paizo.com Recent Posts in Gestalt?paizo.com Recent Posts in Gestalt?2019-12-02T02:39:37Z2019-12-02T02:39:37ZRe: Forums: Rules Questions: Gestalt?willuwontuhttps://paizo.com/threads/rzs2o71e?Gestalt#462019-12-02T01:46:54Z2019-12-02T01:46:54Z<div class="messageboard-quotee">James Goodman 960 wrote:</div><blockquote> Gestalt is stupid. </blockquote><p>And necroing a 6 year dead thread to say that, isn't?James Goodman 960 wrote:Gestalt is stupid.
And necroing a 6 year dead thread to say that, isn't?willuwontu2019-12-02T01:46:54ZRe: Forums: Rules Questions: Gestalt?Shain Edgehttps://paizo.com/threads/rzs2o71e?Gestalt#442013-10-29T15:41:02Z2013-10-29T15:41:02Z<div class="messageboard-quotee">Cleric of Caffeine wrote:</div><blockquote><p>This is true, but in my experiance many groups (mine included) always house ruled the racial restrictions out.</p>
<p>As for XP. Currently I've been experimenting with single class uses Pathfinders XP fast track, 2 classes the med track, with 3 the slow. -Haven't been using it long enough to know if I like it. </blockquote><p>I'm using Fast track Exp in my game, and give a few gestalt style options. One is the straight Gestalt at the normal track. Other options is to pick up additional classes in parallel to your main class, similar to gestalting, costing the new class it's own fast exp track. As with Gestalt, only the best of the matching attributes counts. So if you have 3rd level fighter and 2nd level wizard, you would only have the 3 hit dice as a fighter, not the additional 2hd as a wizard.
<p>The group just leveled to 3rd a few weeks ago, and I'm going to expect that they might start picking up secondary classes now. Though I just got a new player that, since he is starting with 4,000xp, is going to Gestalt a set of classes, sounds like Monk will be one of them.</p>
<p>Funny that I'm totally against power gaming, but I like my players to have lots of options and potential for what they want in a character. </p>
<p>I'm fairly magic item poor so far, and I plan on having magic items be a bit more focused then Pathfinder SRD. Such as when a sword is magical, the usual thing is that it is magical vs certain creatures. So you will be seeing more along the along the lines of +1 vs [type] weapons rather then +1 vs all, which are closer to artifact in power.</p>
<p>However, since the characters do have easy access to class magic, they should be able to easily keep from hurting too bad.</p>Cleric of Caffeine wrote:This is true, but in my experiance many groups (mine included) always house ruled the racial restrictions out.
As for XP. Currently I've been experimenting with single class uses Pathfinders XP fast track, 2 classes the med track, with 3 the slow. -Haven't been using it long enough to know if I like it.
I'm using Fast track Exp in my game, and give a few gestalt style options. One is the straight Gestalt at the normal track. Other options is to pick up additional...Shain Edge2013-10-29T15:41:02ZRe: Forums: Rules Questions: Gestalt?Rocky Williams 530https://paizo.com/threads/rzs2o71e?Gestalt#432013-05-30T11:14:35Z2013-05-30T11:14:35Z<p>No. Gestalt is a house rule.</p>No. Gestalt is a house rule.Rocky Williams 5302013-05-30T11:14:35ZRe: Forums: Rules Questions: Gestalt?Bardofcyberspacehttps://paizo.com/threads/rzs2o71e?Gestalt#422013-05-30T09:09:42Z2013-05-30T09:09:42Z<p>I have all my 1st, 2nd, 3x, and pathfinder core books sitting on one book shelf. I use the older stuff for ref all the time. Mostly for equipment. I still think one of the best equipment books out thereh was aura's Catalog. (might be missed spelled.) </p>
<p>Gestalt is it legal in Pathfinder without house rules? This could be the anwswer to some of my character build walls I am having. I love the monks unarmed combat stuff. AC, flurry, unarmed DMG. But thats about all I like for monks unless i am playing a Master of many styles. But Like the Idea of unarmed Ranger (rambo kind of) or unarmed Ninja. maybe something along the lines of Druid/ninja for wildshape and back stab.</p>I have all my 1st, 2nd, 3x, and pathfinder core books sitting on one book shelf. I use the older stuff for ref all the time. Mostly for equipment. I still think one of the best equipment books out thereh was aura's Catalog. (might be missed spelled.)
