| Odraude |
Odraude wrote:I wonder if there will be two rounds of play testing given the large timeframe we have before it's supposed release.That would certainly be a best case scenario. I hope so.
Yeah I kinda do. I meet play tests with a mixture of delight and apprehension. On the one hand, I love play testing and getting a preview of future products to come. On the other hand, you see the worst people in the fanbase during them and that has severely turned me off on public play testing. Hopefully it will be more of the former than the latter this time.
Gorbacz
|
Aaron Scott 139 wrote:See Bugly the problem is you are taking "The sky is falling!" knee jerk reaction approach to a product announcement that 1) we barely know anything about and 2) will be available for play testing. Why get all freaked out about it now?I can't speak for anyone else, but I would think that the "teasers" released by Paizo should be the most interesting parts of the proposed system. So if I'm finding those distinctly underwhelming, it makes me feel kind of pessimistic for the end result.
For instance, in another thread James Jacobs was saying "the reason we can't have adventure paths that end with the PCs fighting demigods or demon lords (like in Age of Worms and Savage Tide) is because we don't have the necessary rules". So when I hear that an example of a mythic effect is changing Cure Light Wounds's healing from 1d8 to 3d6, my first reaction is to say "...and that kind of thing is supposed to make the difference between killing a demon lord and getting ground into a fine paste?"
I smell straw.
| Odraude |
Aaron Scott 139 wrote:See Bugly the problem is you are taking "The sky is falling!" knee jerk reaction approach to a product announcement that 1) we barely know anything about and 2) will be available for play testing. Why get all freaked out about it now?I can't speak for anyone else, but I would think that the "teasers" released by Paizo should be the most interesting parts of the proposed system. So if I'm finding those distinctly underwhelming, it makes me feel kind of pessimistic for the end result.
For instance, in another thread James Jacobs was saying "the reason we can't have adventure paths that end with the PCs fighting demigods or demon lords (like in Age of Worms and Savage Tide) is because we don't have the necessary rules". So when I hear that an example of a mythic effect is changing Cure Light Wounds's healing from 1d8 to 3d6, my first reaction is to say "...and that kind of thing is supposed to make the difference between killing a demon lord and getting ground into a fine paste?"
Most companies don't usually pull out the best things for previews and tidbits so early. Usually a lot of that meat is given out later. So I can imagine and at least hope that the best is yet to come. Of course, we'll definitely get to learn more in the coming months.
| Benly |
I suspect the CLW thing is intended to be an example of how mythic power can make you powered-up even at low levels, because at level 1-3 that super-CLW actually would be pretty awesome.
What I'm wondering is whether Champions will get the ability to move and full attack, at long last. And if so, whether it'll be more than once per day.
| The Block Knight |
Aaron Scott 139 wrote:See Bugly the problem is you are taking "The sky is falling!" knee jerk reaction approach to a product announcement that 1) we barely know anything about and 2) will be available for play testing. Why get all freaked out about it now?I can't speak for anyone else, but I would think that the "teasers" released by Paizo should be the most interesting parts of the proposed system. So if I'm finding those distinctly underwhelming, it makes me feel kind of pessimistic for the end result.
For instance, in another thread James Jacobs was saying "the reason we can't have adventure paths that end with the PCs fighting demigods or demon lords (like in Age of Worms and Savage Tide) is because we don't have the necessary rules". So when I hear that an example of a mythic effect is changing Cure Light Wounds's healing from 1d8 to 3d6, my first reaction is to say "...and that kind of thing is supposed to make the difference between killing a demon lord and getting ground into a fine paste?"
Keep in mind that the powers you get are probably better the higher level that you are, just like regular classes. There's a big difference between a Ranger getting Endurance at 3rd and Quarry at 11th. It's probablly the same with Paths.
Many of the powers we're seeing are examples of a 6th-level game where the characters wouldn't be able to have more than 3 Mythic Path levels. The Cure Light Wound's power is probably something that you get at Path Level 1.
