How best to use contingency?


Advice

Liberty's Edge

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Well, that just about sums it up. What are your favorite uses for the spell Contingency? A couple that come to mind immediately are Greater Invisibility when dropped below 50% hp or made helpless, Dimension Door when grappled, Magic Circle Against Evil on a failed save against a compulsion, magic jar when unconscious, or Remove Paralysis when paralyzed or staggered.

I know you guys have to have better ideas than those. I need some great ideas to pitch to the party for why I need a 1500 gp ivory statue of myself.


Create Undead (or Greater), if you are killed then you immediately rise up as an undead version of yourself with full hit points and an array of new abilities.


If nothing else, you can use it to buff quickly.

Liberty's Edge

I really like the create undead idea, but this is Carrion Crown and my wizard follows pharasma, so... it might make things a little tense between himself and the church if he shows up to tithe one day as a wight.

Given the choice between these two:
Improved Invisibility on <X% health
or
Magic Circle against Evil on mind control

Which do you think is better?

Still looking for more great ideas, though.


Some random ones that i think would be cool would be:
-Polymorph (hydra when grappled)
- (elemental when hit with a particular type of damage)
- when dropped in water (gain a swim speed and allow your self to breath and cast unencumbered underwater)
- ext.
-Dispel/ greater, dispel (when hit with an debuff of a particular school)
-phantom steed (when you say "mount up")
-A Heightened light or daylight spell (when in magical darkness)

As mentioned before quick buffs, evading melee combat, and fall back for dieing are wonderful ways to use this spell.


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My current Wizard has a contingency to cast Mage's Lucubration when she declares, "I came re-prepared for this!"

Having an extra use of any spell level 5 or lower that she'd already used up and turns out she needs again seemed like a decent use to me.


Mostly, it's a matter of "what do I need to be prepared for?". Different likely foes require different tactics, and different spells.


I've always liked an emergency Wall of Force/Teleport or the like set for low% health. Contingency is handy for getting out of high risk of death situations.


FAil a save due to a magical attack, contingency counters it with a dispel magic.


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Trigger: Get dirty
Casts: Prestidigitation


My high level Mystic the urge had a summon monster (highest possible) prepared with contingency. Instructions "Assist me and help my friends."


Remember that it has to target yourself, so some of the suggestions offered won't work by the rules (summon monster, wall of force, phantom steed).

Remember that simply speaking a specific word can be the trigger, so you could simply use it as a way to get your favourite buff up as a free action when in a tough combat.

Greater Invisibility is a good choice, probably going to come up more often than Magic Circle. Dimension Door might be even better for surviving, though, if they know what square you're in they still have a decent chance of hitting you with the rest of that full-attack that triggered the contingency spell.


Personally as a GM I would not allow a predescribed condition to be something that uses out off game terminology like 20 or 50% health or failing a saving throw, but other GMs might handle things differently.

I assume it has to be a 4th lvl or lower spell, I don't know what level your caster is, which might affect which spells you can pick.

True Strike

gaseous form

Greater False life, stoneskin, dimension door, mnemonic enhancer, fireshield.

Wreath of Blades, break enchantment.

Mislead

restoration

Breath of life, cleanse

heal


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I've used the following before:

You have cast the contingency spell upon yourself. Should you ever die, you immediately come under the effect of a breath of life spell.

OR

You have cast the contingency spell upon yourself. Should you ever be made helpless against your will (such as when knocked unconscious, paralyzed, petrified, securely bound, or forcefully put to sleep), you are immediately subjected to magic jar, allowing you to possess nearby entities and continue the fight.

OR

If ever targeted or caught in the area of a spell or effect that deals energy damage, you become subject to a protection from energy spell against the incoming energy type. This effect comes into effect fast enough to prevent some or all of the incoming damage. Effects that cause energy damage, but don’t specifically target you (such as deliberately walking into a fire), do not activate this contingency.

Author's Note: Many people have argued that one must pick the energy type when setting up the contingency.

OR

You have cast the contingency spell upon yourself. Should you ever be made helpless against your will (such as when knocked unconscious, paralyzed, petrified, securely bound, or forcefully put to sleep), you are immediately teleported (as per the teleport spell) to the nearest known temple dedicated to your deity. Your person carries upon it a note with detailed instructions for the temple’s priests should you not be in a position to direct them to your aid personally.


