The Dead Heart of Xin (GM Reference)


Shattered Star

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Shards of Sin
Curse of the Lady's Light
The Asylum Stone
Beyond the Doomsday Door
Into the Nightmare Rift
The Dead Heart of Xin


Bestiary question:

Spoiler:

In the bestiary, is the Clockwork Dragon's Self-Destruction ability meant to have no save? Seems like a reflex save might be in order here.


A save is not mentioned, so I would assume one is not intended. Most saves tend to be 10+1/2HD+Con for monsters, but constructs lack a Con modifier. I guess if you wanted to add a reflex save, it would be DC22 using that formula, but that seems a bit low for a give or take 16th level party.

Dark Archive

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Pathfinder Lost Omens, Rulebook Subscriber

I like to pretend the shrapnel has rogue-sensing thrusters embedded in it.


My guess is it's supposed to have one. See for comparison:

Clockwork Goliath

His Self Destruct ability has a Reflex save, and it is Constitution based. DC24 for a CR 19 monster.

Paizo Employee Creative Director

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It should indeed have a Reflex save for half damage.

Scarab Sages

Plot question:

Spoiler:
if a player fell victim to That Trap in book 2 would the Big Bad villain "recognise" them and pound them with unprecedented prejudice?

At first I'd assumed yes. I'd also assumed that the adventure author wouldn't take it into consideration. However, on a re-read of book 1 it also becomes evident that it might not look like the same eprson who callously took part in his murder centuries ago as te runelords appear to have been rising and surplanting each other over the milenia too.

Yes would still be fun 'though. An added consequence of something from way back then coming to haunt the pc. And if they thought it would be hard persuading Oriana that "i'm not that persoN" just try it with this guy.

"But I'm not..."

BAM!


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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Sorshen is one of two Runelords who was never supplanted, so yes, Xin would recognize her, and I'm pretty sure it mentions that when the party encounters his spirit in the central chamber.

Paizo Employee Creative Director

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Xin's spirit would ABSOLUTELY recognize a character who'd fallen prey to that trap.

As mentioned in the second paragraph of the "Creatures" section of encounter area A3, anyone who appears to be Sorshen pretty much instantly startles and frightens Xin, since he thinks she's come to finish the job of assassinating him. This causes the first Vision to trigger at once, and should color his reaction to the party as appropriate (likely resulting in combat sooner than later with his legionnaires).


The Shiedron artifact mentions "opposition" points. I understand the concept of the "ascending" points but can't find any relavent details about what opposition points do mechaically. Is there anything?

Paizo Employee Creative Director

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Wise Tiki wrote:
The Shiedron artifact mentions "opposition" points. I understand the concept of the "ascending" points but can't find any relavent details about what opposition points do mechaically. Is there anything?

The ascending point is the tip of the arm of the star that's pointing straight up when it's floating behind your head. The opposition points would be the two arm tips pointing down toward your feet. Which also works out to be the oppositional schools for the ascending point's school.

The Exchange

James Jacobs wrote:
Wise Tiki wrote:
The Shiedron artifact mentions "opposition" points. I understand the concept of the "ascending" points but can't find any relavent details about what opposition points do mechaically. Is there anything?
The ascending point is the tip of the arm of the star that's pointing straight up when it's floating behind your head. The opposition points would be the two arm tips pointing down toward your feet. Which also works out to be the oppositional schools for the ascending point's school.

I get what opposition points are, but there is still something unclear to me.

I have the gut feeling that the purpose of mentioning opposition points is that when a character using the Sihedron wants to spin it, she can choose any new tip as the "ascendent" one, except for the two opposition tips (meaning two rotations are required to get to the opposition tip of the current point). Am I correct in this? because I can find no mentiong of it in the text, but no other explanation to what differs an opposition point from any other point, anyway.

RPG Superstar 2013 Top 32

Two of the Spellwells seem to be connected to evocation (C8 and E3).

Is that correct? If not, what should they be.

Contributor

BobRoe,

I'm traveling and can only access my turnover, which states C8 is a transmutation spell well.

Paizo Employee Developer

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BobROE wrote:

Two of the Spellwells seem to be connected to evocation (C8 and E3).