Fighting a Demon Lord would require you to be in the high teens to Level 20, which means the characters would qualify for Path levels 8 to 10. That's probably where the "Big Differences" come in to allow a group to stand their ground against Dispater or Pazuzu.
| Fnipernackle |
i believe, as ciretose put it earlier, the words of power had great potential. why do i think it doesnt have as much now? not enough support after the fact. we keep getting new spells, but no one, paizo and 3pp alike, arent putting out anything for it. but i dont use the system so im not too worried about it. i may one day, and if i need to, ill write up some of my own WOP and post em here for others to use.
as for high level and epic play. any game i ran would never go above 12-15. just too hard for me to keep the game together. i let other people run that. epic was just too much and i dont like doing my taxes to cast a spell.
BUT, from what ive read so far, i am absolutely in love with this idea, the type of system its rumored to be, and the approach they are taking to get it out. a year long playtest? THATS EXACTLY WHAT THE LAST ONE NEEDED! paizo is ingenius for this approach cause they wanna get this right. and damnit paizo, thats why i buy just about everything you put out (APs my buddy has subscribed to).
I love the fact i can use this at lower levels and it gives different options that expand on abilities, not granting crazy more feats or anything like that. like i said im not big on 16+ lvls or epic level for running games, but i am EXCITED for this product and eagerly await the playtest.
as for anyone thats concerned, just post them in a calm manner. nobody knows anything concrete as of yet, and all that stuff is subjected to playtesting. if you cant go about this calmly, then just dont post. i can put money on it that your concerns will be addressed in this thread and in the playtesting.
| hogarth |
Fighting a Demon Lord would require you to be in the high teens to Level 20, which means the characters would qualify for Path levels 8 to 10. That's probably where the "Big Differences" come in to allow a group to stand their ground against Dispater or Pazuzu.
Could be. Has anyone heard anything about what those level 8-10, demon-lord-smackdown powers might look like? Someone mentioned something about acting twice in one round (every round?); that sounds handy.
| Aranna |
Aranna wrote:Ok thanks for clarifying The Block Knight. I am just worried.
My latest posts were in response to doomsayers. I am just telling them they could do like me and wait a few months see if it will be good or bad and then decide. Sure it might not be a big deal after most of it is in play. But wouldn't you rather the nay sayers just wait and not jump ship immediately? If turns out to be something good then we can all spend the money we saved up and Paizo is no worse. If it turns out hideous then the nay sayers can THEN tell us all how they were right all along. At least my way gives Paizo a chance to play this out before people panic. Also it will tell Paizo in NO uncertain terms if their revenue drys up by a certain percentage that they have at least THAT many people on the fence over the drastic new thing. That might inspire caution where other companies have just gone crazy.
It's fair to be worried.
One note though regarding how most publishing companies judge their revenue data. First, they won't even be able to analyze that data till several months after the Mythic rules release, at the very least, more likely the turnaround on the data will be closer to a year. Second, if their revenue drys up by a certain percentage PRIOR to the release of Mythic rules this will tell them in NO uncertain terms that a select demographic of their market did not like Shattered Star/Reign of Winter/the NPC hardcover/etc. What will be uncertain is whether this minor boycott was related to upcoming products like Mythic. Remember, marketing analytics do not come with notes regarding buyer's intentions.
So if a large subset of Paizo consumers are cautious before Mythic comes out and because of that they buy less, then the lukewarm sales are only going to reflect on current products. Sales are an indicator of something a company "did do" not something a company is "going to do". Marketers have other tools to measure outcry of upcoming releases but sales figures aren't usually one of them.
Well... I can't argue against that. And I usually DO like the APs. Congratulations you win. I withdraw my spending halt. But I can tell you this mythic thing makes me really really nervous about future product lines. I mean if they put out those rules and then never support them then sure it wouldn't affect anything, but Paizo has supported it's line (mostly) so far. So if they give us something bad and then support it? Two months of apprehension await me... ~sigh~. I hope I am worrying about nothing.
| The Block Knight |
The Block Knight wrote:Fighting a Demon Lord would require you to be in the high teens to Level 20, which means the characters would qualify for Path levels 8 to 10. That's probably where the "Big Differences" come in to allow a group to stand their ground against Dispater or Pazuzu.Could be. Has anyone heard anything about what those level 8-10, demon-lord-smackdown powers might look like? Someone mentioned something about acting twice in one round (every round?); that sounds handy.