Gestalt is it legal in Pathfinder without house rules? This could be the anwswer to some of my character build walls I am having. I love the monks unarmed combat stuff. AC, flurry, unarmed DMG. But thats about all I like for monks unless i am...Bardofcyberspace2013-05-30T09:09:42ZRe: Forums: Rules Questions: Gestalt?Gausshttps://paizo.com/threads/rzs2o71e?Gestalt#412012-05-31T04:47:45Z2012-05-31T04:47:45Z<div class="messageboard-quotee">pH unbalanced wrote:</div><blockquote> <div class="messageboard-quotee">Gauss wrote:</div><blockquote><p> 2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.</p>
<p>- Gauss</p>
<p>P.S. this is from memory so if I made an error I apologize. But I think it is accurate. </blockquote><p>Slight correction. For dual class you got to use the abilities of both classes once the level of your new class <b>exceeded</b> the level of the old class.
<p>But otherwise spot on. </blockquote><p>Wow, Im amazed that I remembered it as accurately as I did. I expected more corrections as it has been 12years since I picked up a 2nd edition book.
<p>- Gauss</p>pH unbalanced wrote:Gauss wrote:2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.
- Gauss
P.S. this is from memory so if I made an error I apologize. But I think it is accurate.
Slight correction. For...Gauss2012-05-31T04:47:45ZRe: Forums: Rules Questions: Gestalt?Thorin2011https://paizo.com/threads/rzs2o71e?Gestalt#402012-05-31T04:38:59Z2012-05-31T04:38:59Z<p>I am going to use a Gestalt NPC to test the consept out in my current home brew "Lost Empire." The NPC is a staff Magus/ weapon adept Monk. the Idea was a Old man with a "walking stick" Kicking the PC's but at low lvls and helping them in the higher levels. so far it looks good.</p>I am going to use a Gestalt NPC to test the consept out in my current home brew "Lost Empire." The NPC is a staff Magus/ weapon adept Monk. the Idea was a Old man with a "walking stick" Kicking the PC's but at low lvls and helping them in the higher levels. so far it looks good.Thorin20112012-05-31T04:38:59ZRe: Forums: Rules Questions: Gestalt?Void Munchkinhttps://paizo.com/threads/rzs2o71e?Gestalt#392012-05-31T04:29:08Z2012-05-31T04:29:08Z<div class="messageboard-quotee">YawarFiesta wrote:</div><blockquote><p> You can incorporate gestalts in a normal game by reducing the advancement rate of the gestalts by one step (from fast to medium or from medium to slow). This results with gestalts one or two levels behind normal characters, wich is kinda balanced by the sheer power of the class abilities (7th level spells vs 6th, extra and more powerful rage powers, smites, discoveries, mysteries, etc).</p>
<p>Humbly,
<br />
Yawar </blockquote><p>Depends if it's premade advanture or some thing the DM/GM made/is making, your Gestalt PCs might face off against Gestalt NPCs, creature with added/maximized hit dices, advanced template, etcYawarFiesta wrote:You can incorporate gestalts in a normal game by reducing the advancement rate of the gestalts by one step (from fast to medium or from medium to slow). This results with gestalts one or two levels behind normal characters, wich is kinda balanced by the sheer power of the class abilities (7th level spells vs 6th, extra and more powerful rage powers, smites, discoveries, mysteries, etc).
Humbly,
Yawar
Depends if it's premade advanture or some thing the DM/GM made/is making,...Void Munchkin2012-05-31T04:29:08ZRe: Forums: Rules Questions: Gestalt?YawarFiestahttps://paizo.com/threads/rzs2o71e?Gestalt#382013-05-21T17:32:40Z2012-05-31T04:18:42Z<p>You can incorporate gestalts in a normal game by reducing the advancement rate of the gestalts by one step (from fast to medium or from medium to slow). This results with gestalts one or two levels behind normal characters, wich is kinda balanced by the sheer power of the class abilities (7th level spells vs 6th, extra and more powerful rage powers, smites, discoveries, mysteries, etc).</p>
<p>Humbly,
<br />
Yawar</p>You can incorporate gestalts in a normal game by reducing the advancement rate of the gestalts by one step (from fast to medium or from medium to slow). This results with gestalts one or two levels behind normal characters, wich is kinda balanced by the sheer power of the class abilities (7th level spells vs 6th, extra and more powerful rage powers, smites, discoveries, mysteries, etc).
