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![Phantasmal Octopus](http://cdn.paizo.com/image/avatar/PZO9471-Octopus_500.jpeg)
Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.
Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.
Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?
Also care to expand on how noble scion builds on the leadership feat?
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deuxhero |
So Magaamban Arcanist adds to your spell list?
Does it have the same problem as Pathfinder Savant does where the inane "spells in spellbook aren't spells known" ruling means you can't actually utilize these new spells untill you take a level in Wizard (because finding an arcane scroll of a spell that is normally divine has obvious problems)?
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![Rich Diver](http://cdn.paizo.com/image/avatar/14_rich_col_final.jpg)
Thanks for the quick class descriptions. This definitely sounds like a book worth picking up.
Any chance you could provide details on the Golden Legionnaire's pre-reqs and abilities?
You must be invited, good, proficient in heavy armor, have a BAB of +5 and some misc skills. Basically if you follow a command that she has given, you get a bonus to AC, attack, ect for the round. This bonus scales as you level up. Later you get to pick up some feats and the ability to loan out AC to companions as well as getting better at taking AoA (not like Combat Reflexes but like you get to do it almost all the time).
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![Rich Diver](http://cdn.paizo.com/image/avatar/14_rich_col_final.jpg)
So Magaamban Arcanist adds to your spell list?
Does it have the same problem as Pathfinder Savant does where the inane "spells in spellbook aren't spells known" ruling means you can't actually utilize these new spells untill you take a level in Wizard (because finding an arcane scroll of a spell that is normally divine has obvious problems)?
You get to immediately add it to your Spell book or Familiar as well as adding it to your class spell list (which I assume is for UMD checks). So I guess that was an attempt to avoid that issue that the Pathfinder Savant had.
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![Rich Diver](http://cdn.paizo.com/image/avatar/14_rich_col_final.jpg)
Please Don't Kill Me wrote:Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.
Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.
Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?
Also care to expand on how noble scion builds on the leadership feat?
The AC bonus is a Dodge bonus. As for the Divine Scion, he can recruit higher level Cohorts then normally available and he eventually picks of a servant that can do a whole host of things for the Divine Scion.
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deuxhero |
deuxhero wrote:You get to immediately add it to your Spell book or Familiar as well as adding it to your class spell list (which I assume is for UMD checks). So I guess that was an attempt to avoid that issue that the Pathfinder Savant had.So Magaamban Arcanist adds to your spell list?
Does it have the same problem as Pathfinder Savant does where the inane "spells in spellbook aren't spells known" ruling means you can't actually utilize these new spells untill you take a level in Wizard (because finding an arcane scroll of a spell that is normally divine has obvious problems)?
Thanks.
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![Phantasmal Octopus](http://cdn.paizo.com/image/avatar/PZO9471-Octopus_500.jpeg)
doc the grey wrote:The AC bonus is a Dodge bonus. As for the Divine Scion, he can recruit higher level Cohorts then normally available and he eventually picks of a servant that can do a whole host of things for the Divine Scion.Please Don't Kill Me wrote:Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.
Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.
Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?
Also care to expand on how noble scion builds on the leadership feat?
That's cool and sounds perfect for the noble in our party, will make for some interesting gameplay when she returns. As for the shield marshal that sounds really interesting can't wait to get a look at it at gen con and see if it's something our resident gunslinger will be interested.
Now 2 more things. One does the signifier get any summoning abilities and how does the prophet of kalistrade's ability to use money to cast work out exactly what is the formula?
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![Rich Diver](http://cdn.paizo.com/image/avatar/14_rich_col_final.jpg)
Please Don't Kill Me wrote:Thanks.deuxhero wrote:You get to immediately add it to your Spell book or Familiar as well as adding it to your class spell list (which I assume is for UMD checks). So I guess that was an attempt to avoid that issue that the Pathfinder Savant had.So Magaamban Arcanist adds to your spell list?
Does it have the same problem as Pathfinder Savant does where the inane "spells in spellbook aren't spells known" ruling means you can't actually utilize these new spells untill you take a level in Wizard (because finding an arcane scroll of a spell that is normally divine has obvious problems)?
No problem.
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![Rich Diver](http://cdn.paizo.com/image/avatar/14_rich_col_final.jpg)
Please Don't Kill Me wrote:doc the grey wrote:The AC bonus is a Dodge bonus. As for the Divine Scion, he can recruit higher level Cohorts then normally available and he eventually picks of a servant that can do a whole host of things for the Divine Scion.Please Don't Kill Me wrote:Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.
Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.
Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?
Also care to expand on how noble scion builds on the leadership feat?
That's cool and sounds perfect for the noble in our party, will make for some interesting gameplay when she returns. As for the shield marshal that sounds really interesting can't wait to get a look at it at gen con and see if it's something our resident gunslinger will be interested.
Now 2 more things. One does the signifier get any summoning abilities and how does the prophet of kalistrade's ability to use money to cast work out exactly what is the formula?
No summoning, but you do pick up some armor training and some interesting gaze feature that give you certain abilities when used (like see through walls and what not). As for the Prophet of Kalistrade, it costs quite a bit to use the ability (upwards of 500gp for a 1lvl spell). This is not a feature that you will use all the time, but when you do need it you will be glad to have it I think. As for the formula it looks like it is: [n(n+1)/2]*500gp where n is the level of the spell.