Actually, from the examples given, I think the "twice in one round" bit is also pretty early into the Paths. Pure speculation though.
| AnnoyingOrange |
I wonder how this works with backwards compatibility for existing near demi-god like monsters such as nascent demonlords and solars, wouldn't it be a bit weird not to have myhtic abilities for near divine creatures ?
Overall it sounds interesting though, and I have never been a fan of epic levels. I feel an urge to convert Rod of Seven Parts to pathfinder with mythic rules now, it seems a fitting adventure for these rules.
| The Block Knight |
Well... I can't argue against that. And I usually DO like the APs. Congratulations you win. I withdraw my spending halt. But I can tell you this mythic thing makes me really really nervous about future product lines. I mean if they put out those rules and then never support them then sure it wouldn't affect anything, but Paizo has supported it's line (mostly) so far. So if they give us something bad and then support it? Two months of apprehension await me... ~sigh~. I hope I am worrying about nothing.
Well the best way to make sure it ends up being a great product that should be supported is to participate in the playtest, and most importantly, provide feedback.
This is something I strongly encourage everyone to do. Provide feedback during the playtest. I mentioned "other" marketing "tools" earlier. That's what the playtest is. Not only does it allow Paizo to perfect its product but the feedback will really help give them a handle on how best to support (or not support) these rules over time. We are the test market so let's show them what we want when they ask.
| Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Has anyone heard anything about what those level 8-10, demon-lord-smackdown powers might look like? Someone mentioned something about acting twice in one round (every round?); that sounds handy.
Well, up-thread, someone mentioned mythic level 9 granting you immortality, meaning you automatically come back to life within 24 hours of your death. So, if that's the sort of defensive ability you get at that level...
| Foghammer |
Well, up-thread, someone mentioned mythic level 9 granting you immortality, meaning you automatically come back to life within 24 hours of your death. So, if that's the sort of defensive ability you get at that level...
I forgot about that. That's another thing I didn't like hearing.
It's funny to read these forums and see how many of us make death easy and resurrection difficult or not even an option, but immortality is okay.
memorax
|
This just in: Doomsayers finally arrive in the Mythic Adventures thread! See page 6 for more details.
(I was wondering when all the doom-gloom "I don't care that I haven't seen the rules yet, you're ruining the maths!!" posts would start. Almost made it to 300 without it, color me surprised.)
Did you expect anything less. I'm not all surprised. Same thing happened when they annouced the ARG. One could kind of understand if Mythic adventures was released as a product. When ARG was announced some posters were all doom and gloom about humans being picked as a race since apprently the ARG woulds make them a less valid choice.
| Orthos |
The Block Knight wrote:Did you expect anything less. I'm not all surprised. Same thing happened when they annouced the ARG. One could kind of understand if Mythic adventures was released as a product. When ARG was announced some posters were all doom and gloom about humans being picked as a race since apprently the ARG woulds make them a less valid choice.This just in: Doomsayers finally arrive in the Mythic Adventures thread! See page 6 for more details.
(I was wondering when all the doom-gloom "I don't care that I haven't seen the rules yet, you're ruining the maths!!" posts would start. Almost made it to 300 without it, color me surprised.)
List me as one of those who was wishing they would, I'm always up for less humans in my games >_>
DM_aka_Dudemeister
|
I'm on record as being a hater of high level play. It takes too long to get through combat. Martial characters and skill monkeys regularly get outshined by spellcasters. These mythic rules might be useful for an e6 style of game. I for one am happy to take the wait-and-see approach.
Yay! Free playtest!
Note: None of the optional rules have been made mandatory in the APs. Nobody has HAD to use vigour and wounds, nobody has needed to use guns, or words of power. All these subsystems have been optional. The quality of the APs, the player companions, the modules and other Paizo products won't drop because of this. If I'm wrong, I'll eat my hat.
| The Block Knight |
Epic Meepo wrote:Well, up-thread, someone mentioned mythic level 9 granting you immortality, meaning you automatically come back to life within 24 hours of your death. So, if that's the sort of defensive ability you get at that level...I forgot about that. That's another thing I didn't like hearing.
It's funny to read these forums and see how many of us make death easy and resurrection difficult or not even an option, but immortality is okay.
I'll have to see how it interacts and plays out with all the other rules but Mythic Path 9 means you wouldn't qualify for it until Class Level 18. I think I'm okay with that? At that point, you're looking at CR 27 and there are certainly creatures and Demon Lords who have similar powers at that level.
