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Grand Lodge 4/5 Global Organized Play Coordinator

Desna

Grand Lodge 4/5

Michael Brock wrote:
Desna

Oh, good, I think he still qualifies for it, since I had already, IIRC, made him a worshipper of Desna...

And thank you!

4/5 ****

1 person marked this as a favorite.

While we're on the subject of Additional Resources, any chance of an update on module sanctioning?

We're two modules behind now.

Silver Crusade 2/5 RPG Superstar 2014 Top 16

Quick question for Mike: Given the blanket statement that almost all spells are legal, are you required to worship the god or goddess listed in the spell's name to learn that spell, or can we assume that any character is able to learn about these spells somehow if they wish to do so?

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
zefig wrote:
Whoa, Spellscar Drifter is legal. Didn't see that coming. Pleasantly surprised with all this. Griffon-riding musketeer, here we go!

I know, that's one of my new favorite archetypes, and I'd already resigned myself to not getting to use it. I'd never had any interest in playing a Cavalier or a Gunslinger -- but both at the same time looks awesome.

Dark Archive 2/5

Tarnation! I was hoping that Wardens of the Reborn Forge would finally come out.

(Mostly so that Tears at Bitter Manor would get bumped up the pending list)

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I noticed that some Gods (Lissala being one example) not allowed in the past are now allowed.

Will you be going back to the older books that list them and authorize them there as well?

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

There goes my teamwork based Paladin with Butterfly Sting...

The Whimsy domain is entirely different from the one listed in Blood of Angels. Is it now like the two different weapon enchantments named Dueling or is one no longer allowed?

Grand Lodge 5/5

cartmanbeck wrote:
Quick question for Mike: Given the blanket statement that almost all spells are legal, are you required to worship the god or goddess listed in the spell's name to learn that spell, or can we assume that any character is able to learn about these spells somehow if they wish to do so?

I don't have the book on hand at the moment, but I thought I remembered reading something in the opening chapter that stated the spells, though originally used by followers of the listed god, had now diffused to other faiths around the Inner Sea. (Something like that. Will have to reread when I get home.)

Shadow Lodge

Jeremy Chapman wrote:
cartmanbeck wrote:
Quick question for Mike: Given the blanket statement that almost all spells are legal, are you required to worship the god or goddess listed in the spell's name to learn that spell, or can we assume that any character is able to learn about these spells somehow if they wish to do so?
I don't have the book on hand at the moment, but I thought I remembered reading something in the opening chapter that stated the spells, though originally used by followers of the listed god, had now diffused to other faiths around the Inner Sea. (Something like that. Will have to reread when I get home.)

Already answered here

Michael Brock wrote:
If you look at the beginning of the spell chapter, it advises, "Many of the spells in this chapter originated with the faithful of a particular deity and are more common among the worshipers of that god. Such spells are denoted with the god's name in parentheses after the spell's name. Worshipers of a spell's associated deity always treat the spell as common, and need not research it in order to prepare or learn it. Despite this, all the spells in this chapter are available to members of other faiths, though some temples or religious organizations may proscribe the use of specific spells. "

Grand Lodge 4/5 Global Organized Play Coordinator

thistledown wrote:

There goes my teamwork based Paladin with Butterfly Sting...

The Whimsy domain is entirely different from the one listed in Blood of Angels. Is it now like the two different weapon enchantments named Dueling or is one no longer allowed?

That is a change I had listed and simply forgot to add to this update. The one from Blood of Angels will be removed in the next update.

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber

WRT Alchemy Manual; are we to assume that all of the open poisons are meant to be open access only to classes with poison use abilities? Ultimate Equipment specifically calls this out as the case, but Alchemy Manual makes no mention of it.

And, whilst I'm here.
1) Is the campaign ruling that anyone using spontaneous alchemy must have the individual reagents required listed on their paperwork, or do they just part with the monetary value?
2) How does the Alchemist's swift alchemy feature interact with spontaneous alchemy?

Grand Lodge 4/5 Global Organized Play Coordinator

Dragnmoon wrote:

I noticed that some Gods (Lissala being one example) not allowed in the past are now allowed.

Will you be going back to the older books that list them and authorize them there as well?

No

Grand Lodge 4/5 Global Organized Play Coordinator

1 person marked this as a favorite.
Darrell Impey UK wrote:

WRT Alchemy Manual; are we to assume that all of the open poisons are meant to be open access only to classes with poison use abilities? Ultimate Equipment specifically calls this out as the case, but Alchemy Manual makes no mention of it.

And, whilst I'm here.
1) Is the campaign ruling that anyone using spontaneous alchemy must have the individual reagents required listed on their paperwork, or do they just part with the monetary value?
2) How does the Alchemist's swift alchemy feature interact with spontaneous alchemy?

Correct. If you have access to poison use, you get new toys. If you don't have access to poison use, they aren't available. I will make sure that language gets added on the next update to clear up any confusion.

1) If you are going to use spontaneous alchemy, you must have the reagents listed on your paperwork.

2) I don't have the book in front of me. Please ask on the rules forum.

