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Didn't see the thread already, so here it is.
Wormwood Mutiny, Day 1, Mr Plugg's tests.
PC Remiri the Undine Cleric / Gunslinger (gestalt) can't make her 1st climb check and is getting ribbed by nearly the whole ship. Gets mad and uses her daily Hydraulic Torrent and they pick Jakes Magpie out of the lineup of sailors on deck and he meets the drink. Plugg orders him fished outta the sea, and the party laughs even more at Jakes during the inaugural "Bloody Hour."
Said PC is also punished by 8 hours in the Sweatbox, which seems not to bother the Undine that much as she is a cleric and proceeds to fill up the box with create water, vastly reducing her base save DC. Confounds the bad guys when they dump her out at Bloody Hour and 30 gallons of water pours from the box.
Day 2
Nat 20 on a diplomacy (meeting the hostile dc on the nose) bamboozles Scourge's wake up call group, and they decide that the party is fine without a few extra bruises.
Day 3
The winner of the Rigger's Climbing Contest (A peg legged hobgoblin), has failed her third daily task in a row. Mr Plugg has now found his favorite whipping post.

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Day 1, the Rigging Test.
None of the three PCs have a single damn point in Climb, and furthermore they all dumped Strength. So this is gonna take a while.
After two PCs had failed their first checks three times in a row, and the third had gotten half way up only to bite a 1 and fall to the deck, a voice rings out from behind them with a strong Scotish brogue: "Besmara's balls! Let me shew ye how it's doone!" And Rosie Cusswell proceeds to scamper up to the crow's nest in two rounds.

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Later, the PC assigned to Cook's Mate is sent out to catch sea turtles. He works diligently for the +4. But no ranks in survival = no luck (what skills *did* these guys take, anyway?).
Round about 5:00 in the afternoon, Mr. Plugg comes around and says, "I heard we're having sea turtles tonight! They're my favorite!" He looks in the PC's bucket and says, "Where's my f$%*ing turtles?"
So he assigns the PC to work in the bilges. Tiring work, but easy to succeed on, right? Not with a 1 on the skill check. The bilges flood, and Plugg has to send more men down to pump them out.
Tomorrow Plugg is going to mock the PC by specifically *not* assigning him to do any work at all, and having Master Scourge keep a close eye on him to ensure that he doesn't do anything all day.
Then in the evening Owlbear is going to have an opponent.

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My wizard wrote a very insulting song about Mr. Plugg that, once it was uncovered who was responsible, cost her a leg. I don't think I can post the lyrics up on the boards, but I'll try posting the document up on Google Docs.
Ah, here we go. NSFW, suggestive material. Feel free to sing along with the music from most any Pogues song, if desired.
We had a longstanding enmity with Cochobar (sp?), so I blamed the song on him for a while, but eventually one of the officers stole my journal and charcoal-rubbed the page behind where I'd written the song. Cost me the aforementioned limb and a day in the box that almost killed me. I've refused to sing ever since.
We've had other (similarly hilarious and horrible) experiences before and after that which might bear mentioning on this thread, and I'll see if I can recall them for later posting.

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My wizard wrote a very insulting song about Mr. Plugg that, once it was uncovered who was responsible, cost her a leg. I don't think I can post the lyrics up on the boards, but I'll try posting the document up on Google Docs.
Ah, here we go. NSFW, suggestive material. Feel free to sing along with the music from most any Pogues song, if desired.
We had a longstanding enmity with Cochobar (sp?), so I blamed the song on him for a while, but eventually one of the officers stole my journal and charcoal-rubbed the page behind where I'd written the song. Cost me the aforementioned limb and a day in the box that almost killed me. I've refused to sing ever since.
We've had other (similarly hilarious and horrible) experiences before and after that which might bear mentioning on this thread, and I'll see if I can recall them for later posting.
Ewwwwwwww, that's pretty good.

Sir Spanky |

Playing a Half Elf Barbarian who has a problem with authority. She has an good climb skill and even better acrobatics.
Day 1: Refuses to start the climb test. After receiving scourge's whip for the first time, she take off up the rigging, finishing a close second in the contest.
She then descends rapidly and using her acrobatics decides to leap off the rigging feet first into scourge's chest.
A 20 on the attack roll was a sweet addition, sending him sprawling to the deck
The result was an introduction to the sweat box followed by the first of many punishments at Bloody Hour.
On about the 3rd time being whipped during bloody hour, she managed to slip the ropes that tied her to the post, bent over and asked scourge to whip her harder. I don't believe she made it out of that session conscious.

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Playing a Half Elf Barbarian who has a problem with authority. She has an good climb skill and even better acrobatics.
Day 1: Refuses to start the climb test. After receiving scourge's whip for the first time, she take off up the rigging, finishing a close second in the contest.
She then descends rapidly and using her acrobatics decides to leap off the rigging feet first into scourge's chest.
A 20 on the attack roll was a sweet addition, sending him sprawling to the deck
The result was an introduction to the sweat box followed by the first of many punishments at Bloody Hour.On about the 3rd time being whipped during bloody hour, she managed to slip the ropes that tied her to the post, bent over and asked scourge to whip her harder. I don't believe she made it out of that session conscious.
See, that's a situation in which I think Harrigan comes down on deck and asks the PC to take her best shot, and the consequence is a random roll on the permanent injury table.

RoninUsagi |

1) The encounter on-deck with the "Owlbear." The fighter gets waaaaay better roles than the man-child. When Plugg's flunkies toss in the club, the group's bard throws it overboard with mage hand. Then, as the crew howl's for anyone's blood, the Fighter nat 20's an unarmed attack while yelling (in character and RL), "TIGER CLAW!!!" This drops the Owlbear to 2 hp, and the Fighter then nails the Diplomacy check to win Hartshorn's loyalty (and the respect of some other crew) and spare his life. Completely ruined Plugg's day.
2) The taking of the Man's promise. With some incredible acrobatics checks, several crew members leap from Mizzenmast to Mizzenmast. Then the hulking ulfen Barbarian and the light(ish) half-elf Rogue get the idea to toss the Rogue across from the Wormwood's mizzentop at one of the Rahadoumi. They nail every roll I deemed necessary to make this happen. More importantly, the Rogue gets a crit on his attack for full damage (+ Sneak attack damage for Holy S*** factor).
3) Same event, several rounds later. As the half-orc Gunslinger spots the sailor sneaking up on the captain, he draws a bead and BAM! another crit blows the offending sailor's head to pudding. As I'd kept Harrigan in the background for the most part, I played it as: Harrigan turns and stares as the bullet rushes past his ear and he hears the pop of the sailor's head disappearing into vapor. He turns up to [the Gunslinger] East Clintwood and your eyes meet. There's a nod of respect, and he disappears back into the fog of battle.

