I'm dead and i'm totally out of idea of what to do now....


Advice


So my blaster sorcerer died (thanks to vyverns poison), now i don't have any idea of what to do, i'm really, really unispired.

So why not ask for advice and idea here? :D

I have to do a lvl 6 pg in a custom campaign similar to kingmaker (but more hard), the actual party is made of:

-A divination focused wizard
-A paladin
-A archery focused inquisitor
-A barbarian
-2 Druid one with domain one with companion

20 points for stat regular money for a lvl 6

I usually play caster but grew bored of the wizard, that was the reason i made a sorcerer and i was having lot of fun but he died and i don't feel like it to make a "copy" of him even it now i don't really know what to do.

I don't like summoning class (plus with this much player i don't want to make combat any longer).

I can use basically every pathfinder manual, only the gunslinger and firearms are banned :(

I like smart and fast class (not that i dislike the others anyway) but i was also thinking of something that can gave some bonus since we are a big group.

Thank you for every advice or idea!


Quote:
I like smart and fast class (not that i dislike the others anyway) but i was also thinking of something that can gave some bonus since we are a big group.

B

A
R
D
:)


Well, bard seems to be the obvious choice; they are the masters of providing party buffs.

...you could also go cavalier. With their tactician ability and banner, they also make good team players.

...or you could go both and work toward the battle herald prestige class.

Or something else entirely. If you liked the spontaneity of the sorc, but don't want to repeat, you could try an Oracle. If you think the party needs more arcane spells (I count only the wizard) you could go Magus. A witch might be another interesting take on the wizard, if wizard is all you've played. Their spell list is quite different and hexes like Evil Eye can be a pretty sweet way of contributing to the team. (Witches are quite good at debuffing; taking monsters down a few pegs and allowing the rest of your party to walk over them)

So yeah, probably just gave you too many options, but there you have it. :P

Sovereign Court

Yep, agree with JrK.

Bards are smart, fast, have a nice mix of combat/magic/skills and are increasingly useful the larger your group becomes.


Bard is certainly a good option for such a big, melee heavy party.

Another idea might be a cavalier and focus on teamwork feats. Being able to grant them to your allies for a couple of rounds could have a huge impact as well

Or go for a rogue. You won't be able to grant much bonusses to the party, but with a barbarian, a paladin and an animal companion there'll be plenty of chances to flank

Grand Lodge

Alchemist :D

Although being out there in the middle of the stolen lands can be a sod when you want a new lab.

Sovereign Court

Oracle, they are the Divine Sorcerers!

Sczarni

Run a Utility/Face Bard or Cleric. All combat buffs and utility and outside combat rock some good face skills. You wont make combat any longer really but will make everyone more powerful.


I too would recommend a bard of some kind. Preferably an archetype that keeps inspire courage, as that would see a lot of use in this party. Maybe regular bard would actually work best.

Bards are great at making melee-types better, not just through performances but also thanks to their spell list, which gets a lot of unique buff spells.

Sczarni

I made a Dirge bard not to long ago. Being able to effect undead with mind effecting spells is pretty awesome.


Currently playing a bard, and find it amazing how WELL you do whatever you put your mind to in PF.

I fight well, I buff like mad, I do social and knowledge skills better than anyone, I have a good selection of defensive, utility and debuffing spells, and always something to do.

And for the love of god: NEVER. EVER! Give up inspire courage.

It is the best, and most used, bardic song.


Magus or Alchemist


A Charm Cleric with high Will DC's. :p

My guy's proving to be the most fun character I've ever played.

You can cast Hold Person, making a Boss suffer from Paralysis, where any other party member can Coup De Grace him/her as a Standard Action. You can turn enemies on each other with Murderous Command and you can Charm a creature to act friendly towards you, then use Diplomacy to make them helpful and get them to do your bidding.

Plus, you can Channel Positive Energy to heal the whole party and spontaneously sacrifice a spell for a healing spell of your level or lower. ;)

Awesome!

