Am I reading this right? Seems like a lot of cheese to me.


Rules Questions

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I've got a question about the Magus Speelstrike Ability. I know I've seen all the threads but I've not gotten a clear answer on this issue from them.

When the Magus uses Spellstrike in concert with Spell Combat, how exactly does it work? I see two options:

1. Magus casts touch spell. Magus attacks with melee weapon. If it hits, Magus does melee weapon dmg plus touch spell dmg.

OR

2. Magus casts touch spell. Magus attacks with melee weapon against target's AC. If it hits, does melee weapon damage. Magus attacks again with melee weapon against touch AC. If it hits, Magus does melee weapon damage plus spell damage.

If it works like option two, it seems like major cheese to me. If the Magus casts a touch spell with multiple uses (Chill Touch for example), then the Magus essentially has 3 attacks per round at low levels (as long as the Magus doesn't move and can full attack). I know it's technically only 2 attacks, but if Magus hits on both, it does the damage of 3 attacks. Am I wrong that this seems a bit too much?

Shadow Lodge

Nope, it does not target touch AC. Also, the magus hits with the spellstrike first, to save the charge if he misses. The real cheese comes from using the weapons crit range. Mmm, juicy 15-20 Keen Scimitar goodness...


3. Magus casts touch spell. Gets free attack to deliver it with his weapon. If a hit does weapon damage + touch spell effect.

Silver Crusade

It is option 1 : you cast once per full-attack action (defensively if threatened), and if the spell allows a melee touch attack, you do a normal melee attack instead. On a hit, you deal weapon damage + spell damage, all multiplied on a crit.

And even if it was option 2, it would be pretty terrible, because you would rely on hitting with two weak attacks just to apply one spell.

Dark Archive

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Don't forget arcane mark + spellstrike. Combat using a magical branding iron.

While arcane mark does no damage, it does allow you to get an extra hit off.


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None of the above.

A Guide to Touch Spells, Spellstrike, and Spell Combat

If you don't want to read all that, here's the short version.

Spell Combat: Full attack and cast one standard action spell in the same full-round action. That's all. Do whatever the spell says to do, and get a full attack with your weapon.

Spellstrike: Any time you could deliver a touch spell, either with a touch, a natural attack, or an unarmed strike, you have the option of using your weapon instead. If you do this, you target normal AC, and deal weapon damage in addition to delivering the touch spell. (Caveat: the spell must have been cast by you, and from the magus spell list)

That's all it does. Instead of finger, claw, or fist, you use sword.

So for your example:

1) Magus uses Spell Combat. (Full-round action)
2) Magus casts Shocking Grasp. Because he cast a touch spell, he gets to make a touch attack as a free action any time this round.
3) Magus takes a 5' step up to the orc.
4) Magus takes his free attack granted by casting a touch spell. He chooses to use Spellstrike to deliver it. He makes an attack roll (at -2) against the orcs normal AC. If he hits, he deals weapon damage and shocking grasp damage.
5) Magus then makes a full attack with his sword (all at -2).

As for chill touch, you only get the free attack the round you cast it. Every round after that, while holding the charge, you still are limited to your normal number of attacks. Remember that casting another spell dissipates any held charge.


Listen to Grick. He's basically a deity when it comes to spellstrike / spell combat.


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Cheapy wrote:
Listen to Grick. He's basically a deity when it comes to spellstrike / spell combat.

*puffs up with self-importance*


Grick
(Deity)
Titles: reader of rules, quoter of the developers, the rubbery one
Alignment: Lawful neutral
Portfolio: spellstrike, spell combat, touch spells, FAQs, literacy
Worshippers: Magi, lawyers, programmers, aberrations
Cleric Alignments: LG LN N LE
Domains: Knowledge, Law, Madness, Rune, Void
Favored Weapon: Scorpion Whip (From Adventurers Armory, not Ultimate Combat!)


Ok so say a 15th level magus has gone the shocking grasp route all the way to spell perfection... Can he cast shocking grasp and steps up to make his free attack from spellstrike and then he makes his normal 3 attacks from bab... Can he then quicken a shocking grasp and use spellstrike again?

Silver Crusade

I favorited it yet, but I just need to add that I love this, Grick.