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Corlindale wrote:


Remember that simply speaking a specific word can be the trigger, so you could simply use it as a way to get your favourite buff up as a free action when in a tough combat.

And yet, speaking a command word for an item is a standard action.


Quantum Steve wrote:
Corlindale wrote:


Remember that simply speaking a specific word can be the trigger, so you could simply use it as a way to get your favourite buff up as a free action when in a tough combat.

And yet, speaking a command word for an item is a standard action.

Which might involve actually focusing on the item, speaking a strings of command words in 6 seconds apparently won't work.


I like the Almsivi idea (teleport to temple on unconsciousness). For Carrion Crown, you might have a Sunburst trigger when you're hit by negative energy. Or, depending on your particular DM and their appreciation for poison/disease/curses, prep a removal for when you're inflicted.

The Exchange

players in my area tend to use it to get a second buff spell up at the beginning of combat (Invisibility Purge goes off when I cast Haste) or something of that nature.


Corlindale wrote:
Remember that it has to target yourself, so some of the suggestions offered won't work by the rules (summon monster, wall of force, phantom steed).

Yeah, I goofed there. Replace Wall of Force with Resilient Sphere, which is just about as useful for protecting against incoming bad news.


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My necromancer has two opposition schools. When casting contingency I try to involve those schools (enchantment, illusion); since I usually don't have those spells at hand (those are double slots spells). It's nice to have a mirror image contingent on a transformation. Since transformation costs 300gp to cast (potion of bull strength required), I don't cast it often. But when I do it does the job.

Grand Lodge

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Kachû wrote:
My necromancer has two opposition schools. When casting contingency I try to involve those schools (enchantment, illusion); since I usually don't have those spells at hand (those are double slots spells). It's nice to have a mirror image contingent on a transformation. Since transformation costs 300gp to cast (potion of bull strength required), I don't cast it often. But when I do it does the job.

You sir truly are a necromancer.

1 Lifetime Post and just to necromancy a almost 4 year old thread.


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Fruian Thistlefoot wrote:
Kachû wrote:
My necromancer has two opposition schools. When casting contingency I try to involve those schools (enchantment, illusion); since I usually don't have those spells at hand (those are double slots spells). It's nice to have a mirror image contingent on a transformation. Since transformation costs 300gp to cast (potion of bull strength required), I don't cast it often. But when I do it does the job.

You sir truly are a necromancer.

1 Lifetime Post and just to necromancy a almost 4 year old thread.

Time... so subtle. Still some questions always remain valid. Those are called evergreen topics. Anyway, that's how my friend the druid calls them.


I prefer the spell on NPCs.
Having 1-2 contingencies ready even with simple spells like Stoneskin, Invisibility will make the final villain last a lot longer and allow him to concentrate on offensive spells from the beginning.
Globe of invulnerability is quite nice here, since the final boss is likely going to be a few lvls ahead of the players, whixch makes this spell rather hard to bypass.
On monsters like dragons you can combine it with an Antimagic Field and just pounce on the party, which will have problemes defending without any spells. Combine with Stand Still and Combat Reflexes to make escaping extra hard.

One could also use it on his Familiar via Shared spells or on the Animal Companion from the Sylvan bloodline and perform some tricks this way.


Word of Recall


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ARE YOU KIDDING ME


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Obviously the choice was Raise Thread ...


The Deathless spell is an underappreciated spell, and incredibly useful choice for this. At this level its easy to craft a Flawed Pale Orange Rhomboid Ioun Stone or two and set the Deathless spell to trigger upon returning to your body. This lets your party have a bit more time to heal you if they are in combat. If you get the Extra Contingency feat as well, you can set that to hit for Greater False Life so you get consciousness as well to heal yourself or finish dealing with the encounter.


I'm dotting this one so I can remember to necro it years from now when I'm rereading my old posts.


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Halfling sorcerer 12/barbarian 1. Contingency set to trigger Enlarge Person when she "wolfs-out" into hybrid form. Causing her to transform from a 3' halfling into a 9' raging werewolf, that's now charging at the enemy.
Not the most "optimized" use, but the look on the DM's (and imagined look on the NPC's) face was priceless.


Set up Magic Jar and hide your body somewhere really good. Set up a Contingency to teleport your Host Body back to your body if your Host Body is reduced below 0 hp from any means.

Or set up a Contingency to teleport your body to your Host Body, so you can wake up and continue fighting.

Dealer's choice :)

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