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Gnome Aquatic Druid using her vermin-friendly Wild Empathy to charm crabs and have them walk into crabpots in dozens, thus solving food concerns for everybody @ Bonewrack. I'veeee goooot a baaaag fuuuull of craaabs 'ereeeeeee. Bonus: Friendly Giant Enemy Crabs hanging out as campsite guards.
Advanced Player's Guide, I love you.

Melissa Litwin |
Day 5-8 (I forget the exact day), the ratkin monk with Touch of Serenity is trying to impress a female crew member known for her practical jokes. As the catfolk rigger (Jack) heads down the mast, the monk says "watch this!" and reaches up to pat Jack on the head. Jack tumbles the rest of the way down, yowling all the way, and fails to land on his feet.
As Jack deems himself irresistible to the ladies (they seem to be resisting him just fine so far ...), he was rather cavalier about it all. The whole cat "I meant to do that!" attitude. And the crewmember? She was pleased, laughed her a** off, and went firmly into the PCs' camp.

deathbydice |

One of our female PC (rogue) had a habit of constantly failing her shipboard duties (and I really mean constantly... score of about 40 whipstrikes over the first 20 days )... besides her introducing herself as the daughter of a pirate captain, from a long line of pirates out of Riddleport. Which send Harrigan laughing like the no-good madman he is....
Given that we were basically in shirtsleeves and pants at that time, the third evening around she quibbed "let's be careful with the shirt" to Scourge
*riiiiiiiiiiiiiiiiiiiiiiiiiippppppp*
No more shirt.
"At least she kept enough for a bikini" from the wizard.
That scene repeated itself with the "tank-top bikini" later on. Oh, and people offered to look for splinters^^

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Gunnery practice.
First PC: the ratfolk alchemist, with Throw Anything.
He nails the rope toss and scampers up the rope with a 15 Climb check and a 22 Reflex save.
Second PC: the human ninja. Already Plugg and Scourge's whipping girl, since she's been so bad at shipboard tasks. Lost the fight with Owlbear three days previous. Currently fatigued from taking an arrow trap to the chest the night before while searching the quartermaster's cabin.
Proceeds to fail the AC 5 grappling hook throw, three consecutive times. Grine says that if she fails again, she's going to throw her overboard and make her swim to the ship. The fails a fourth time. Grine kicks her into the sea.
Then she proceeds to fail three swim checks in a row and nearly drowns. The ratfolk on deck has pity and throws her a rope, without which she'd never have been able to climb back on the ship.
The player literally rolled 5 or less on the die seven times in a row.

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See, that's a situation in which I think Harrigan comes down on deck and asks the PC to take her best shot, and the consequence is a random roll on the permanent injury table.
That's how I lost my leg! Story to follow! :D
They tossed my arse in the box, then realized after the pile of whippings that I was gonna die. Harrigan's already mentioned that he's not gonna off folks unless he absolutely has to, so I get a brief reprieve.
So I'm unconscious from heat stroke, and the GM says, "something hard slips between your lips and your mouth fills with liquid. What do you do?"
My quip: "I went to college. I swallow."
It was a potion of cure moderate wounds, BTW. Minds outta the gutter, fellas.
Harrigan sits me up, and explains my options: back in the box, or roll his golden die and take a permanent disfigurement, which could range from a small scar to major limb loss (see the aforementioned table). Mr. Plugg would then also roll, and pick the result he preferred, to be administered by Master Scourge (he was a total misogynist in our game, so he loved to hurt me). Obviously I went for option 2.
I rolled "minor scar." He rolled "welcome to Peg-Leg Town, population: You." He picked the latter.
So now I stay on the boat in combat situations. I can't get over to that other boat.

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The wizard of the group, a Domination-enchanter, put points in cook (and still got called "fatty" by Mr. Plugg) and considered himself to be the world's sneakiest manipulator when he got information out of Ambrose Kroop with the social engineering tactic of being encouraging to him! Meanwhile, the only other people who could get on their crewmates' good sides were the mysterious stranger with Diplomacy and Old Bes' Sin-Eater with Intimidate (half-orc geared toward intimidation). After almost spelling it out for them due to huddling together every night instead of talking to other people, they managed to barter stuff the cook's mate "found" for Cuss'ell's fiddle and Shortstone's cane. The two were later heard doing an uncharacteristically soppy duet.
During the storm, young Jack Scrimshaw fell overboard and instead of throwing a rope, Brawny Jo the hurling Barbarian leapt overboard instead, and began drowning. After ropes were tossed by other, more sensible shipmates, Jack had to help Jo get back on board.
For the taking of the Promise, the stranger finally got to use her "family heirloom", shooting a fleeing sailor in the back (after her first shot missed). This got her respect from the Inquisitor. When the captian tried to flee, the wizard let fly with Colour Spray and Hypnotism, catching his own team-mates with the former. When Harrigan sauntered up on deck again, he saw just the poncey Chelishman standing with everyone else up there unconscious or coming around.
They kicked off the mutiny early, during the storm. As Mr. Plugg said, "Really? Here and now? Just get to the rigging, or doom us all." They threw him overboard, smashed Scourge's head into the poop deck, fought off the grindylows, then lost consciousness as the ship ran aground.
This gave them plenty of time to wander around the island, hoping they could rescue the whores until they found them to be undead (the hookers in the Formidably Maid drugged them, and now these ones infected them with toothy kisses. Eugh); after spotting the grindylows and clearing out most of them, one guy got hit over the head by a giant grille and demanded that everyone head back to the ship to rest. Rowing their boat by the shepherd corpses, they found one of them to be the freshly dead Mr. Plugg.
On their return, they got to see Shortstone and Quinn tossed into the disgusting water, but made sure to fight off the Whale before going to save them. The injured Queen cursed at them (assuming the zealot of Old Bes had enslaved the thrall of Dagon, and would kill him after Lammashtu's spawn had been wiped out) and ran. After descending to find out that, whoops, there were more lacedons chained to the bottom, they just pelted them with the Disruption cantrip until they could get the bodies. Understandably, Rosie was furious at them for setting her up with him and letting him die, so now half of the remaining crew has agreed to work as hard as they can to make up for the reduced numbers, so they can jump ship at the first opportunity. Sailing off on their own for the first time was sad and solemn.