Sebastian Hirsch
|
Dale McCoy Jr wrote:Hobbun wrote:Well yes. But thing that makes these different is that they can be taken away. It's not like the gm can remove levels in the game otherwise. Even with permanent level loss, the right restoration spell fixes that. But if a gm wants to take mythic levels away they can and that is what makes these special.
This was only an example that was used by Jason to say on what could be done, and your powers are not going to only be temporary. Unless the DM decides to run it that way.I think normally in most campaigns players are going to gain Mythic powers permanently, just like you gain standard levels. Of course the way they are gained differs, but I just wanted to make clear that Jason was telling a neat adventure idea a GM could do in gaining Mythic levels, not something that is standard.
Yes, I understand. I just didn't want others to get the impression that the only way to gain Mythic levels was on a temporary basis from a deity. As even Odraude followed with a post asking if the levels can be permanent.
But if you think about it, a DM can do this now with normal levels. He can have a deity imbue the PCs with greater power (i.e. add temporary levels) to take on a great evil. Which is the same idea Jason was using in his example, but it was Mythic levels, instead.
Another thing to keep in mind is the DM can't (or really shouldn't) remove Mythic levels that have been earned permanently, as well. They can, but it could cause some disgruntled players, just like if the DM removed permanent (standard) levels.
If course players earning these levels through Mythic deed have deserved them and taking them away would be cruel and cause trouble. I just like idea for some BBEG to project a fraction of his Mythic power into an underling. I think it could be fun and by defeating those artificial Mythic enemies, the PCs could gain realy power too.
| The Block Knight |
I wonder how this works with backwards compatibility for existing near demi-god like monsters such as nascent demonlords and solars, wouldn't it be a bit weird not to have myhtic abilities for near divine creatures ?
Overall it sounds interesting though, and I have never been a fan of epic levels. I feel an urge to convert Rod of Seven Parts to pathfinder with mythic rules now, it seems a fitting adventure for these rules.
Well, I think that's why they've been so hesitant to date when it comes to printing creatures with CRs over 20. Besides a few Dragons, there aren't that many (obviously not counting AP stuff from before PFRPG). We have a couple Nascent Demon Lords, some Linnorms, Titans, the Solar, the Tarrasque, some Behemoths, the Jabberwock, and I think that's it.
With such a small number they may be able to run a small two-page blurb addressing how to modify them for Mythic games, or maybe not. As for Nascent Demon Lords, the rules on how to build them (from Book of the Damned) are currently more of a guideline than a full-fledged ruleset anyway so this should help flesh it out.
And yes, I will also be dusting off some old boxed sets. Rod of Seven Parts, Return to the Tomb of Horror, and I even think these Mythic Rules would make a great addition to a certain special Aboleth Queen in Night Below.
| Foghammer |
| 1 person marked this as a favorite. |
I'll have to see how it interacts and plays out with all the other rules but Mythic Path 9 means you wouldn't qualify for it until Class Level 18. I think I'm okay with that? At that point, you're looking at CR 27 and there are certainly creatures and Demon Lords who have similar powers at that level.
Something about being level 18 and knowing you'll auto-resurrect whenever you're slain just kind of takes the sting out of the next three levels, I think. It's kind of like playing through a video game and then entering an invincibility cheat before going in to fight the final boss.
| hogarth |
Epic Meepo wrote:Well, up-thread, someone mentioned mythic level 9 granting you immortality, meaning you automatically come back to life within 24 hours of your death. So, if that's the sort of defensive ability you get at that level...I'll have to see how it interacts and plays out with all the other rules but Mythic Path 9 means you wouldn't qualify for it until Class Level 18.
Good point; getting restored to life soon after you die is pretty much par for the course at level 18.
| The NPC |
The mythic could be interesting for pathfinder or Golarion specific Time of Troubles...
Another thought is that while the rules are geared as an over lay could they be artificially used for a 21 to 30 level range by simply having the party gain mythic levels after they have achieved level 20 normally?
| The Block Knight |
Something about being level 18 and knowing you'll auto-resurrect whenever you're slain just kind of takes the sting out of the next three levels, I think. It's kind of like playing through a video game and then entering an invincibility cheat before going in to fight the final boss.
