Barbarian Level 20 vs. Fighter Level 20...any recommendations?


Advice

101 to 119 of 119 << first < prev | 1 | 2 | 3 | next > last >>

He wants invis potion? Accept it. But make sure he can't buy See Invisibility, True Sight or any similar effect.

Then buy one potion of Greater Invis.

Then, you go and take the following feats:

Racial Heritage (Catfolk) and Catfolk Exemplar (Scent).

Tadaa! You can pinpoint his location and attack him while laughin (laugh out of character, or he'll know where you are!)


The funniest part went i do the T.H!, and you know what he says?..."When you packnied one foe, its imposible follow him, thats why you cant you use T.H, cuz i just run and run and run, and you cant no catch me.."
¬¬ i saw very, buy veeeeeeeeeeeeeeery "WTF?" but the master says that is how work T.H.....so, i be able to do it. So...T.H by the toilet too XD.


The only thing i dont get is how get +15 in damage! a mean, his damage was this. Str. +7 Enchant +5 +15 (I dont know where it come from that plus 15 but i never play whit a fighter, but he says that is one on his hability, and i was too much hurry to play i never asked.) I mean I join it this experiment, i really fun whit that. But somethins in this fight smells fishy to me! i mean +15???? I WANT THAT! XD


I have avoided looking at this thread until now, because the question is one of those bad questions that exist to cause arguments, but, I guess I'm bored enough to state the obvious:

Whoever controls the rules of the engagement wins.

The Barbarian wants a close-quarters, quick race-to-zero fight.

If the Fighter gives him that, the barbarian SHOULD win.

Sun Tzu's lessons should be used by the Fighter, though, with far better implementation than the Barbarian could manage.

Do not directly face your opponent's strengths.

Do not allow your opponent to select the battlefield.

As simple examples.

I haven't, and won't, read the rest of the thread.


Fabricccio wrote:
The only thing i dont get is how get +15 in damage! a mean, his damage was this. Str. +7 Enchant +5 +15 (I dont know where it come from that plus 15 but i never play whit a fighter, but he says that is one on his hability, and i was too much hurry to play i never asked.) I mean I join it this experiment, i really fun whit that. But somethins in this fight smells fishy to me! i mean +15???? I WANT THAT! XD

i suppose weapon specialzation plus greater weapon especialization OR weapon training for a +4.

In all seriossnes the damage of the fighter should be at least +30 (the same for the barbarian)


Fabricccio wrote:

The funniest part went i do the T.H!, and you know what he says?..."When you packnied one foe, its imposible follow him, thats why you cant you use T.H, cuz i just run and run and run, and you cant no catch me.."

¬¬ i saw very, buy veeeeeeeeeeeeeeery "WTF?" but the master says that is how work T.H.....so, i be able to do it. So...T.H by the toilet too XD.

Impossible? Wtf? Why can't you run after him?

The important part is that it makes him drop his weapon. You don't even have to run after him, since ranged weapons are banned. All he'd be able to do is come back to attack you.

I'm guessing rules were not followed in this battle.

Is that +15 his full damage? Cause that's not very high for a 20th level fighter.


Lemmy wrote:
Is that +15 his full damage? Cause that's not very high for a 20th level fighter.

str+7 + 5 magic weapon + 15 (I dont know whats is that number. total 12+15 = 27 Damage per Hit!. Crtic Range 15-20 Great Sword cuz he has Improved Critic Feat and his Weapon has Keen....but i just read the rules and that numbers dont stack.....OMG I been this pvp was a rip-off XD. I wan the revenge!!!! He use the ultimate combat and use items that dont stack XD lol XD

And he Critic leave Exhausted so rage gone!. XD but i just read the rules of keen......I feel so Rip -off


Let's see... If he was using a two-handed weapon, Power Attack can give him a +18. If he was using a one-handed weapon, that'd be a +12 (I'm guessing this was the case, as I can't see how or why he'd reduce his own damage).In which case, he'd suffer a -6 to attack rolls.

I don't know where that extra 3 damage is coming from. I'd guess weapon specialization (+2) and... I don't know... A trait maybe?

Although I'd risk saying he got a +4 from Great Weapon Specialization and a +4 from wepaon training... I don't know where the remaining +7 are coming from.


