Maezer |
Gestalt is a method by which a character gains all the abilities of 2 class as he levels up. It was presented in WotC's Unearthed Arcana and the details can be read here.
http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm
Alaryth |
Not exactly. When you gain a level, you gain all the things of two classes. A level 5 gestalt character is a Fighter 5 / Sorcerer 5, a Magus 5 / Ranger 5, etc. You gain all the special features of both classes, and the better TS, HD and similar of both.
The times I have used Gestalt (always in 3.5) we do not allowed multiclass.. too much headache.
Azten |
To expand on what Alaryth said, I'll give an example of what happens when you use Gestalt.
At level one a Gestalt Barbarian/Wizard would have: all the skills of both classes as class skills, d12 Hit Dice, full base attack bonus, Fast Movement, Rage, Scribe Scroll, Arcane Bond, Cantrips, a School Specialization, +2 Fort, +0 Ref, +2 Will.
At level two the Barbarian/Wizard gains Uncanny Dodge and a Rage Power. His BAB goes up to +2, and his Fort and Will both go up to +3.
Multiclassing in Gestalt is something that took me a bit to figure out, but it is possible and simple(I think).
Dabbler |
--=wow okay let me get this straight it is a lot ike the old 2ed ad&d multiclassing were the players are a level 5 gunslinger/alchemist vs. the level 3 gunslinger and level 2 alchemist I have gotten use to in 3 ed D&D, 3.5 D&D and, Pathfinders.
Will
Pretty much, yes. It's not standard but some groups use it.
Thorin2011 |
Okay that makes Feats even more valuable, and harder to choose. I have a Level 10 Gunslinger 5 / Alchemist 5. I started to think what he would look like as a Gestalt level 5 and realized that I wound have to thin out the already hard pick feats for this character.
Thus, lots of help posts for the Gestalts that prompted this thread.
Will
Dabbler |
Yah, you could totally do a Fighter/Monk and get like a bazillion feats. :)
monk|paladin with a divine bond: weapon (unarmed strike) would be fairly awesome, if you could manage the MADness - I would imagine a Dex/Wis/Cha focus, as smite evil and lay-on hands would reduce need for strength and con. The saves, though, would be awesome and the various defences would make most stuff bounce off you...
ImperatorK |
Okay that makes Feats even more valuable, and harder to choose. I have a Level 10 Gunslinger 5 / Alchemist 5. I started to think what he would look like as a Gestalt level 5 and realized that I wound have to thin out the already hard pick feats for this character.
Thus, lots of help posts for the Gestalts that prompted this thread.
Will
Gunslinger 5 / Alchemist 5 gestalted would be Gunslinger 10 // Alchemist 10.
Cleric of Caffeine |
I run a group with gestalt characters & I really don't mind them at all. Even a "tri-stalt"
As a house rule I don't allow 2 classes within the same "type"... i.e. martial, divine, arcane, skill monkey. (No Ranger/Fighter for example.) As a balancing factor for the increased ability I have character roll HP for both class & take the average. (The fighter/wizard will have increased spell use, but doesn't have the HP to go toe-to-toe with a straight fighter)
I've just always loved 2nd Edition multi class & dual class rules & still use em for Pathfinder.
Thorin2011 |
I started in 3.0, I have no idea what "dual class" is.
Think of it like a gestalt but you are slitting the exp you get between the classes you choose. so I straight fighter lvls up at a faster rate than a fighter/wizard dual class. or the even harder to manage an Elf Fighter/thift/wizard. Lvling up even slower.
Gauss |
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2nd edition multiclassing: (No humans allowed) choose classes, split exp evenly between classes. Example: Fighter/wizard as Thorin states.
2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.
- Gauss
P.S. this is from memory so if I made an error I apologize. But I think it is accurate.
Cleric of Caffeine |
2nd edition multiclassing: (No humans allowed) choose classes, split exp evenly between classes. Example: Fighter/wizard as Thorin states.
2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.
This is true, but in my experiance many groups (mine included) always house ruled the racial restrictions out.
As for XP. Currently I've been experimenting with single class uses Pathfinders XP fast track, 2 classes the med track, with 3 the slow. -Haven't been using it long enough to know if I like it.
pH unbalanced |
1 person marked this as a favorite. |
2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.
