarting the whole game over and picking my perks to be more combat oriented from the word go. I ended up having to spend at least 1 to raise my Perception, and the crafting Perks at rank 1 haven't done much of anything for me.

I just feel like I'm meandering around because I don't really feel like doing the main quest but everything else is way too hard. Never had this issue before with Bethesda games, especially the Fallout ones. Everything that sounds like it might actually be interesting is full of enemies that take way too much ammo to kill and either swarm me or explode on me.


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Sharoth wrote:
~pushes my cat away from the screen after I almost lost a fight~ MOVE SO I CAN SEE THE SCREEN!!!!

Your cat wanted to see you die. Do you want to deprive your cat from that sight?!

Sovereign Court

Rynjin wrote:
DeathQuaker wrote:


In sadder news, I think there's a memory leak or something. Game gets really laggy for me if I play awhile.

Same. All Bethesda games are like this though.

In other news, everything is still kicking my ass at level 11 here. Super Mutants are 100% a no-go, and Feral Ghoul Stalkers require a lot of me running around in circles. Maybe I need better gear? I have a super special Wastelander Chestpiece and some Metal armors, but my weapons are kinda meh (Heavy 10mm Pistol, Double Barrel Shotgun...though I just upgraded this to do almost double damage so maybe it'll stop sucking now, a Three-Crank Laser Musket, and a bunch of misc stuff I never use).

Everybody just seems to drop Pipe Pistols and melee weapons (and melee weapons are a big pile of ass in this game apparently). Even Super Mutants, which makes me feel kinda cheated considering they each have like 100 grenades and it takes a bunch of shots to murder one.

I'm considering calling it quits and just restarting the whole game over and picking my perks to be more combat oriented from the word go. I ended up having to spend at least 1 to raise my Perception, and the crafting Perks at rank 1 haven't done much of anything for me.

I just feel like I'm meandering around because I don't really feel like doing the main quest but everything else is way too hard. Never had this issue before with Bethesda games, especially the Fallout ones. Everything that sounds like it might actually be interesting is full of enemies that take way too much ammo to kill and either swarm me or explode on me.

I don't know. I don't have this problem. A ghoul wil die from a direct shot to the head most of the time. Two at most. With a double barelled shotgun.

Invest perks into weapon upgrades and make them heavier so they shoot with more power.

I ran from supermutants untill I got a .50 cal rifle. Headshot with that baby blows them away completely. Also one shots regular humans or ghouls.

There is too little .50 cal ammo in the game.

Also, fusion cells for armor are ridiculously easy to find. I'm level 15 and have like 6 or 7. Admittedly I haven't used my armor at all.


I shoot 'em in the head, and they don't die. At least I'm pretty sure I hit them in the head. I don't use VATS.

I have like 8 Fusion Cores (I opened a random box somewhere and found SIX OF THEM), but I don't want to use the Power Armor for everything. Or anything, really. I feel like I shouldn't have to pump every single perk into upgrading a weapon type just to kill something. I have +20% damage on two-handed weapons, that should be enough for ghouls. It takes like 5 shots from a Laser Musket to kill a Raider Psycho too.

But more than damage is fragility. I have 75 armor between my actual armor and Toughness rank 2 and everything still eats through my HP like it's nothing. It takes like 4-5 whacks from a Ghoul to put me in critical condition, and grenades are basically an OHKO.

Are you playing on a lower difficulty or something?


Okay, I bought a Combat Shotgun and it seems to do a bit better. It doesn't deal all that much more damage than the Double Barrel I was using, but it doesn't take me two shots to kill freaking UNARMORED targets any more.


Rynjin wrote:
Okay, I bought a Combat Shotgun and it seems to do a bit better. It doesn't deal all that much more damage than the Double Barrel I was using, but it doesn't take me two shots to kill freaking UNARMORED targets any more.

Combat Shotguns are nice. I got one last night. I can't wait to fully mod that thing out.

Sovereign Court

How is the scenario like ?
I can't start playing yet, I have not upgraded the computer yet.


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Stereofm wrote:

How is the scenario like ?

I can't start playing yet, I have not upgraded the computer yet.

IMHO Fallout 4 is MUCH better than Fallout 3. Having said that, IMHO Fallout New Vegas is better than Fallout 4. As usual Bethesda can't seem to learn from other companies.

Sovereign Court

Better than fallout 3 is already a good sign.
Thank you for the reply.


Stereofm wrote:

Better than fallout 3 is already a good sign.

Thank you for the reply.

It is very stable. The game is overall fun, the modding capability is amazing. Having said that, it feels like the bastard child of Fallout 3 and Skyrim.


Oh. I would give this rating for the three Fallout Games

Fallout 3 B+ to A-.
Fallout 4 a solid A.
Fallout New Vegas A+ until the buggyness sets in.


If you have only played Fallout 3, then you will be blown away. If you have played Fallout NV too, then you will be asking yourself where are some of the stuff that was in NV?


Stereofm wrote:

How is the scenario like ?

I can't start playing yet, I have not upgraded the computer yet.

Go ahead and load Fallout 4 and give it a try. I have heard that it will play on some lower end systems. If it doesn't work, then you have not lost much. Just remember this is a Bethesda game. Save and Save often.


I also found out part of my problem with survival was a certain quest where you apparently catch a disease IT NEVER TELLS YOU YOU CATCH that applies a PERMANENT F&@$ING DEBUFF to your health.

Which marks my first major irritant with this game.


Bobblehead location guide.


Rynjin wrote:

I also found out part of my problem with survival was a certain quest where you apparently catch a disease IT NEVER TELLS YOU YOU CATCH that applies a PERMANENT F%%~ING DEBUFF to your health.

Which marks my first major irritant with this game.

WTF?!? GRRRRR.... Not good, Bethesda!


I really like Piper. They did a good job with her. Dogmeat is pretty cool too. ~pets Dogmeat~ You are SUCH a good boy! Yes you are!


Since the previously mentioned quest taught me being a good guy was for chumps in Fallout 4 (even more so than the previous games), I'm running around with Cait.

Liberty's Edge

Rynjin wrote:

I also found out part of my problem with survival was a certain quest where you apparently catch a disease IT NEVER TELLS YOU YOU CATCH that applies a PERMANENT F*@#ING DEBUFF to your health.

Which marks my first major irritant with this game.

Even after you are cured the de buff is still there?


You don't GET cured.

Spoiler:

Technically you have the option, but it never informs you you have the disease unless you happen to check your Status bar and hit RB.

The entire point of getting the cure was to give it to this little kid who had the disease, and there's only one dose. So I was like "Okay, if I'm a big a#+*@*& these guys are probably going to attack me and I don't feel like killing them all, plus the cure is worthless to me anyway, so let the kid have it, it's what I came for and gets me a reward".

I find out about 6 hours later I'm now stuck forever with -10 HP (and I think it may be bugged to lower your damage resistance as well. I used console commands to get the cure because F**~ THAT and found myself taking much less damage from gunfire and whatnot. Took on like 15 Raiders while using my brass knuckles and didn't even have to heal).

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