Geistlinger |

So, the captain of the Morbid Cry (now a Ninja/Dread Pirate... yes, he's a pirateninja) was exploring the cesspool cave at the Ruins of Sumitha with his officers (the rest of the PCs).
Not taking any chances, he went back, and told his officers to keep an eye on the pool and passages while he went to check out the treasure. He moved carefully back across the ceiling, and got over to the treasure. As soon as he stepped on the "ground" he was enveloped by a gargantuan trapper. (The one place he didn't expect trouble from.)
He figured he was dead, because of how much damage the thing was doing, as well as the risk of suffocation. However, after the surprise round, the party got initiative, and the Tantrist cast Orgasmic Vibrations (does just what it says on the tin) on the trapper. The trapper failed its save, and was dazed (for the next nine rounds) due to orgasming.
The captain was saved, though his mind has been scarred by the horror of his experience. >:D

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Had a couple as a player.
Playing a female swashbuckler. First friend she makes is Owlbear as he is chained in the lower levels. She is friendly towards him and feels sorry for him being chained like a dog to the mast. She helps clean off the tar and feathers and then goes and finds him extra food and rum. Latter on when the fight happened she got to him before the fight and told him to throw the fight to her and she would give him half the prize as well as get him the best rum on the ship and extra rations. In the fight she tried to pull punches but owlbear did not want her to so she beat him up pretty good and when the club was tossed in, she kept kicking it out of his way so he could not get it.
Another time she stole Groks key and hide it. Grok was whipped for losing the key. So when my character found out she offered to find it for her when she had the chance. The next day she went to Grok handed her the key and in gratitude Grok gave her, her equipment back.
Plugg and Scourge hate my character, She always refers to them in proper name as they are in charge and they know she is up to something. She made Scourge so mad that the one and only time he whipped her, he missed her as she made him angry he could not see straight. As she told Scourge, you hate me, but I have done not wrong. The undine has been whipped more than any, the cook more than me and yet I will take your whipping. She took the one hit he got on her and did not cry out.
As much as those two try to rattle her cage, she stands strong and stern as crew members are rallying around her more and more.

Nitro-13 |

in the campaign im running we have Orc Wilson.....the gillman bard,we have No clue on how he got his nickname because he starts drinking copious amounts of alcohal whenever asked about it. but on his first day he gets assigned to be the cooks mate because he CANNOT pass the rigging test, as in he rolls a 1 on the first 3 checks to START climbing and then takes 3 mins to make it half way before falling off the mast. so i have plugg assign him to work with fishguts. As he gets closer to the galley I tell him he smells fishguts in the air. He then asks me "the cook or the ingrediant?" to which i answer with a shrugg as he continues to walk in to the galley, gets one look at kroop and cries out "OH GOD ITS BOTH!"

Nitro-13 |

and now my party killed jaundaced jape or as they call him Jompy Jorp-Jorp through subterfuge and sabotage. every day somebody in the group has stealthed or shirked their duties soley to sabotage jape. In imaginative ways Such as slicing holes in the sails after he stitched 'em shut or smearing dirt and literaly s!#$ on the deck after he swabbed them. after a few days of this the the lashes started pilling up and the untreated wounds started taking their toll. the Pièce de résistance came when one pc smeared s&$+ on jape's cot while rat catching. Well nobody relized that he wouldnt be conscious after the whippings to clean it of. and it was the pcs who put him back in his hammock. So 3 days later we have a exhausted, filth feavered, half dead jape and one Sly lonegan facing our magus in the bilges....lets just say it was a short fight.

vikingson |
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very memorable moment yesterday, from AP-III
After the PCs had won the Hurricane Regatta (with quite a bits of nasty under-the-counter-trickery on their part), and loosing their main-topmast (not a good thing if sailing a cutter ) to Harrigans elementals... which seemd only fair, since they had "nuked" his rudder with a sonic attack spell, leaving him drifting. No holds barred, no one asking for forgiveness.
...everything game down to the grand finale. Harrigan coming in second, loudly complaining.. etc..
Big ceremony, Hurricane King waltzing up in full plethora and awarding them "the letter of marque" and the title to their island. Players looked at me, and took a quick five minute break, ahem "huddle" on the terrace.
Coming back in, the Captain (Tiefling Rogue/fighter), looks at me, stands up and steps on a footbench, starting to shout :
"WE DIDN'T BECOME PIRATES TO BECOME SOME FU**ING LIEGELORDS TO SOME RAMSHACKLE, CASTLE-HOGGING GREYHAIRED LOWLIFE BUCCANEER, WHO TELLS US HE HAS THE BEST SHIP AND DOES NOTHING WITH IT !" (and yes Mark, the player can shout very well, him being a part time soccer coach... he is an utterly nice HR-manager otherwise^^ )
"TAKE THAT STUPID BARNACLED DEED TO THE ISLE AND SHOVE IT UP TSADOKS'S BRINY A**.... WE ARE NOT YOU FU**ING LACKEYS; WE DON'T WANT YOUR STINKING ISLE 'CAUSE WE ARE PIRATES AND WHAT WE WANT, WE TAKE...."
Going for a full out intimidate, which he actually succeeded in.... ...cause the witch was - in coordination - going for full Evil Eye Contact on Harrigan and the Rest of the Group went for aiding the "Cap"
Followed by challenging Monsieur Bonefist when exactly he had last raided, and how he was serving Besmara's will, and that he basically no more than a mooch and money-lender these days, a mangy pawnbroker and bone-ar**d mast-hugger .... and so on...
In the end they took the deed, set it on fire (we had a printed out plot and map and they set (!) iton fire and threw it out onto the terrace ) and lobbed it at Harrigan, who could have that scumbag-sodden-piece-of-mud, since he had cheated so hard to get it...
Full five minutes of being shouted at, coherently and in character and really doing a double on the specifics of Besmara^^
Loved it !
So now the player's don't want a "fiefdom" isle, which maybe an after-effect of both meeting and finding much common ground with the freebooters of Firegrass Island, the Hurricane King is now "slightly miffed"..... and then again, the players had taken a real disliking to Tsadok's attempts at cheating, blaming that on the "corrupt ruler" as well. They really despise the whole "council" and "rulership" thing, and the "buccaneer hierachy" served up in the name of Besmara.... They even detest Lady Fairwind....
I have a three week break now, and will probably have to rewrite some of the plot and... yeah, I guess going to utterly circumvent AP-IV, and write up some island of my own.
I do love my players !

