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Ascalaphus wrote:This was addressed here (investigators can craft poisons and alchemical items just like an alchemist). No idea when it goes on the FAQ itself.John Compton wrote:Any update on this?Investigator Crafting
Typically Mike and I discuss these decisions before ruling, so having not had an opportunity to confirm my inclination, I can't give a 100% certified answer; it's just something we didn't cover while going through all of the book's other options during our Additional Resources meeting. That said, I strongly suspect investigators will be able to craft in the same way that alchemists craft.
Thanks, it looks like the right decision has been made. *just got back from using a ridiculous amount of alchemical consumables on Flesh Eaters*

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Hey, I'm more curious to know if casting spells like an alchemist is meant to include using wands or not...
I'd like an official clarification on that. I think investigators can use wands like alchemists, but that something went wrong during editing. I've gone into more detail on that here.

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blackbloodtroll wrote:While it's nice that we're adding more resources this worries me. Archery is out of control. Adding more options can only further the issue.Indeed.
I am curious about Ranged Tactics Toolbox and when it will be added to the Additional Resources.
Ranged Tactics Toolbox isn't all archery. In fact, I found that much of the book is filled with ways to let characters OTHER than archery-focused ones have more ranged options. Definitely check out the book if you haven't yet. :)

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Undone wrote:Ranged Tactics Toolbox isn't all archery. In fact, I found that much of the book is filled with ways to let characters OTHER than archery-focused ones have more ranged options. Definitely check out the book if you haven't yet. :)blackbloodtroll wrote:While it's nice that we're adding more resources this worries me. Archery is out of control. Adding more options can only further the issue.Indeed.
I am curious about Ranged Tactics Toolbox and when it will be added to the Additional Resources.
I concur. It's more of a push to get thrown weapon users a bit of new tricks. Juggler Bard is awesome.

Faelyn |

Add another fellow who wants clarification on the status of Investigators and wand usage.
Also, when is the Ranged Tactics Toolbox going to be added to the Additional Resources page?
Well, I think the answer to that lies in the Investigator Pre-Gen made up by the one and only, Michael Brock. Quinn's Wand of Scorching Ray specifically calls out requiring a successful UMD to use the wand; however, all the other wands in his possession say nothing at all about requiring a UMD check. To me, that would seem to indicate investigators being able to use wands on their "spell-list".

Faelyn |

No disrespect to anyone, but I really don't think that the Advanced Class pre-gens are the best things to reference when discussing rule interpretations.
None taken, but it's at least something to go on. It's true they have some issues. Unfortunately, the ACG was so rife with problems that Paizo is doing an errata for it rather than simply release FAQs. Given how busy they are currently, I do not foresee that happening anytime soon.

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No disrespect to anyone, but I really don't think that the Advanced Class pre-gens are the best things to reference when discussing rule interpretations.
I agree that it's only circumstantial evidence. I've gone into it more substantively here.
All the clues we have so far do seem to point in the same direction: that investigators use wands in the same way as alchemists.

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Westphalian_Musketeer wrote:Well, I think the answer to that lies in the Investigator Pre-Gen made up by the one and only, Michael Brock. Quinn's Wand of Scorching Ray specifically calls out requiring a successful UMD to use the wand; however, all the other wands in his possession say nothing at all about requiring a UMD check. To me, that would seem to indicate investigators being able to use wands on their "spell-list".Add another fellow who wants clarification on the status of Investigators and wand usage.
Also, when is the Ranged Tactics Toolbox going to be added to the Additional Resources page?
Even without that, the PFS tables at my usual haunt have allowed my character wand usage for spells specifically in their formula book. Mostly I'm thinking of if/when I go to a convention, and my own personal ease-of-mind. Personally this detail makes me feel guiltless about using a CLW wand to top off my character between fights without a check. I know Paizo has to cram a lot of information in its books, and sometimes it leads to lots of open questions, so for now this'll suffice for me.

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I saw that the timestamp on the Additional Resources page got updated to yesterday's date. I am assuming that is because of the sanctioning of Wardens of the Reborn Forge. Is there an ETA on the regular Additional Resources update (the last one was 10/29/14). Thanks.
Hopefully in the next few days.