Humbly,
YawarYawarFiesta2012-05-31T04:18:42ZRe: Forums: Rules Questions: Gestalt?Void Munchkinhttps://paizo.com/threads/rzs2o71e?Gestalt#372012-05-31T04:00:26Z2012-05-31T04:00:26Z<div class="messageboard-quotee">Cleric of Caffeine wrote:</div><blockquote><p> I run a group with gestalt characters & I really don't mind them at all. Even a "tri-stalt"</p>
<p>As a house rule I don't allow 2 classes within the same "type"... i.e. martial, divine, arcane, skill monkey. (No Ranger/Fighter for example.) As a balancing factor for the increased ability I have character roll HP for both class & take the average. (The fighter/wizard will have increased spell use, but doesn't have the HP to go toe-to-toe with a straight fighter)</p>
<p>I've just always loved 2nd Edition multi class & dual class rules & still use em for Pathfinder. </blockquote><p>The Fighter/Wizard still get arcane spell failure % while in armor, so he/she can't really do both job "at once"Cleric of Caffeine wrote:I run a group with gestalt characters & I really don't mind them at all. Even a "tri-stalt"
As a house rule I don't allow 2 classes within the same "type"... i.e. martial, divine, arcane, skill monkey. (No Ranger/Fighter for example.) As a balancing factor for the increased ability I have character roll HP for both class & take the average. (The fighter/wizard will have increased spell use, but doesn't have the HP to go toe-to-toe with a straight fighter)
I've just...Void Munchkin2012-05-31T04:00:26ZRe: Forums: Rules Questions: Gestalt?pH unbalancedhttps://paizo.com/threads/rzs2o71e?Gestalt#362017-02-21T07:56:26Z2012-05-31T02:20:04Z<div class="messageboard-quotee">Gauss wrote:</div><blockquote><p> 2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.</p>
<p>- Gauss</p>
<p>P.S. this is from memory so if I made an error I apologize. But I think it is accurate. </blockquote><p>Slight correction. For dual class you got to use the abilities of both classes once the level of your new class <b>exceeded</b> the level of the old class.
<p>But otherwise spot on.</p>Gauss wrote:2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.
- Gauss
P.S. this is from memory so if I made an error I apologize. But I think it is accurate.
Slight correction. For dual class you got to...pH unbalanced2012-05-31T02:20:04ZRe: Forums: Rules Questions: Gestalt?Cleric of Caffeine (alias of Chaz Fernald)https://paizo.com/threads/rzs2o71e?Gestalt#352012-05-31T00:18:05Z2012-05-31T00:18:05Z<div class="messageboard-quotee">Gauss wrote:</div><blockquote><p> My group also houseruled the racial restrictions (including level caps) out. However, I prefer to keep my houserules out of rules forum discussions. </p>
<p>- Gauss </blockquote><p>-I can see the wisdom in that.Gauss wrote:My group also houseruled the racial restrictions (including level caps) out. However, I prefer to keep my houserules out of rules forum discussions.
- Gauss
-I can see the wisdom in that.Cleric of Caffeine (alias of Chaz Fernald)2012-05-31T00:18:05ZRe: Forums: Rules Questions: Gestalt?Gausshttps://paizo.com/threads/rzs2o71e?Gestalt#342017-10-14T00:12:02Z2012-05-31T00:06:08Z<p>My group also houseruled the racial restrictions (including level caps) out. However, I prefer to keep my houserules out of rules forum discussions. </p>
<p>- Gauss</p>My group also houseruled the racial restrictions (including level caps) out. However, I prefer to keep my houserules out of rules forum discussions.
- GaussGauss2012-05-31T00:06:08ZRe: Forums: Rules Questions: Gestalt?Cleric of Caffeine (alias of Chaz Fernald)https://paizo.com/threads/rzs2o71e?Gestalt#332012-05-31T00:03:44Z2012-05-31T00:03:44Z<div class="messageboard-quotee">Gauss wrote:</div><blockquote><p> 2nd edition multiclassing: (No humans allowed) choose classes, split exp evenly between classes. Example: Fighter/wizard as Thorin states. </p>
<p>2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally. </blockquote><p>This is true, but in my experiance many groups (mine included) always house ruled the racial restrictions out.