I'm hoping that there are abilities to counteract auto-resurrect or perhaps it has limitations. You know how there are certain kill-powers that, if they hit you, negate Resurrection? The kind where the player can only be brought back by wish or miracle ? Maybe powers like that would trump Immortality. Or getting hit by Orcus' Skull Rod, or Asmodeus' "big ruby wand". That could do it.
| Odraude |
The Block Knight wrote:I'll have to see how it interacts and plays out with all the other rules but Mythic Path 9 means you wouldn't qualify for it until Class Level 18. I think I'm okay with that? At that point, you're looking at CR 27 and there are certainly creatures and Demon Lords who have similar powers at that level.Something about being level 18 and knowing you'll auto-resurrect whenever you're slain just kind of takes the sting out of the next three levels, I think. It's kind of like playing through a video game and then entering an invincibility cheat before going in to fight the final boss.
I wonder though, they did say something about normal HP and mythic HP somewhere back in this thread. Maybe there will be a way to 'slay a god' so to speak. After all, the new Demonblight AP may have you killing a demon lord and there is a precedent for killing deities and other god-like creatures.
I'd wait and see but I'm sure there's a way to model earth-shattering deaths like the death of Vyriavaxus or Curchanus (killed by Nocticula and Lamashtu respectively).
Sebastian Hirsch
|
I am curious, what kind of stories, movies, games, mangas or other sources would you like to replicated with these rules. Or in other words, what kind of powers would you want.
Some examples:
Games: Onimusha (oni mode), Witcher 2 (calling fire down on a whole battlefield), Final Fantasy (Limit Breaks, calling down meteor)
Books: Terry Pratchett Discworld (Cohen the Barbarian, The Sorcerer, Rincewind (awesome powers of survival), Khaos, Lu-Tze)
Manga/Anime: Bastard !!! (freezing entire castles, beating a fire spirit with a fire spell, fighting several demon lords at the same time), Bleach (Zaraki Kenpachi)
| The Block Knight |
The mythic could be interesting for pathfinder or Golarion specific Time of Troubles...
Another thought is that while the rules are geared as an over lay could they be artificially used for a 21 to 30 level range by simply having the party gain mythic levels after they have achieved level 20 normally?
I'm thinking that probably part of the intent. You can incorporate them into the game as part of the experience between Levels 1 to 20. Or, if you'd rather, attach them to the end as Levels 21 to 30.
What I'd like to see are Mythic powers that upgrade as you go up in regular levels as well, that way the utility of Mythic Path Level 1 is still there whether you're a Level 4 Fighter or a Level 20 Fighter when you first gain the Path level. That would be the best way to appease both crowds.
| Odraude |
I am curious, what kind of stories, movies, games, mangas or other sources would you like to replicated with these rules. Or in other words, what kind of powers would you want.
Some examples:
Games: Onimusha (oni mode), Witcher 2 (calling fire down on a whole battlefield), Final Fantasy (Limit Breaks, calling down meteor)
Books: Terry Pratchett Discworld (Cohen the Barbarian, The Sorcerer, Rincewind (awesome powers of survival), Khaos, Lu-Tze)
Manga/Anime: Bastard !!! (freezing entire castles, beating a fire spirit with a fire spell, fighting several demon lords at the same time), Bleach (Zaraki Kenpachi)
God of War, Darksiders, and Dante's Inferno come to mind as well. Albeit more solo adventures.
| Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
I am curious, what kind of stories, movies, games, mangas or other sources would you like to replicated with these rules. Or in other words, what kind of powers would you want.
The Mythic Adventures Suggestion thread created at Erik Mona's request is probably the best place for everyone to post their answers to this question.
| Steve Geddes |
I wonder if there will be two rounds of play testing given the large timeframe we have before it's supposed release.
Heh. Here's me thinking "how on earth are they going to have a playtest, then get the book written, developed, edited and sent to the printer by April/may?"
I was impressed at that timeframe - adding in an extra playtest round would be amazing.
| Odraude |
Odraude wrote:I wonder if there will be two rounds of play testing given the large timeframe we have before it's supposed release.Heh. Here's me thinking "how on earth are they going to have a playtest, then get the book written, developed, edited and sent to the printer by April/may?"