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Since the first few books of Iron Gods is now in the Additional Resources will the AP get it's chronicle soon? I have a group wanting to start it in campaign mode by the middle of next month. And when I do run it do I create the event when we start or create an event the week they face the BBEG?
You would need the event to record the completion of the sanctioned portion of the first book, so probably when your PCs are somewhere in the 2-5 range.
Until we see the actual sanctioning, it'll hard to say of the first book will be sanctioned as 1-2, 1-3, 2-4 or, possibly, 3-5.

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Isn't Brigh's entry the one on pgs. 74-75? I'm guessing that's what the "The obedience, planar allies, spells, and summon list on pages 74–75 are legal for play." was. I don't have my copy of Lords of Rust in front of me, so I don't know if those are the correct pages or not, but AFAIK Brigh's stuff is legal.

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So, no languages from Rasputin Must Die! are legal, bummer.
Also, with the addition of Iron Gods to the additional resources is there a reason why Brigh's entry was skipped over?
We just missed the languages in it. They will likely be made legal next update once we have a look at them.
And as Mitch said above, the pages covered should be all the mechanical parts of the Brigh article.

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Dylos wrote:So, no languages from Rasputin Must Die! are legal, bummer.
Also, with the addition of Iron Gods to the additional resources is there a reason why Brigh's entry was skipped over?
We just missed the languages in it. They will likely be made legal next update once we have a look at them.
And as Mitch said above, the pages covered should be all the mechanical parts of the Brigh article.
Does this mean my Irrisen characters might actually learn Russian?
Cool

Azten |

Finally, the rules and design teams are discussing the fixes to make with MoMS. Until that time, we will not make any changes to it for PFS.
Any chance this might mean we can have the old Crane Style feat chain back then? Because the problem with the old Crane Style feat chain was MoMS being able to skip prerequisites and getting feats way too early.

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Michael Brock wrote:Finally, the rules and design teams are discussing the fixes to make with MoMS. Until that time, we will not make any changes to it for PFS.Any chance this might mean we can have the old Crane Style feat chain back then? Because the problem with the old Crane Style feat chain was MoMS being able to skip prerequisites and getting feats way too early.
That is certainly not the only reason the old style crane wing was too powerful, even following the actual prereqs, it would enable a level 5 monk to eventually solo a tyrannosaur or any other high CR creature that relies on one melee attack, among other problems.

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Azten wrote:That is certainly not the only reason the old style crane wing was too powerful, even following the actual prereqs, it would enable a level 5 monk to eventually solo a tyrannosaur or any other high CR creature that relies on one melee attack, among other problems.Michael Brock wrote:Finally, the rules and design teams are discussing the fixes to make with MoMS. Until that time, we will not make any changes to it for PFS.Any chance this might mean we can have the old Crane Style feat chain back then? Because the problem with the old Crane Style feat chain was MoMS being able to skip prerequisites and getting feats way too early.
And the answer to that would be to limit it to creatures no more than one size category larger than the monk, similar to how deflect arrows is unable to deflect boulders or manticore barbs.

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Yeah, goliath druids are pretty cool. Some of the fun of wildshape, but your equipment doesn't meld away. So you don't need Wild armor anymore. Nor Natural spell. And you can keep using manufactured weapons.
This archetype sidesteps one of the gripes I have with the druid; that any investment you make in gear before level 4 becomes nearly obsolete when you start wildshaping. And druids have quite a few neat things they might be doing with equipment, but wildshape is usually better.

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This archetype sidesteps one of the gripes I have with the druid; that any investment you make in gear before level 4 becomes nearly obsolete when you start wildshaping. And druids have quite a few neat things they might be doing with equipment, but wildshape is usually better.
Druids local 704 Recommends (cruelty free harvested)pearls of power before that point. They make a lovely necklace that you can hand to a party member and get back once you're all crittered up.

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Undead Slayer's Handbook says that everything is legal. Which should include Boneshard Bomb. But that requires the Alchemical Zombie discovery from Ultimate Magic as a prerequisite... which is banned.
Google'd the issue and apparently someone noticed it before me, and not too long ago.
Most likely Boneshard Bomb is getting the same banned status for being associated with Alchemical Zombie.