Red-Assassin |

Day 8
The storm hits, character A in the crows nest sees the NPC in the water he jumps into the sea and swims to the rescue. Armor and a DC 20 Swim check starts luckily he swims to the NPC. character B and C toss a line to NPC and player A using strength checks. Few rounds later, Player D comes into the play. Being a victim to evil charater A since the beginning of the AP he simply walks towards Player B,C who are doing strength checks, uses slieght of hand, cuts the rope.
Moral of the story, don't make enemies on a boat when your life may be saved or ended, depending on there help.

Jezza |

The rogue in my group, Gilderoy von Bismarck, has been nothing but (hilarious) trouble right from the start. When ambushed by the 4 pirates, he pulled out his weapon. 3 of the pirates backed off and fled but Phipps (I think his name is) pulled out a short sword and went in for the attack. The minotaur barbarian did some non-lethal damage on Phipps and then Gilderoy took him down with a sneak attack. Everyone else went upstairs to start work, but Master Scourge came down to the cabins to find Gildreoy had stripped Phipps naked, thrown away his clothes and suspended him upside down from the ceiling. He spent the next day (day 3) in the sweatbox for that and was pulled out at -8hp on a con of 10...

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My DM for fun let me play an Ogrekin Orc, my strength was 30/34 raging. I had single digits for mental though, think it was like 6 8 8. I knocked Owlbear out with 2 punches to which we became best friends, I asked the Orc armory lady out only to be upstaged by another half orc and they went to bed together. Me and Owlbear drank much that night. I managed to make the strength dc to tear the tops off of chests clearing the armory out in one night under the guidance of the party rogue. All in all was a really fun character that saved the party alot but also was easily taken advantage of. He died shortly after, repeated use of... NO NO you don't need that potion Aric, give that to me led to him dying in a cave sad and alone, with ghoul fever....
Hopefully he comes back for revenge.

meibolite |

Golden moment for my game, that I just started DMing today:
During the roughing up encounter on day 2, the barbarian decided to try and "sunder" the arm of one of the pirates who was attacking the party's alchemist. He rolls a natural 20, and the way our group handles natural 20s on anything but saves, we roll critical threat. He then rolls a natural 19... obliterating the CMD for the poor pirate. The barbarian is currently raging because he doesn't like getting sucker punched. He proceeds to literally disarm the pirate, who took lethal damage from having his arm ripped off. I wanted to help keep party members from being keelhauled, especially after the look of horror on everyone's face when Jakes is keelhauled, so I tried to give him a fort save to just fall unconcious... and rolled a natural 1... which is the only roll I never fudge, so he dies. The pirate with a dagger sees this, so he draws his dagger and misses his attack against the barbarian. The barbarian rushes him and beats him to death with the arm of the guy he just killed. Two pirates dead in a matter of seconds.. the other pirates had been subdued by the party.
Well, instead of just going upstairs, the party starts trying to figure out a way to cover up the deaths, and themselves. Since I had it taking place slightly later than the book says to (there were no witnesses to the killings) I had Sandara come looking for them... the barbarian almost killed her because he noticed her coming down the stairs and was thinking "NO WITNESSES GRRR" but was talked down by the rest of the party. She helps them corroborate their story of self defense to Scourge. The blood covered barbarian was sentenced to 8 hours in the sweat box while the murders were investigated.
After surviving the sweat box, the barbarian was pulled out and sentenced to a slow keelhaul. 12 reflex saves, at DC 20... here is the most awesome part of this... he makes 10 of the 12 saves, 5 of those were 20s, 3 19s, and 2 lower saves.. he takes 14 damage overall... coming up the other side bloody and with 1 HP left. Even Captain Harrigan is impressed with this.
During the night festivities, Grok challenges the barbarian to a game of heave, and ends up losing horribly to the barbarian. She is so impressed by this, the single handed killing of 2 pirates while unarmed, surviving a keelhaul and drinking her under the table, I immediately made her helpful to the party.
In the course of two days... the party now has two friends on board, and moved 3 other NPCs up 1 level on the helpfulness chart out of sheer awesome. Right now I'm psyching up the barbarian player about the fight with the "Owlbear."
This has to be the most memorable thing to happen to me in any campaign. Even more than when we caused 5 dragons under the control of the BBEG to break their enchantment and destroy an entire city... then convinced them to leave us alone.
I can already tell this is going to be an awesome campaign.

Geistlinger |

So after a brief hiatus due to my lost glasses, our intrepid pirates are back in action.
The other one had swallowed the tantrist, who had no small sized piercing or slashing weapons to free himself with.
Things looked bad for the tantrist.
But, he had found a Rod of Wonder earlier in the adventure, and kept it, despite the captain decrying it as useless and/or dangerous. So, he took a chance, and activated the rod, getting Gust of Wind.
He also played a plot twist card "Cause and Effect" having an unexpected side effect occur. I ruled the Megalodon gave an enormous belch, and basically coughed him up.
The tantrist was spewed quite a distance, and the rest of the party had defeated the megalodons by the time he got back. They went on to successfully find their booty.

Jezza |

During the fight with the Rahadoumi captain, the rogue Gilderoy had been taken down after being hit with by the captain with her pike and then one of the sailors. Wesley the bard was standing behind Gilderoy and the captain attacked him on the next round, getting him down to about half his hit points. Rather than retreating he steps forward and makes a disarm attempt on the captain (who doesn't threaten adjacent squares with the pike), using his Inexplicable Luck feat to add +8 to the roll and succeeding. With nothing in his hands he ends up holding the pike, The captain draws her short sword and attacks. On his turn, Wesley steps back and attacks the captain with her own weapon, rolling... a 20! With a 19 on the confirmation roll he deals a total of 34 damage, killing the captain instantly. She had already been wounded by Gilderoy so it wasn't a solo, but still pretty impressive for a 2nd level bard.

ferrinwulf |

this happened in last nights session I had to share
Raiders of the Fever Sea: Sandbox section.
The crew of the Insanity with a full hold of plunder pulled in to Senghor for a day or 2 of R&R. Sold the plunder, wandered the city to buy gear and ended up in a tavern called "The bearded wench" which I made up on the spot and decided to populate with Dwarves. The party made friends with a dour grumpy Dwarf at the bar named Grung (an ex-PC from a previous adventure I brought back as an NPC whom they had met earlier in the local armoury)and pretty much matched him drink for drink earning his respect. Siezing the moment the Captain of the Insanity Jack Bones told his tale of their exploits. Captivating his audience he then proceeded to entice the patrons to sign up for a life aboard the Insanity...roll to see how many joined, Grung pretty much signed up without being enticed..Sooo going with the dice roll....
The next morning the Captain was called to the gangplank of his ship as a grumpy Dwarf named Grung asked to come aboard with 6 other Dwarves...
Cue players singing...heigh ho...