- Gauss
P.S. this is from memory so if I made an error I apologize. But I think it is accurate.
Slight correction. For dual class you got to use the abilities of both classes once the level of your new class exceeded the level of the old class.
But otherwise spot on.
Void Munchkin |
I run a group with gestalt characters & I really don't mind them at all. Even a "tri-stalt"
As a house rule I don't allow 2 classes within the same "type"... i.e. martial, divine, arcane, skill monkey. (No Ranger/Fighter for example.) As a balancing factor for the increased ability I have character roll HP for both class & take the average. (The fighter/wizard will have increased spell use, but doesn't have the HP to go toe-to-toe with a straight fighter)
I've just always loved 2nd Edition multi class & dual class rules & still use em for Pathfinder.
The Fighter/Wizard still get arcane spell failure % while in armor, so he/she can't really do both job "at once"
YawarFiesta |
1 person marked this as a favorite. |
You can incorporate gestalts in a normal game by reducing the advancement rate of the gestalts by one step (from fast to medium or from medium to slow). This results with gestalts one or two levels behind normal characters, wich is kinda balanced by the sheer power of the class abilities (7th level spells vs 6th, extra and more powerful rage powers, smites, discoveries, mysteries, etc).
Humbly,
Yawar
Void Munchkin |
You can incorporate gestalts in a normal game by reducing the advancement rate of the gestalts by one step (from fast to medium or from medium to slow). This results with gestalts one or two levels behind normal characters, wich is kinda balanced by the sheer power of the class abilities (7th level spells vs 6th, extra and more powerful rage powers, smites, discoveries, mysteries, etc).
Humbly,
Yawar
Depends if it's premade advanture or some thing the DM/GM made/is making, your Gestalt PCs might face off against Gestalt NPCs, creature with added/maximized hit dices, advanced template, etc
Gauss |
Gauss wrote:2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.
- Gauss
P.S. this is from memory so if I made an error I apologize. But I think it is accurate.
Slight correction. For dual class you got to use the abilities of both classes once the level of your new class exceeded the level of the old class.
But otherwise spot on.
Wow, Im amazed that I remembered it as accurately as I did. I expected more corrections as it has been 12years since I picked up a 2nd edition book.
- Gauss
Bardofcyberspace |
I have all my 1st, 2nd, 3x, and pathfinder core books sitting on one book shelf. I use the older stuff for ref all the time. Mostly for equipment. I still think one of the best equipment books out thereh was aura's Catalog. (might be missed spelled.)
Gestalt is it legal in Pathfinder without house rules? This could be the anwswer to some of my character build walls I am having. I love the monks unarmed combat stuff. AC, flurry, unarmed DMG. But thats about all I like for monks unless i am playing a Master of many styles. But Like the Idea of unarmed Ranger (rambo kind of) or unarmed Ninja. maybe something along the lines of Druid/ninja for wildshape and back stab.
Shain Edge |
This is true, but in my experiance many groups (mine included) always house ruled the racial restrictions out.
As for XP. Currently I've been experimenting with single class uses Pathfinders XP fast track, 2 classes the med track, with 3 the slow. -Haven't been using it long enough to know if I like it.
I'm using Fast track Exp in my game, and give a few gestalt style options. One is the straight Gestalt at the normal track. Other options is to pick up additional classes in parallel to your main class, similar to gestalting, costing the new class it's own fast exp track. As with Gestalt, only the best of the matching attributes counts. So if you have 3rd level fighter and 2nd level wizard, you would only have the 3 hit dice as a fighter, not the additional 2hd as a wizard.
The group just leveled to 3rd a few weeks ago, and I'm going to expect that they might start picking up secondary classes now. Though I just got a new player that, since he is starting with 4,000xp, is going to Gestalt a set of classes, sounds like Monk will be one of them.
Funny that I'm totally against power gaming, but I like my players to have lots of options and potential for what they want in a character.
I'm fairly magic item poor so far, and I plan on having magic items be a bit more focused then Pathfinder SRD. Such as when a sword is magical, the usual thing is that it is magical vs certain creatures. So you will be seeing more along the along the lines of +1 vs [type] weapons rather then +1 vs all, which are closer to artifact in power.
However, since the characters do have easy access to class magic, they should be able to easily keep from hurting too bad.