Is that correct? If not, what should they be.

James would be more certain than myself, but I believe that E3 should be keyed to necromancy, as the throne is made of inubrix, also called ghost iron, and is associated with necromancy (and temperance and gluttony).

Contributor

That should be right, Adam. Thank you!

Paizo Employee Creative Director

Lord Snow wrote:
James Jacobs wrote:
Wise Tiki wrote:
The Shiedron artifact mentions "opposition" points. I understand the concept of the "ascending" points but can't find any relavent details about what opposition points do mechaically. Is there anything?
The ascending point is the tip of the arm of the star that's pointing straight up when it's floating behind your head. The opposition points would be the two arm tips pointing down toward your feet. Which also works out to be the oppositional schools for the ascending point's school.

I get what opposition points are, but there is still something unclear to me.

I have the gut feeling that the purpose of mentioning opposition points is that when a character using the Sihedron wants to spin it, she can choose any new tip as the "ascendent" one, except for the two opposition tips (meaning two rotations are required to get to the opposition tip of the current point). Am I correct in this? because I can find no mentiong of it in the text, but no other explanation to what differs an opposition point from any other point, anyway.

You can't switch from one school of magic to its opposition, essentially. All other choices are legal.

Paizo Employee Creative Director

Adam Daigle wrote:
BobROE wrote:

Two of the Spellwells seem to be connected to evocation (C8 and E3).

Is that correct? If not, what should they be.

James would be more certain than myself, but I believe that E3 should be keyed to necromancy, as the throne is made of inubrix, also called ghost iron, and is associated with necromancy (and temperance and gluttony).

Yup; that's correct. Sorry about that error!

The Exchange

So, Mr. Brandon, where are these necroed threads you promised? I'm eager to hear what youv'e got to say about designing this adventure, now that I finished reading this excellent adventure!

Scarab Sages

Okay. New question.

Did we get the wrong PFS chronicle sheet for book 6? Apart from the title it looks like it should be the chronicle sheet for book 6 of Rise of the Runelords. Either someone's accidentaly copied and pasted a chronicle sheet or the players are going to be in for a real surprise as the chronicle sheet for The Dead Heart of Xin mentions Karzoug, a blue dragon, and other Rise of the Runelords type stuff.

Sovereign Court

Another question, the "flamma horacalcum" is mentioned throughout and on page 22 it says, "The early discovery of the flamma horacalcum (see page 58) in Xin's throne room....", however, this item isn't mentioned in area A3. Where is it? Or was this accidently left out?

Contributor

Galahad0430 wrote:
Another question, the "flamma horacalcum" is mentioned throughout and on page 22 it says, "The early discovery of the flamma horacalcum (see page 58) in Xin's throne room....", however, this item isn't mentioned in area A3. Where is it? Or was this accidently left out?

Looks like something got unintentionally excised in development. Yes-the flamma horacalcum should be discovered hovering around Xin's throne.

Brandon's turnover wrote:
Treasure: The flamma horacaulcum slowly orbits Xin's throne. For more information on this item and the temporal anomalies it reveals, see page XXX (22).


spoilered for details regarding an opponent within;

Spoiler:
Question: are "inubrix darts" detailed anywhere else, or is the clockwork reliquary unique with regards to using them? I don't seem to turn up anything anywhere else about them.

RPG Superstar 2010 Top 32, 2011 Top 4

Brandon Hodge wrote:
Galahad0430 wrote:
Another question, the "flamma horacalcum" is mentioned throughout and on page 22 it says, "The early discovery of the flamma horacalcum (see page 58) in Xin's throne room....", however, this item isn't mentioned in area A3. Where is it? Or was this accidently left out?

Looks like something got unintentionally excised in development. Yes-the flamma horacalcum should be discovered hovering around Xin's throne.

Brandon's turnover wrote:
Treasure: The flamma horacaulcum slowly orbits Xin's throne. For more information on this item and the temporal anomalies it reveals, see page XXX (22).

Per the final version, it seems to have been bumped to the Archives in area A8.

Paizo Employee Creative Director

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Yes; there's an unfortunate typo.