I was impressed at that timeframe - adding in an extra playtest round would be amazing.
Good point. Forgot that even though it's being released next Gencon, it still has to get to the printers by what, June?
| The NPC |
Will the six paths be tied solely to certain or will each be able to applied to all the classes? Obviously some will be more geared towards some that others but what about paladins? Champion and Hierophant could equally apply or a monk with champion and trickster. Bard would be Archmage or trickster depending.
One thought that comes specifically to mind. Say that I am playing an unfettered eidolon who is set up as an avatar of somekind. What about Hierophant with it's ability to grant spells to followers? I could see that fitting.
| Steve Geddes |
Steve Geddes wrote:Good point. Forgot that even though it's being released next Gencon, it still has to get to the printers by what, June?Odraude wrote:I wonder if there will be two rounds of play testing given the large timeframe we have before it's supposed release.Heh. Here's me thinking "how on earth are they going to have a playtest, then get the book written, developed, edited and sent to the printer by April/may?"
I was impressed at that timeframe - adding in an extra playtest round would be amazing.
I dont know the answer, but if it were paranoid me I'd want it at the printers at least three months before the launch. (Ideally I think I'd prefer four months). There's all those potential hassles with shipping and customs, plus the potential for catastrophic printing events delaying things.
I cant remember when the "Gen Con rush" is each year - I thought it was April/May but maybe you're right and it's June?
| BryonD |
Something about being level 18 and knowing you'll auto-resurrect whenever you're slain just kind of takes the sting out of the next three levels, I think. It's kind of like playing through a video game and then entering an invincibility cheat before going in to fight the final boss.
This presumes "you dying" is the problem to be avoided.
If the demon lords goal is the destruction of reality, then your immortality is just a minor detail. And it won't make you feel like "cheat mode" if you come back and kill the demon lord AFTER reality is gone.
| MagiMaster |
MagiMaster wrote:stuffI see how you are trying to wrap your head around it, but it from what we know so far it doesn't work like a standard prc.
Think of it like this:
Mythic caster 1 auto empower element, +1 spellcasting level
Mythic caster 2 twice cast, +1 spellcasting levelAuto empower element (My) whatever is granting the mythic level chooses one element. That element for the caster is always treated as if receives the benefit of the empower spell feat
Twice cast (My) once per day per mythic level the caster may cast a second spell in a single round. This spell can take no longer than a standard action. This does not affect the caster's turn in any other way.Mind you, I have not seen the rules. This is just speculation based on the seminars.
(Bah, it's only been a day, but there's 100 posts between here and now. :P )
I know this isn't how it normally works and I'm not trying to wrap my head around anything. I was trying to clarify my suggestion for an optional rule for those of us that want/wanted to raise the level cap. I was also commenting on how this optional rule would help martial/caster disparity.
Again though, I do understand that it isn't how the default mythic system works.
Sebastian Hirsch
|
Sebastian Hirsch wrote:I am curious, what kind of stories, movies, games, mangas or other sources would you like to replicated with these rules. Or in other words, what kind of powers would you want.The Mythic Adventures Suggestion thread created at Erik Mona's request is probably the best place for everyone to post their answers to this question.
Sorry I intended to post there.
| Irontruth |
Dale McCoy Jr wrote:MagiMaster wrote:stuffI see how you are trying to wrap your head around it, but it from what we know so far it doesn't work like a standard prc.
Think of it like this:
Mythic caster 1 auto empower element, +1 spellcasting level
Mythic caster 2 twice cast, +1 spellcasting levelAuto empower element (My) whatever is granting the mythic level chooses one element. That element for the caster is always treated as if receives the benefit of the empower spell feat
Twice cast (My) once per day per mythic level the caster may cast a second spell in a single round. This spell can take no longer than a standard action. This does not affect the caster's turn in any other way.Mind you, I have not seen the rules. This is just speculation based on the seminars.
(Bah, it's only been a day, but there's 100 posts between here and now. :P )
I know this isn't how it normally works and I'm not trying to wrap my head around anything. I was trying to clarify my suggestion for an optional rule for those of us that want/wanted to raise the level cap. I was also commenting on how this optional rule would help martial/caster disparity.
Again though, I do understand that it isn't how the default mythic system works.