3/5

Hmm... How does Calistria's devotion feat work in PFS?

The devotion seems a little... Yeah... Perhaps PFS could remove the primary devotion and have her devoted stick solely with the second, backup option?

-Matt

Scarab Sages 4/5

Chris Lambertz wrote:
Additional Resources has been updated. Chronicle sheets for Mummy's Mask and Pathfinder Tales are still pending.

Good to hear Mummy's Mask is coming soon, I'm really looking forward to seeing that. Any timeline on Wardens or Tears? Just last week I knew I guy who was going to buy Wardens from our FLGS and then put it back on the shelf when he heard it wasn't sanctioned yet. . . (I'm not saying that's a great attitude to have-I bought it anyways-but PFS is a marketing campaign, after all).

Shadow Lodge

Mattastrophic wrote:

Hmm... How does Calistria's devotion feat work in PFS?

The devotion seems a little... Yeah... Perhaps PFS could remove the primary devotion and have her devoted stick solely with the second, backup option?

-Matt

If you or your group are uncomfortable with Calistria's obedience, I see no reason why the backup option could not be used on screen, especially if there are minors present.

Grand Lodge 4/5 Global Organized Play Coordinator

2 people marked this as a favorite.

You handle Calistria's obedience like an adult. There is no need to ever take it too far. If someone is uncomfortable, the GM can ultimately hand wave the sex with someone else by just advising it has already happened. If there is a younger player at the table, the GM can do the same thing. Just use common sense. And as Dylos advised, there is a back up option.

3/5

It just seems a bit less handwave-able than Arshea's devotion feat and the Shard of Lust are, that's why I ask.

-Matt

Sovereign Court 5/5 5/55/5

Were the alchemical power components listed on the front and rear covers of the Alchemy Manual intentionally excluded, or was that an accident?

Grand Lodge 4/5 Global Organized Play Coordinator

Mattastrophic wrote:

It just seems a bit less handwave-able than Arshea's devotion feat and the Shard of Lust are, that's why I ask.

-Matt

If it becomes a problem in your area, talk to your VO. They will help resolve it since they don't wish to drive players away from their playerbase because of inappropriate behavior.

If that doesn't give you the resolution you are looking for, then escalate it to the store owner or con coordinator. They don't want to drive customers away from their store or con because of inappropriate behavior.

What it really comes down to is personal accountability. If a player is playing this character, then they should approach the GM and ask how the GM would like it handled. If the player doesn't do that, the GM should notice this character and pull the player aside and ask how they wish to handle it. As I mentioned earlier, people should act in a mature manner and it will be good gaming.

Grand Lodge 4/5 Global Organized Play Coordinator

Illeist wrote:
Were the alchemical power components listed on the front and rear covers of the Alchemy Manual intentionally excluded, or was that an accident?

I added them but looks like it didn't save. Sorry about that. All the components on the inside front and back covers are legal. I will get it updated in the next AR update.


Sentinel gains the Leadership feat at 8th level is there a change to what they get in PFS or is that level just a dead level for them?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I have not had time to look yet, but has anyone checked if the inner sea gods and the blogs that list subdomains for gods conflict at all?

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Does the version of fallback strategy in Inner Sea Gods replace the version in Gods and Magic?

Dark Archive 3/5

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I noticed that the Demon Mother's Mask is now available under Inner Sea Gods additional resources. It used to not be available when it was only in Gods and Magic. Is this intentional?

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

Pirate Rob wrote:

While we're on the subject of Additional Resources, any chance of an update on module sanctioning?

We're two modules behind now.

I'm still waiting (in futility, I am sure) for sanctioning of Wrath of the Righteous.

:)

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber

It has ben said, somewhere, by the higher-ups that, due to the Mythic content, WoR wont be coming to PFS. Sorry.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

Darrell Impey UK wrote:
It has ben said, somewhere, by the higher-ups that, due to the Mythic content, WoR wont be coming to PFS. Sorry.

Yes, which is why I said, "in futility, i am sure".

:-)
Alas, a guy can hold out hope!

Grand Lodge 4/5 Global Organized Play Coordinator

Dread Knight wrote:
Sentinel gains the Leadership feat at 8th level is there a change to what they get in PFS or is that level just a dead level for them?

The sentinel’s righteous leader class feature is replaced with a deity specific feat of the player’s choice from pages 204–217 or the Persuasive feat.

This line will also be added in the next Additional Resources update.

The Exchange 5/5 RPG Superstar 2010 Top 16

It seems that there are now several feats, traits, etc. which are being sunsetted in favor of more up-to-date versions.

I am concerned that many players will sit at my table with Buttlerfly Sting on a dueling weapon (etc. etc) and will be hit with a rude awakening. (I would hope that everybody always checks to see if their goodies are still legal, every time the AR updates, but I can't say that I'm that conscientious.)

Can anybody help me assemble a list of old things that are new?

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber

I thought both versions of dueling weapons were legal?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
James McTeague wrote:
I thought both versions of dueling weapons were legal?