<p>As for XP. Currently I've been experimenting with single class uses Pathfinders XP fast track, 2 classes the med track, with 3 the slow. -Haven't been using it long enough to know if I like it.</p>Gauss wrote:2nd edition multiclassing: (No humans allowed) choose classes, split exp evenly between classes. Example: Fighter/wizard as Thorin states.
2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.
...Cleric of Caffeine (alias of Chaz Fernald)2012-05-31T00:03:44ZRe: Forums: Rules Questions: Gestalt?Thorin2011https://paizo.com/threads/rzs2o71e?Gestalt#322012-05-30T23:46:00Z2012-05-30T23:46:00Z<p>sorry Gauss is right </p>
<p>I plum forgot about that. I tried explaining thac0 to a friend and could not remember how it worked just that is was madding.</p>sorry Gauss is right
I plum forgot about that. I tried explaining thac0 to a friend and could not remember how it worked just that is was madding.Thorin20112012-05-30T23:46:00ZRe: Forums: Rules Questions: Gestalt?Gausshttps://paizo.com/threads/rzs2o71e?Gestalt#312012-05-31T02:56:04Z2012-05-30T23:42:22Z<p>2nd edition multiclassing: (No humans allowed) choose classes, split exp evenly between classes. Example: Fighter/wizard as Thorin states. </p>
<p>2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.</p>
<p>- Gauss</p>
<p>P.S. this is from memory so if I made an error I apologize. But I think it is accurate.</p>2nd edition multiclassing: (No humans allowed) choose classes, split exp evenly between classes. Example: Fighter/wizard as Thorin states.
2nd edition dual-classing: (Humans only). Level up in one class (such as fighter). Abandon class, start over at 1st level as new class (such as wizard). While leveling up do not use previous classes abilities or suffer a penalty in the exp earned. When new class equals the level of the old class you may use both sets of abilities equally.
- Gauss
P.S....Gauss2012-05-30T23:42:22ZRe: Forums: Rules Questions: Gestalt?blackbloodtrollhttps://paizo.com/threads/rzs2o71e?Gestalt#302012-05-30T23:40:49Z2012-05-30T23:40:49Z<p>My groups don't even use xp anymore. Plot based leveling across the board. So much easier, and with many benefits.</p>My groups don't even use xp anymore. Plot based leveling across the board. So much easier, and with many benefits.blackbloodtroll2012-05-30T23:40:49ZRe: Forums: Rules Questions: Gestalt?Harrisonhttps://paizo.com/threads/rzs2o71e?Gestalt#292012-05-30T23:36:12Z2012-05-30T23:36:12Z<p>I can't help but think that if you were ever allowed in a campaign that let you Gestalt and multi-class, you'd never need magic items.</p>I can't help but think that if you were ever allowed in a campaign that let you Gestalt and multi-class, you'd never need magic items.Harrison2012-05-30T23:36:12ZRe: Forums: Rules Questions: Gestalt?Thorin2011https://paizo.com/threads/rzs2o71e?Gestalt#282012-05-30T23:26:32Z2012-05-30T23:26:32Z<div class="messageboard-quotee">blackbloodtroll wrote:</div><blockquote> I started in 3.0, I have no idea what "dual class" is. </blockquote><p>Think of it like a gestalt but you are slitting the exp you get between the classes you choose. so I straight fighter lvls up at a faster rate than a fighter/wizard dual class. or the even harder to manage an Elf Fighter/thift/wizard. Lvling up even slower.blackbloodtroll wrote:I started in 3.0, I have no idea what "dual class" is.
Think of it like a gestalt but you are slitting the exp you get between the classes you choose. so I straight fighter lvls up at a faster rate than a fighter/wizard dual class. or the even harder to manage an Elf Fighter/thift/wizard. Lvling up even slower.Thorin20112012-05-30T23:26:32ZRe: Forums: Rules Questions: Gestalt?blackbloodtrollhttps://paizo.com/threads/rzs2o71e?Gestalt#272012-05-30T23:06:37Z2012-05-30T23:06:37Z<p>I started in 3.0, I have no idea what "dual class" is.</p>I started in 3.0, I have no idea what "dual class" is.blackbloodtroll2012-05-30T23:06:37ZRe: Forums: Rules Questions: Gestalt?Cleric of Caffeine (alias of Chaz Fernald)https://paizo.com/threads/rzs2o71e?Gestalt#262012-05-30T23:04:31Z2012-05-30T23:04:31Z<div class="messageboard-quotee">Thorin2011 wrote:</div><blockquote> I learned on 2nd Edition myself. I am working vary slowly on making my custom world for 2nd ed Pathfinder ready. </blockquote><p>Yup, I'm doing the same thing. (Taking a lot longer than I thought it would.) I'm running Rise of the Runelords while I work things out.Thorin2011 wrote:I learned on 2nd Edition myself. I am working vary slowly on making my custom world for 2nd ed Pathfinder ready.