The flamma horacalcum is found in area A8. It was originally in area A3, but I moved it because I wanted to reward exploration; one of several tricks up my sleeve to train high level PCs to not just teleport to what they think is the last room.

But yeah... changes like that can be tricky, especially when the developer and the editors miss the change. Sorry about the confusion!

Sovereign Court

Thanks, found it after I read more carefully (instead of skimming).

Contributor

Spanky, the inubrix darts are a special ability of the Clockwork Reliquary, not an item, so that's the only place you'll see 'em. =-)

RPG Superstar 2012 Top 16

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There's also a stat block copy and paste error on the stats of the Taiga giant lich. At the end of the stat block, it says he's a Thassilonian specialist and he gets two of his Transmutation spells.

He is, of course, a Necromancer, not a transmuter specialist, and it so follows earlier in the stat block, and with his feats.

Confused the heck out of me for a moment when I read that, and then saw that he had Necromancy spell focus...then I realized someone did a cut and paste from Karzoug somewhere :)

==Aelryinth


Brandon Hodge wrote:
Spanky, the inubrix darts are a special ability of the Clockwork Reliquary, not an item, so that's the only place you'll see 'em. =-)

Thanx! snif....


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I think my PCs are going to object to being part of a Sihedron Council. I predict they are going to object to the city or the Pathfinders exercising any control at all over the Sihedron when it was the PCs who fought and bled and died to assemble the shards. Just possibly they will accept advice from Sheila and/or Koriah. So what suggestions might there be to make this seem more palatable or just?

In the alternative, does it really matter to the story if the PCs tell the Council to take a hike?


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Tarondor wrote:

I think my PCs are going to object to being part of a Sihedron Council. I predict they are going to object to the city or the Pathfinders exercising any control at all over the Sihedron when it was the PCs who fought and bled and died to assemble the shards. Just possibly they will accept advice from Sheila and/or Koriah. So what suggestions might there be to make this seem more palatable or just?

In the alternative, does it really matter to the story if the PCs tell the Council to take a hike?

Unless your party consists of seven spellcasters they're going to need some help to rebuild the Sihedron. Sheila's suggestion that they not deplete their powers to activate it so they'll be able to react to any bad consequences may help too.

Other than that, I'm not sure it matters if there is a formal "Council". As long as the party wants to put the thing back together, gets access to the casters and the Sihedron Shrine needed for the process, then it shouldn't matter. Things will play out a bit differently if it isn't done as publicly or done elsewhere, but the city will still rise and Xin will still need to be stopped.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

Spanky/heathhansson, in my non-canonical skymetal article, I hinted at the idea of inubrix ammunition being found in Silver Mount. I think it'd be easy enough to craft inubrix ammo if you have some (and with the prices listed in the first AP volume, you could hypothetically buy some in a big enough marketplace). Personally, I love the idea. So get to it. :D

One note: with a pistol, musket, or blunderbuss, it would be less-than-ideal, unless for some reason you've got one made of non-metal (or at least non-ferrous metal). Everything else should be fine.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Wow, does that ever look like a response to a different thread, N'wah.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

Just throwing it out there, Tarondor. :P


N'wah wrote:

Spanky/heathhansson, in my non-canonical skymetal article, I hinted at the idea of inubrix ammunition being found in Silver Mount. I think it'd be easy enough to craft inubrix ammo if you have some (and with the prices listed in the first AP volume, you could hypothetically buy some in a big enough marketplace). Personally, I love the idea. So get to it. :D

One note: with a pistol, musket, or blunderbuss, it would be less-than-ideal, unless for some reason you've got one made of non-metal (or at least non-ferrous metal). Everything else should be fine.

Of course, inubrix ammunition isn't particularly helpful for guns, since most of the time you ignore armor anyway.

Scarab Sages

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There is a reference in page 35 to área B6 but there is no B6 in the map or later in the text. And there seems to be something important in that place...

Contributor

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Did a little sleuthing, Modron--the reference should be to Area C6, where the referenced item can be found.


Why am I spoilering this in a GM thread? Because it's a special kind of bastardy.

Spoiler:
Would Xin use his prepped mage's disjunction to target a party magus' black blade instead of the Sihedron? Similarly, if he recognizes a vocation that is particularly item-dependant other than magus would he also use it on them?