Damocles Guile |
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A lot of our best (or at least most memorable) moments came at the hands of our Rogue. She's a viscious little thing (Scout & Knife Master) with almost supernatural balance and agility (Dex 22) who is prone to feats of daring, particularly when they will piss off someone she doesn't care for. Case in point:
When we were being 'tested' for presentation to Bonefist by his first mate Tsadok Goldtooth, she was our natural choice for the rigging challenge. She got off to a great start, easily beating Haines Boyne to the top and moving to secure the near starboard point of the sail before moving to the near port side and doing the same. Seeing that it is clear she's going to win, one of Tsadok's men clandestinely unties the line securing the Stingray's forstay boom which causes it to swing free and crash into the foremast upon which she is perched. A bad roll causes her to fall but she manages to catch herself in the rigging and begins to haul herself up, giving Boyne plenty fo time to catch up.
Once she regains the foremast she quickly secured the third point, the far port side, still behind Boyne who's rolling well. Cursing, she coils an end of the loose rigging around one arm and leaps from the end of the mast, swinging all the way across to the far starboard side while Boyne looks on in amazement. She makes the high difficulty Acrobatics roll and catches the end of the foremast, easily pulling herself up and tieing off the fourth point, winning the challenge. It was a cool moment but not what made it memorable... after all, Tsadok has been an ass up to that point and she knew the boom hadn't come free on its own - so to the applause and cheers of onlookers she leapt off the mast and plunged her dagger into the sail, 'riding' it all the way down to land lightly on the deck in front of Tsadock, ruining the expensive sail in the process and fixing him with a wink and a grin.
It was just a moment that was so her, and really felt very 'swashbucklerish'.

''Redback'' Rolfsnurre |

Day 18: The scourge tried to force himself on the poor Sandara. When she resisted, he hit her and left. When I saw her, with a swollen cheek, and trying to drink her sorrow, I snapped. I waited for him to be alone at night, sneaked behind him and knock him out with a stolen sap.
I tied him buttnaked to the bowsprit, with his damn whip shoved in his...I'll stay polite.
Day 19: With the discovery of the poor Scourge tied on the bowsprit, Plugg asked to swab two murder me.

Damocles Guile |

Day 18: The scourge tried to force himself on the poor Sandara. When she resisted, he hit her and left. When I saw her, with a swollen cheek, and trying to drink her sorrow, I snapped. I waited for him to be alone at night, sneaked behind him and knock him out with a stolen sap.
I tied him buttnaked to the bowsprit, with his damn whip shoved in his...I'll stay polite.
Day 19: With the discovery of the poor Scourge tied on the bowsprit, Plugg asked to swab two murder me.
Heh - I mentioned it in another thread, we play rather mature campaigns... in ours, Scourge (who was painted as a lecher) actually raped the Bard PC that would eventually go on to become our captain. The women (Rosie, Sandara and our female rogue) found out and the four laid an ambush for him in the galley during a distracting arm wrestling match between a male PC and Jaundiced Jape, staged for that very purpose. It was well-executed and very dramatic as was Plugg's reaction to his disappearance the next day.
That act actually reverberated through the rest of our campaign - once she (the Bard) took control, she had a cold place in her heart for slavers and rapists, including one very memorable moment in the Island of Empty Eyes when Avimar Sorrinash got too hands on with Aludra... it resulted in a one-on-one duel with he and our Barbarian before the court and had lasting ramifications throughout the rest of the AP.

''Redback'' Rolfsnurre |

In fact, the most epic moment was at the end of September. We have a big gaming group (15 people) playing different campaign (4 at this moment). We finished playing Skull and Shackle the normal way and I started again, an E6 version with more firearms. I was playing this new character ‘’Redback’’ Rolfsnurre, the shirtless alchemist and cook.
Some of my friends work in the performing art and wanted to party. So we decided to play a ‘’Skull and Shackle Party: Day 15’’. We went to my cousin’s chalet and roleplayed a day on a Pirate Ship. The new players came as their character and everyone else as NPC. We disguised ourselves and roleplayed for the day.
I came disguised like my new character: shirtless, tricorne, black pants, a cutlass and a black powder pistol replica. As a bonus, I got sunburn on my back during the day…The girl who played Sandara really look like the art, if you disguise her, she is a clone. My character always flirted and smoked with Sandara on the foredeck so I flirted with the girl.
What was epic was this moment (I was smoking with her on the deck):
The guy playing our Half-Orc witch doctor asked the others:
- Where is Rolfsnurre?! He owes me a rum ration and I’m hungry.
The girl playing Rosie said:
- That damn exhibitionist! I think he is flirting with Sandara on the foredeck. I want my pizza!
After a moment, he come on the deck, look at us, confuse, and say:
Him: Are you playing flirting or are you flirting? I don’t know if I should leave or joke…
Me: Euh…
Her: Just leave? (with a big smile)
Him: Ok…but we are hungry….
Me: I’ll go make the pizza.
Her: Not now… please, leave.
The face he made was enough to make my month! He looked so confuse and left without a word. (Sorry, I'm french, I tried my best)

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Day 19: The Battle in the Bilges
The Card:
Branwyn, 2nd level human female barbarian (sea reaver)
vs
Badger Mellar and Tam "Narwhal" Tate
Branwyn was assigned to the bilges, a job she has hated from day one. An hour or so into her work, Badger and Tam show up to "help".
After going through the motions of "straightening up" for a few minutes, Badger closes the hatch, and Tam draws a dagger.
(Branwyn wins initiative)
Branwyn pulls her own dagger and says, "Hardly seems fair, two on one. You shoulda brought more."
(Branwyn drops her dagger and holds)
Tam attacks, and cuts her slighlty.
Badger moves to flank, but misses.
Branwyn rages and gut punches Tam (confirms crit with Critical Hit Deck)
Tam is reduced to 0 (nonlethal) and is exhausted by the hit.
Badger lunges with her dagger, and confirms crit, burying it in Branwyn's eye socket (loss of eye and triple damage! Not enough to bring her down, though).
Branwyn swings at Badger, confirms another crit (card states "roundhouse" - basically cleave
on another foe in range).
Both Tam and Badger are down.
With the dagger still embedded in her eye, Branwyn drags the two assailants up to the main deck.
"Bit of an accident in the bilges, sir," she says to Scourge, as she drops the two unconscious sailors at his feet.
Sandara runs forward, and removes the dagger, while casting cure light wounds.
"Beggin' your pardon, I've got work to finish," says Branywyn, as she goes back below decks.
Scourge, trying to keep the steam from pouring from his ears, calls a few crew members to drag Tam and Badger up against the mainmast.
Sandara approaches Scourge. "Should I give Badger back her dagger, sir?"