Yup, I'm doing the same thing. (Taking a lot longer than I thought it would.) I'm running Rise of the Runelords while I work things out.Cleric of Caffeine (alias of Chaz Fernald)2012-05-30T23:04:31ZRe: Forums: Rules Questions: Gestalt?Thorin2011https://paizo.com/threads/rzs2o71e?Gestalt#252012-05-30T22:52:54Z2012-05-30T22:52:54Z<div class="messageboard-quotee">Cleric of Caffeine wrote:</div><blockquote><br />
<br />
I've just always loved 2nd Edition multi class & dual class rules & still use em for Pathfinder. </blockquote><p>I learned on 2nd Edition myself. I am working vary slowly on making my custom world for 2nd ed Pathfinder ready.Cleric of Caffeine wrote:I've just always loved 2nd Edition multi class & dual class rules & still use em for Pathfinder.
I learned on 2nd Edition myself. I am working vary slowly on making my custom world for 2nd ed Pathfinder ready.Thorin20112012-05-30T22:52:54ZRe: Forums: Rules Questions: Gestalt?Cleric of Caffeine (alias of Chaz Fernald)https://paizo.com/threads/rzs2o71e?Gestalt#242012-05-30T22:49:17Z2012-05-30T22:49:17Z<p>I run a group with gestalt characters & I really don't mind them at all. Even a "tri-stalt"</p>
<p>As a house rule I don't allow 2 classes within the same "type"... i.e. martial, divine, arcane, skill monkey. (No Ranger/Fighter for example.) As a balancing factor for the increased ability I have character roll HP for both class & take the average. (The fighter/wizard will have increased spell use, but doesn't have the HP to go toe-to-toe with a straight fighter)</p>
<p>I've just always loved 2nd Edition multi class & dual class rules & still use em for Pathfinder.</p>I run a group with gestalt characters & I really don't mind them at all. Even a "tri-stalt"
As a house rule I don't allow 2 classes within the same "type"... i.e. martial, divine, arcane, skill monkey. (No Ranger/Fighter for example.) As a balancing factor for the increased ability I have character roll HP for both class & take the average. (The fighter/wizard will have increased spell use, but doesn't have the HP to go toe-to-toe with a straight fighter)
I've just always loved 2nd Edition...Cleric of Caffeine (alias of Chaz Fernald)2012-05-30T22:49:17ZRe: Forums: Rules Questions: Gestalt?Gruune Ironfist (alias of Dragonborn3)https://paizo.com/threads/rzs2o71e?Gestalt#232012-05-30T22:47:44Z2012-05-30T22:47:44Z<div class="messageboard-quotee">blackbloodtroll wrote:</div><blockquote> Fighter/Ranger or Fighter/gunslinger for ultimate martial. </blockquote><p>I'm a Fighter/Monk myself. So much fun seeing people think all I do is throw shuriken...blackbloodtroll wrote:Fighter/Ranger or Fighter/gunslinger for ultimate martial.
I'm a Fighter/Monk myself. So much fun seeing people think all I do is throw shuriken...Gruune Ironfist (alias of Dragonborn3)2012-05-30T22:47:44ZRe: Forums: Rules Questions: Gestalt?Shizzle69https://paizo.com/threads/rzs2o71e?Gestalt#222012-05-30T22:38:34Z2012-05-30T22:38:34Z<div class="messageboard-quotee">Eben TheQuiet wrote:</div><blockquote> Yah, you could totally do a Fighter/Monk and get like a bazillion feats. :) </blockquote><p>I have one in my game. Yeh pretty much feats out the wazoo.Eben TheQuiet wrote:Yah, you could totally do a Fighter/Monk and get like a bazillion feats. :)
I have one in my game. Yeh pretty much feats out the wazoo.Shizzle692012-05-30T22:38:34Z