WerePox47 wrote:
Ok so say a 15th level magus has gone the shocking grasp route all the way to spell perfection... Can he cast shocking grasp and steps up to make his free attack from spellstrike and then he makes his normal 3 attacks from bab... Can he then quicken a shocking grasp and use spellstrike again?

If "step up" means take a 5' step, then yes.

And yes, magus damage output can be quite good, for a while. They use up a lot of resources to do that, though.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Grick wrote:

And yes, magus damage output can be quite good, for a while. They use up a lot of resources to do that, though.

Translation: Magi make great BBEGs. ;)


Gotta love that Step up and Spellstrike.

Dark Archive

grick wrote:
... WONDERFUL STUFF ...

Thank you, thank you! I finally get it!

Sagotel is a magus at first level, who has not yet played (PFS).
I shall, I think, print your excellent example.


Sagotel wrote:

Sagotel is a magus at first level, who has not yet played (PFS).

I shall, I think, print your excellent example.

Just remember that you don't get Spellstrike until 2nd level. Also, the -2 penalties from Spell Combat apply to ALL attacks you make as part of the full-round action. (They do not apply to AoOs or attacks made as a swift action outside of Spell Combat)

The key is understanding how normal touch spells work. Once you really understand touching, holding the charge, and how every normal wizard/sorcerer can use them, the magus makes a lot more sense.

Dark Archive

People like to use Arcane Mark with Spellstrike, because it is a cantrip with a range of touch. So, based on your example, Melvin the Magus (2nd level) faces another foe. He has no more first level spells available. He chooses to use Spell Combat and Spellstrike. First, he uses his normal longsword attack (net bonus 0: +1 STR, +1 BAB, -2 S/C). Then he casts Arcane Mark defensively. He gets one additional attack with his longsword (again at net bonus 0) and hits. He inflicts normal longsword damage and leaves, "MELVIN WUZ HERE" magically inscribed on his foe.

*EDIT* Let us now suppose that Melvin missed with his Spellstrike attack. He is now holding the Arcane Mark charge. On his next turn, he might choose to use Spell Combat and Spellstrike again. In that case, he repeats his last round actions exactly (attack, cast defensively, attack). If he fails his concentration check, he loses the spell, and cannot attempt a second attack, because he has no spell to deliver through his weapon.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Pretty much, yeah.

Dark Archive

Sagotel wrote:
People like to use Arcane Mark with Spellstrike, because it is a cantrip with a range of touch. So, based on your example, Melvin the Magus (2nd level) faces another foe. He has no more first level spells available. He chooses to use Spell Combat and Spellstrike. First, he uses his normal longsword attack (net bonus 0: +1 STR, +1 BAB, -2 S/C). Then he casts Arcane Mark defensively. He gets one additional attack with his longsword (again at net bonus 0) and hits. He inflicts normal longsword damage and leaves, "MELVIN WUZ HERE" magically inscribed on his foe.

Yep. but not more then 6 characters.

"WHACK!" is just too damned funny to not leave.


I always preferred my Arcane Mark to be a glowing "Kick Me" sign, since I'm limited to 6 characters.

Dark Archive

Does the space between "Kick" and "me" count as a character?


I like to think of it a just bad kerning.

Dark Archive

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Sagotel wrote:
Does the space between "Kick" and "me" count as a character?

Sadly, it does. It's better to inscribe "I suck" or "Taldor" (which are basically synonymous with each other).

Dark Archive

Just need to find a 6 character word in Dragon script that says, "I taste like gold!"

Liberty's Edge

Grick wrote:

None of the above.

So for your example:

1) Magus uses Spell Combat. (Full-round action)
2) Magus casts Shocking Grasp. Because he cast a touch spell, he gets to make a touch attack as a free action any time this round.
3) Magus takes a 5' step up to the orc.
4) Magus takes his free attack granted by casting a touch spell. He chooses to use Spellstrike to deliver it. He makes an attack roll (at -2) against the orcs normal AC. If he hits, he deals weapon damage and shocking grasp damage.
5) Magus then makes a full attack with his sword (all at -2).

I didn't think you could 5 foot step in the middle of your full round action? Doesn't the step have to come either before all of the other actions, or after it?