They are

Grand Lodge 4/5 Global Organized Play Coordinator

Michael Eshleman wrote:
Does the version of fallback strategy in Inner Sea Gods replace the version in Gods and Magic?

Yes. Made a note to update the next AR update. Thanks.

Grand Lodge 4/5 Global Organized Play Coordinator

Sparky Spain wrote:
I noticed that the Demon Mother's Mask is now available under Inner Sea Gods additional resources. It used to not be available when it was only in Gods and Magic. Is this intentional?

It was not. I have added it as an unavailable item in the next update of AR.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I like that the Variant Spellcasting is legal for play from the Inner Sea Gods.

Liberty's Edge 2/5

2 people marked this as a favorite.

Thank you Paizo staff and Campaign Coordinators for being so quick on the sanctioning of the new material I love it all!

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Very annoying when new books remove existing character options

Scarab Sages 5/5

The magic weapon section of Inner Sea Gods says that the weapons can be upgraded to higher enhancement bonuses than their base +1's. Am I correct in assuming that for PFS the general rule about not upgrading named magic items would still apply?


My Whimsy Subdomain! Noooooo!

:p

Grand Lodge 4/5 Global Organized Play Coordinator

Raisse wrote:
The magic weapon section of Inner Sea Gods says that the weapons can be upgraded to higher enhancement bonuses than their base +1's. Am I correct in assuming that for PFS the general rule about not upgrading named magic items would still apply?

That is correct.

3/5

The Aldori Feats in Inner Sea Combat (page 10) are listed as PFS legal, but a big part of those feats requires the use of the Duelling rules from Ultimate Combat.

Are the duelling rules allowed for characters who take these feats?

Shadow Lodge

Apocryphile wrote:

The Aldori Feats in Inner Sea Combat (page 10) are listed as PFS legal, but a big part of those feats requires the use of the Duelling rules from Ultimate Combat.

Are the duelling rules allowed for characters who take these feats?

I don't see the dueling rules as being a big part of those feats, and I may still consider taking them even though my aldori duelist swashbuckler would never participate in a duel.

Unless explicitly called out by a scenario, dueling rules are not part of PFS.

Grand Lodge 4/5 Global Organized Play Coordinator

Apocryphile wrote:

The Aldori Feats in Inner Sea Combat (page 10) are listed as PFS legal, but a big part of those feats requires the use of the Duelling rules from Ultimate Combat.

Are the duelling rules allowed for characters who take these feats?

Not currently. John and I will take a closer look at this on next week.

Scarab Sages 2/5

Surprised that the Stagger-proof Boots is legal. Sort of does what the Quick Runner Shirt does. Because it is priced higher, that it makes it ok to buy for PFS?

Grand Lodge 4/5 Global Organized Play Coordinator

Cao Phen wrote:
Surprised that the Stagger-proof Boots is legal. Sort of does what the Quick Runner Shirt does. Because it is priced higher, that it makes it ok to buy for PFS?

No. It's because I missed my note I had made when a couple of VOs pointed it out. I meant to include it in the not legal list and simply forgot. Thanks for the reminder. It will be added to the not available list in the next AR update.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I noticed with Inner Sea Gods Irez was added back as legal. I am not sure why Irez was removed as legal from Chronicles of Righteous but was Irez intentionally added back but just Pathfinder Campaign Setting: Inner Sea Gods as a source?

Grand Lodge 4/5 Global Organized Play Coordinator

5 people marked this as a favorite.
Dragnmoon wrote:
I noticed with Inner Sea Gods Irez was added back as legal. I am not sure why Irez was removed as legal from Chronicles of Righteous but was Irez intentionally added back but just Pathfinder Campaign Setting: Inner Sea Gods as a source?

Yes. She was removed as legal from CoR because of the card mechanics of her obedience. Those mechanics aren't listed anywhere I can find in ISG so it isn't an issue that has to be resolved with that book.

With the Harrowing sourcebook coming out soon, I'm looking at different ways we can incorporate the Harrow Deck, and all the things that go with it, into PFS. If the VOs, John, and I come up with a resolution I'm happy with, them I would consider adding all the neat harrow stuff into the campaign. If that occurred, then we would take a closer look at whether to open up Irez and her obedience from CoR for play.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Michael Brock wrote:
With the Harrowing sourcebook coming out soon, I'm looking at different ways we can incorporate the Harrow Deck, and all the things that go with it, into PFS. If the VOs, John, and I come up with a resolution I'm happy with, them I would consider adding all the neat harrow stuff into the campaign. If that occurred, then we would take a closer look at whether to open up Irez and her obedience from CoR for play.

Oh, please please please! :-)

Shadow Lodge

Matthew Morris wrote:
Michael Brock wrote:
With the Harrowing sourcebook coming out soon, I'm looking at different ways we can incorporate the Harrow Deck, and all the things that go with it, into PFS. If the VOs, John, and I come up with a resolution I'm happy with, them I would consider adding all the neat harrow stuff into the campaign. If that occurred, then we would take a closer look at whether to open up Irez and her obedience from CoR for play.
Oh, please please please! :-)

seconded.

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