Edit - Good or Neutral Deities with the Charm Domain are as follows:

Charm Domains:

Calistria (Chaotic Neutral) - Favoured Weapon: Whip

CG, CN, CE and Neutral

Other Domains: Chaos, Knowledge, Luck and Trickery

Cayden Cailean (Chaotic Good) - Favoured Weapon: Rapier

NG, CG and Chaotic Neutral

Other Domains: Chaos, Good, Liberation, Strength and Travel

Shelyn (Neutral Good) - Favoured Weapon: Glaive

LG, NG, CG and Neutral

Other Domains: Air, Good, Luck and Protection

Cayden Cailean is good if you'd like to teleport to safety after Charming, but I personally prefer going with my own ideals, so I can choose two Domains as I please. Nobility and Charm are what I went for and I'm not regretting it. :D


Suggestion? This is what I have been thinking about. Go Paladin/Sorcerer Celestrial Bloodline into Eldrich Knight or Arcane Archer.

Pick up the Dimensional Agility feat tree!


Bard would be excellent with that large of a group. But I don't like them.

I would also suggest lore warden with reach weapon (like horse chopper) and the trip and disarm feats.

Set up the pally and barb for easy hits and keep people away from the archie and wiz.

Tripping and disarming is just a pile of hilarity. When you are against someone that can't be tripped or disarmed, you are still a THF with reach. So still pretty effective.

Some people have noticed that I suggest this alot. Not only do I like it, but I have never seen anyone that actually tried it not have alot of fun with the class.

{ Well except for the guy that tried it in a campaign that had alot of both underwater combat and incorporeal foes. It was really not appropriate to the campaign and he had been warned by the GM. }


If it's for kingmaker specific i'd look into the government roles and go for something you lack there if you lack anything. If you are using the actual building rules a bard with a lyre of building will make your friends love you... alot.

A fun idea could be to make the bard a gnomish architect that heard a new city was being built and wants to design it he's even willing to help defend the realm if it will let him work.


Wouldn't your party need a trapfinding rogue? You need someone to help with those lcked doors and traps, don't you?

Also, you could join the bruisers inn the party to flank opponents and use your sneak attack.

Just throwing it out there!


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"I'm dead and i'm totally out of idea of what to do now..."

What a great statement! :)


Qinggong Sensei Monk - You get to be a bard, and you get to be a monk.

You get to grant your party members sweet bonusses, and you get to grapple stuff.


Max out STR and CHA and throw out a dragon disciple. :)

Not as many options as the bard (who looks like the strongest choice given your group), but it gives some interesting options, and is definitely not your average caster.


If you don't want to be a Qinggong Sensei Monk,which is a great idea, i'd say either Rogue with a high char or a bard.


Pathfinder Adventure Path Subscriber

Ninja!


Dragonborn! No Sith Infiltrator!

Bah...Gestalt Cleric/Paladin!


Bard or Alchemist.


TN Cleric - Repose domain, other domain of choice. Leadership cohort = 2nd cleric w/ repose domain. Go team cleric!

Bonus points for getting channel energy to do the nastiness for you. ^__^


Bard,
Witch
Alchemist
If you're that dead, maybe an undead dirge bard (skeleton champion template) :-)

If it wouldn't be for the paladin, I'd suggest a LE Cleric of Zon-Kuthon whose goal is to be the future king's... secret police leader :-)

"They call me... The Confessor. Because that is what you will do. You will confess. But to what crime? You tell me."

The Exchange

I second the oracle, especially dual-cursed. (Misfortune will become your group's new favorite ability). Depending on your curses, you can also add some fun roleplaying or add a challenge in terms of limiting your ability. (I used haunted and clouded vision).

I was going to suggest gunslinger, but it looks like that is banned for some reason.

I'd suggest looking at all the archetypes for the classes and see if anything stands out to you as something out of the norm which seems like a cool twist.

Aside from that a ninja (used to be rogue before ninja made them obsolete)a bard, as others have suggested, or a witch. All of them are fun and fill roles that your current party is missing.

If you want to sorta go the blaster route again but from a different angle go neutral cleric and take negative channeling. You can still heal with spells and wands. Then you are a walking lawnmower/bomb of negative energy and will strike terror in the hearts of your enemies(versatile channel may be needed). pick up a few other channel specific feats (where you can affect other alignments or undead or other stuff) and build you character around channeling.


Evangelist Cleric. Best of Bard + Cleric. Show the druids what REAL divine casting is.

RPG Superstar Season 9 Top 32

"I'm dead and i'm totally out of idea of what to do now..."

Have you tried rotting?

If you go fighter, cleric, rogue, or wizard, then do yourself a favor and check this out.

Really, though... throw my vote in for the bard. Minus the diviner, everyone in the party that you described could greatly benefit from a bard. Especially the druid (companions classes love bards).


Witch--you could help the druid with healing, and still be a primary arcane caster. Get a cool wilderness type familiar and prosper...