Contributor

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Author's reply, similarly spoilered:

Spoiler:

Xin has a god-like Intelligence: a 39. Not only that, but he's been watching the PCs since they stepped foot into his palace, AND he should already have encountered them several times in various guises by now. I say there is no trick too dastardly or canny that he would not take advantage of to ensure his own survival and resumed world domination. I say unleash hell. The PCs are high level. Don't make it easy on them. =-)


Spoiler:
OTOH, it's kind of natural for him to be focused on his Sihedron.

Contributor

True enough, but

Spoiler:
I say do the math. Since the Sihedron is an artifact, does his 20% chance of actually affecting it trump his chance to obliterate a perceived powerful melee combatant's main source of damage dealing? Also, I'm not sure who has the Sihedron, but is their DR-bypassing damage output more than the blackblade magus' output?

I'm not ashamed to say it: I've got, what, a 14 Intelligence? When I'm playing something with this kind of intellect, I'm not afraid to stoop to silent metagaming as a GM to replicate the sort of canniness and cleverness a being of this power would display, particularly when Xin has been wtahcing the party in action most of the adventure and by now should have felt what they can do.

Paizo Employee Creative Director

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Metagaming is one of the best, if not THE best way to simulate high intelligence.


That is awesome feedback!


James Jacobs wrote:
Metagaming is one of the best, if not THE best way to simulate high intelligence.

Great advice!


I'm trying to get a sense of Xin's power levels prior to the final assasination attempt. I have to assume he was more powerful than his apprentices, especially since some of them had another 1000 years to grow in power.

The guy can create constructs of amazing abilities, but couldn't create an intelligent magic weapon to rival those of his apprentices.

Just gets me curious.

Paizo Employee Creative Director

Black Dougal wrote:

I'm trying to get a sense of Xin's power levels prior to the final assasination attempt. I have to assume he was more powerful than his apprentices, especially since some of them had another 1000 years to grow in power.

The guy can create constructs of amazing abilities, but couldn't create an intelligent magic weapon to rival those of his apprentices.

Just gets me curious.

Actually, Xin wasn't more powerful than ALL of his apprentices, just most of them.

He was a 20th level generalist wizard, in any event. And the reason the runelords ended up in charge of Thasislon is precisely because they outmaneuvered him.


God this was a good one. Loved Xin.

James, quick question a bit off topic, but as a player or GM of this AP, did you ever experience a situation where your people lost to Xin but didn't die?
It's always interesting to me to see what a creator would do in those situations, so I have to ask.

Paizo Employee Creative Director

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Major_Blackhart wrote:

God this was a good one. Loved Xin.

James, quick question a bit off topic, but as a player or GM of this AP, did you ever experience a situation where your people lost to Xin but didn't die?
It's always interesting to me to see what a creator would do in those situations, so I have to ask.

Yes.

I was running White Plume Mountain, and the PCs found the vampire and were being destroyed by him. They tried to flee, but failed. They were gonna die, so one of the PCs basically took a bag of holding and stuffed it into a portable hole, hoping the resulting explosion would kill the vampire. It did... but it also knocked both PCs out. And then the vampire came back to life (like they do after returning to their coffin), came back to where the PCs were still unconscious, and captured them.

He delivered them to his boss, who was an agent for an ancient group of powerful necromancers who ruled the world eons ago but were now all slumbering in stasis. When the PCs woke, they'd been put under a geas to go destroy a Desnan shrine that was serving to keep the necromancers asleep. They did so and then escaped the geas, but then had to go on a DIFFERENT adventure to defeat the most powerful of the rising necromancers. They defeated him, but the other four woke up and took over different nations of the world, and now, there are four different necromancer realms in my setting.

And parts of that plotline are what inspired Rise of the Runelords, which is also about ancient wizards rising from stasis from a time when they ruled an empire.

So yeah... run with it! You never know what sorts of developments a failed adventure might have.


At the end of book 5 the PCs get a scroll of Miracle.

Could they use that to protect Magnimar in book 6?

Any ideas on how to handle that?


of course. In fact it states that in part 1 wish also works great for that, i wish people would actually read the books instead of just skimming them.

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