The Great Rinaldo! wrote:
I didn't think you could 5 foot step in the middle of your full round action?

Move Action: "If you move no actual distance in a round (commonly because you have swapped your move action for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action."

Full-Round Action: "The only movement you can take during a full-round action is a 5-foot step before, during, or after the action."

Full Attack: "The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks."


Yar!

Grick has it. It is also stated in the Take 5-Foot Step sub-section of the miscellaneous actions section:

Quote:

You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

~P

Grand Lodge

Happler wrote:

Don't forget arcane mark + spellstrike. Combat using a magical branding iron.

While arcane mark does no damage, it does allow you to get an extra hit off.

You're not doing a public service by bringing up that cheese maneuver in a question where it's not directly nrelevant.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

When Jason Bulmahn has said it was on purpose, I think that disqualifies it from "cheese" status.

Grand Lodge

Jiggy wrote:
When Jason Bulmahn has said it was on purpose, I think that disqualifies it from "cheese" status.

Certain things are innately cheese, no matter who vouches for them.

And as I recall he said that it was not intended that arcane mark be used as a cheap way of getting two weapon fighting, but he had no problem with it.


Yeah, I'm pretty sure that the guys who design touch spells didn't want to have touch attacks as part of their delivery method.

Grand Lodge

galahad2112 wrote:
Yeah, I'm pretty sure that the guys who design touch spells didn't want to have touch attacks as part of their delivery method.

Arcane Mark, which dates from first edition, was never designed as a combat spell, mainly as a fancy way for wizards to have official signatures. (this spell had a lot more significance in the Forgotten Realms where Mystra would deliver a three fold curse on anyone who forged an Arcane Mark.)

In fact, hardly any player ever ever prepared the spell before the Magus class was created, but it's been around that long.


That's cool and the gang. They could have very easily have given it a range of close, and there wouldn't have been any problem. I mean, really, at max range, a 20th level caster could inscribe his rune 75ft away. That seems perfectly reasonable to me.

Besides, there's always been reasons to prepare it. Example:
in a trackless wood, a wizard has left arcane marks on trees to indicate safe passage.

Before a master of disguise escapes, the wizard puts an invisible mark for future identification.

An invisible arcane mark on an important treaty to disprove forgeries.


There's always been reasons, yes. Just like almost every other spell.

It was just very rarely prepared unless it was necessary or chosen as a spell known.

Grand Lodge

Grick, I just read your original thread you linked above, you have an amazing and enviable ability to write complicated rule scenarios in an easy to understand (and humorous to boot) way. Bravo


Alright since this seems relevant, can you have 2 abilities with touch attack active at the same time? Also if you have 2 abilities that activate on a touch attack, could they both go off on the same attack?

A bit of a derail, so sorry for that.


Happler wrote:
Sagotel wrote:
People like to use Arcane Mark with Spellstrike, because it is a cantrip with a range of touch. So, based on your example, Melvin the Magus (2nd level) faces another foe. He has no more first level spells available. He chooses to use Spell Combat and Spellstrike. First, he uses his normal longsword attack (net bonus 0: +1 STR, +1 BAB, -2 S/C). Then he casts Arcane Mark defensively. He gets one additional attack with his longsword (again at net bonus 0) and hits. He inflicts normal longsword damage and leaves, "MELVIN WUZ HERE" magically inscribed on his foe.

Yep. but not more then 6 characters.

"WHACK!" is just too damned funny to not leave.

You could do it several times. Nothing says you can't put multiple runes on the same target. 'Melvin' on the first round, 'wuz' on the second and 'here' on the third. In a long duel you could conceivably write an entire essay on your opponent.

Scarab Sages

The whole Arcane Mark trick would make me less prone to just outright killing someone. I rather enjoy the idea of knocking them unconscious and then rotting in prison, with my witty banter inscribed all over them.

RPG Superstar 2008 Top 32

I removed a post. Play nice.

Grand Lodge

LazarX wrote:
Happler wrote:

Don't forget arcane mark + spellstrike. Combat using a magical branding iron.

While arcane mark does no damage, it does allow you to get an extra hit off.

You're not doing a public service by bringing up that cheese maneuver in a question where it's not directly nrelevant.

