Secane wrote:
OH MY to this lol. DM already told me if I get enlarged I will go through the deck or cause the ship to tilt. I'm going to read on that cleric suggestion though lol. Also does a negative mental stat affect uses per day.
Hello. Playing the skull and shackles campaign and my DM decided to let me have fun. My character is a Ogrekin Orc, so far I'm 2 levels titan mauler barb, 1 level two handed fighter. I plan on going 3 levels into the fighter for double strength damage. Another person at the table told me that multi classing was dumb so just for fun I think I'm going to take more dips in other classes but curious what suggestions you have. My stats are as follows
I'm thinking of taking a dip of Witchdoctor. It doesn't have to be optimized but just fun or silly. Character is played as big dumb gentle giant. I also pretty much get no items as my co-players take advantage of my low mental stats which is fine and how I see him game is big dumb gullible oaf. Basically I'm asking for things that would be unexpected for him to do but be funny. I think being a witch with killer dc and spell selection would be fun. Any suggestions?
My DM for fun let me play an Ogrekin Orc, my strength was 30/34 raging. I had single digits for mental though, think it was like 6 8 8. I knocked Owlbear out with 2 punches to which we became best friends, I asked the Orc armory lady out only to be upstaged by another half orc and they went to bed together. Me and Owlbear drank much that night. I managed to make the strength dc to tear the tops off of chests clearing the armory out in one night under the guidance of the party rogue. All in all was a really fun character that saved the party alot but also was easily taken advantage of. He died shortly after, repeated use of... NO NO you don't need that potion Aric, give that to me led to him dying in a cave sad and alone, with ghoul fever.... Hopefully he comes back for revenge.
Gilfalas wrote:
Thank you this was something I was looking for, its an attended object :) So far pathfinder has patched many broken issues and I'm glad this is another I'm glad that won't see abuse :) if even by me
Sorry wasn't thinking the other day, the other 6 is from power attack and I did damage wrong, I was thinking Improved vital strike for the 3 x and then the maul dmg I listed is wrong I listed for a large great sword (doesn't 2d6 become 3d6?) and the damage from the maul would carry over as it says in greater sunder that any damage left over from the attack on the weapon carries over. so my damage would be weapon damage x6 and str dmg x 3. Correct?
I was afraid of this lol, I have a level 10 fighter in a game with enlarge person permanancied and a plus 6 giant str belt, and I have one of these mauls. So 30 str with weapon focus both sunder feats and weapon training I have a 27 cmb for sunder and a 3d6 + 28 dmg, which with a titans maul is 3d6 (9-54) + 84 dmg that will go straight to the poor sap wearing/holding whatever I smash. I only have 19 armor but so far this hasn't been an issue, also with cornugun smash and Intimidating Prowess he has become quite a Beast.
Kraven Evilfart wrote:
He would be warped and would have to find a very very understanding town or wear a cloak, that idea being this is the trade off for his new power. The part about the gateway is just fluff for the sm sla. Since sla's don't require components, xp or gold.
Get rid of BIG E, give evolution points to the Summoner, remove the armor profeciency, the SLA, and Weapon Proficiency evolutions. Make the summons 1min/level but only 1 summon out at a time. The makes a melee, summoner or just a stay out of combat summoner, still alot of versatility. Also maybe make mandatory deformaties as a result of dabbling in the dark arts. and a capstone ability of creating a True Eidolen ( astral double ) the Thing being what parts of you were altered went to the other plane and made this thing. Fluff:
A summoner is a person who has dedicated themselves to binding outsiders to his will. He can summon beings to this plane of existence by sheer willpower using his body as a gateway to other planes. The price of this awesome power is that he is slowly tainted by the otherwordly energies. (Think geomancer 3.5) The summoner's curse is also a great boon, as his body is warped by these energies he becomes more dangerous, gaining extra attacks which mimic the creatures he pulls into existence. Pros:
Cons:
Summoner
Aspect = Evolution Points. They are Cumulitave
Greater aspect: Maybe Shapeshift? as a SLA Either remove spells and give figher BAB, or leave as is. (I see summoners taking craft construct)
Hunterofthedusk wrote:
Lol ditto, so I was like hmmm, Binding on self make tiny put in jar (this binding doesn't say I can't use spells or other powers and does stop aging.) Magic Jar into big E. There now I'm a handy dandy monster. I'd even forgo the BIG E just for Evolution Points to spend on self. But at that point we replace the Big Stupid Fighter but with spells, so now we are actually a cleric. So in the long run I think the current config is best. I would like to see more evolution points on his self though.
So using the evolution on myself, I could give my self more limbs, and go into multiweapon fighting correct? Asking because I don't see anything saying no I can't and I would like my summoner to not be totally hosed if my summoned beastie got dismissed. This is an idea I'm running with now. Big E to ride around on with swallow whole, and me slicing up baddies.
I close my eyes willfully ending line of site. But since I'm a 3.5 char op kind of guy I RAW and draw an unobstructed line from my self to the target of my hate therefore making LOS. Seriously if you can't figure out that you can't see an whatever your trying to view due to an obstruction then, well probably no LOS.
Making a paladin, lvl 5. Taking Bonded helper guy, more importantly an Ape. I'd like to stick him with light/medium armor proficiency and Exotic weapon focus (spiked chain). Under the druid Animal Compainion it states that any AC with an int greater than 3 can take any feat. Paladin's bonded helper has 6, so CHECK. In the 3.5 arms and equipment guide you could ride ogres and apes so I don't see that as a problem either so CHECK. Apes have fingers and most importantly thumbs so he could wield the spike chain, so CHECK. What holes do you see with this other than it might be cheese but totally works as RAW. I ride into battle (or scale a cliff) on top my fearsome mount, I drop from his back as we enter the fray. My enemies scatter as Fluffy raises to his back leg and whips his chain into their faces. Tripping and disarming them as I cleave their precious heads in. |
