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I am useing this and it helps a ton. When my PCs roll for there jobs I let them interact with the prerolled npcs. I also give them a bonus or minus on their job saves depending on the attitude of the npcs they are working with. +1 friendly, +2 helpful, the opposite with unfriendly and hostile. One day a pc had to work with 3 hostiles, he failed his work day and got lashes. ![]()
When attacked on day two I told the group they had one minute (10 rounds) to get on deck. After fighting a few round my 9 year old nephew pulls a knife. Three of the pirates run off while one stays to fight. They get him down to low HP then is morale forces him to bail. Being surrounded he takes 3 AoOs and gets knocked out. My brother (the only player over age, the rest are 7-14 yr olds) loots him and runs upstairs while the others decide to take their morning piss on the now unconscious pirate. They all make it upstairs in time while the pirate walks out piss soaked and late. He then gets lashes at blood hour while my PCs laugh. Good times, you never know what immature kids are going to do. ![]()
When I had my group press ganged I added a low level beggar, a page, and lvl 6 bard con artist, all from the NPC Codex. I was going to use these NPCs to let my PCs get to know them and then kill them off. Using them as examples if they tried to mutiny too early. My brother's dagger throwing ranger was showing off one night. He nails his target on the mast multiple times, then one of the hostile pirates said that if he was so good then he could hit an apple of another NPCs head. The beggar just happens to be watching and the pirate volunteered him. I made my brother roll to convince the beggar into letting him do it. When he threw the dagger he rolled a Natural 1. The dagger hits the beggar in the throat and I made him roll critical style damage. It dropped the beggar to 0HP and luckily Sandra was their to save him. He was forced to spend the night and following day in the sweatbox. ![]()
Jock Raven My 9 year old nephew's take on Jack Sparrow. He is new so we made him a Fighter. After he got the hang of the game and him seeing other characters, I gave him a chance to create a new character. I ran him solo through the first part of Rise of the Rune-lords to have him test out his new Druid. RotRL:
We got up to where Vin Vender's daughter seduced him. I knew he couldn't hold out and he killed Vin. The next day I had his hotel surrounded and he was sentenced to an island of prisoners 100 miles off shore. On the way there his row boat full of other prisoners and a lvl 20 Wizard runs into the Wormwood. The Wizard tells them they are on their own and teleports away. This is how his new character got on board. So I thought I would make an example out of his old character, Jock Raven. For his morning job I told the cook to skin a pig and put it in a burlap sack, tie it to a rope, and throw it overboard. Throughout the day this attracted a half dozen sharks. At blood hour Harrigan needed to up his infamy so he forced Jock to walk the plank. I used this for a chance to show how tough the Cap was. He toyed with Jock for a few rounds and then he destroyed him, slit his throat, and kicked him overboard into the shark invested waters. This was our first death and my other nephews (4 of them ages 7-14) where in shock because they realized that they could die. ![]()
I'm running a Skulls and Shackels campaign for my brother and nephews age 7-13. A fight went overboard and I had 2 baddies pull a Druid under water. One of the bad guys managed to cast air bubble on his partner and then swim back up. The one with the air bubble continued to pull the Druid deeper. So getting desperate the Druid managed to cast create water into his air bubble. So the question is if it is possible? And if so how would you let them do it? I told the druid that he had to roll and beat the caster of the air bubble spell's Dc+spell lvl+caster lvl. I told the group that I would look up the rule because since they are kids they figure if something works once they will keep doing it. ![]()
Here's what it says: "The PCs are considered f lat-footed for the f irst round they are on the Man’s Promise, because of the difficulty of climbing over the ships’ rails and finding footing on the enemy deck." Uncanny dodge negates this because they can't be caught flat footed. Uncanny dodge does not negate loss of Dex because of climbing:
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I would think it would be pretty tough to do. Throwing from their own deck:
So they would have to climb their own rigging and throw across taking a lot more time and probably making the throw harder. Then they could swing across. Here I would force a climb check to hold on, int check to know the angle to take to be even with the deck, and then either a acro check to land or ref to let go perfectly to land on someone. Maybe even matching reflex saves against the person they are landing on. I mean the bad guys should get a chance to see them coming. ![]()
I am also starting RoTR. I am giving my group a guild hall in sandpoint. Well i should say Father Zantus is for being the Heroes of Sandpoint. I chose one of the buildings right off of the cathedral. They will play out their first week in the Rusty Dragon before the deed can be fully transferred. I Made them a blueprint of the building without interior walls, so they will have to use gold, labor, etc. to build up the inside however they want. The only thing I added in the blueprint were some staircases going up and down, and a few trap doors to the basement, all in random spots. ![]()
We were supposed to start today but one of the players got called in to work. Lame. At least this gives me some time to create a couple permanent NPCs. Here's what I'm thinking. A ranger/cleric. I will have her be an older sibling of the Barrett family, from the monster in the closet hook. During the festival I will give her some credibility by having an archery competition. She will have a decent "family" bow and push whoever enters to the finals. After her dad gets his face eaten off she will insist revenge. She is only 17 and wanted to join the town guard so has been training for when she is of age. A monk that has taken a vow of silence (maybe easier to rp a non talker). He is here for the festival for obvious reasons. The monk will join the pc's during the initial attack. Maybe out of nowhere he jumps over a vender's stand with a flying kick. So, for the initial attack I will have my pc's, the monk, and Hemlock, with Zantus there for an emergency heal. ![]()
A couple friends and I have decide to give Pathfinder a try. As of now there is only the three of us and we want to run Rise of the Runelords. I have done some research and have found that a lot of people recommend not letting players roll 2 pcs. So what I've decided is that they show up to start an "adventures guild". As part of the festival I am running the "Cross City Race" from Dungeon mag #174 (with adjustments of course). The winner will receive the deed to any empy guild hall. The mayor has agreed to this only if the holder allows it as a place of rest for traveling adventurers. This is because I'm using the building that is directly connected to the cathedral. Each "outing" I am going to have a couple traveling adventurers want to tag along to help the party. I will be using the npc codex to choose 3-5 npcs that I know will help them on the upcoming encounters.They can only take 2 of course. If it is a longer outing then these npcs will lvl up with them. They will be payed a percentage of the loot and possibly an up front payment. I will also not tell the pcs if these adventurers are good evil or neutral. This I plan to rp. Maybe the group needs a heal and they brought a ce cleric. The cleric might demand some gold and if they decline the cleric walks away. Maybe a rogue is not happy a loot dagger was not given to her and while they slep in the woods she robs them and leves. You get the point. So what do you guys think? |