The Golux |

I'm an Undine Ranger, Amphibious and Flesh Chameleon, aiming for Archery with an Underwater Light Crossbow.
Critically failed the save on the rum ration the first day.
And the second day.
And the third day I got the bull session with the cook (I'm the cook's mate because I said "I can cook as well as anyone, I guess, I mean I won't poison anyone, probably" - which was more affirmative than anyone else (No ranks in profession: cook or craft: alchemy though)), and failed that save and the one that night...
By day 5 I'm at like 10 con damage and really being glad I took my Con to 12 in spite of being a ranged fighter (or I will be once I get my crossbow back).
Ironically, the cook was sober for the first three days straight, and while I've had to cook since then, I rolled 18 and 20 (The GM had the cook let me read a cookbook and get a bonus on/use profession: cook untrained basically, dunno if that's in the rules) so apparently I really can cook pretty well.
Overall, I've been having really lucky rolls except for the ones that protect against dying - I didn't hit anyone in the four mean crewmembers fight OR the rats in the bilges, failed save against a hot day, the aforementioned rum save fails (and non-1 con damage EVERY TIME)...

Dhaavan |
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Dotting as the party Diplomancer in a PBP S&S game =}
I've had a few really lucky rolls and some crushing failures, unfortunately...
I think the first NPC I talked to during the day was Sandara, and knocked out a 27 to get her helpful that first day, just hedging my bets. It was that night that i really hit it!
That night after the rum rations, I got a +2 to Cha, and I decided to cozy up to the Quartermaster. I rolled a nat 19+11+1 to hit a 31 and popped her up to Helpful in one fell swoop. Scored us all easy access to all our gear. She even cried as Plugg spirited us away onto the Man's Promise! We all miss her.
We got mobbed by Plugg's toadies, Syl, Tate, Jape, Maheem, Arietta, and Fipps. So while everybody goes getting into fights dealing non-lethal damage, the Sorcerer (with 8 str) screams and hides in a corner (while summoning) then pops a fiendish eagle anf throws an acid orb, Crits, and nearly kills Jape. The enemies run away, and Plugg comes down, and someone's in for a keelhauling! Luckily some of Jape's damage was non-lethal, so we were able to heal him and get him back up on his feet so we saved out lives. I did get us a lashing with the whip and we got beat even after passing out, so some of us were bleeding out by the time he was done. But we all lived through that one, so i made up for it by getting half the crew on our side.
We got in all kinds of trouble with Peppery Longfarthing. FIrst our druid kept trying to hit on her. First she threw a fireball at him, and then he shouted that he wouldn't drink the rum till she acknowledged him. eventually she called him in and tolf him to be more respectful cause of her place as a woman on the boat and stuff, and he made peace with her. I was not so lucky...
First i tried to check her out, using Detect Magic and she hit me with the Caster's Croak spell-blight. She lifted it when I managed to summon a dolphin to aid in saving the crew-member that fell overboard (ours was Rosie Cusswell)
- Then I cast Charm person on Narwall Tate to gey an easy Dip check to influence him that night, but the GM rolled the 5% chance that it was Peppery that say me, and won all the opposed checks needed to bust me. So she hit me with a Reckless Infatuation on one of the characters that was pushing to mutiny or at least escae from day 1, while still on Harrigan's ship. He's the one that got jumped in the bilges, and he Killed Maheem so he was going to get keelhauled till we came up to the Promise, which saved his keaster, and mine too cause i was going to be compelled to try to save him, and get myself sent over with him.
But thus far, our best moment was our first ship that we raided out on our own. We catch the ship, start the boarding action, and our Pirate Rogue uses his Swinging Reposition to swing right over to the captain, scores a crit, rolls really high damage and gets a 1-shot kill, and we take the boat before everyone's even taken a turn!
Not that i'm that surprised. This particular Kitsune has dropped bosses before. The Grindelow Queen popped up during our fight on the Man's Promise. Our Rogue got dropped to exactly 0hp, and used his standard action to fire a Ballista bolt at the queen. Took a range penalty, -4 penalty for proficency, and yet still managed to hit, taking her out in one shot and falling unconcious, bleeding out due to taking an action. We gave him a heal, and he woke up to a chorus of chears asking "What happened? Did I get her?" it was fantastic!

Scaevola77 |
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My shark shaman druid, Siorcan, is kind of Plugg and Scourge's favorite target. So naturally, she gets in to a lot of trouble. She is also by far the most chaotic of our bunch, so a disproportionate amount of these events concern her.
Barefoot Samms Toppin: I am from a small fishing village in Sargava, you probably haven't heard of it.
*roll nat 20 (25 total) on knowledge geography*
Me: Apparently, I've been there
Fellow player: You showed that hipster!
She fought Owlbear. He did not hit a single time, and she connected with each attack for max damage (the dice loved me). When Plugg's cronies tossed Owlbear a club, she pulled out her own club, then tossed it to the side and punched him again before accepting his surrender. When Plugg refused to hand over the gold since the fight was to the death, she appealed to the crew, "Mister Plugg seems to not be a man of his word. Who here thinks I did not win this fight?". Later I was told that if I hadn't rolled a 3 on Intimidate, Harrigan would have dealt with me personally.
After being attacked in the bilges, Siorcan was put in the sweatbox for the day. Scourge opens the sweatbox to find it filled with water. Siorcan stretches, "I was enjoying my spa day! So much more relaxing than cleaning those bilges.".
The attack on the Man's Promise was a cornucopia of viciously brutal fighting.
- All of the sharks were made helpful through judicious use of Wild Empathy pre-battle
- The gunslinger boarded by leaping across and tackling a guy
- The rogue bullrushed a man off the ship to feed the sharks
- One sailor, who had peppered the gunslinger with crossbow bolts, faced a point-blank pistol shot to the face
- Three sailors surrendered, and were instructed to wait by the wheel. As they ran by the gunslinger, he clotheslined them to knock them unconscious
- Upon finding the gunslinger unable to clothesline a fourth, the sorcerer did the same basic thing, but using a handaxe instead of a fist
- When three sailors lowered a lifeboat, my druid was able to convince all 6 sharks to swarm them and attempt to capsize the boat
- When a sailor on the lifeboat was surrendering to my druid: "Can I climb back onto the ship now?" "I don't know, can you?" AoO to baseball swing the guy into the ocean
After taking the ship, we found ourselves joined by 2 Rahadoumi, one of whom is a frail girl with a continual look of horror. The following exchanges took place:
Rogue (speaking before anyone else can): You know . . . it's best if you have some friends about the ship. Otherwise it could get dangerous.
Me: Hello, my name is Siorcan, what are yours?
Me, out of character: I feel like we should introduce ourselves before we start using veiled threats.
*later that night*
Sorcerer (to the Rahadoumi girl): You should be friends with us. See that lady over there? She can control sharks! She was controlling those sharks earlier.
Me, out of character: You mean the sharks that devoured all of her friends?
. . . my party is not very good with diplomacy
On the island when approaching the harem tent:
Sorcerer player: I bet there are zombie hookers inside.
My druid peeks inside and sees a perfumed and dolled up ghoul
Sorcerer player: I told you! Zombie hookers!
Still not sure which is weirder, that she guessed zombie hookers out of nowhere, or that she was pretty close to being right.