Is it more or less cheese to take the Close Attack arcana, and use Ray of Frost instead, then?

Still get an infinite set of two-weapon attacks, the first one that hits in a round doing a whole ...1d3! extra damage...

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

LazarX wrote:
Jiggy wrote:
When Jason Bulmahn has said it was on purpose, I think that disqualifies it from "cheese" status.
Certain things are innately cheese, no matter who vouches for them.

This leaves me curious as to how exactly one determines if something is "cheese".


Out of curiosity then, If I hold a charge for a touch spell over into the following round, for whatever reason, and use a full round action I could do my attacks first, delivering my charged touch attack from an earlier round, and still cast a spell after all attacks are resolved?

So at say 8th level as in one of your examples I'd get 2 attacks. 1st one is at +4 (including penalty) and delivers my early touch spell, 2nd is at -1, and then I can cast any other standard action spell and /if/ it is another touch attack spell I also get a third sword attack. Either way two spell effects will potentially go off in the same round.

Or did I muddle something somewhere along the way.


Grick wrote:
Sagotel wrote:

Sagotel is a magus at first level, who has not yet played (PFS).

I shall, I think, print your excellent example.

Just remember that you don't get Spellstrike until 2nd level. Also, the -2 penalties from Spell Combat apply to ALL attacks you make as part of the full-round action. (They do not apply to AoOs or attacks made as a swift action outside of Spell Combat)

The key is understanding how normal touch spells work. Once you really understand touching, holding the charge, and how every normal wizard/sorcerer can use them, the magus makes a lot more sense.

I am doubtful on not suffering the TWF penalties on AoO and any other attack you make in a round outside of the full round action, can't say it has actually come up yet in any game but do you have any clarifying sample or text ?

Grand Lodge

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Jiggy wrote:
LazarX wrote:
Jiggy wrote:
When Jason Bulmahn has said it was on purpose, I think that disqualifies it from "cheese" status.
Certain things are innately cheese, no matter who vouches for them.
This leaves me curious as to how exactly one determines if something is "cheese".

Apparently, it is anything that someone does not like, or understand.

Then again, the meaning can change entirely over the length of one conversation. This can be done by the same person, who decides it means something else depending on mood.

Seriously, I am really damn tired of it's usage.


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Remco Sommeling wrote:
I am doubtful on not suffering the TWF penalties on AoO and any other attack you make in a round outside of the full round action, can't say it has actually come up yet in any game but do you have any clarifying sample or text ?

Here is a four page thread on the subject, which only comes to a conclusion when someone quotes James Jacobs saying "TWF penalties apply only when you make TWF attacks. Attacks of Opportunity are not part of that, nor are quickened spells."

In the end, you still have people insisting he's not official enough, and that they want to extend penalties an arbitrary length of time beyond the action in which the penalties are relevant. So ask your GM before you do anything involving two weapons. Or free actions. Or touch spells.


Darksyde wrote:
Out of curiosity then, If I hold a charge for a touch spell over into the following round, for whatever reason, and use a full round action I could do my attacks first, delivering my charged touch attack from an earlier round, and still cast a spell after all attacks are resolved?

Yep, seems right. I didn't verify the numbers, but yes, you can attack before you cast.


Yar.

I like cheese.

Om-nom-nom.

~P


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Jiggy wrote:
LazarX wrote:
Jiggy wrote:
When Jason Bulmahn has said it was on purpose, I think that disqualifies it from "cheese" status.
Certain things are innately cheese, no matter who vouches for them.
This leaves me curious as to how exactly one determines if something is "cheese".

Cheese is anything that goes with lots o' whine.

Ba! Dum! Tish!!!
Thank you, we'll be here all week.


Jiggy wrote:
When Jason Bulmahn has said it was on purpose, I think that disqualifies it from "cheese" status.

It's just a backdoor free attack every round is all, and thats what makes it cheezy. That it hangs off a 0 level Cantrip which is clearly not designed to be a combat spell.

I find it cheeze as all get out, but it is legit, so I don't complain - just because I don't like something doesn't make it 'wrong'.

Grand Lodge

Ah, so cheese = I don't like it?

No wait, I think we need to change it's meaning at least three more times.

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