Fabricccio wrote:
this pvp was a rip-off

That's why Arena PvP is frowned upon, not because it's hard. It's because people don't know the rules and read things wrong and the situation is totally arbitrary. Exhausting Critical was nice on his part, though.

EDIT: But it's not a "Fighter" option.

I don't understand the bit about panicking. Him being panicked and dropping his weapon is not the same as being disarmed and you're faster than him because you have Fast Movement and he doesn't have Armor Training with the Two-Handed Fighter archetype.


I really i dont know....the thing is that i am a nice and peacefull gamer. When a master or player tell me something about a rule character o something i say "Uhm Okey" Trusting he is telling the true. Maybe Joaco play or read wrong some rules, all have mystakes. For example, i turn Joaco Shaken, and whit Shatter Defenses i could leve him flat.flooted, but i forgot about that feat.


Aioran wrote:
I don't understand the bit about panicking. Him being panicked and dropping his weapon is not the same as being disarmed and you're faster than him because you have Fast Movement and he doesn't have Armor Training with the Two-Handed Fighter archetype.

He was a Armor Master, the Fighter who can´t take critics XD

But that archetype was in Ultimate Combat and we agree that we are no allowed to UC.
The Thing that he read all in the SRD page, and dont read from watch book is the feat, skill, etc that he is reading. ¬¬
The thing whit panick is that the foe panicked is running on full action, so you have run that speed, so when you reach it, you cant attack and the foe will be running. So is imposible to catch him. Thats how our master says it work, but for me is very ¬¬.
Oh so if a foe is running i cant reach iT? and if is Panicked for me is imposibble???? ¬¬ very very very fishy.


Fabricccio wrote:
Aioran wrote:
I don't understand the bit about panicking. Him being panicked and dropping his weapon is not the same as being disarmed and you're faster than him because you have Fast Movement and he doesn't have Armor Training with the Two-Handed Fighter archetype.

He was a Armor Master, the Fighter who can´t take critics XD

But that archetype was in Ultimate Combat and we agree that we are no allowed to UC.
The Thing that he read all in the SRD page, and dont read from watch book is the feat, skill, etc that he is reading. ¬¬
The thing whit panick is that the foe panicked is running on full action, so you have run that speed, so when you reach it, you cant attack and the foe will be running. So is imposible to catch him. Thats how our master says it work, but for me is very ¬¬.
Oh so if a foe is running i cant reach iT? and if is Panicked for me is imposibble???? ¬¬ very very very fishy.

Wth?! Just 'cause you wouldn't be able to reach him, it doesn't mean the effect wouldn work (actually, if someone couldn't run away from something terrifying, that someone'd be even more terrified!)

What'd happen is he dropping his weapon and running away scared. You then just pick whatever he dropped (or sunder it, who knows) and let the effect pass. When he calms down and decides to attack you, you either wait form him to come close (so he can only make 1 attack instead of a full attack) or you charge/pounce him and sunder his armor as well.

Something is wrong.


I dont think about that posibility, any way joaco takes very things thats we agree no allowed. Such like the Fighter ARchetype of Ultimate Combat, i dont count the FlatFooted condition in my attacks, anyway it was fun, but it we play so wroooooooooooooooong, I wil going for revange!!!!


A fighter Vs a Barbarian is a very short fight.

If the Barbarian wins initiative, he wins the fight.
If the Fighter wins initiative, e he might win the fight if he uses a bow.
If he uses melee, he might still die because Come and Get Me is broken.


Max out dex, get improved initiative, get any trait that can boost initiative.

Max out your Use magic device and get a scroll of invisibility and a glove of storing.

Fill your bag with scrolls of various powerful buffing spells and chain cast them get a scroll of greater invisibility and use it last.
Buy yourself a staff of power and cast Hold Monster until he fails his save.

Coup de grace him.

Dance.


I suspect that the one who takes leadership and gets a Diviner Cohort will win.


Guys, there's no reason to comment on a thread that was 2 years old. If you like the topic, start a new thread. You shouldn't really necro such an old thread.


Dragonamedrake wrote:

.

Chicken Charge explanation

That may be the single greatest idea mankind has ever conceived.


I've seen thread necromancies more than 8 years back,so this isn't that weird after all XD.

101 to 119 of 119 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Barbarian Level 20 vs. Fighter Level 20...any recommendations? All Messageboards

Want to post a reply? Sign in.