Dhaavan |

Since we have a PBP it can take a while for us all to check in and react. this can lead to some problems.
We found the tent, and Dhaavan, my sorcerer approached cause there was someone to talk to in it. They tried to lure him in with promise of pleasures of great variety, but he was having none of it. He tried to get them to come out of the shadows.
So while waiting for the Tank Druid to get closer and the others to re-position and get ready for a fight, I tried to further convince them to come out, chatting and such. Impatient, our gunslinger casts light on a coin (he's really and Archiologist bard, just wanted to get to use a gun) and tosses it in at which point they scream and attack.
and they target the two people at the door, the sorc and the range/support bard. the two people who shouldn't be in front. but the others hadn't posted, and they attacked.
Same thing happened later, we are about to mutiny, and I'm trying to get a couple summons off before the fight cause I'm invisible, jsut need some distractions. Our 'slinger just pulls out his pistol and says "Surprise" and shoots Plugg. good shot, but no subtlety or planning. we won anyway, after a hilarious back-and forthing of our Magus (captain to-be) and Plugg repeatedly disarming each-other and going after the cutlass while the rest of us were killing guys.
(that fight was when we were interrupted by the Broodwater queen that the rogue one-shotted, but not before she took out all my summoned eagles with a Stone-Call, dropping all the Rahadoumi survivors that Plugg recruited and were helping him)
fun fights, but they started a little prematurely.

Ar'ruum |
My character is a charismatic Sylph Sorcerer Elemental[Air] bloodline ... his name, Ar'ruum. After leaving Grok's place for some 'adult' fun. He heads down to the hold to visit the chained up pirate who's stolen something. With a mind to make as many friends as possible, he's trying to find a way to save the scurvy rat (the pirate who stole a map from the captain). Along with the pirate is a Catfolk PC (until this session he hadn't been able to join us for play) who had been portrayed as a savage beast. I approached the cat, out of curiosity. After a short chat with the cat, I find out that no one's given the cat anything to drink. On my way to get the cat some water, a timely sneak/perception check revealed 2 antagonistic crew waiting to jump me. I scurry back to the hold and begin trying to free the cat, I'm thinking that I'm gonna need an ally if I'm about to face 2 crew members trying to jump me. (I'm a level 1 sorcerer... nickname? "punching bag") I free the cat fella just in time for the two who were going to 'jump me' to hear them say, "Gotcha!". Behind them come a 3rd antagonist crew and Mr. Plugg. The plot is revealed. They had intended to let me get myself in trouble with Mr. Plugg. This is what I did next... one bit of explanation, while swabbing the deck previously, I had earned a lash during bloodyhour for slacking off (read: was cleaning stubborn stains on the deck with prestidigitation) Mr. Plugg didn't appreciate the -CANTRIP- ...
Stumbling and staggering as though he were drunk, Ar’ruum exclaims, “ARG!!! There he be, the pararagon of patent puunnnishment, *hic* the Cap-i-tan of captives last stand, the MASTER of bloodyhour!” Ar’ruum suddenly stops as if suddenly REALLY recognizing who is here, “Wait! OH BESMARA’S BLESSING!!! There *hic* you are here *hic* ye be! Sing with *hic* me!” Ar’ruum leaps up onto a crate and begins his song…
“Ye bes not be slackin’ on the decks of the Wormwood
A swish and a crack, he’ll put lines on yer back
Besmara caress with you with her fingers and brine
Mr. Plugg will show you how to straighten your spine
Sore back for a swabbin’, and blood for some crustin’
all the new little swabs, they be begging for flogs
With a swing a of the Cat, and an ‘ARG’ for the booty
Mr. Plugg’ll be one captain not to shirk from duty!
To the grip of ol’Davy with a theif and liar
Walkin’ Plank be to gentle, Keelhaulin to kind
Cut piece bit by piece bit and set afloat with the tide
Mr. Plugg let me do it, you’ll fill with yarr pride!
To steal from any Sea Rover is to steal from us all
But he stole from the Captain, I think I might faint
Or let loose the cat and so his claws will rip sunder
OH MR. PLUGG! Don’t rush to send him under!
Oh the Sweet Trade, The high seas, The Wormwood Yo Ho!
If not for Cap’n Harrigan, to the salty depths we’d go!
A right shapely lady, the Wormwood she be
But without Mr. Plugg, a right soggy mess she’d be.”
“Oh don’t trip, you can’t trip, even if you cantrip
all the lubbers be bubbles to pop for booty,
sail the high seas on the Wormwood for fame plunder,
Besmara please bless, keep me waves clear of thunder”
Having leapt down during the song and wandered around, towards the end, he moves over towards the bulkhead apparently trying to sit down, in the process he trips and hits his head. Ar’ruum laughs and sings the last refrain…
Ar’ruum’s face brightens as he repeats “oh don’t trip, you can’t trip, even if you cantrip, all the lubbers be bubbles to pop for booty”, again and again, until he is addressed, if he hasn’t already been.
Rolled a 23 bluff for the drunken bit, a natural 20 for the diplomacy roll (22 after modifiers) ... I still ended up spending 12 hours in the sweatbox, but I didn't get keelhauled for freeing the savage beast. I don't know exactly how much, but the GM says Mr. Plugg (while still sadistic) is, against his (the GM's) efforts and the adventure path, becoming oddly engendered to my character! Everyone else at the table says they're going to make me take a rank in bard.

