Battle Royale - Match 2 - Vigal vs. Duncan Oto


Play-by-Post


Arena is 70x70 - Swamp Environment - All Squares are Difficult Terrain

Welome one and all to the First Annual Battle Royale. Today's match will feature the two of the most powerful combatants! Vigal, the Orc Scared Witch Doctor versus the lean and mean “Mage-Slayer” Duncan Oto, The Human superstitious barbarian! How will win this fight to the death? Found out now!

I give you our fight! Contestants will now begin their prep!

Roll Initiative


A tall, grotesquely mutilated creature stands before you. His flesh is covered in what appear to be tribal tattoos, but upon closer inspection, it is clear the intricate designs are not done in ink, but are scars of self-inflicted wounds. Many of the wounds remain open and gaping.

As he steps into the arena, observers can see that slightly hunched over. He wears a fearsome-looking mask and a number of rings and amulets.

Initiative Roll: 1d20 + 6 ⇒ (6) + 6 = 12


Duncan is quiet, very focused, and mean-looking. Scars festoon his visage and all exposed skin.

Initiative 1d20 + 13 ⇒ (12) + 13 = 25


Buff up, Single round, then we will start the match


Duncan drinks a potion of fly and prepares one of his iron bands of binding while storing his falchion in his glove of storing.


Buff Round
Vigal lifts his hands and is surrounded by what appears to be a multi-colored tornado forming around him. He is lifted from the ground. He draws a massive greataxe from his back.

GM Only - Or Spellcraft DC24:

Cast Winds of Vengeance Spell. I am now flying.


Raaaaaarrrrrrrr!!!!!

Duncan charges the whirlwind surrounded axewielder, swapping his falchion with the iron bands and rages.

Spell sunder attempt targetting the whirlwind spell (highly visible effect).

CMB 1d20 + 48 ⇒ (9) + 48 = 57


What's your speed? Are we separated by 70'?

If you can reach me in one move:

Vigal is surprised by the barbarian's ferocity. The attack takes him off-guard and causes him to drop the effects of the spell.

He focuses all of his attention on the attacker and narrows his eyes. He looks into the spirit realm and foresees the death that is coming for his foe.

Dire Prophecy Hex - Will Save DC29 to negate

If fail...
Dire Prophecy (Su): The witch curses the target so he is doomed to die (Will negates). As long as the curse persists, the target takes a –4 penalty to his Armor Class and on attack rolls, saves, ability checks, and skill checks. While the curse persists, the witch may end it by bringing its full force upon her victim all at once. Doing so gives the victim a penalty equal to the witch's caster level to his Armor Class or on any single attack roll, combat maneuver check, opposed ability or skill check, or saving throw. The witch must decide to apply this penalty before the roll to be modified is made. If the witch does not have line of sight to the target, the full force of the curse occurs when the GM considers it most appropriate, such as when the target is in mortal danger.

If you can't reach me in one move:

Vigal sees the barbarian charging towards him. In an effort to stop the foe from reaching him, he mumbles a few words and projects a hex to put him to sleep.

Slumber Hex - Will Save DC29 to negate

If fail...
A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch's level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage.

Vigal then flies 30' straight up into the air.


You're seperated by 70x70 feet at diagonal squares, so every second square counts as 10 feet.


Flying at speed 60', so charge 120

Round 2
Initiative 23

Will save vs Su: 1d20 + 29 ⇒ (9) + 29 = 38

If druid is within full attack range, unload with first attack being a sunder attempt on that greataxe.

(Using reckless abandon)
Sunder 1d20 + 46 ⇒ (1) + 46 = 47; Damage 2d4 + 49 ⇒ (2, 4) + 49 = 55 ignores hardness <20
Attacks 1d20 + 39 ⇒ (13) + 39 = 52; Damage 2d4 + 49 ⇒ (4, 3) + 49 = 56
1d20 + 34 ⇒ (16) + 34 = 50;Damage 2d4 + 49 ⇒ (3, 1) + 49 = 53
1d20 + 29 ⇒ (7) + 29 = 36; Damage 2d4 + 49 ⇒ (3, 4) + 49 = 56

If i need to move, just the sunder attempt.

If more than 10' separate us, add 2 for the charge to my sunder attempt.


You know things are dire when your opponent's save modifier is higher than your DC - how is your Will so high?!

You reached me on your first move...

Round 2
Vigal feels the greataxe he is holding shatter in his hands, immediately followed by two fierce blows. He fortunately manages to avoid the third.

Weaponless and no longer surrounded by the tornado, he floats a step back and calls forth a companion from another plan.

Summon Monster IX - Nalfeshnee


Superstitious + wisdom + human favored class abilities. Also, I fumbled the sunder attempt (nat 1= fail), so your axe is fine. :)


Oh...well...at least I still have my axe. Prepare to feel the pain of a +1 strength modifier!


Ha! I relish the pain!


Ok ladies and gentlemen, this came closer then I thought it would. So I will now have to resign as your GM. I have to say that I have had al ot of fun in the course of the tournament so far and if Swagger takes it up and continues it, then I wish him the best of luck


Are you two still in the competition?


yes, sorry, was waiting to hear you had gotten my sheet.

If Vigal tries casting for a full round: full attack using Power Attack, Reckless Abandon, and Come & Get Me.

If Vigal stays and swings at me, same tactics but sundering his axe on the first attack.

If Vigal tries to withdraw, use No Escape.

attacks:
1d20 + 50 ⇒ (5) + 50 = 55; damage 2d4 + 55 ⇒ (1, 1) + 55 = 57
1d20 + 39 ⇒ (4) + 39 = 43; damage 2d4 + 55 ⇒ (2, 1) + 55 = 58
1d20 + 34 ⇒ (11) + 34 = 45; damage 2d4 + 55 ⇒ (1, 1) + 55 = 57
1d20 + 29 ⇒ (18) + 29 = 47; damage 2d4 + 55 ⇒ (1, 3) + 55 = 59

If he's vulnerable to crits, and a 47 hits: 1d20 + 33 ⇒ (3) + 33 = 36; damage 2d4 + 55 ⇒ (2, 2) + 55 = 59 + staggered.


I am in the process of getting the thread transferred over to me. Once I do that I will make a note of where(pm or email) everyone's character sheet is. That way even if you sent it by .por, and the fiels is corrupted I can know where to get it again, or if I copy it to word file, I know to go to the PM's to get another copy.


Ok, no worries.


Vigal are you still in? Duncan, don't worry about the post in the discussion thread.


Duncan you are the winner of the match via forfeit.


Oh....hooray?

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