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David knott 242 |
![Merfolk](http://cdn.paizo.com/image/avatar/PZO90124-Merfolk_500.jpeg)
doc the grey wrote:The AC bonus is a Dodge bonus. As for the Divine Scion, he can recruit higher level Cohorts then normally available and he eventually picks of a servant that can do a whole host of things for the Divine Scion.Please Don't Kill Me wrote:Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.
Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.
Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?
Also care to expand on how noble scion builds on the leadership feat?
Does the ability to recruit higher level cohorts let you break the own level minus 2 limit, or does it just give a bonus to your effective leadership score (which is not that helpful to characters with high charisma who take good care of their cohorts)?
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![Rich Diver](http://cdn.paizo.com/image/avatar/14_rich_col_final.jpg)
Does the ability to recruit higher level cohorts let you break the own level minus 2 limit, or does it just give a bonus to your effective leadership score (which is not that helpful to characters with high charisma who take good care of their cohorts)?
It breaks the lvl-2 barrier and brings it up to a Max of own lvl at a certain lvl.
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![Blackfire Adept](http://cdn.paizo.com/image/avatar/PZO9249-Blackfire_90.jpeg)
Another request: The entry requirements for Tattooed Mystic, please.
Requirements
To qualify to become a tattooed mystic, a character must
fulfill all the following criteria.
Feats: Varisian Tattoo (The Inner Sea World Guide 289).
Skills: Craft (tattoo) 5 ranks, Spellcraft 5 ranks.
Spells: Able to cast 2nd-level spells.
Special: Able to speak Thassilonian.
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umbralatro |
![Wight](http://cdn.paizo.com/image/avatar/TSRDUN148b.jpg)
So, if you might be so kind...
I'm going to be playing an Oracle in an upcoming game and I could probably just prestige out since the upper level revelations are not going to be doing it for this character.
Is the Hellknight Dignifier hard to qualify for? That might be appropriate for this character if things pan out how I foresee them going.
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![Blackfire Adept](http://cdn.paizo.com/image/avatar/PZO9249-Blackfire_90.jpeg)
Hellknight Signifer Requirements
To qualify to become a Hellknight signifer, a character must fulfill all of the following criteria.
Alignment: Any lawful.
Armor Proficiency: Proficient with medium armor.
Feats: Arcane Armor Training or Warrior Priest.
Skills: Intimidate 2 ranks, Knowledge (planes) 5 ranks, Spellcraft 5 ranks.
Spells: Able to cast 3rd-level spells.
Special: The character must slay a devil with Hit Dice greater than his own. This victory must be witnessed by a Hellknight.
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umbralatro |
![Wight](http://cdn.paizo.com/image/avatar/TSRDUN148b.jpg)
Hellknight Signifer Requirements
To qualify to become a Hellknight signifer, a character must fulfill all of the following criteria.
Alignment: Any lawful.
Armor Proficiency: Proficient with medium armor.
Feats: Arcane Armor Training or Warrior Priest.
Skills: Intimidate 2 ranks, Knowledge (planes) 5 ranks, Spellcraft 5 ranks.
Spells: Able to cast 3rd-level spells.
Special: The character must slay a devil with Hit Dice greater than his own. This victory must be witnessed by a Hellknight.
Okay, total cake, except for the last part obviously. And having to take Warrior Priest, but I can live with that.
I'll have to ask the DM if that last bit is even remotely possible by about 8th. Thanks!
*edit for spelling. Apparently my fingers want nothing to do with typing properly this morning.
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Cheapy |
![Tourist](http://cdn.paizo.com/image/avatar/17_tourist_col_final.jpg)
Without thinking too hard, am I right to think that the Daggermark Poisoner can make poisons exceedingly fast? So as an example, Tears of Death has a price of 6500. So we count this as 6.5 sp, due to using the PP as SP (with Master Alchemist, of course). And at that point, we may as well be done. Assuming we can hit DC 22 to make the poison by taking 10 (8 ranks + 3 class + 1 Int mod), our result will be 484, with having to beat 6.5. So we make it in 1/69th of the time. Which we double, since we can make it in half the time, so 1/138th of the time...which means about 3.5 minutes of making that poison.
Is that right? Because that's awesome.
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![Rich Diver](http://cdn.paizo.com/image/avatar/14_rich_col_final.jpg)
Without thinking too hard, am I right to think that the Daggermark Poisoner can make poisons exceedingly fast? So as an example, Tears of Death has a price of 6500. So we count this as 6.5 sp, due to using the PP as SP (with Master Alchemist, of course). And at that point, we may as well be done. Assuming we can hit DC 22 to make the poison by taking 10 (8 ranks + 3 class + 1 Int mod), our result will be 484, with having to beat 6.5. So we make it in 1/69th of the time. Which we double, since we can make it in half the time, so 1/138th of the time...which means about 3.5 minutes of making that poison.
Is that right? Because that's awesome.
And on top of that you can make a number of doses equal to twice your Int modifier at one time... that is very very nice. Wow, I can't believe that I never even noticed that before.
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GeneralGalaga |
![Mogmurch](http://cdn.paizo.com/image/avatar/PZO9500-5-Mogmurch.jpg)
so.. weird place to probably request this but running, Emerald Spire and it references Paths of Prestige (which I can't freaking get my hands on)
is there a sample on that page of that level for me to use as her stats or is it possible to get the Signifiers abilities up to level 3 so I can slap her together? Freaking Super dungeon doesn't give stats... also makes liberal use of simple templates but that is neither here nor there