Eddie the 'Ed |

During the huge storm before arriving at Bonewrack Island, the party (ftr/rog, rng/brd, kensai, witch, cleric) decided that Fipps needed to die. They did a great job of, during the storm, working to untie his safety line and then push him overboard (opps! big wave got him!). I made Fipps into a particularly obnoxious NPC, both a threat and an irritant, and they really had it out for him.
And on Bonewrack Island there were two noteworthy moments related to Aaron Ivy. First, the bard decided, upon seeing the both hanging there, that he really liked the guy's coat, and after a few rounds of prestidigitation surely it would be clean. So he entered the hut, only to start puking. This particular player is very focused when it comes to collecting loot and so the puke was a challenge to him - he would not be denied his fine coat! So he soaks a bandana in the leftover perfume from the whores (dunno why...I told him it spelled awful), and went back in, made his save, reached for the coat, and was grabbed by the now-moving ghast. Luckily for him he broke the grapple, fell to the floor, and backed out. Meanwhile, the witch doctor, who'd enlarged himself to fight the vine chokers, walked over and, standing outside the hut, used his longspear to easily poke the ghast to death. The encounter, therefore, was hardly as difficult as it could have been, and created an funny image of this giant Live & Let Die-style bocor laughing wildly (he does that) as he jabbed at this dead thing thrashing on a rope.

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I'm a Half-orc Druid with a Ape Animal companion... after several heroic moments (in particular one with the Death Knell), a monkey cult is forming on the ship.
The captain (a Bard) has turned us into a Soviet Socialist republic, we take crew votes then swing opinions the way we want them. Now he's a little worried about the "new religion" on the ship.
Its all very Animal Farmish....

hashimashadoo |
A Feral Gnasher got picked on to go to the bilges on Day 19. When Plugg and Scourge attempted to confiscate his greatclub, he attacked them with it and got soundly whipped for his trouble before being murdered.
His half-orc replacement turned up the following day in a dinghy waving an earthbeaker over his head as if he was about to make a hostile boarding action. One of the PCs on the ship tosses a rope down to him and the half-orc is pulled up carrying a 50 lb bag of coffee beans that he'd been munching on constantly while at sea. The crew try to restrain him while they rob his 'cargo', not realising that the half-orc willingly intended to put the sack of beans belowdecks himself, however when it is TAKEN from him, he manages to escape and bull rush the crewmen away from the sack, cradling it like a baby. When Plugg and Scourge come over, he pulls out and unfolds a portable deck chair, takes a seat and successfully stares down Mister Plugg.
Then Mister Plugg does an Indiana Jones and uses his cat to grab the orc's leg and pull him off his chair onto the deck. The rest of the party takes this as a sign to start their planned mutiny and manage to kill Plugg as well as knock out Scourge before they're overpowered.

Gnomezrule |

One of my crew hooked up with Grok . . . wow.
While in Little Opparra rather than raid a ship that was anchored in the bay, they followed a few of the crew, the female members of the PC's crew went hired a bunch of prostitutes and posed as prostitutes themselves and while the rival crew was "entertained" the party's Goblin thief found what they wanted zero bloodshed. Except the hooker they left behind. The party is no has a horrible rep in Little Opparra and the first mate and captain are getting constant reports from crew being turned away from taverns and brothels.

dubj1979 |
When I had my group press ganged I added a low level beggar, a page, and lvl 6 bard con artist, all from the NPC Codex. I was going to use these NPCs to let my PCs get to know them and then kill them off. Using them as examples if they tried to mutiny too early.
My brother's dagger throwing ranger was showing off one night. He nails his target on the mast multiple times, then one of the hostile pirates said that if he was so good then he could hit an apple of another NPCs head. The beggar just happens to be watching and the pirate volunteered him. I made my brother roll to convince the beggar into letting him do it. When he threw the dagger he rolled a Natural 1. The dagger hits the beggar in the throat and I made him roll critical style damage. It dropped the beggar to 0HP and luckily Sandra was their to save him. He was forced to spend the night and following day in the sweatbox.

dubj1979 |
When attacked on day two I told the group they had one minute (10 rounds) to get on deck. After fighting a few round my 9 year old nephew pulls a knife. Three of the pirates run off while one stays to fight. They get him down to low HP then is morale forces him to bail. Being surrounded he takes 3 AoOs and gets knocked out. My brother (the only player over age, the rest are 7-14 yr olds) loots him and runs upstairs while the others decide to take their morning piss on the now unconscious pirate. They all make it upstairs in time while the pirate walks out piss soaked and late. He then gets lashes at blood hour while my PCs laugh.
Good times, you never know what immature kids are going to do.

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The ship's cook spent the most time and effort fighting off a naga while the cap'n took his sweet time getting to the scene of the fight.
The cook decided that she would butcher the naga and serve her to the rest of the crew. She was really proud of herself, but it was only after they had all tucked in that she realized that the naga had screamed out in Aquan during the fight. A language that only the cook, among them, knew.
This meant that she had just eaten and fed to others, the flesh of a sentient creature; an act commonly known as cannibalism.
She decided to keep that to herself.

Captain Sakhbet "The Sandman" |

After successfully hunting down Chelish agents, the crew went to Port Peril to unwind. Our two gunslingers go to the bordello. This is pretty much something that sums up their experience there NSFW. The GM opted to give them a new flavor trait. It's called

Sub_Zero |
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During an assault on our keep, My cleric evil was injured by a fireball. I ran to the storage room and found we were out of healing potions. So I instead filled my backpack with alchemist fire, cast all my buffs including fly.
I flew over the longboat with the intention of dropping the bag, but was shot by a lucky arrow that dropped me to -1 hp. I fell 500 ft onto their deck.... and exploded.
The entire boat was sunk within 2 rounds.
The only disappointed part was that our other cleric couldn't raise me since the fire reduced me to tiny bits of ash mixed with other bits of ash.

BetaSprite |

When our group came upon Aaron Ivy (I only know his name from after-the-fact, of course), our goblin threw a knife at him while he was hanging, and the knife bounced off. We assumed he was undead (after the others we'd seen), so we shut and barred the door while we dealt with the chokers.
Then, rather than deal with the whatever-undead (we didn't know what), we used some tar bombs to seal up the holes in the building that we could see, and then used some flint and steel to light the whole thing up.
We were incredibly weak at this point (had a really hard time with the swarms, and the chokers almost killed us), so when the GM gave us full experience for the ghast and we leveled up, it was very satisfying.