As many have said, Bard's a great choice.

Also,

eleclipse wrote:
(thanks to vyverns poison)

There are two v's in vvyvern's poison


That's three v's.


Go with theologian cleric.


Magus or alchemist. They bring a little different flavor to the party and both can be very effective.


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Well if your dead HEAD TOWARD THE LIGHT!!!

Unless it is a harsh red glow . . .


Necromancer, (cleric with the undead lord archetype) its extremely fun to play and you can populate the city yourself with completely loyal servants!


I'm piling on the bard train. With that size of a party you can be handing out bonuses to hit, damage, saves, and skills like crazy.


If third party, use Warlord.

RPG Superstar 2012 Top 32

you haven't said enough about what you want to do... it looks like your party has all the major roles covered (except maybe trapfinding, if you consider that major), so you should be free to make whatever you want.

if you want to be a team player a bard really is an excellent choice, and if you use the archaeologist archetype you'd gain trapfinding- though you'd lose all the buff songs (but you'd still have buff spells).

if you're not worried about being johnny-team-player here's some builds i think are fun:

the brawler:
dwarf, barbarian 1/martial artist 5
str 16, dex 14, con 18, int 8, wis 12, cha 8 (or something like that)
pretty good damage output, especially while raging; and immune to fatigue :) so you can go in and out of rage at will! take extra rage feat, and take lvl7 as a barb to start picking up rage powers. spend your money on (physical) stat item, protection, and an amulet of mighty fists.

the ***bender:
(inspired by avatar- the cartoon) i like an ifrit/oread/sylph/undine, thematically, but any race will work
monk {master of many forms} 1, then unarmed fighter 1, then 4 more MoMF
lots of dex/wis- cha 13 if you can spare the points...
bonus MoMF feat @1=elemental fist; bonus UF style= any Genie style; lvl2 MoMF feat= 2nd feat in genie tree... at lvl7 (MoMF6) you get the final style feat (which isn't normally available til at least 11th); if you have the cha take matching eldritch heritage feats. spend money basically as above (wis items not a bad idea though).

the 'lumberjack':
probably want a human- for the feat...
crank str and dex, the rest do whatever you like (dont bother with wis)
monk {maneuver master}4/fighter 2
take all the trip feats and be good at the guisarme; take combat reflexes- convince your wizard to always be enlarging you. trip everyone (tim-berrrr) and revel in your multitude of attacks of opportunity (you'll threaten out to 20'!!). invest in str/dex item, good guisarme, and the best armor that doesn't cramp your max dex (probably mithril breastplate)- notice, flurry of maneuvers doesn't specify that it cannot be used in armor! an amulet of mighty fists would be nice too, since you'll be kicking/headbutting anyone who gets inside guisarme range.


First of all many thanks to everybody for all the great ideas! :)

@HaraldKlak: That's a great idea! I just love the concept of it!

@dunebugg: Also nice idea, thanks!

@Joegoat: i also love necromancer but i have a paladin and an inquisitor in group so i can't do that

@Improbable Imp: Sorry missed that! also i guess it should have been "vvyver'" sice they were two.

I know i was "a little" generic but i really didn't know what to do. Now on the contrary i have to decide between many interesting character concept :)

I've narrowed it down to:

-Gnome bard Prankster ( usually i don't like bard but this seem funny)

-Qinggong Sensei Monk (love the concept)

-Dwarf fighter foehammer (i never played a fighter and it could be interesting, also nice concept. I'm not sure just because we already have some melee oriented member)

-Magus hexcrafter

-Ninja, because is better than a rougue and we have yet to find a trap (i would have tanken this istantly if i could use catfolk or kitsune, but i can't. My master hate non-core race like he hate the gunpowder :( ).

-Paladin Holy Tactician ( like the concept i'm just not sure if the current paladin would appreciate another paladin in the group)

Thanks again to all! :)

Sczarni

eleclipse wrote:


-Gnome bard Prankster ( usually i don't like bard but this seem funny)

If my knowledge of kingmaker is correct, once the town gets decently sized there's no reason there cant be a criminal underground. The gnome bard can start out as a prankster and evolve into either the 'Shadow hand' of the empire or become the ruler of the thieve's guild. Would make the game much more interesting!


*EDIT* Just saw your list you narrowed down too.

Qinggong Sensei Monk. I just love the Monk class, even with some of it's quirks. Grappling the spellcaster is just plain fun!

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