I think the Mythic rules actually could be used as a way to extend the level cap though. You're not increasing the math of AC, HD, saves, attacks, etc, but you are increasing the power level. There's nothing stopping you from playing 1-20 normally, and THEN starting the mythic track, effectively making it 21-30.
| Zark |
Orthos wrote:...while you panic like a headless chicken.Right...because I'm clearly panicked.
I came into the thread and expressed my concerns in a calm way, and I was promptly chastised for it. That isn't surprising, but it is disappointing.
You know what the biggest problem was with 4E? Wotc Management.
You know what the biggest problem is with Pathfinder? Paizo customers.Thanks guys.
True some of the posts in this thread have had a tone that is far from calm and friendly, but that includes some of your post.
Some of the posters - like The Block Knight an Evil Lincoln - have come back and answered you in a more calm and sober tone.
There are even some posters who are also being concerned.
Brian E. Harris defended you.
The remark from Aaron Scott 139 was perfectly legit. So was his advice.
The only posters that are applauding each other are Orthos and Gorbacz.
Gorbacz - he is that way all the time, so it's nothing personal. Just cast Iron skin and have a laugh or talk back.
Orthos - I'm not familiar with him, but he did express he only wanted you to chill out until more information is revealed .
Yep, some jerk remarks in this thread. Don't get upset, ignore them and learn from it, including how some of your own posts come across.
James Jacobs
Creative Director
|
| 4 people marked this as a favorite. |
Aaron Scott 139 wrote:See Bugly the problem is you are taking "The sky is falling!" knee jerk reaction approach to a product announcement that 1) we barely know anything about and 2) will be available for play testing. Why get all freaked out about it now?I can't speak for anyone else, but I would think that the "teasers" released by Paizo should be the most interesting parts of the proposed system. So if I'm finding those distinctly underwhelming, it makes me feel kind of pessimistic for the end result.
For instance, in another thread James Jacobs was saying "the reason we can't have adventure paths that end with the PCs fighting demigods or demon lords (like in Age of Worms and Savage Tide) is because we don't have the necessary rules". So when I hear that an example of a mythic effect is changing Cure Light Wounds's healing from 1d8 to 3d6, my first reaction is to say "...and that kind of thing is supposed to make the difference between killing a demon lord and getting ground into a fine paste?"
Now that "Mythic Adventures" has been announced, I can be a bit less cryptic and a bit more exact on my plans for things like that.
But first off... we WILL have a public playtest of Mythic Adventures. That playtest will likely focus more on player character options than GM options (aka how a CR 35 or something like that monster is statted up), but that part WILL be a part of the game. I hope.
Mythic Adventures is, in my opinion, the biggest thing we've done for Pathfinder since the Core Rules. And as such, it's gonna be a significant focus of our work over the next year.
That said... the adventure path that launches next Gen Con, The Demonblight Crusade (which is still subject to having its name changed), will be a mythic adventure path. That means that the PCs will be gaining mythic powers during the course of the AP, and as such it will serve not only as a pre-built campaign for folks who are eager to use mythic adventures in their game, but perhaps more importantly will provide support and lots of examples on HOW to build a mythic campaign.
Spoiler for Demonblight Crusade to follow...
The main reason that I didn't do a Worldwound adventure path until now is because I wanted such an Adventure Path to be able to provide statistics for demon lords, like Deskari and a few others. Because it's been too long (Savage Tide) since I've been able to have scenes where PCs get to fight demon lords!
As for fighting demon lords and mythic cure light wounds... Not all mythic characters are going to be equally powerful, in the same way not all non-mythic characters are. If you're only capable of casting a mythic cure light wounds and that's ALL you can do, mythic-wise, you might be a 1st level character who'll do a lot better than the others in fighting ogres or minotaurs... but demon lords are still a LONG way off in your future.
In any event... the mythic rules are still coming together. Until the playtest starts in about a month or a month an a half, patience will need to be the primary virtue folks'll need to possess.
| Foghammer |
Gorbacz wrote:Finally, somebody who figured out how to handle me...I've always considered you a toothy windbag filled with hot air. :) Easily read, understood and then move along on. YMMV tho.
Hot air? Look at the stretch marks around that stitching. There's more than air in that bag...